RDR2 Mods Discussion
An open discussion forum for any and all talk about modding RDR2 on PC.
1,043 topics in this forum
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Note: Due to me being busy, don't expect any help from me. I apologize for this inconvenience. I see that people are having issues installing mods for Red Dead Redemption 2. This troubleshooting guide will help you get your mods working. Thanks to @Entreped for some solutions on this guide. 1. Make sure you are not using a pirated version of the game. Sometimes the files in that version of the game is preventing the asi loader from work properly. Note: There is no support for the pirated version of the game. 2. Check that your Antivirus software is not blocking read/write access. This can prevent mods from workin…
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- 131 replies
- 99.9k views
- 6 followers
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Our new NativeDB is now live and available for all to use. This is a project that we've been working on keenly since the game was launched, as we thought that having a proper and fully relational database for native functions would be a massive help for everyone. The NativeDB can be freely edited by registered members, and we hope that everyone finds the enhanced functionality to be useful: Search natives by return type, name or hash. Filter search results by game version and whether or not the native has any comments. WYSIWYG editor for native descriptions, including attachments/images support. Basic code editor to provide co…
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- 11 replies
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Okay, I'm posting as a last resort...maybe someone will take pity on me, lol So, after searching high and low for a perfect horse coat mod, I decided to try my hand at making my own. I followed a guide I found on Nexus mods, and I'm so frustrated by this point I'm ready to just call it quits. And I may anyway, lol. There's a serious lack of resources for people wanting to get into modding... I'm wanting to edit a storymode horse. Literally all I want is to add a specific white marking on the DB Turk's face. I found one mod which came super close to what I wanted but they altered the whole color of the horse to make it more red-bay...literally all I want. Is to add a mar…
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- 60 views
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- ambience
- discussion
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- npc
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So after modding RDR2 for about five months (I first started modding it in early August 2023), it has now come to my attention that modding essentially breaks the game engine's ability to properly spawn in NPCs, wildlife, and even trains, in the way the game was intended. Trains rarely if ever spawn in, and if they do, NPCs will be nearly or completely absent from riding as passengers on the train, and the armed guard will be gone who usually stands at the back end of the caboose (only the engineer will be driving the train, but no one else will be present). NPCs will also essentially never be found riding as passengers in stagecoaches or in the back of wagons or riding s…
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- 776 replies
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- 32 followers
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Hey! I'm new to modding RDR2, and I finally have my completed list of mods that I would like to use for my new single-player run. Does the load order matter if I don't see the mod author say it has to go in a specific placement? Is the automatic load order that LML creates fine to leave as-is?
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- 277 views
- 1 follower
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Hello, I recently installed the 'needs' mod for RDR2 and some interactions like sitting at a fire, or taking a drink of water, or sleeping, make my game go from 80-90fps down to around 24fps. I uninstalled the mod and the issue disappeared. Is there some file or change I need to make to fix this? Thank you.
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- 2 replies
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After spending literal hours trying to troubleshoot a mod over an issue that was completely arbitrary, I've taken it upon myself to begin the unofficial RDR2 modding limitation document. This not only has some useful information on how to do stuff but also can be used to troubleshoot if any of your mods aren't working the way they should. RDR2 modding can be a hellhole and while I only just started this I'm allowing you to comment your own finds on the document as well so that we as a community can finally help each other figure out any common issues we're having with our mods. If you leave a comment on the document, be sure to be as precise as possible about what the is…
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- 1 follower
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I recently moved a couple mods around in my LML load order and ended up causing insane graphical flickering in my game. Clouds and shadows are flickering and reflective surfaces are straight up flashing white. Of course it didn't really start until enough time had passed that I forgot which mods I rearranged... So I'm wondering: before I start swapping everything around again and spend hours trying to figure out wtf is causing this, is there a rule of thumb when arranging load order? Like should euphoria mods be higher or lower on the list than say NPC behavior and spawning changes?
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- 1 reply
- 725 views
- 1 follower
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I have tried redownloading lml, reinstalling asi files and removing my mods one by one as well as files that are origin to the game and nothing works at all ive followed tutorials and at ONE point in the past mods did work i had job mods, rampage and a blood mod but now NOTHING works for me at all i had even started from scratch and redownloaded rdr2 and redownloaded lml and all needed files including scripthooks and nothing works genuinely
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- 1 reply
- 592 views
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so i have mods installed and everything is attached (should be) and it doesn't know the game is open i need help
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- 165 views
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[Commission/Idea] General Store Business – The Ultimate Store Management ModA Deep, Dynamic, and Immersive General Store Owner Experience for RDR2Project OverviewI am looking for a talented modder to create a comprehensive General Store Business mod, expanding on the concept of “Gunsmith Business” but tailored for general stores and pushing the gameplay further, with original mechanics, depth, and replayability. This mod would allow players to fully own, manage, and customize their own general store—dealing with restocking, NPC customers, staff, prices, decor, and dynamic world events. The vision is to deliver a true business simulation within the Wild West, making the pl…
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- 10 replies
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So one day i opened RDR2 it ran fine then i found some new mods to install and then i loaded it up and this fucker appeared right on to me A goddamn revolver spinning endlessly, i tried changing to Vulkan to DX12 in the rockstar folder but it didn't fixed it So any man here knows why? New Information After the loading with the images is done it just turn into this pure pit of darkness plus the music stops too
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- 9 replies
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- 2 followers
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i try to open the mod loader my mouse does the blue sircling thing and the aplication wont open.
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- 360 views
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Hello everyone, I recently installed some mods for Red Dead Redemption 2, but I don’t really understand how to organize them in LML. Some mods are working, while others aren’t (such as Vestigia). I would really appreciate your help.
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- 888 views
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Hello, i've been working on a mod to increase the flames lifetime and spread but i'm pretty sure i got the lml gamepath wrong. the file i'm modifying is vfxfireinfo.ymt which is in the directory data_0/data/effects/vfxfireinfo.ymt in the install file i've put <GamePath>data:/data/effects/vfxfireinfo.ymt</GamePath> buuuut nothing works and i'd like to rule out the gamepath as the reason. can someone with more experience tell me what the gamepath should actually be? in the ymt i've replaced the UNK_TYPE with <CVfxFireInfoMgr> seeing that in mods like smokingbarrels they did the same. THANK YOU TO ANYONE THAT CAN HELP ME I LOVE YOU
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So even with all possible killable npcs mods like fight club and ped damage overhaul, and a mod that lets you use weapons in camp people in camp like dutch and so on, can't be KILLED, they can be shot at, but they don't die, it doesn't matter if its dynamite, poison, fire, bullets or whatever they can't die. This is really annoying because sometimes I just look at Micah and I just want to kill him so badly but I know I can't so I have to spawn in a Micah which kinda ruins it for me. I have tried to use a mod like this that has a feature like that to force kill them but instead they just disappear and reappear somewhere else, so if anyone could look into this and why this …
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- 7 replies
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Hi everyone i feel like the default arthur's hat looked too simple and needed a permanent adjustment my replacing it entirely with the native accessory... during the last mission with arthur... and john in the finale.. they always equip arthur's default hat and there's no way to change it... will anyone be interested in doing or is there anyway for me to do it myself.. thank you.
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- 628 views
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I’m trying to make a mod that **changes in-game text** using a simple `.txt` file. I want it to: - Replace dialogues, hints, and menu texts I’m looking for a **clean and beginner-friendly approach**, so any tips, examples, or guides would be amazing! i want make mod like this Example https://www.nexusmods.com/reddeadredemption2/mods/364 Thanks in advance! 🙏
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just trying to increase pool sizes so my game doesnt crash
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- 373 views
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Honestly with the wide variety of horses in RDR2 it's ridiculous that they limit Arthur to only be able to own 4 at a time. Also, we should be able to check horses for sale even when we are at full capacity.
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- 10 replies
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I was wondering if anyone knows if it'd be possible, and maybe know how feasible, to make the cutscenes in RDR2 proper ultrawide. Removing both the letterboxing and pillarboxing achieves as much as filling the screen, but very often things that weren't meant to be seen in those areas becomes visible and sours the experience a little bit. The few times actual FMVs play especially lose a lot of their impact because I can see the video game around them. Does anyone know how possible it'd be to have the cutscenes zoomed to match their intended FOV on a 21:9 monitor, and for the FMVs to play over the full screen, and where one could start in trying to achieve this? I've been …
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Hello everyone, when you change theplayer model into another, the max health is slightly decreased and you are one shot all the time. Is there a way to add something that increases the max health of the player , or a talented modder interested doing it ? 🙂
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- 39 replies
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Was wondering if it is possible to trigger some of the random encounters on command. For instance the trapped woman encounter, snakebite man etc. Did some digging in the decompiled scripts, and tried starting some of them and setting some of the globals but seems like it doesn't work (beat_stranded_rider, beat_lost_man)
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This should be a fairly simple mod to make As you all know the Red Dead Redemption 2 has some Pre Order Bonus that were never released on Steam,Epic and were time limited on Rockstar Games, ulike the pre order bonuses for RDR1 these were never released as separate packs. Some people with the knowlodge released a couple mods that unlocked those bonus when RDR2 initially released, but after many updates these mods are outdated and no longer work, and no mod maker ever fixed them. They used to be unlockable with The Save Editor but that doesnt work anymore as well due to Rockstar patching. These are the pre order bonus in question: …
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- 1 reply
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