Everything posted by Gunter Severloh
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Have had this problem for a while with mods
So in your OP you say that you can play fine without mods, so if you just add a mod in at a time and whatever it requires and see if the game loads and you can play then you can cross that mod off the list as not a problem. Then keep doing that til you run into an issue.
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Have had this problem for a while with mods
My guess is the Red Dead Offline, and WhyEms DLC are the issues, try without those as a test and see if the game loads and you can get ingame and play. Also once your ingame create a new save on an empty slot, do that every game session before you exit.
- How to drive a dog to sense and act in the world using the mod script?
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Mods breaking mission
Hi welcome to RDR2Mods.com! C:\Users\<name>\Documents\Rockstar Games\Red Dead Redemption 2\Profiles\ Thats where your saves are stored. Just create a new save on an empty slot and dont overwrite existing saves when you play, transferring a save to another, not necessary, a new slot will make a fresh copy. Once you make your saves then go into the actual folder and back those files up.
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Have had this problem for a while with mods
List what mods your running, one or more of them could be causing issues.
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Custom Gang Mod
Just a tip, forget banks and robbing people, locate hideouts and clear them, loot the dead bandit bodies, sell the jewelry,belt buckles, at the general store, and the fence and such you acquire from them. This is how i made alot of money quickly, but even better, use my Bandit Hideouts mod also on the Nexus and you can earn money for hideouts you clear, theres currently 132 hideouts! Plus the mod has another feature where you can hire up to 9 gunmen, customize them ect.,.
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Issue with ScriptHook and LML
Hi, Welcome to RDR2Mods.com! Use ScripthookRDR2 V2 instead of AB Scripthook and use this mod instead of stutter fix: https://www.nexusmods.com/reddeadredemption2/mods/5238 if you have any issues ask syyykes on his posts tab there about what your issue is if you are still having one and maybe he can tell you what you need to do. Cheers!
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(Mod request) Mute Dialogue
Hi, only mods i found that will make dialogues silent: Silent Shopkeepers https://www.nexusmods.com/reddeadredemption2/mods/3422 Silent Trapper https://www.nexusmods.com/reddeadredemption2/mods/3986 Silent protagonist https://www.nexusmods.com/reddeadredemption2/mods/3027
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Navy Revolver (SP)
I tried myself in the past and it wouldn't work, heres an alternative Navy Revolver mod which does work, it will add the gun to the weapon wheel and to the catalog at the gunsmith. Cartridge Converted Navy Revolver https://www.nexusmods.com/reddeadredemption2/mods/4044
- 101 comments
- 2 reviews
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Bandit Hideouts Mod v1.41
Update v1.32 Changelog: - Optimized spawners code for bandit names, and weapon attributes. - Added reinforcement spawn points for all 45 ambush points. - Updated/Fixed code for Hired Gunmen, if you dont have funds to hire a gunmen you wont be unable to hire one. - Increased hired gunmen on foot spacing distance from the player. - Removed a horse ped name from the peds script as it was from RDO and would possibly corrupt the player's save. - Added new ambush point: River Trail - Added new ambush point: Hanging Rock - Added new ambush point: Open Cliffs - Added new ambush point: Plains Bridge - Added new ambush point: Broken Tree - Added new hideout: Hanging Rock Hide - Added more props to: Pike's Basin Hideout - Added more props to: Quaker's Cove Hideout - Added more props to: Downed Tree Hideout - Added more props to: Tanner's Reach Hideout - Added more props to: Aurora Basin Hideout - Added more props to: Valley View Hideout - Added more props to: Stream View Hideout - Added more props to: Beryl's Dream Hideout - Added more props to: Vetters Echo Hideout - Added more props to: Watson's Cabin Hideout - Added more props to: Wallace Overlook Hideout How do i update my existing ini without replacing it, see instructions here: LINK Update your Bandit Hideouts.ini to version 1.32 without replacing it: LINK
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RDR2 Crashes using any mod
Try this mod and read the posts there too: Unknown Error FFFFFFFF Fix https://www.nexusmods.com/reddeadredemption2/mods/5238
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AM&JM Transport
Hi, thanks for that insight, considering our mod Bandit Hideouts is a standalone version of all the bandit features of AMJM Transport mod here, i had looked in the solution and actually found this name in the peds.h script: "A_C_Horse_Thoroughbred_BlackChestnut", How did you determine that this horse is corrupting your save? I will send crossed an email about this as we communicate through email very regularly for bandit hideouts mod.
- 113 comments
- 3 reviews
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Bandit Hideouts
Hi, sorry for the late reply dont come here that often, i'm always on the Nexus. As for your question mod spawns bandits its not adding new content of any kind, as im sure you may know Bandit Hideouts is the standalone version of all the bandit features of AMJM Transport. So all of AMJM code for wagons and other features it has in BH has been disabled in the code, about the only thing i can think of that could be related to anything with horses is the hired gunmen feature in the mod. There is an option (setting) for hired gunmen to spawn their own horses, but thats just to have a horse to ride, the only issue in the mod that creates is at random it may happen once out of 3 or five times the game will crash if the hired gunmen do spawn their own horses. If the setting is disabled then theres no issues, so there might be a possibility that what your pointing out is related to the type of horse being spawned. I would need to ask crossed about this and see if maybe he knows in the code if there is horse types defined that could be creating the issue. On another note looking through the solution of the mod using the word horse and after seeing your other post on the AMJM mod comments about the RDO horse i found this name to be among the list of horses: "A_C_Horse_Thoroughbred_BlackChestnut", this was in the peds.h list.
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Another 'Unknown error FFFF' post
Hi, welcome to RDR2Mods.com! Is this your first time installing mods and or playing with mods? I think your issue is the following: 1. To many mods to start with off the bat, start with installing one, testing it when it works, then go to the next ect,. Do not install a ton of mods without knowing if they work or not, i can already tell you your using my Bandit Hideouts mod, but your installation is missing the other files needed. 2. Dont use the lml mod manager, install lml and asi mods manually, i would test one mod with the manager to be sure it actually works and the mod is working ingame before i go bat sh*t and installing a ton of mods. Make sure mods work ingame before you install more.
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Bandit Hideouts
Attention! Some players are getting issues with the new update and there are a couple reasons for that so you need to do the following before you update from v1.30 or any earlier version to v1.31 What you need to do is the following: 1. Delete your Bandit_Hideouts.dat file 2. Delete your Bandit_Hideouts_Translation.dat file if your using one and get a new copy as all the language files have been updated. 3. Once ingame create a new save on an empty slot and load that save. 4. Replace your ini with the latest as many things, and alot of new settings have been added to it. Any questions or problems please ask, dont assume, ask. Crossed and i been working on the v1.31 update since late August and i had no issues with the mod working prior to release of v1.31 so if your getting issues do the above as suggested and then any questions just ask. If you want a faster response then ask here on the Nexus mod page: https://www.nexusmods.com/reddeadredemption2/mods/2213?tab=posts
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Bandit Hideouts Mod v1.41
Update v1.31 - Added new feature, you can now move the On-Screen Lower Left Corner Blip Icon to a new location of the ui. - Added new configuration settings for the On-Screen Lower Left Corner Blip Icon to the ini. - Added new feature called: HIDEOUT/AMBUSH CUSTOM SPAWN AMOUNT with this you can now set a custom amount of bandits you want to spawn at each individual hideout or ambush point. - Added new configuration settings for the HIDEOUT/AMBUSH CUSTOM SPAWN AMOUNT feature to the ini. - Updated Hired Guns, you can now hire 9 gunmen at saloons and bars, previously 7 was the limit. - Fixed, now with the ALWAYS_SHOW_HIDEOUT_BLIP=1 setting set to 1 the blip will now remove from the map when you clear a hideout. - Removed the floating wagon at colter and replaced it with another wagon. - Added new props to Colter hideout. - Replaced the Carin Lake Hideout reinforcement spawn points. - Added new setting in the ini ROAMING_BANDITS_TIMER=250 this controls how often the Random Roaming Bandits will spawn. - Updated code for the dead bandit names so that they are readable in other langauges other then English. - Updated Bandit_Hideouts_translation.dat with all bandit gang names. - Added new hideout: Aberdeen Pig Farm - Fixed the code for the ATTACK_IF_ENTERED_HIDEOUT=0 setting, now if you kill all bandits at a hideout with stealth the hideout will clear. - Added new feature, you can now set the chance for ambush locations. - Added new ini setting for Ambush Chance feature AMBUSH_SPAWN_CHANCE=100 - Added new feature, you can now clear hideouts permanently using this setting: CLEAR_HIDEOUTS_PERMANENTLY=1 hideouts you clear wont spawn, and your progress will be saved. - Added new ini setting CLEAR_HIDEOUTS_PERMANENTLY=1
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Bandit Hideouts Mod v1.41
Update: NEWS Just wanted to let those Bandit Hideout Fans know that crossed and i have been working on the next update version 1.31 since the last update. We've added a ton of new features and fixing a few existing features. As you all have been seeing the updates have become infrequent, so i wanted to let you know that is the reason. Currently we are finishing up the final code for what we've been working on for the past couple weeks, we added a new feature that is working well with a new setting for it, but there was an issue that was delaying the update release for at least 3 weeks now. Back in August i had spent an entire weekend and into the week following adding new code which required every hideout to be updated with an added functions across 3 different scripts. After doing that and testing we had to iron out some issues with it which took us about 2 weeks to sort out as with the new code at least for that one feature scripthook would crash the mod, not the game so we had to do something different. Since then we solved that, and have been spending the past weeks now sorting code for the 3 different features, many tests and iterations of the code later and we've got it narrowed down. So currently i need to fix one small thing we added giving a few errors, and then apply some code to some existing functions to update it for something else, and hoping that dont spit up any errors, and then test, so if the testing goes good then we will prepare for release of v1.31 this will be the 31st update of the mod since release! So we are very close to release, any day now. If you guys have any questions about anything with the mod you can always ask on the mod page, or ask on the Nexus posts tab as i frequent that site daily then i do here. Cheers!
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Is there a difference?
Hi, only difference imo is the number of mods, and the format of the presentation of the mods, the mods are the same. Like i have my mods on both sites but their the same files and functions, so the sites are whatever you prefer more.
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Lenny's Mod Loader RDR
No issues here, are you using the loader or the manager, im using the loader where you put an lml mod into the folder in the main directory.
- 770 comments
- 6 reviews
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infinite loading screen after burning braithwaithe mansion
Welcome, i would try to save at a point where no mission has started. Ya working on the next update for Bandit Hideouts as i type this, tons of code on this one! But keep trying, were you running any mods when this infinite loading screen started, if so what mods?
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infinite loading screen after burning braithwaithe mansion
Yes, before the mission make a new save on an empty slot, you could also clear your rockstar launcher cache. To do that: Startup the Rockstar Launcher Go to account information, then select delete local profile This will only delete the local cache, it will not delete your social club account, or saved games. 3. Select confirm. 4. Then sign in again to the launcher. Try that and see if it helps.
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infinite loading screen after burning braithwaithe mansion
Hi, Welcome to RDR2Mods.com! If your able to save on an empty slot and then reload the mission to that new save it might do it. I rarely play the story as i'm always working on my mod and when i get oddities or issues i create a new save on an empty slot and that usually fixes the issue when i reload.
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Launching Rdr2 but LML says the game aint running
Welcome to RDR2Mods.com Forum! If your using the modmanager dont, use the modloader, so put the lml folder into your RDR2 directory, install an lml mod into it. The mods do work, its how the mods are being loaded through lml, you want to do it manually. I have 20+lml mods i use and they all run fine.
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RDR2 Crashes using any mod
Good to read, a good start, glad you got it working and things are stable. Ya i tried the modloader in the past but i couldn't get it to work, so i was used to doing everything manually so i went with the lml folder and hadn't any issues since. When you get to playing with Bandit Hideouts any questions ask on the mod page, i frequent the Nexus mod page seen here: https://www.nexusmods.com/reddeadredemption2/mods/2213 as i get questions every day there. Cheers!
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RDR2 Crashes using any mod
You dont need the scriptHookRDR2.dev i just listed that as thats what i use as when i build hideouts and work on other things for my Bandit Hideouts mod. I use that to unload my mods to add in a new updated file and then reload them. I would not use that or start with that til you get your situation sorted. What are your computer specs btw? So you have these installed? lml folder (install all lml mods here) vfs.asi version.dll ModManager.Core.dll ModManager.NativeInterop.dll lml.ini dinput8.dll ScriptHookRDR2.dll Personally i would start over, i would remove all those and return the game back to vanilla, if vanilla works perfect then add 1 mod, start with an lml mod or an asi mod dont matter, forget those files i listed, install based on whatever mod you choose requires then go from there. I would clear my steam and rockstar launcher cache, i would do a verify integrity of cache which you should know what that is because your on steam. Once the game is running perfect then work with one mod only, when you get that working and the game loads and aint crashing then do the next one. When your in the vanilla game and ingame press esc and create a new save on an empty slot. Use this mod to bypass the intro and loading, it will load your game right into your last save, i use it myself, wouldn't play without it: https://www.rdr2mods.com/downloads/rdr2/other/304-main-and-legal-menu-skip/ One thing at a time.