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RDR2 Mods Discussion

An open discussion forum for any and all talk about modding RDR2 on PC.

  1. Started by SkinnyMcGee,

    Nvm

  2. Is this possible? I believe they originally were added to the game with no attack animation but then this was changed for RDR2 Online. Would it be possible to mod Coyotes so that they attack the player and perhaps also NPCS? Could they modded to not sometimes attack but in other cases still also run away? Thanks!

    • 0 replies
    • 792 views
  3. Hey guys, I have been using Visual Studio Code for Python and AL programming recently and have become very fond of it (since it also supports Linux). Last weekend I have tried setting it up for mod development, but I cant seem to get it done. Does anyone have any knowledge on how I can use Visual Studio Code for building asi files (and which extensions and other programs I need)? Any help would be greatly appreciated!

    • 4 replies
    • 1.9k views
  4. Hi All I love that you can collect jewelry, gold bars + nuggets, watches (Valuables) in the world. But I can't stash it anywhere :-( got to carry the whole 'treasury' in a satchel the size of a fanny pack. Can anyone Please please please create storage chest mod next to Arthur's wagon / bed at camp to stash all his collected stuff

    • 0 replies
    • 1.8k views
  5. I downloaded the newest version of this mod and tested it out. In the open and free roaming, its perfect. No dips in FPS (maybe 1-5fps here and there). I went into St.Denis and its stuttering and lagging and reducing fps to almost 25-30fps for me. Is this normal? I followed instructions and downloaded scripthook from AB on his site (january release one) and installed both that and the mod into the rdr2.exe file location. So everybody is getting the huge fps dips whenever in st denis? or any town?

      • Like
    • 28 replies
    • 23.2k views
  6. Started by r6751,

    How do you put new horses to pull a wagon? My horses got killed in an ambush. My wagon is left in the middle of the desert. Lesson learned, have a saddle horse follow along. I had to walk to the nearest railroad and use the Train Engineer mod to get a ride to town. I now want to return with more horses and get my wagon. Any ideas?

  7. Started by lumbo7332,

    I cannot for the life of me get the script hook to work. I have the `ScriptHookRDR2.dll` file, and I tried both the `version.dll` and `dinput8.dll` but neither of those work. I was testing with the native trainer and with PDO.

  8. Lets say for example If I wanted to add Spawn locations for Cougars in the Hearthlands. Would this be possible? And would they happen whenever I get to that location or would it only work like once? I am basically looking at making the game more dangerous by adding more predators in certain areas. Thanks.

  9. Kinda like Clint Eastwood's movies, i just wanna be able to mark my targets and kill them in fast succession, would be awesome to replicate some good old fashion western movies :)

    • 1 reply
    • 1.7k views
  10. Started by r6751,

    I don't know what a "blip" is in the game. I'm getting blip errors ! [Note] Starting to load map:MapEditor/Maps/cattle.xml [Error] [LoadMap][Object] - blip Attribute error! [Error] [LoadMap][Object] - blip Attribute error! [Error] [LoadMap][Object] - blip Attribute error! [Error] [LoadMap][Object] - blip Attribute error! [Error] [LoadMap][Object] - blip Attribute error! [Error] [LoadMap] - Failed to create the ped! Help?

  11. Started by AFTER,

    I would like a version of "no hitmarkers" but deleting only the white X(unlethal) hitmarkers and keep the red X (lethal) ones. Thanks for who'll read this.

    • 0 replies
    • 744 views
  12. I would really appreciate a mod that would make Coyotes and Black bears attack the players. There are quite a few areas like the heathlands where there are no dangerous predators. This would fix some of this. I would give a nice donation for anyone who can make a mod for this. While It doesnt matter exactly how much they attack (100% attack rate being better then 0%) Something like this would be amazing (though probably not feasible): Changes I would like to see made: - Give Coyotes about a 5% chance to attack you in general but increase this to up to 50% if: · Your gun is holstered: an extra 5% chance to be attacked …

    • 0 replies
    • 828 views
  13. Started by r6751,

    I'm so new that when I started playing with mods, I didn't know what a PED was. I never played GTA, so needed to know. Thanks for the information, to they one who responded. Now I have questions regarding the map editor. I've made a few that worked as .xml files. I was able to save from the editor as .ymap files, but not always. Sometimes (often) the game freezes at that point. Any idea why? Next, I put a few .ymap files into my LML\stream folder, seeing that there are several of them, I wonder if .ymap files all load in together, or just one of them. I'm trying to do simple things like put some buffalos out there, some cows, a few people in towns. Each of thes…

  14. Started by SenorSliz,

    So i've been playing RDR2 quite a bit lately and decided to do some modding to the game to enhance my enjoyability and installed LML, the most recent version of course, as the basis of most mods requires it to load, but as soon as i loaded it into my game directory the game began to lag and stutter, i turned my graphics down quite a bit to see if that was the root of the problems to no avail, then i went to the game files, so i verified and checked and that was not it either, then i began 1 by 1 uninstalling mods, i started with the mods in the LML mod folder to no avail (basically cleaned the LML folder out) then i moved LML outside of the directory and suddenly the game…

    • 0 replies
    • 4.9k views
  15. Started by r6751,

    Mod suggestion: Can some of the single player scenarios be copied or moved to the Mexico map, now that we have a mod placing camps there???

  16. Started by r6751,

    OK, a new problem. Using the Map Editor, I placed some cattle and a few cats. After exit and reload, the new animals are all stretched out horizontally, moving, but smeared flat. WTF? Ideas?

  17. Started by r6751,

    Hi guys I don't know why, but the mods that I have often don't work. For instance, spawning bodyguards is frequently a fail. Also, using the Map Editor to spawn PED animals is too often a dud. I am using RedDeadTrainer.asi for spawning the bodyguards. On my map creation, I only want to spawn buffalo and cattle, but it works 30% of the time. Any ideas?

  18. Started by 0xDonRDRexe,

    I apologize for my incompetent reasoning, I don't really understand the understanding of modding. Is there an opportunity to "restart" the Castor's Ridge and Appleseed event zone with the help of Trainers? I have a problem that the Appleseed event zone ended at the wrong time, and now the house in Castor's Ridges has been put under an infinite cycle of the same moment, which is why it is not being built. If there are Trainers who are capable of such a task, please write. Thank you in advance!

  19. Started by Rhonu,

    Straight to the point: where can I find the a_c_horse_gypsycob_splashedpiebald.ymt in OpenIV? Downloaded that today and I found multiple metapeds.rpf that have horses in it, one only has storymode horses and the other has some MP horses like the kladrubers and criollos, but not the gypsys, it's still lacking a bunch of MP horses. Reason for this is that I want to do what the Online Horses and coats mod over on nexus does, and replace some of the ymt files to get the horse that I want. Right now I have replaced the Dark Bay Turkoman with the Raven Black Shire, so when I spawn in the Turk with a trainer it shows up as the Shire but with the Turk's stats... but i…

  20. Started by micksteel121,

    Has anyone replaced any files for the hud inside the widgets.rpf? I'm trying to get rid of the honor display and the location and time display without removing my reticle. The path im using is update:/x64/data/ui/widgets.rpf/hud

  21. Hello to whomever, I am trying to add in bounty hunters to a mod I'm developing. Unfortunately I have stumbled upon a problem where every time you kill them you lose honor. Now I know I could use a different model other than a bounty hunter but it's rather important it's a bounty hunter. So does anyone know of a way to make a character an enemy or make it so you don't lose honor when killing them?

  22. Started by FreeMG,

    Hi everyone, i'm new here and i am trying to do modding but i am not expert on codding anyway, i wanna creat mod for online part of RDR2... is it posible to creat a mod for online Stroy missions player requirement, no one playing Stroy mission anymore if they do i can't enjoying it because the ppl are allways in rush somehow or sabotage the mission just for fun and i am very tired of that can someone help us all how want to play in peace...

  23. Started by r6751,

    Since the last game update I have been mod-less. Actually, I reverted to an early version of Scripthook to even get the game to run. It was ending every load with a fatal error indicating a generic file error in Scripthook. The earlier Scripthook allows a load, but none of my mods will work except Lenny's Simple Trainer. I haven't seen anyone else posting problems, so I am open to suggestions.

  24. Started by asleepsofa,

    Hi there, I recently got RDR2 on PC after playing on console extensively, and modding the game has been so much fun! There are so many good creators out there. However, I seem to have a small gliitch. During missions in chapter 1, especially the train robbery, a prompt for "Teleport [E]" appears in the bottom right, which prohibits me from picking up items and mounting my horse. Is this a common issue? I had Rampage Trainer installed when this issue first happened, I uninstalled it but the prompt is still there. Thanks for the help!

    • 0 replies
    • 1.3k views
  25. I cant navigate the menu in game with lenny's simple trainer.

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