RDR2 Mods Discussion
An open discussion forum for any and all talk about modding RDR2 on PC.
1,018 topics in this forum
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hey i try create first asi code for red but i dont know how first start pleas tell me how can
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- 1 reply
- 681 views
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Due to a minor problem I have, I sent a message to fifty people on the same site, but the edema got so bad that they did not even try to read it. The problem I have is very important to me. I am so fired that I ask the administrator of this site. Please pay attention to my problem and help me to create an Arabic font for the game. We are all the same type. Please help each other. Thank
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- 0 replies
- 785 views
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Hi, Im looking for how to change fonts in original game. I know there is font i can use but it require to mod font_map file. Is there a way how to mod this file or inject my custom mod files somehow please ?
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- 3.5k views
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??? what title says
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- 1.3k views
- 1 follower
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Hey everyone, I've been trying to spawn the trailer beta duster for Arthur on PS4 (no access to PC version unfortunately) but I have no luck finding the hash for it. Apperantly it is the file player_zero_coat_001.ydd, could someone be so kind as to save it as an outfit on PC and provide us with hex? I will be making a video on it (I already did one with the trailer 3 beta duster) and I will give credit to the one that helps us out, along with GUI for finding it! Thanks! Beta Duster: https://twitter.com/GuiCORLEONEx794/status/1383907361870401537
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- 0 replies
- 1.3k views
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Is there a way to customize how the bodyguards look? I haven't been able to figure that one out. When I spawn one in using mp_female I see I can choose from various outfits, but where can I edit those? Unless I'm somehow continuously ghosting over it I don't see it in the lst file, or anywhere else for that matter. Asking because I've recreated my and my friend's RDO characters to the best of my abilities and I wanna make some photomode action shots of them with one of them spawned in as a bodyguard. I have a list of all the components I used for her, but now I'm stuck.
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- 0 replies
- 952 views
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Hello, I'm researching for a mod or a trainer with option to disable the growth of beard and hair, and unlock all length of hair/beards in barbershops ? Thanks !
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- 4.5k views
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Is it possible to make a mod or a script that gives u dead eye level 5 that u usually get from chapter 5 ?
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- 5 replies
- 1.6k views
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Similar to the Fallout series, your character, non-human animals, NPC's, and others will be able to cripple their head, eyes, arms, torso, and legs. Limbs have health bars. If an animal falls 3 meters (10 feet) and lands on their legs, they will limp. Your horse smashes into a boulder from a 3 meter (10 foot) drop, it's 4 legs will be crippled and it will move very slowly, if an enemy takes an arrow to the right arm, their accuracy will decrease heavily or they wont be able to damage you effectively with their fists or a melee weapon if both of their arms are crippled. The animation for a crippled leg could be the engulfed in fire animation, or enemies when they've been s…
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- 1 reply
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- 1 follower
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One of the biggest fails i see in this game is there is no penalty for death. You respawn the same place you died just with a bit less money. It would be cool a mod that makes you go to the camp or last place you set a camp everytime you die. Or maybe respawn at the closes medic like in GTA Is it possible? PS: if not, i guess making the death much more expensive would be a good way to make us fear death
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- 1 reply
- 2.2k views
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Hey everyone, what me annoys playing SP is, that i only can carry 2 big hides / cadavers on my horses (when I always have a second one around). I know there are mods to have a waggon to carry more, but they are buggy and too complex. So my simple idea is (what is also covered historically and would therefor fit into the game): I would like to be able to send cadavers / hides at any post office to the desired destination like trapper or into my gangs hideout. First step with only doing that with the trapper would be a huge improvement. And sending to my gangs hideout is maybe unrealistic as we hide, right 😄 I tried to find…
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- 0 replies
- 1k views
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If There's anyone out there that is willing to make this RDR2 Live dismemberment mod happen I'd be willing to pay you to do so!? It would have to be similar to the Fallout series live dismemberment mod! Who Knows I might Slide You A Significant Amount Of Dogecoin Aswell🚀🌚 default_damage_modifiers.meta dismemberment.meta damagecleanlinessdata.meta melee_damage_modifiers.meta
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- 2 replies
- 1.1k views
- 1 follower
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Hello everyone, I've successfuly managed to spawn object in the game, although I would need to store it in C# to be able to handle them, rotate them and such. But the thing is that Rage Plugin Hook for RDR2 has no such variables that I could use to store them, and whenever I try to store them to a normal c# object, it throws an error. I call this native "CREATE_OBJECT" (0x509D5878EB39E842), like this: Game.CallNative(0x509D5878EB39E842, "P_GEN_POSTERWANTED05X".HashCode(), PlayerPed.Position.X, PlayerPed.Position.Y, PlayerPed.Position.Z, false, false, true, false, false); But just as the NativeDB states, this native returns a Type "Object". So I w…
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- 2 replies
- 2.5k views
- 1 follower
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You know how all the trainers give you the ability to spawn peds? I was looking for something that could spawn horses, but in a wild, untamed state so the player has to tame the horse themselves, kinda like the horse breaking side quests in RDR1.
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- 0 replies
- 861 views
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Every time i run the trainer it works for a while and then cause the game to crash while loading single player mode, can someone help me with this Also, is there a mod to skip the intro and first few missions ?
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- 4 replies
- 11.6k views
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I'm on ps4, so I need the hash
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- 2 replies
- 2.9k views
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I'm on the ps4, so I need the hash
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- 0 replies
- 1.3k views
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title says it all. i need to change it. i have another trainer that i prefer bc more options, but some other mods that i have for some reason dont work without LST, i know its not bc of the other things that the trainer requires like scripthook bc i just deleted LennysSimpleTrainer.dll and nothing else
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- 2.5k views
- 1 follower
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Please make the Navy revolver as a mod so we can get it in single player without lenny's trainer
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- 0 replies
- 836 views
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I am currently trying some new stuff and have added a bunch of code. Sometimes the scripthook crashes and only says that my asi has crashed. Is there a way to write the error into a file (with some information like the line in which it occurred or the method)? In java you can print the stack trace into a file, but I am not savvy enough in C++ to do so. I have tried a try/catch on the main method and using cout or ofstream to write the exception (exception.what()) into an existing file, but it didnt work. Any help would be much appreciated.
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- 3 replies
- 1.5k views
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There's many scripts that I removed, such as snow mod, ped damage, and rampage trainer. However when I installed lenny trainer and outfit changer, those scripts is reinstalled for some reason. They're gone when I uninstall lst and outfit changer but they always return whenever I installed them As of now, I have 4 different version of rampage trainer installed, and a permanent snow, neither can be removed How do I delete them?
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- 19.5k views
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Hello there, As a sort of followup from my previous question I want to try and see if I can use a ped's model on a different ped. Does anyone know if this can be done? Like for ped "G_M_M_UniBanditos_01" use the model of "G_M_M_BountyHunters_01"
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- 3 replies
- 3.5k views
- 1 follower
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I can’t find any mods that are able to spawn pick up able aged pirate rum, I can spawn the object itself with the hash but I can’t pick it up. Any ideas?
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- 1.4k views
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Hi there. I am trying to spawn in a clip of money for the player to pick up. However I can't seem to get it done. I have been trying this but to no avail: //playerPos is in this case a place holder OBJECT::CREATE_PICKUP(GAMEPLAY::GET_HASH_KEY("PICKUP_MONEY_VARIABLE"), playerPos.x + 5, playerPos.y + 5, playerPos.z + 5, 0, 200, true, GAMEPLAY::GET_HASH_KEY("s_inv_moneyclip01x"), 1, 1); Could someone help me out with this?
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- 4 replies
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- 1 follower
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If you think random encounters respawn after the story then you are being lied to because i havent seen anything interesting for in-game weeks.
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- 0 replies
- 3.9k views
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