- RDR2 Story Mode Multiplayer Co-Op Mod. L
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RDR2 Story Mode Multiplayer Co-Op Mod. L
Hey! Just wanted to check in again and see how development on the co-op mod has been going since the video you posted on August 7th. No pressure at all, I was just curious if you’ve made any progress on the story mission synchronization or anything else since then. The project is looking really promising, and I’m still really looking forward to seeing how it works!
- RDR2 Story Mode Multiplayer Co-Op Mod. L
- RDR2 Story Mode Multiplayer Co-Op Mod. L
- RDR2 Story Mode Multiplayer Co-Op Mod. L
- RDR2 Story Mode Multiplayer Co-Op Mod. L
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AI-Generated Interactions in RDR2
has anyone made this mod yet????
- RDR2 Story Mode Multiplayer Co-Op Mod. L
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IHATEPEOPLE started following RDR2 Story Mode Multiplayer Co-Op Mod. L
- RDR2 Story Mode Multiplayer Co-Op Mod. L
- RDR2 Story Mode Multiplayer Co-Op Mod. L
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RDR2 Story Mode Multiplayer Co-Op Mod. L
Thank you so much for sharing this! Honestly, seeing your post and the WIP screenshot made my day. I've wanted an RDR2 story mode co-op mod like RAGECoop for GTA V for a long time, so it's really exciting to see someone actually working on it. I was also wondering, do you think it would eventually be possible to synchronize NPCs and story missions like RAGECoop does in GTA V? Or is that something that's still too early to know?
- RDR2 Story Mode Multiplayer Co-Op Mod. L
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RDR2 Story Mode Multiplayer Co-Op Mod. L
No worries! I think I understand what you mean now. From what I’ve found, GTA V’s RAGECOOP uses its own networking layer together with ScriptHookV to sync players, NPCs, vehicles, and other game data between clients. (docs.ragecoop.com) As far as I know, nothing like that currently exists for RDR2 Story Mode. There are modding tools like ScriptHookRDR2 and ASI plugins, but nobody has released a true RAGECOOP-style Story Mode multiplayer framework for RDR2 yet. (Nexus Mods) That’s really why I made this post. I was curious whether a similar networking approach could be built for RDR2, even if it only started with syncing two players in free roam before attempting anything more ambitious.
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RDR2 Story Mode Multiplayer Co-Op Mod. L
No worries! I think I understand what you mean now. From what I’ve found, GTA V’s RAGECOOP uses its own networking layer together with ScriptHookV to sync players, NPCs, vehicles, and other game data between clients. (docs.ragecoop.com) As far as I know, nothing like that currently exists for RDR2 Story Mode. There are modding tools like ScriptHookRDR2 and ASI plugins, but nobody has released a true RAGECOOP-style Story Mode multiplayer framework for RDR2 yet. (Nexus Mods) That’s really why I made this post. I was curious whether a similar networking approach could be built for RDR2, even if it only started with syncing two players in free roam before attempting anything more ambitious.
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RDR2 Story Mode Multiplayer Co-Op Mod. L
I think that’s actually closer to what I had in mind. I wasn’t thinking about syncing the whole campaign, just a second player existing in the world with basic movement and maybe combat. Even if missions and interactions stayed single-player, a free-roam companion would already be a huge step. I’m curious whether RAGECOOP or an ASI approach could handle that.
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