RDR2 Mods Discussion
An open discussion forum for any and all talk about modding RDR2 on PC.
1,043 topics in this forum
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I want to request a mod that limits simultaneous camp dialogue triggers to only occur one at a time or close to it. When Arthur is in the gang's camp in free-roam, there are interactions between the other members of Dutch's gang that will trigger from proximity simultaneously without concern about if the player can possibly hear it. For instance in Chapter 2, Bill could be taunting Kieran in one area of the camp while Hosea and Lenny are having a deep conversation about life in another part of the camp, and Dutch is getting ready to give a speech. (I'm going from memory on examples, they would likely be other dialogue instances.) It seems like th…
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can anybody tell me why horse lantern mod not working i installed the mod but when i hold down alt key and then press b nothing worked its not equip lantern on the horse why plz help😢🙏 my game version is 1491.50...??
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- 1 reply
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Does anyone know where I can get information on PED Flags? or PLAYER Flags. I see in RAMPAGE it has option for flags for PED's and I think PLAYER also. I would like to tinker with some of these but can not find the first bit of info on FLAGS. If anyone can point me in the direction of information or help, it will be greatly appreciated. In the least if I can find a file with several flags that I can reference and test for myself that would be okay as well. I imagine some flags wouldn't be so easy to tell what they are doing through trial and error and some would be really obvious. Seems like a headache but I'm willing to try.
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I don't know if this has anything to do with WhyEm's DLC but before I even installed it, the NPCs never attacked me. But after installing it, every NPC seems to attack on sight, and it's not even lawmen. It's pedestrians with guns, even shopkeepers attack me. Does anyone have any tips on fixing this if this is going to be a persistent issue?
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- 1 reply
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Does anyone knew if there is a mod that lets me stack the animals/large pelts that we can carry on the back of our horses. I don't want to use a wagon, just want to be able to stow and go.
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- 285 views
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Hello to the mods community, I am 70 years old and I ain't clued up on computers, I have a legit copy of red dead redemption 2 and I have tried installing mods for this game on PC but never really got it to work , so I am asking someone in the community if they could do it for me, This of course will be paid for someone that can do this for me , I don't no how you would contact me to do this other than leave you my email address if that's allowed , so my email address is tjj52@hotmail.co.uk so if there is anyone out there that can get this done please contact me . Thank you
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Can someone tell me where can i download the mod for this beautiful attire?
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- 591 views
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Obligatory "title", but I have some mods installed and while showing up to enemy camps or doing a free roam mission I'll get somewhere and there will be a lot of enemies. Not an issue on its own, but then about 50 or so other enemies suddenly start spawning in, and I can't do anything about it. I'm hoping that by asking first I don't mess up and delete something or something like that when it might be an easy fix. List of mods. Asi loader AMJM Transport Dynamic Seasons PDO (ped damage overhaul) Unlock Special Edition Content Crime & Law Rebalance and Enhancement Collectibles in Range Duels Ambient Gangs Red Dead Offline Lenny's Simple Trainer
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Listen, I'm a simple man with simple desires, and those desires involve robbing the Saint Denis bank without everything going to shit. Issue is, the banks seem to have the power to remove people from existence, which I don't remember being a security feature in modern banks let alone banks in 1899. This happens consistently, any bodyguard NPC that follows me into the bank gets deleted from existence. I created a whole posse to rob the San denis bank and everything only for them to get deleted from existence the second that step into the door. Is this some new bank security measure? Because last time I checked the Teller didn't collect all the Infinity stones
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I have a PS4 copy, and Ultimate Edition for PC. I can't find anything through general searching on the method for finding PED model names and other information, which is frustrating. At the moment, it seems that (for example) if you spawn AC_Pronghorn_01, you will always get the American Pronghorn Doe - but there's three species of pronghorn in the game, with separate Compendium entries for males and females (and ofc all are required for trophies). Only two of the Guarma snakes have known models (sure, not required for trophies, but I can't stand having blank or incomplete Compendium entries). And so on. That the models end in _01 makes me think that other spe…
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- 10 replies
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- 1 follower
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Hi there, I just have a quick problem with LST. I'm new to modding RDR2, so sorry if I'm making a really simple mistake. When I press F5 to open the menu, it appears for a quick second and then disappears. I'm in windowed borderless mode, so it's not a problem with it displaying improperly. It's just not there. I dropped everything from the zip of the mod into my root folder, so I should be doing everything right. I hear the beeps when I launch the game as well, and I also have LML. Anyone know what the problem is?
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- 1 follower
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Hello ! Did a mod for replace John's hair by his real haistyle will be available soon ? For not to be forced to use the Lenny's simple trainer ? Thanks a lot :)
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Tried asking for help in the PNA mod page and got no answer. 1911.dll persists through me reinstalling the game and now nothing seems to work. Rampage isn't working, and removing 1911.dll stops the game from launching. I've tried reinstalling both rampage and scripthook multiple times to no avail.
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- 1 follower
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I have the fix mod, just wondering if there is an easy way to see what file is causing the crash and what value to change in the game config its only when the lml stream folder startes loading stuff in, then the game crashes any advice would be great thanks
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So I am seriously a noob at modding, and I only have a basic template for what I'm trying to accomplish. I'm hoping that somebody with the wherewithal to make this happen also sees my point of adding realism to the game. Essentially I have a skeleton of the project, but frankly I need somebody who knows what the hell they're doing to help! I really think this mod would augment wonderfully into the needs mod for far more challenging and realistic survival! Perishable Foods.cpp Perishable Foods.ini
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TASK::TASK_FOLLOW_TO_OFFSET_OF_ENTITY(ped, player, // target 0, 0, 0, // offsets 3.0f, //movespeed -1, // timeout 1.0f, // stoprange true, // persistFollowing false, // dunno false, // walkonly false, false, false); // DUNNO TASK::TASK_GO_TO_ENTITY(ped, player, // target -1, // timeout 1.0f, // stoprange 3.0f, // movespeed 0,0); // DUNNOI've noticed that the NPC only rushes towards me if I am actively running, if I am still or walking it will start walking towards me. I am also using PED::SET_PED_COMBAT_MOVEMENT(ped, 2); // 2 is Offensive movementbut it doesn't seem to make a difference. Most of the times the dude will just start c…
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- 1 follower
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Hey guys, I was away for quite a while and wanted to start a new playthrough of RDR2. When I left, my main problem was that once the cores are fully levelled up (which happens quite early in the game, if you do side activities), there is no real progression for the player. Unfortunately, there does not seem to be a mod which allows for further core progression. Apart from draining and filling the cores by script, I have not tinkered with that mechanic. Here comes the question: How easy or hard would it be to make the cores level up further? What do I mean by that? -> The cores take longer to fill -> e.g. if in vanilla a player had to level up the health core 20 t…
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I'm looking for some clarification on this mod. It seems to just be a Reshade preset, a few launch commands, and a recommendation to add multiple 2k-4k texture mods, but the wording in the mod description implies it does much more than that. The author claims that installing everything will actually improve performance, not lower it, but I've never heard of Reshade improving performance, let alone texture packs lowering VRAM. He says in some of the mod comments that using the recommended texture packs will lower VRAM usage, which seems very counterintuitive to me. When I add the required, and optional, texture packs, I see up to 10gb's of VRAM being used with my RTX4070 m…
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I try to put on Red Dead Offline clothing, such as the Webster Gun Belt, but on Arthur it doesn't show and the choices of texture/color are all weird and static looking. I have LITE Multiplayer Asset Enabler and Outfit Changer minus the version.dll, easyhook.dll and simplehook.dll as i have dinput and scripthook. help.
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Hello! The Ardennes and Breton horse breeds share sound clips. It's much deeper than any of the other breeds. I was wondering if it is possible and how to replace these horse sounds on other horse breeds. I have heard/read that a horse's race (hopefully coat specific rather than breed) can be changed. For example: changing a Tennessee Walker (Mahogany Bay) from "Riding" to "Race". I's really appreciate if anyone is able to show me how to do it so I am able to modify to my hearts content! Thanks, Interstella
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So i installed RPH for rdr2 and it says it cant find the bootstrapper and i asked ChatGPT and its not given in the RDRFR download file and ChatGPT says it needs it to boot? Any one got the file or a fix for me? im running on version 1.0.1491.50 (Latest)
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I’m not able to get my Rampage Settings to save when a quit and re-enter the game. I ensured that my user account has the correct permissions to write to the game folder but that did not fix the issue. After I turn on which features I want and hit “Save Settings” in the Rampage Settings (in-game), then quit RDR2, re-enter the game, and click “Load Settings” nothing is saved and Rampage is back to its unsaved default settings.
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Is it possible or where exactly can you change the damage of fire, like the fire bottle, or possibly the rate at which it decreases an NPCs health?
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Hi folks, long-time console player finally dropping in. There is one little mod Ive been thinkin of since my first playthrough. Johns life and work at his farm is not only boring but theres no way for him to at least make some decent money. My idea: Horses can be found all over the map (like the respawning white and red arabs) and some of them are worth a few bucks at the stable. But what if John could "store" them on his farm (mybe like 8-10-12 horses) and then breed them up to lvl 4 (increases value) and then sell them to the nearest stable.
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Can someone clarify this for me? Is the V2 scripthook retroactive? How to asi Loader which one should I use Version ddl or dinput8? How do I get Red Dead Offline to work? It's a bit of a hassle. Please help me
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