Everything posted by Gunter Severloh
-
RDR2 Crashes using any mod
My suggestion with lml is dont use the mod manager use the modloader, all that is, is the lml folder and the required files in your RDR2 directory. When you install mods then you put them into the lml folder and its installed, with your crashes it could be your using the mod manager, and not the mod loader, and using either an early or late version of lml. One i use and have been for couple years now and have no issues with is lml_rdr_beta_9 and i have about 15-20 lml mods installed plus alot of asi mods installed adding up to over 40+ mods when i play and get no issues. My game is also set on DX12 not Vulkin. I also suggest using the normal scripthook, not the V2 version, most mods require that not V2. File wise i have the following files that are required for lml and asi mods and have no issues with the game, they are: lml folder (install all lml mods here) vfs.asi version.dll ModManager.Core.dll ModManager.NativeInterop.dll lml.ini dinput8.dll ScriptHookRDR2.dll (not V2 version) scriptHookRDR2.dev (used for unloading and reloading all mods) Welcome to RDR2Mods.com btw! Hope that helps!
-
Bandit Hideouts
If you remove all the files of the mod which are these: Bandit_Hideouts.asi Bandit_Hideouts.ini Bandit_Hideouts.dat Bandit_Hideouts_CustomPeds.txt From your RDR2 directory, their shouldn't be anything showing up in your game at all. I would suggest after removing those files, create a new save on an empty slot, clear your steam and rockstar launcher cache. Is there a reason your uninstalling the mod, issues with to many bandits, or bandits interfering with the story perhaps? I have an articles here that answers all these questions, and address all these issues: Forum - Updating from an older version? Then just update your existing Bandit Hideouts.ini for v1.30: LINK Articles - Questions & Answers: LINK - How to change the gang that will spawn at individual hideouts & ambush points: LINK - Mods Compatible and Not Compatible with Bandit Hideouts: LINK - Experiencing alot of bandits after you attack a hideout? - Solutions: LINK - How Hideout and Reinforcement ini settings work: LINK - Hideouts and Ambush Points Totals List: LINK - Hideouts in Mexico? See the Bandit Hideouts Mexico Expansion - About the Bandit Hideouts Mod: LINK
-
need help with C++ Values in Masterexpressions.cpp
You seen this mod? Fat Arthur Morgan - Morgan The Strongman https://www.nexusmods.com/reddeadredemption2/mods/2937
-
LML causes stuttering
Welcome to RDR2Mods.com! Are you using the manual folder method where you put lml mods into the lml folder in your RDR2 directory, or are using the modloader? I personally use the manual method putting lml mods into the directory, i have about 20+ mods in there and have no issues with performance.
-
Hired Guns
Language Translation for the hired guns menu at saloons Just want to point out for those who dont speak/read English that there is translation file you can get on the nexus version of the mod in the file section. Its one file its titled Hired_Guns_Translation.dat just put that into your RDR2 directory, and be sure to choose the zip for your language. See the files here for them on the Nexus: https://www.nexusmods.com/reddeadredemption2/mods/4663?tab=files
-
Receiving Error Message
C:\SteamLibrary\steamapps\common\Red Dead Redemption 2 Move all the mods, the asi and lml files to that directory, after delete the ModLoader folder.
-
Bandit Hideouts Mod v1.41
Update v1.30 - Added code to be able to use the command menu for all your hired gunmen individually, before it was limited to just the first 3 gunmen. - Increased the number of gunmen you can hire, before you can hire only 5 now you can hire 7 gunmen. - Updated the ini with new key configurations for the new added gunmen. - Expanded the key configuration in the ini for the hired gumen menu. - Added new ambush point: Bone Trail - Added new ambush point: Ranch Trail - Added new ambush point: Dreamcatcher Trail Forum - Updating from an older version? Then just update your existing Bandit Hideouts.ini for v1.30: LINK
-
Bandit Hideouts
If the mission is in a town then you have to disable this setting: DONT_FIGHT_IN_TOWN=1 change that to 0, outside towns if they go away then idk, i'll have to ask crossed about it. But is the mission your doing in a town?
-
LML is waiting for my game
Your making it more complicated then what it is. Install lml itself manually, that means whatever mod that uses lml you should have a folder in your main directory that says lml Install the mod into that lml folder, thats it, the game loads it. I use about 15+ lml mods and have no issues, again use it manually, dont use the loader.
-
Hired Guns
- 4,022 downloads
- Version 1.2
Description Hired Guns is a standalone version of the hired guns feature seen in my Bandit Hideouts mod, crossed and i created this mod using the Bandit Hideouts mod. We disabled a number of codes and scripts to enable this mod to work on its own. This mod isn't meant to be used with Bandit Hideouts as its already in Bandit Hideouts, rather its a mod to be used by those who are not using Bandit Hideouts, and want an upgraded version of the BodyGuard Spawner. Hired Guns can also be found on the Nexus: https://www.nexusmods.com/reddeadredemption2/mods/4663 Features Hire a gunmen that will travel and protect you from animal predators and bandits in the world. Hire up to 9 gunmen at the following locations: Annesberg Gunsmith Armadillo Saloon Blackwater Saloon Tumbleweed Saloon Rhodes Saloon St.Denis Saloon Strawberry Hotel Valentine Saloon - Hire a random gunmen, or customize one, make it a male or female, change their outfits, and set what guns they will carry. - Hire and customize a character from the story. - Your gunmen will sit at your campfire when you setup a campfire and rest and recover. - You can use the 'Rest & Recover' option in the menu that will teleport your hired guns to you in case you got separated, they'll be cleaned and their hats and weapons will be recovered if they lost them. - Gunmen will automatically go into "sneak and hold fire" mode while you're crouching / sneaking outside of combat. - Revive your gunmen if they get shot and go down. - If the "Allow revive" option is enabled, instead of dying then can go down into an injured state and they can be revived by crouching close to them until the 'Help' prompt fills up (10 seconds). - Set how much it cost to hire a gunmen in the ini default is $25 per gunmen. - Set the hired gun-men's health in the ini whether hes a tough fighter or easily wounded or killed. - Hired guns will spawn their own horse if you decide to mount up, or they will look around for a horse to ride. - Command your gunmen out loud using Arthur, and John's voice, or give them silent commands. - Command your gunmen individually, tell them to follow, stay, mount, wait for your signal and more. - Using the 'Wait for signal' command will make them stay and don't do anything until you signal to them by whistling. - The 'Ride with me' command will prevent them from spawning in their own horse. If there's another free horse around they'll use that, but if not they'll ride with you on your horse. Making hired guns drive Target them and use the "You drive" prompt. Put down a custom waypoint on the map to make them drive there. Deleting the waypoint will make them stop. Use the 'speed up' and 'slow down' hotkeys to change their driving speed (up arrow and down arrow by default). Their driving skills are ok-ish, generally they'll find their way from point A to point B, but sometimes they can take a wrong turn... Also, they can't really turn around. If you're sitting next to them, you can take away / give back the control with the 'switch seats' key, should be 'Z' on keyboard. Make sure you stop them (slow down key until they're fully stopped) before you take away the control, or they might bug out. Commands menu You can also give commands to them through their command menu, Numpad 1-9 keys by default. The command menu has some extra commands: - Aim at person while the menu is up: Attack target, lasso target - Aim at dead / hogtied person: pick up target - Aim at horse: put carried body on horse - Aim at downed hired gun: help up (it'll take them the same amount of time as for you) Known Issues - Gunmen may multiply with the same gunmen when you restart or load into a new game. (If this happens just create a new save on an empty slot). - The game may randomly crash if gunmen spawn their own horses, to prevent this set this setting in the ini to 1 HIRED_GUNS_DONT_SPAWN_HORSE=0 Doing so will force them to either ride with you, or locate any horses around to ride instead of spawning them. - You can command the first 3 gunmen with the numpad keys, but currently the other 2 gunmen if you hire 5 wont have menus to command accessed through the numpad keys, thats num 4 and 5, in general you can command them with prompts. ============== Customization All of the features in the mod can be customized by editing the Hired_Guns.ini file. Each setting in the ini has a description on what it does and how to enable/disable or adjust it. Open the ini file with notepad to edit it, also run it as administrator if you are being denied access. Installation Move the following files: Hired_Guns.asi Hired_Guns.ini Hired_Guns_CustomPeds.txt to your RDR2 directory which can be found here: C:\SteamLibrary\steamapps\common\Red Dead Redemption 2 Requirements Script Hook By Alexander Blade is required to run the mod. https://www.dev-c.com/rdr2/scripthookrdr2/ Credits Crossed99 for his help, support, and patience in helping me create this standalone version of the Bandit Hideouts mod! Youtube Channel Gunter Severloh RDR2 -
Bandit Hideouts Mod v1.41
Update v1.29 - Disabled a code that makes bandits attack when any bandit is damaged, this now means you can clear hideouts with stealth! - Reduced the zombie spawn distance. - Reduced Hideout map blip white background, now you should only see the map blips without the white part. - Added more key settings for the Hired Guns menu as well as in the ini. - Updated the vampire gang so they only use knives. - Increased the spawn distance of dilapidated house hideout. - Removed the DISABLE_STORY_LOCATION_HIDEOUTS=0 setting from the ini as it didn't work. Forum - Updating from an older version? Then just update your existing Bandit Hideouts.ini for v1.29 LINK
-
rdr2 not responding
Have no idea what that is cant help you with that.
-
rdr2 not responding
Hi, Welcome to RDR2Mods.com! What are your computer specs? Have you run RDR2 before without issues, or is this your first time trying to run the game? Do you have any mods installed? If so which ones? Is your question for the game itself or with RDR first response? Im assuming the first response, well i cant help you with that part but the rest i can maybe.
-
Weapons stick to other weapons.
Ya i mainly get that with the arrows when using the bow, after a while you get a whole bunch of arrows stuck on your hand, i found that if you dont have any other weapons on your back and just use the bow the issue either dont occur or dont occur as much, try that. Welcome to RDR2Mods.com forums btw!
-
List of Ped models in RDR 2
Thats exactly what i have, i had roamed about and targeted certain props i wanted to use in my mod, and using my menu it gives me a number, the names arent the actual names but the numbers are, heres the list i have: namespace prop { enum : unsigned int { CORPSE = 2, ROPE = 3, EGGCRATE = 1561132816, MILKJUG = 3366525641, CAMPFIRE = 3115700891, // 4256870363, // 3912677990(non-interactable small), // 4248723205(interactable) SHOTGLASS = 3383093236, BOURBON_BOX = 3390156925, LANTERN = 3067140064, GAS_CAN = 2341771039, LOG_PILE = 1810518205, WAGON_OPEN = 198386616, WAGON_COVERED = 3018168458, WAGON_COVERED_RED = 483491548, WAGON_BROKEN = 1484299100, WAGON_RUSTY = 3616875569, WAGON_HALF_RED = 3117405816, WAGON_OLD = 2082832984, WAGON_FLAT = 2462596901, WAGON_NOWHEELS = 1897706816, BROWN_BARREL = 570671881, BLUE_BARREL = 1280724808, WATER_BARREL = 2979149680, SHORT_BARREL = 264425748, BED_ROLL = 3052441487, SLEEPING_BAG = 1872659725, TENT_LEATHER = 163561137, TENT_WHITE = 4285579775, TENT_WHITE_LARGE = 3456022164, BROWN_WOODEN_CHAIR = 2784127437, DARK_BROWN_WOODEN_CHAIR = 2851060593, };
-
Bandit Hideouts Mod v1.41
Update - v1.28 Changelog - Relocated the reinforcement spawn points for North Twin Stack pass hideout - Relocated the reinforcement spawn points for Silent Stead - Removed the floating wagon at Logging camp hideout - Adjusted the min, max, and despawn distances of several hideouts - Added 3 new regions in the scripts (DiezCoronas, Perdido, and PuntaOrgullo) for the Mexico expansion - Added new hideout: Bone Cave - Added new hideout: Cattail Pond - Added new hideout: Cattail Hills - Added new hideout: Grizzlie Hills - Added new hideout: Valley View =============== Forum - Updating from an older version? Then just update your existing Bandit Hideouts.ini for v1.28: LINK Articles - Questions & Answers: LINK - How to change the gang that will spawn at individual hideouts & ambush points: LINK - Mods Compatible and Not Compatible with Bandit Hideouts: LINK - Experiencing alot of bandits after you attack a hideout? - Solutions: LINK - How Hideout and Reinforcement ini settings work: LINK - Hideouts and Ambush Points Totals List: LINK - Hideouts in Mexico? See the Bandit Hideouts Mexico Expansion - About the Bandit Hideouts Mod: LINK YouTube - See the official Youtube Channel for the Bandit Hideouts Mod Gunter Severloh RDR2
-
Bandit Hideouts
A very late reply to this point which somehow i missed last year but maybe it can help someone currently. To answer this, if your hired gun is down, you can revive them but you need to crouch by their head and wait, in about 10 seconds you'll see the prompt and the gunman will be revived.
-
Lockdown Manager Menu
Uninstall the mod, create a new save on an empty slot, clear your steam and rockstar launcher cache, and make sure you have the official scripthook installed. Reinstall the mod, try again and press F7 to bring up the menu.
-
Bandit Hideouts Mod v1.41
Update - v1.27 Changelog - Formatted the Ambush Point settings in the ini to reflect the downloadable map - Added function that will despawn zombies when the player is in a story camp, zombies already spawned will still attack - Fixed hideout reinforcements not being the same gang as the hideout's gang - Fixed an issue that caused the player to lose honor from hideouts and from the Bandit Posse on horseback - Relocated the reinforcement spawn points at Pleasance hideout - Added props to Pleasance Hideout - Rebuilt Compson's Stead hideout - Fixed/updated the props at Painted Sky hideout - Fixed/updated the props at Coronado End hideout - Fixed an issue where every other dead bandit was named stranger and not the name of the gang they were from - Removed the Laramie gang from the Generic Bandits gang since the Laramies have their own gang already - Added new hideout: Mescalero ============== Update Notes: Just a note, as says in the changelog the ambush point settings in the ini have been reformatted to reflect the downloadable map's layout. That means that when you look at the downloadable map and then your ini for those ambush points, they will be the same, so your less confused. Any questions about the ini please ask in the comments. Forum - Updating from an older version? Then just update your existing Bandit Hideouts.ini for v1.27 LINK Articles - How to change the gang that will spawn at individual hideouts & ambush points: LINK - Questions & Answers: LINK - Mods Compatible and Not Compatible with Bandit Hideouts: LINK - Experiencing alot of bandits after you attack a hideout? - Solutions: LINK - How Hideout and Reinforcement ini settings work: LINK - Hideouts and Ambush Points Totals List: LINK - About the Bandit Hideouts Mod: LINK YouTube - See the official Youtube Channel for the Bandit Hideouts Mod Gunter Severloh RDR2
-
List of Ped models in RDR 2
I have a list i built for my mod Bandit Hideouts, that i use props for my hideouts i build, but i have a menu thats part of the mod i use to log models. I go around to wherever i see something i think would add more ambiance and the aim my gun at it, and the menu gives me a number, i put that into the script, though i give it a name and then add the number that was logged. I can give you a list but the names aren't the official game model names, they are though the exact model numbers, and i have a lantern, campfire, wagons, barrels, and other things, would that interest you? You can always search through the official game files using OpenV.
-
Bandit Hideouts Mod v1.41
Update - v1.26 Changelog: - You can now hire gunmen at the Annesburg gunsmith - Reduced the hideout radius of Willard's Rest hideout - Relocated the reinforcement spawn points at Coot's Chapel hideout - Relocated the reinforcement spawn points at The Old Greenbank Mill hideout - Added props to The Old Greenbank Mill hideout - Added props to Lake Don Julio House hideout - Added props to Venters Place hideout - Added props to Rio Del Lobo House hideout - Added props to Two Crows hideout - Added props to Coot's Chapel hideout - Added props to Logging Camp hideout - Added props to Fort Riggs hideout - Added new hideout: Gill Landing - Added new hideout: Bayall Edge - Added new hideout: Plains House - Added new hideout: Riley's Charge Forum - Updating from an older version? Then just update your existing Bandit Hideouts.ini for v1.26: LINK Articles - How to change the gang that will spawn at individual hideouts & ambush points: LINK - Questions & Answers: LINK - Mods Compatible and Not Compatible with Bandit Hideouts: LINK - Experiencing alot of bandits after you attack a hideout? - Solutions: LINK - How Hideout and Reinforcement ini settings work: LINK - Hideouts and Ambush Points Totals List: LINK - About the Bandit Hideouts Mod: LINK
-
AM&JM Transport
Mod needs to be updated and some issue fixed, idk if crossed will ever get back to working on this or if he's interested anymore. But he has been helping me on and off indirectly with my mod Bandit Hideouts so he is still around, outside that idk what his situation is, or if hes to busy ect,. If your playing AMJM for the wagons and some other related features fine, but if your playing it for the bandit features then best you just use Bandit Hideouts mod which is an exact copy of AMJM but a standalone, and super upgraded version of all the bandits features, hired gunmen and many more aspects dealing with bandits. As to help, about all i can tell you is to make sure you have latest scripthook and not any other version, or type, also create a new save, because it might be possible that loading onto an already used saved that had other mods on it are interfering somehow. So use a fresh save and load the game onto that, also make sure all files including the ini file are in the directory, same place as the RDR2.exe, other then that if that dont work then get a new copy of the .ASI sometimes when you download them they are corrupted. Hope that helps and it works for you.
- 113 comments
- 3 reviews
- HUGE Problem With Modding RDR2 That No One Is Talking About
-
RDR2 Infinite Loading Screen (New Day New Shit)
Sounds like that's might what have happened something got corrupted, doing a verify integrity of cache should fix any issues related to the files, will cost less time then reinstalling the whole game as it checks the integrity of all the files. That is if your game is on steam, but glad you got it sorted! Cheers!
-
RDR2 Infinite Loading Screen (New Day New Shit)
Hello, Was the game loading fine before you installed the new mods? What mods did you install? A mod that might help speed up the loading process is this: Main and Legal Menu Skip https://www.rdr2mods.com/downloads/rdr2/other/304-main-and-legal-menu-skip/ It will cut your loading time in half, and load you into story mode, im suggesting it as it might help with your situation, however that depends on your answer to my two questions above.