RDR2 Mods Discussion
An open discussion forum for any and all talk about modding RDR2 on PC.
1,051 topics in this forum
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hi all i need open and edit red dead2 mod file (dll) this file: rdr2.dll
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I cannot Stream anything with "+hidr.ytd" format. Ex: I tried to stream my custom texture to murderrock ingame but it doesn't work What did i do? => bring ytd files out to desktop and register it by redM server to get an ytd file can be used, load it by Lenny's Mod Loader, it was extracted to downloader file inside lml folder. Header name of Catalogue was moved up Here is the issue: => I put font_lib_efigs.gfx (edited to my country language), it works, everything okay but only header name of catalogue was moved up like this: Please help me! Thank a lot.
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I can not figure out the correct path for the files that are inside update_4.rpf/x64/data/ui/widgets.rpf. For example <GamePath>update:/x64/data/ui/widgets/hud/reticle.ymt</GamePath> is not working. Anyone has an idea what would be the correct path?
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Hey, I'm trying to localize the game into my native language, but I couldn't find a way to edit/mod the font files. (data_0.rpf>scaleform_frontend.rpf>font_lib_editor I guess.) I extracted the .gfx file using OpenIV, but OpenIV doesn't support editing any files inside .rpf archives. I'm hereby asking if this case can be solved using Scripthook method, if you guys be successful, in case you share the method & the files you used to solve this, I'll donate you & buy you a coffee! If you want to contact me about this, My Discord username is: ruve#1173 Thanks in advance.
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Hello, I am hoping someone might already know, or be able to instruct me on how to find out the door hashes for the following: +-------------------------+---------+----------+-------+ | Model | X | Y | Z | +-------------------------+---------+----------+-------+ | p_doorlocked48a | 1279.41 | -1311.44 | 76.03 | +-------------------------+---------+----------+-------+ | p_sis_frontgateb_r | 3327.57 | -707.52 | 43.38 | +-------------------------+---------+----------+-------+ | p_sis_frontgateb_l | 3325.8 | -705.55 | 43.38 | +-------------------------+---------+----------+-------+ …
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Does lml allow for addon stuff via streaming? I know ymaps work but I tried a prop with a ytyp and all but it did not work. Any Idea on how to do addon with lml?
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Is it possible? Snakes are really just a minor nuisance now that scare your horse a bit. When they bite you it is really not an issue as you just drink a tonic and your fine. Snake bites are already so rare I would think that if you do get bit that it should be more serious. Could it be modded that Snake bites can only be cured by going to the doctor? This would make doctors more useful as well since I never really need to go there. Could it be modded so that snake bites will kill you over time if you don't go to the doctor? Not sure what the timer for this should be, maybe 10 minutes or so.
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I dont know if it has anything to do with new rdr2 update i have version dll and all installed i neeed help And lml doesnt even work nothing changes
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- 2 followers
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Is this possible? I believe they originally were added to the game with no attack animation but then this was changed for RDR2 Online. Would it be possible to mod Coyotes so that they attack the player and perhaps also NPCS? Could they modded to not sometimes attack but in other cases still also run away? Thanks!
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- 808 views
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Hey guys, I have been using Visual Studio Code for Python and AL programming recently and have become very fond of it (since it also supports Linux). Last weekend I have tried setting it up for mod development, but I cant seem to get it done. Does anyone have any knowledge on how I can use Visual Studio Code for building asi files (and which extensions and other programs I need)? Any help would be greatly appreciated!
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Hi All I love that you can collect jewelry, gold bars + nuggets, watches (Valuables) in the world. But I can't stash it anywhere :-( got to carry the whole 'treasury' in a satchel the size of a fanny pack. Can anyone Please please please create storage chest mod next to Arthur's wagon / bed at camp to stash all his collected stuff
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I downloaded the newest version of this mod and tested it out. In the open and free roaming, its perfect. No dips in FPS (maybe 1-5fps here and there). I went into St.Denis and its stuttering and lagging and reducing fps to almost 25-30fps for me. Is this normal? I followed instructions and downloaded scripthook from AB on his site (january release one) and installed both that and the mod into the rdr2.exe file location. So everybody is getting the huge fps dips whenever in st denis? or any town?
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How do you put new horses to pull a wagon? My horses got killed in an ambush. My wagon is left in the middle of the desert. Lesson learned, have a saddle horse follow along. I had to walk to the nearest railroad and use the Train Engineer mod to get a ride to town. I now want to return with more horses and get my wagon. Any ideas?
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I cannot for the life of me get the script hook to work. I have the `ScriptHookRDR2.dll` file, and I tried both the `version.dll` and `dinput8.dll` but neither of those work. I was testing with the native trainer and with PDO.
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Lets say for example If I wanted to add Spawn locations for Cougars in the Hearthlands. Would this be possible? And would they happen whenever I get to that location or would it only work like once? I am basically looking at making the game more dangerous by adding more predators in certain areas. Thanks.
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Kinda like Clint Eastwood's movies, i just wanna be able to mark my targets and kill them in fast succession, would be awesome to replicate some good old fashion western movies :)
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I don't know what a "blip" is in the game. I'm getting blip errors ! [Note] Starting to load map:MapEditor/Maps/cattle.xml [Error] [LoadMap][Object] - blip Attribute error! [Error] [LoadMap][Object] - blip Attribute error! [Error] [LoadMap][Object] - blip Attribute error! [Error] [LoadMap][Object] - blip Attribute error! [Error] [LoadMap][Object] - blip Attribute error! [Error] [LoadMap] - Failed to create the ped! Help?
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I would like a version of "no hitmarkers" but deleting only the white X(unlethal) hitmarkers and keep the red X (lethal) ones. Thanks for who'll read this.
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I would really appreciate a mod that would make Coyotes and Black bears attack the players. There are quite a few areas like the heathlands where there are no dangerous predators. This would fix some of this. I would give a nice donation for anyone who can make a mod for this. While It doesnt matter exactly how much they attack (100% attack rate being better then 0%) Something like this would be amazing (though probably not feasible): Changes I would like to see made: - Give Coyotes about a 5% chance to attack you in general but increase this to up to 50% if: · Your gun is holstered: an extra 5% chance to be attacked …
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I'm so new that when I started playing with mods, I didn't know what a PED was. I never played GTA, so needed to know. Thanks for the information, to they one who responded. Now I have questions regarding the map editor. I've made a few that worked as .xml files. I was able to save from the editor as .ymap files, but not always. Sometimes (often) the game freezes at that point. Any idea why? Next, I put a few .ymap files into my LML\stream folder, seeing that there are several of them, I wonder if .ymap files all load in together, or just one of them. I'm trying to do simple things like put some buffalos out there, some cows, a few people in towns. Each of thes…
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So i've been playing RDR2 quite a bit lately and decided to do some modding to the game to enhance my enjoyability and installed LML, the most recent version of course, as the basis of most mods requires it to load, but as soon as i loaded it into my game directory the game began to lag and stutter, i turned my graphics down quite a bit to see if that was the root of the problems to no avail, then i went to the game files, so i verified and checked and that was not it either, then i began 1 by 1 uninstalling mods, i started with the mods in the LML mod folder to no avail (basically cleaned the LML folder out) then i moved LML outside of the directory and suddenly the game…
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Mod suggestion: Can some of the single player scenarios be copied or moved to the Mexico map, now that we have a mod placing camps there???
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OK, a new problem. Using the Map Editor, I placed some cattle and a few cats. After exit and reload, the new animals are all stretched out horizontally, moving, but smeared flat. WTF? Ideas?
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Hi guys I don't know why, but the mods that I have often don't work. For instance, spawning bodyguards is frequently a fail. Also, using the Map Editor to spawn PED animals is too often a dud. I am using RedDeadTrainer.asi for spawning the bodyguards. On my map creation, I only want to spawn buffalo and cattle, but it works 30% of the time. Any ideas?
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