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RDR2 Mods Discussion

An open discussion forum for any and all talk about modding RDR2 on PC.

  1. Started by ink200,

    Every time i run the trainer it works for a while and then cause the game to crash while loading single player mode, can someone help me with this Also, is there a mod to skip the intro and first few missions ?

      • Like
    • 4 replies
    • 11.9k views
  2. I'm on ps4, so I need the hash

    • 2 replies
    • 3.1k views
  3. I'm on the ps4, so I need the hash

    • 0 replies
    • 1.4k views
  4. title says it all. i need to change it. i have another trainer that i prefer bc more options, but some other mods that i have for some reason dont work without LST, i know its not bc of the other things that the trainer requires like scripthook bc i just deleted LennysSimpleTrainer.dll and nothing else

  5. Started by Nickass,

    Please make the Navy revolver as a mod so we can get it in single player without lenny's trainer

    • 0 replies
    • 902 views
  6. I am currently trying some new stuff and have added a bunch of code. Sometimes the scripthook crashes and only says that my asi has crashed. Is there a way to write the error into a file (with some information like the line in which it occurred or the method)? In java you can print the stack trace into a file, but I am not savvy enough in C++ to do so. I have tried a try/catch on the main method and using cout or ofstream to write the exception (exception.what()) into an existing file, but it didnt work. Any help would be much appreciated.

      • Like
    • 3 replies
    • 1.6k views
  7. Started by Blackjack420,

    There's many scripts that I removed, such as snow mod, ped damage, and rampage trainer. However when I installed lenny trainer and outfit changer, those scripts is reinstalled for some reason. They're gone when I uninstall lst and outfit changer but they always return whenever I installed them As of now, I have 4 different version of rampage trainer installed, and a permanent snow, neither can be removed How do I delete them?

      • Thanks
    • 2 replies
    • 20.9k views
  8. Hello there, As a sort of followup from my previous question I want to try and see if I can use a ped's model on a different ped. Does anyone know if this can be done? Like for ped "G_M_M_UniBanditos_01" use the model of "G_M_M_BountyHunters_01"

  9. I can’t find any mods that are able to spawn pick up able aged pirate rum, I can spawn the object itself with the hash but I can’t pick it up. Any ideas?

    • 0 replies
    • 1.5k views
  10. Started by DoctorBones,

    Hi there. I am trying to spawn in a clip of money for the player to pick up. However I can't seem to get it done. I have been trying this but to no avail: //playerPos is in this case a place holder OBJECT::CREATE_PICKUP(GAMEPLAY::GET_HASH_KEY("PICKUP_MONEY_VARIABLE"), playerPos.x + 5, playerPos.y + 5, playerPos.z + 5, 0, 200, true, GAMEPLAY::GET_HASH_KEY("s_inv_moneyclip01x"), 1, 1); Could someone help me out with this?

  11. If you think random encounters respawn after the story then you are being lied to because i havent seen anything interesting for in-game weeks.

    • 0 replies
    • 4.1k views
  12. Hi dear fellow modders! Has anyone found out yet, how to create a blip for an entity or on a Vector3 (RagePluginHook)? I found the hashes for the sprites in the ScriptHookRDRDotNet_API: public enum BlipSprite : uint { Dominoes = 0x9D9FE583, DominoesAllFives = 0xFD189BDE, DominosAllThrees = 0xA1C2EBE4, FiveFingerFillet = 0x75B54B90, FiveFingerFilletGuts = 0x7869CF4, FiveFingerFilletBurnout = 0x3C88E424, Poker = 0x4A2357A9, SaddleBag = 0xB0E5E617, Doctor = 0x984E7CA9, EatingUtensils = 0x37BEBE4E, DonateToCamp = 0x8B7E38C4, ObjectiveChore = 0xDDFBA6AB, Ammunition = 0x5DF6DEBD, HealthSupplies = 0xD68D851B, Provisions = 0x919BC110, …

  13. Hello dear Cyan, I wanted to search through the speech lines: https://www.mod-rdr.com/wiki/speechlines/?d=20 But currently I have not figured out a way to properly do so. Could you please add a search bar to this site, if thats possible 🙂 BR HJ

      • Like
    • 7 replies
    • 1.8k views
  14. Started by jack.sharif,

    Hi everyone, I need edit the game texts but I did not find any way on the net, please help me show way, I really need it tnx all💖💖

    • 0 replies
    • 608 views
  15. Started by MaVeRicKX,

    Hi, like other mods and trainers that can edit horse & player weight and other attributes, I was wondering if it's possible to make a plugin that can lock the horse's mood to "Calm" preventing it from ever becoming agitated. That way any horse becomes the ultimate war horse than never bucks you or even whine. Thank you.

    • 0 replies
    • 1.4k views
  16. Hi I posted it somewhere else I didnt know this exists... So I love horses and the game has such a huge variety of horses Which is why I was wondering why not have the ability to own all horses instead of having to debate which ones I like? Is there a mod like that? Or could anyone make one? It would be amazing to have the option to have all horses in the game and I've seen quite a few people looking for a mod like this.... If there is one can someone send me the link? Thank you so much! Stavk6

  17. In PDO we are currently storing values for peds in maps like this: //create map std::map<Ped, int> valuemap; //store info valuemap[ped123] = 123; //get info int info = valuemap[ped123]; Is it more performance-friendly if we add attributes to the Ped-Class and get it directly from the class?

      • Like
    • 2 replies
    • 1.1k views
  18. Started by HughJanus,

    I read that in GTA V player money was stored in some stat: https://gtaforums.com/topic/799146-c-cant-seem-to-set-ped-money/ How is it done in RDR2? What are the stats called for player_zero and player_three?

      • Like
    • 1 reply
    • 2.1k views
  19. Lost days trying to get the quest to trigger, eventually realized that I had already done this without getting it! The blasted thing glitched on me. I am using the PS4 save editor to manually add the piece of clothing. I assume hex codes are the same.

  20. Started by Knutjb,

    HI all Have anyone seen a mod that can spawn animals, specifically bears? Not necessarily exellent ones... We're talking storymode. Please ket me know Thanks in advance

    • 2 replies
    • 11.9k views
  21. Started by FiberE65,

    Is there anyway I can delete a structure like the Ridgewood farm house? So I can add a house with an interior..

    • 0 replies
    • 614 views
  22. Started by mr4biddenonion,

    Hello, I've spawned my Online Protagonist into story mode via the Outfit Changer mod as an NPC. I've CONTINUOUSLY tried to edit his appearance via the 'Add component hash' option. For example, I tried typing 10051c7 to add a set of chaps onto him. But nothing happened? Is it possible to add clothing items onto NPCs? IF not then what is the point in the clothing database if the codes are useless? I even tried using this to add story mode clothing onto Arthur. But again, nothing happened. Am I doing something wrong?

      • Like
    • 3 replies
    • 6.5k views
  23. I would imagen there would be a way to change the components of the model head so we could put a character in clothes they were never supposed to be in. Ultimately, I am trying to put Mary-Beth’s head, on Sadie’s body. I want to do a play though with Mary-Beth as the hero and I think she would be more comfortable in jeans and would apricate the pistol belt.

    • 0 replies
    • 2.8k views
  24. I would like to find out if NPCs are hit in certain spots, but dont know the int values of the bones. Are they already known?

  25. Started by bolmin,

    Hi everyone, I am looking for a way to somehow make the scenario work both for the player and the object. So for example if you pick up the pitchfork on johns ranch, john plays the animation of picking up the pitchfork and the pitchfork is picked up. I know that you can play the animation of picking it up, but I am wondering how to make the pitchfork respond with being attached to john or something like that. It is really hard to explain for me, but I hope you understand what I mean.

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