RDR2 Mods Discussion
An open discussion forum for any and all talk about modding RDR2 on PC.
1,043 topics in this forum
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Sorry Im new to gaming PC & ive downloaded a trainer mod but it says to put it in root folder for RDR2 and I cant find it. I know its probably very simple but can someone lead me in the right direction?
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Hello all. So I recently downloaded the munitions mod and for the most part I'm quite happy with it. I appreciate the attempts to put IRL ammo types in the game and it certainly improves realism. However many damage/accuracy stats make literally zero sense and I've been working on fixing them myself by adjusting values in the weapons.ymt file. Examples of weird stats were the repeater carbine being MORE accurate than the Springfield...a literal rifle. So really among my first questions is: what are the actual units of accuracy/distance in game? I have been adjusting values of accuracy based on the overall scale of numbers but I have no idea what the units actually are. …
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I’m about to start my second playthrough, and I want to expand the game’s map as much as possible, either by unlocking areas or adding them organically to exploration, and that’s why I’m not interested in mods that just teleport me to specific locations. What mods would you recommend or suggest?
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Is someone able to help me get the Handheld Camera Prompt groups? I'm trying to make a Hitman mod where after you kill the target you need to take a photo of the corpse to confirm the kill. The issue I'm having is when you take the photo the photo automatically saves on the users device. I've tried disabling the control action but that removes the take photo prompt, I've tried adding my own prompt but I cant figure out how to get the camera prompt group ID to set my prompt in that group. My idea was remove the vanilla "Take Photo" prompt and add my own but I can't seem to figure it out. Any help is appreciated. I'm about 80% done my mod and I haven't been able to figure t…
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I think the train robberies in rdr2 are good as they are however i hate th fact that i cant rob every person on the train because the law arrives too fast, i understand there are mods to fix random police pop-ins ,but i was thinking somneone should make a mod that makes robbing people faster, instead of spamming E a hundred times and talking to everybody, there should be a prompt to rob automatically, skipping the chit chat, or just reusing the animations from the train robbery heist where john uses a bag to take money from the passengers.
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Just wondering if anyone has seen these graphical glitches before and if there is a known issue with a specific mod. I've disabled every single mod in LML and also cleared out the lml/streams folder. But Dutch's hair, Micah's body/clothes and Abigail's hair are all still jacked up. I'm not sure what else to check into and trying to avoid reinstalling the game and starting completely over with mods. RDR2 Mod Glitches(Low-Res).mp4
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Hi, I'm trying to make my first mod but I am getting these errors. Anyone know how to fix these? I am new to creating Callouts)
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I installed the Rampage mode in RDR2 and tried to make two animals fight using free cam, but it didn’t work. I spawned the animals, but they aren’t attacking each other. Also, when I switch to free cam, a crosshair appears in the middle.
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Anyone know how to make spawned peds have the greet & insult promts when you target them? I thought it would be this native but didn't seem to do anything on it's own: SET_PED_CAN_USE_AUTO_CONVERSATION_LOOKAT Thanks!
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I followed every step of the instructions to install LML use the Mod Manage - Can start the Game but nothing but Retextures are Loading or if i use things that i put into the root like bankrobbery.asi the game loads into a black screen...
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an weird bug I find in game If i use this file (version.dll) I cant execute anyone with machete(all of them either online machete or offline machete that include pirate blade and only happened on machete) by execute I mean hold the machete and run towards to anyone you can tackled them, player will hold the npc on the ground and screen shows left click to execute you click, you get nothing. either E to rob, F to hit, or R to release, nothing. then you need to reload your save just to get out this situation. also you cant interact with any regular beggar (give them money by press that key, I cant remember the key, but this this will not happened on…
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i play almost only in 1st person mode with a semi hardcore PDO ini, so i have gun reticles turned off for realism, only thing is whenever i use the bow, my aim is all over because of how they designed the bow gameplay to rely on a reticle. what im wondering is if you can have it so the reticle turns on when you aim with the bow, and then turns back off when you stop aiming. i know nothing about coding/modding really so idk if its possible with the tools available but if it is this would be an amazing mod i think
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is there a way to change what anim set certain weapons use? i.e making the cattleman use the navy revolver reload, etc for context, im using a mod that replaces the cattleman model with the navy revolver model, and i'd like to do the same for the animations
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The game is set in 1899 yet we only have like 9 breeds and it's such a shame. I love the Dog Companion mod so I think more breeds would pair well with it. I'm a 3D modeler so if any modder is looking for help in that regard, I'd be happy to contribute my skills. Here's a list of breeds that were recognized in this time and aren't in game, I underlined the ones that I think should take priority (based on the time and place): Recognized in 1878 Pointer Spaniels: Clumber, Irish Water, Sussex Setters: English, Gordon, Irish Recognized in 1885 Basset Hound Beagle Bull Terrier Collie (Rough/Smooth) Dachshund Fox Terrier Greyhound Harrier Irish Terrier Mastiff Pug Sain…
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Hey so I have another idea for a realism immersion mod; your character can now contrat illnesses! LMK what ya'll think! (details below): Pasted content Of course. Integrating a doctor visit as a core mechanic for curing these severe illnesses is a fantastic addition. It creates a gold sink, a clear gameplay loop, and reinforces the realism. Here is the improved conceptual design and pseudo-code. --- ### **Mod Concept: "The Grim Reality - Sickness" ASI Mod v2.0** **New Feature:** Illnesses can now be diagnosed and treated by doctors in towns (e.g., Saint Denis, Valentine, Blackwater). Treatment costs money and time, and may involve using specific items prescribed by the …
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How can you kill camp members or use weapons in restricted areas like the gang camp or the Saint Denis show? I often see clips like this on YouTube — is it possible to do with the RAMPAGE trainer, or is there another method?
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I often play free roam with a trainer, going around RP'ing and such. I've noticed that if you play as a NPC character, you'll have way less health, and your character will actually react to getting shot, and use hurt animations while running etc. I was wondering if there was a mod that did this for the player, so that you can't survive 10 shots and such - basically equalizing it, aswell as adding the hurt animations to the player if shot. Cheers
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Hello everyone, Im looking for a mod created by cad5150 (i think you now his channel on youtube) for alternate happy ending, where Arthur and Mary get married and all that stuff. I would be really happy) like? its really amazing, and Im struggling to find it) if its necessary to pay for download the mod, I'l be happy to support the creator) Thank you)
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Hi, I wanted to ask if it’s possible for someone to create a mod like this, but without using Rampage Trainer or Map Editor. Instead, I’d like it to work in a way where the game automatically loads everything — similar to how the Buyable Properties mod works, or something along those lines. Basically, the idea is to have an apartment in Saint Denis that can be accessed without having to manually spawn it each time. Is this doable, and has anyone tried something similar before? To me, this seems easier compared to some other mods, like Project New Austin 1907. Thanks in advance!
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Hello, I've seen videos where people have managed to replace Arthurs cutscene models with others that are working and animated. I'd like to learn how to do the same thing, as I'd like to my model in Rampage to work correctly during cutscenes. How is this possible? Thanks.
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Hey guys, Does anyone have a list of mods that are okay to run during a new playthrough? (Or, if that's shorter, a list that wont work?) I've added a few mods and now the game crashes during certain cutscenes. Would like to start a new story with a few weapon mods mostly and ideally all the red dead online stuff added into the game but not sure which one causes crashes Cheers
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Currently having issues where my game will randomly freeze (not crash - audio runs but visuals never update) during various forms of combat: when I shoot an NPC, knife a guard, hogtie a bandit, etc etc. I've tried several different online fixes but nothing's worked. As of this morning it has bled over into the normal game as well. The game worked fine through Chapter I but is now giving issues so I have no idea. Examples that have caused this freeze: >Shooting an NPC with a revolver >Hogtying an NPC during a Sgt. Joe Bank Robbery >Riding my horse southwest of Horseshoe Bend >Using the grooming kit at Horseshoe Bend
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I know you guys have probably troubleshooted this mod SO many times, but please help. Anyways, the mod isn't showing up when I go to trapper or hairstylist. I downloaded ScriptHook, Lenny's Mod Loader, Rampage Trainer, Red Dead Offline, Bank Robberies, and I think that's it. Here are some photos of my files.
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RDR1 had a blindfire mechanic, it is time for modders to do the same for RDR2.
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I'm wondering if anyone knows the actual file name for the horse color palette posted here? I'm trying to find it in OpenIV so I can edit the horse coats with gradients in them (ex: Flaxen Roan Tennessee Walker). They list hashes for the horse palettes, but searching those in OpenIV doesn't give me any results, so I imagine I need to know their actual name. Because of how the horse colors are set up, I can't simply choose the colors I want a gradient between; there has to be an existing section in the palette with that set gradient. A bit of an issue for those wanting more fantastical color gradients (me). I can find the actual textures thanks to this guide, but I think e…
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