RDR2 Mods Discussion
An open discussion forum for any and all talk about modding RDR2 on PC.
1,043 topics in this forum
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I am trying to teleport a ped to a nearby location (within the local map, not remote) I am trying to use SAC_appendLineToFile("sac_rdr2_log.txt", "Noose victim at x = " + to_string(nooseSpot->getAnchorPosition().x) + " y = " + to_string(nooseSpot->getAnchorPosition().y) + " z = " + to_string(nooseSpot->getAnchorPosition().z)); // trace file logs: Noose victim at x = -315.040009 y = 732.947998 z = 122.899002, so x, y and z should be valid ENTITY::SET_ENTITY_COORDS(victim, nooseSpot->getAnchorPosition().x, nooseSpot->getAnchorPosition().y, nooseSpot->getAnchorPosition().z + 1, 1, 1, 1, false); and it doesn't do anything …
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- 4 replies
- 1.7k views
- 2 followers
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I have problems with the replace folder. Files in the "update" folder won't load. Is this because I don't have the file update.rpf?
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- 1 reply
- 4.4k views
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Hi there, i installed pimp my horse, when i press F3 the window pops up and I can navigate through the menu but when i for example want to select a mane, i hit enter and nothing happens. same thing when i try to select anything from lennys trainer like money or something. couldnt find a solution, can someone help me?
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- 0 replies
- 1.5k views
- 1 follower
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I cant get the fleeing to work. I have tried AI::TASK_SMART_FLEE_PED(peds, playerPed, 100.0f, 100, false, false, 0); AI::TASK_SMART_FLEE_PED(peds, playerPed, 100.0f, 100, true, false, 0); AI::TASK_SMART_FLEE_PED(peds, playerPed, 100.0f, 100, false, true, 0); AI::TASK_SMART_FLEE_PED(peds, playerPed, 100.0f, 100, true, true, 0); But the NPCs only turn their back on me but keep standing still. When using the cowering task, it looks like NPCs are doing squats (they cower, get up, cower, get up,..): AI::TASK_COWER(peds, 50, 0, 0); AI::TASK_COWER(peds, 50, 1, 0); I have also tried this method, but it makes NPCs run…
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- 20 replies
- 4.9k views
- 2 followers
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Hello Fellow RDR2 PC players, I was wondering if you guys would want a horse editor mod for RDR2 story mode, where you can change your horse's appearance to your own liking. It would be awesome if this mod would give you options like: - The option to choose a breed and it's gender. - The option to choose it's main coat. - The option to choose its mane and tail type and color (also ones that are unique for a specific horse like the shires and mustangs etc.). - The option to choose it's eye color (normal or blue). - The option to choose what color the fur on the legs of the horse are (white or black). - The option to change the co…
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- 9 replies
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I’m experiencing fps drops when I add the asi loader (dinput8.dll) into my game directory. The drops are normally around 5 to 15 frames. I’ve tried capping the frames from everything from 30 fps to 144 fps, same issue. It seems to be most prevalent while on horseback and riding fast. The drops are the same no matter the graphic settings, and without the asi loader I get a solid 80 to 100 fps at 2K everything ultra. I’ve tried everything and I’m compleatly out of ideas. Any help would be amazing.
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- 5 replies
- 7.6k views
- 2 followers
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Hello! I have good experience with Tes and Fallout mods but with RDR 2 modding I'm a newbie. Yesterday I download last versions of ScriptHookRDR2 (ScriptHookRDR2_1.0.1436.25) and LML (lml_rdr_beta_9). I installed a few mods that use ScriptHookRDR2 (No dead eye effect, Ped damage overhaul, Duels and no bullet trails) and game works fine! Then I installed LML (using instructions) and game won't launch. If I delete LML and keep ScriptHookRDR2, the game starts. If I delete ScriptHookRDR2 and keep LML, the game starts. But if I use both games not start. For test LML I used "no hitmarker mod" and without ScriptHookRDR2 game starts and this mod works …
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- 3 replies
- 2.2k views
- 1 follower
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So SAC and I were discussing performance and pretty code via DM and the question came up wheter a lot of maps or a single map filled with structs with lots of attributes would be more performant. Since we didnt know, I wanted to search some knowledge here. Will a script be more performant if I use e.g. 100 std::maps to store and retrieve information for 1000 keys or one single map filled with 1000 keys, each value being a struct with 100 attributes?
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- 1 reply
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I tried using the methods in this post but the "COLOR_STRING" in the second DRAW_TEXT statement makes the text invisible, and not appear on my screen. Changing it to "LITERAL_STRING" fixes the issue, but the font doesn't change. Also, in the post I linked above, the recommended solution passes four arguments into _CREATE_VAR_STRING, but it says that's too many arguments when I copy paste it directly. How would I go about changing the font?
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- 4 replies
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- 1 follower
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Whenever i use a holster from Red Dead Offline and WhyEm DLC my off heand pistol and knife are bugged in my body for some reason, is there a way to fix this?
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- 0 replies
- 3.4k views
- 1 follower
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Any idea what is the cloth under all female dresses named? The white thing beneath the dress Even better, any idea how to disable it or make it invisible? It is separate from the dress, because it has a different LOD
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- 0 replies
- 996 views
- 1 follower
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Am I the only person who feel like my horse stand out at camp? I surely dont hope so. The other gang horses are grazing (eating grass), so why arent mine? I am not a modder myself and I dont want to be one either. I just want to kick my feet up, and ask someone who knows, to make a mod for this. It shouldnt be too hard, right? I dont know much myself, but a mod for grazing doesnt seem to big. Its a small detail that makes me a bit mad. However, if there is a way for me to get my horse grazing without modding, please tell me how. I've tried to hitch, lead, ride and nothing happens. Please get me some info. Or a mod, if thats the thing im looki…
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- 3.1k views
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Hi Any idea how to make Arthur stop screaming "out of the way" whenever there's another ped in close proximity? It's jarring and repetitive Thx
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- 3 replies
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- 2 followers
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Is it possible to make a nested / "foreign reference" NPC model ymt? Something like: sac_model.ymt <blah> <outfits> [a_f_m_btchillbilly] (existing model ymt) [a_f_m_sdchinatown] (existing model ymt) [... etc] </outfits> </blah>
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- 2 replies
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- 1 follower
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Hi I am programmatically spawning various NPCs into the world. If I just spawn them, they stand still / do nothing. This statement works fine TASK::_TASK_USE_NEAREST_SCENARIO_TO_COORD(myPed, vpedloc.x, vpedloc.y, vpedloc.z, 100, -1, true, true, true, true); But I am wondering if there are smarter / more diverse ways of making them sandbox, this feels a little mechanical and repetitive Also, it feels that there are scenarios placed on the map which are either gender or model-specific (?) For example, female spawns will never start carrying timber in the SD Harbor - is that reserved to the a_m_m_sddockworkers_02 model?…
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- 5 replies
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- 2 followers
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Hey , i have just started playing rdr2 on my pc and saw it has a First response mod. I have been playing LSPDFR for years now and wanted to try it on RDR2. But for some reason it just doesnt work. The game loads up perfectly but when i press F5 to load the plugins it doesnt work. I was watching a tutorial to how to install it and on the persons in game map the sheriffs logo pops up but on mine it doesnt. I'm not too sure if i have to be at a certain point in the game. if you could help that would be much a appriciated. many thanks, Nick
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- 1.9k views
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I am making a mod and I need help spawning a ped. I tried finding the function that spawns peds in Visual Studio 2019 by using Find but was not successful. Can someone tell me what function spawns peds and show me how it is used?
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- 9 replies
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- 2 followers
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Hi! Does anyone know of a mod or way to expand the number of saved outfit slots in the wardrobe and on your horse?
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- 2 replies
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After installing shcripthook the markers in my game have stopped showing up after completing missions, does anyone know a fix?
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- 0 replies
- 682 views
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Hi, I am looking at a way to disable the fading of decals, more specifically dirt decals (from dead bodies... it bugs me when I make a mess out of a ped and they become squeaky clean in a minute) Someone suggested a "gamedata" file, I am unable to find it (with openiv). I understand there is a gamedata.xml file in GTA5, but I am not finding one in RDR2. Any other pointers / suggestions? Thanks
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- 7 replies
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- 1 follower
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How use weapons in camps? In what file it will be edited?
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- 1 reply
- 3.4k views
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So: I'm quite new to RDR2 modding, and I've been trying to download Alexander Blade's scripthook since that's what seems to be required by most mods. Problem is, using the page for it ( https://www.dev-c.com/rdr2/scripthookrdr2/ ) just doesn't work. Clicking on download, no matter what browser I try simply sends me over to the main page of ( http://dev-c.com/ ) and that's literally all that happens. If anyone has a workaround for that, or can just send the actual files, it would be greatly apprecaited.
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- 2 replies
- 4k views
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Okay, so I've installed quite a few mods. RDO, WhyEm's DLC, some clothing replacers, bla bla. I've noticed that something I've done has forced my gunslinger vest model to stay "open" on the bottom two buttons, which causes clipping on the shoulders and my torso (where the buttons are open) to be invisible. Could someone please tell me all of the files that would be in my LML stream folder associated with the gunslinger vest, so I can delete the ones causing my misery, please? And maybe slap me for being such an idiot while you're at it?
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- 0 replies
- 3.2k views
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So I was editing a ytyp for addon props and I noticed the prop didn't load ingame. Not sure if it's an issue that it's not compressed like usual in game stuff or what but I tried porting normal props from gta first like this. the bottom entry on ytyp is the actual addon one and the hashes are dehashed on it except one. Don't know what I did wrong or if it's lml. I also attached my log platforms.ytyp prop_ecola_can.ytd prop_ecola_can.ydr vfs.log
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Problem solved! Thank you for all your help. This thread can be archived.
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- 1 reply
- 1.8k views
- 1 follower
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