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Gunter Severloh

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Everything posted by Gunter Severloh

  1. Hello, please excuse the title but the mod request is for horse behavior. There is a mod called Brave Horses seen here https://www.nexusmods.com/reddeadredemption2/mods/843 which i have used and somewhat worked and i dont think it works anymore becuase the function to calm the horse down is to press g which by default in the game is to pat the horse and tell him hes a good boy/girl. Heres the problem with horses and im sure most if not all players whom ride a horse can agree. Horses get scared of predators: snakes, cougars, bears, wolves, alligators maybe others. The problem with the horse being scared is they freeze up and dont respond, instead of responding to you to get out of there they stand there and prance around, there have been numerous times i come across a snake and the horse would barely move. Wolves and bears are worse then snakes, and alligators/crocodiles put serious fear into the horses. Now i can understand being scared of these creatures, but we need to fix the logic here that prevents the horse from not responding to the player. Idk how many times i've been thrown off my horse, or have run but the horse is so scared its hard to control their direction you want to go. I had a bear show up within an area where i was at, the bear started chasing me and i was able to run on the horse however the horse being scared became hard to steer or direct and in a couple of cases we ended up running into a tree, or off a ledge. I can understand some aspects of the horse's behavior being realistic, not wanting to move forward, but seriously a snake!? The horse would rather stand there and prance then move, how about wolves, when i see a pack of wolves and they decide to come at me, the horse in this game dont have a reason to be scared because he wont be taken down and bitten or torn to pieces like the player can. So in if we can make the horse either not be as afraid, or just respond more or better to the player then at least we could have a less frustrating time with the horse when it comes across these predators and give back the player the control.
  2. Hello, This is for those survivalists whom like to roam the open world of RDR2, explore, camp, and do whatever you want outside the story. One of my pet peeves with this game is that Rockstar likes to hold the character's hand and make sure the player has and gets everything he needs, heres what i mean. ========= Ever smoke a few cigarettes and then go to your inventory and somehow magically you have a brand new pack without you having to pick one up, or buy any? Ever run out of bullets for one of your weapons, and somehow one of the bandits you killed after you looting him just somehow happens to have some for your gun. Ever be out of some canned food, and you go to a campsite or a house or some place and magically it just happens to have exactly what your out of. How about when you go sell stuff to make money, like i dont drink any alcohol in the game, but i still pick them up when i find them so i can sell them, problem is even if i sell them at say The general store in Valentine or another store, or even Van Horst trader, somehow when i go to y inventory theres still some there. Last notes This was something i had pm'd @crossed99 about on the Nexus this past summer, just quoting parts here: As i play, lets say i killed a bunch of bandits (using your mods btw) the one where bandits spawn in mass in various areas, so i killed all of them by the chapel by Armadillo there, i had to clean my gun, so i used some gun oil, two in fact as i needed to clean 2 guns. What i hate is the fact that you used something, and the world whether you loot a house or a dead body decides to refill what you used, wtf. So my question is, is it possible to disable it so that the game doesn't know what you used, or at least doesn't give you gun oil when you loot a body because you just happen to be out 1, i go loot a 2nd body and oh guess what, ya i get another gun oil, wtf! Why is that bad? It breaks immersion, i prefer to survive and scrounge or scavenge to survive, as i also use your mod which is my favorite the survival mod, theres got to be a way to disable or stop at least on corpses from "refilling" or giving you what you either just used or used previously. Like my horse got shot and went down, i revived him after i killed the bandits, guess what i acquired? Ya horse reviver, again wtf, stop holding my hand Rockstar! ============ I'd really like to actually need something and not be constantly fed or have it given to me by some magical way. i want to struggle, i want to use my brain and think about what i can do to acquire something, i want to work and earn my level, earn what i got as it makes it more immersive and allows you to enjoy the game more. In my opinion the money you acquire be it robberies, looting, or selling stuff is worth more in its use if you need to buy something that you dont actually have, obviously but not in this game. Unless among the 30+ mods im running is creating a bug where stuff is regenerating in the world and in my inventory then we need a mod to stop this regenerating, or at least allow the player to tweak some things in an ini like only allow world regernation to happen once every so many hours or days, and no regen for the player, ect,.
  3. Stop helping thieves, just tell them to buy the game like everyone else.
  4. Use this instead https://www.nexusmods.com/reddeadredemption2/mods/1215 then you can customize the gun at the gunsmith. Like i did --->
  5. lml_rdr_beta_9 is what worked for me and im not using version.dll You can choose which version of LML you want when you download from the official page https://www.rdr2mods.com/downloads/rdr2/tools/76-lennys-mod-loader-rdr/ I'm also using v1436.31 scripthook with game version 1436.28
  6. Im on same version 😉 What you need to do is use only the dinput8.dll that comes with scripthook dont use the version.dll thats what works for me. Use the scripthook that is ScriptHookRDR2_1.0.1436.31 the dinput8.dll is located in the bin folder.
  7. I know this is a late reply, idk if your still dealing with the issue or have moved on but if you are then see my tutorial https://www.rdr2mods.com/forums/topic/1309-unofficial-troubleshooting-guide-for-non-working-mods/?do=findComment&comment=5806 What mods are you trying to play with and how did you install them, what do they require?
  8. Because the PedDamageOverhaul.asi and PedDamageOverhaul.ini has to be in the main directory of the game which would be here C:\SteamLibrary\steamapps\common\Red Dead Redemption 2
  9. Welcome to RDR2Mods.com Forums! First what are your computer specs, as its best to get an idea if its a hardware issue like lack of, or game settings, or something else. Using any mods, and are you playing in story or online?
  10. What are your computer specs? I never had that error, im running v1436.28 of the game with 34 mods and get 60+fps with everything maxed my only issue ever with the game was it not starting hence why i did a revert. My specs i7-700k 4.20ghz 32gb @3600mhz RTX 2060 12gb 4x500gb SSD 1 TB SSD 1000w psu
  11. Scripthook from what i understand dont need to be updated, i know of others whom are running latest game with mods np, but you cant use mods online anyways if thats what your after. If not, idk what to tell you about fixing your game for the latest version, what i can tell you though and what works, at least for me it has twice now this year is to revert your game to a previous version which would be v1436.28 how to do that: https://www.rdr2mods.com/forums/topic/1309-unofficial-troubleshooting-guide-for-non-working-mods/?do=findComment&comment=5806 up to you if you want to revert, my game was working fine prior to the updates, both asi and lml work fine for me so up to you if you want to do that, its one solution, idk of any other way.
  12. Which is what? So others can benefit from your discovery whom are trying to do the same thing.
  13. Are you running any other mods? Other then that idk what to tell you.
  14. Last screenshot here was taken at 7:00am in real time, and in game, using the native trainer with scripthook i set the time to real time and also using a reshade. Wallace Station btw is where the sun is at.
  15. Idk is it, you tell me, if it isn't then why is alot of the RDR2 community waiting on one guy whom most of the mods requires his scripthook? I've only known of and only used Scripthook from Alexander everything else is new to me. I've seen a few scripthooks on the nexus but every mod i've ever downloaded and used always all required Alexander's. If its easy to update then why isn't someone else whom knows how to do it, doing it? Why are we all waiting weeks to months for Alexander's, it sounded to me like his is or was the only and or official one that supports all the mods that use it, thats sorta of the idea i had because thats all i've read about when anyone was talking about RDR2 mods, so i dont know any better. If we can use alternative scripthooks that would do the same thing, then there should be a wiki, or thread somewhere listing all the scripthooks, their versions, dates, download, author what mods can use them, ect,.
  16. Welcome to the RDR2 Mods forums! Heres what you do: Put Remove Black Bars folder that contains camera.ymt file and XML file inside lml folder. Do not put anything inside stream folder. or use this instead https://www.nexusmods.com/reddeadredemption2/mods/349 as it only requires asi.
  17. About all i can tell you is be sure to run the game as administrator, you can do that by going to the RDR2 main directory which for me is here G:\SteamLibrary\steamapps\common\Red Dead Redemption 2 Locate the RDR2.exe right click it, then go down to properties, and then to security tab and make sure you have permissions, and or access. If so, about the only other thing i can tell you is try deleting that RDR2.exe and the PlayRDR2.exe also go to this folder C:\Users\your username\Documents\Rockstar Games and delete the Launcher and Social Club folders. After that then do a verify integrity of cache see if that changes anything for you.
  18. Makes sense but in the same way its stupid, i dont want to compare but if Rockstar would just support modding and enable the game to be moddlable meaning they support the coding that allows for it in a way that their updates dont break or change the core values of something that prevent mods from working. In Arma 3 which is highly moddable, and the developers acknowledge and support it, hence the game is a milsim sandbox even they say they on the store front page, i bet if RS to an extra tiny step to adjust the code, and support modding they would get more sales, and the game would be more popular, i mean look at Skyrim tons of mods for it and people are still playing and modding the sh*t out of it. Problem with this advantage is that theres one guy updating it, and then the question begs to ask how long after the game updates do we wait for Alexander to update scripthook, surely the dude could teach some people in the community on how to update it, unless someone else knows. The guy is in Ukraine in the middle of the war, whats he going to do yell at the Russians and say stop shooting at me for a minute so i can update scripthook, Rockstar updated RDR2 again. Its not an efficient system, i get the idea it is good but then the flip side of that your paying for that advantage with a wait time.
  19. Right click the RDR2.exe either run as administrator, or go to properties and then the security tab and make sure your the administrator there, and everything else is checked, means you have access.
  20. Thanks man, im no modder at least not in RDR2, but there are some things i'd like to change or fix in RDR2 but for now i just record videos 🤠
  21. Thanks, would explain why some lml mods also have asi files too. Where does scripthook fit in with these two? Would lml and asi files work without scripthook? Seems not so whats so special about scripthook that modders cant add the functions of what scripthook does in their mods? I find it rather stupid that all these mods depend on 1 file and if the game gets updated then the mods dont work and then we have to wait weeks to a month or more for Alexander to update his scripthook. Doesn't anyone think this should be done different? Its like if theres no gas available then we cant drive our cars, seriously thats how ridiculously stupid this system is. Why isn't the functions of scripthook built into the mods for those that depend on it, and why version of scripthook is limited to what version of the game it runs on?
  22. So after you start the game then the config is generated, would i need to shut the game down, make my changes in the config, and then restart the game for those changes to apply?
  23. Hi guys, just wondering about this what is the reason behind using asi over lml, and vice versa for modders when they create their mods, is it how asi or lml functions, or is it a preference?
  24. An alternative for you guys that are trying to get the Colt Navy into the game, i use this mod which is just a model/texture file Colt Navy Fully Replaces Cattleman https://www.nexusmods.com/reddeadredemption2/mods/1215 for this file all you do is put the folder into the lml folder and thats it. With this gun it functions like a normal cattleman but shoots like a colt, you can customize it at the gunsmith, i'll show you what it looks like ingame with my own customization: or my most recent, i was in a cave in this one the lighting seemed to make my beard black, but the gun is badass the weapon acts like a normal gun you have bought and you can return and alter it if you want like any other gun, its basically a cattleman with a cosmetic look to it, but feels like a real colt navy, btw my dad when i was a kid had a replica colt navy so i have an idea what it feels like, pretty badass! I would recommend using this mod along with it to give the cattleman that 45cal kick, makes it lethal.
  25. Try right clicking the RDR2.exe and run as administrator or go to its properties and makes sure you have privileges, also if you have an antivirus running then add an exception for the game.

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