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RDR2 Story Mode Multiplayer Co-Op Mod. L

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Hey everyone! I know syncing the entire single-player campaign scripts is basically impossible due to the engine rigidity. But would any developers be interested in collaborating on a Light Script-Sync Project? Instead of syncing full missions, has anyone tried just syncing Player 2's position/ped model as an ASI plugin using basic peer-to-peer (P2P) sockets, purely for free-roam exploring? I'd love to help test or fund a basic proof-of-concept!

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