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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions

  • Only this category?

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  • First seen in version
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  1. void _SET_PLAYER_OWNS_VEHICLE ( Player player, Vehicle vehicle )  //0xD0E02AA618020D17

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  2. Vehicle _GET_PLAYER_HUNTING_WAGON ( Player player )  //0x5CA6BBD4A7D8145E

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  3. void _SET_PLAYER_HUNTING_WAGON ( Player player, Vehicle wagon )  //0x6A4404BDFA62CE2C

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  4. void _0x9044835BE9D9DBFE ( Any p0, Any p1 )  //0x9044835BE9D9DBFE

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  5. Any GET_DISCOVERABLE_NAME_HASH_AND_TYPE_FOR_ENTITY ( Any p0, Any p1 )  //0x0139637A3BFF8B6D

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  6. Hash _GET_CONSTRUCTED_DISCOVERED_CHARACTER_NAME ( Hash p0, BOOL model, BOOL outfit )  //0x8E84119A23C16623

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  7. Hash GET_TARGET_CHARACTER_NAME_SCRIPT_OVERRIDE_HASH ( Ped ped )  //0x0335106F3ACABBED

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  8. const char* GET_TARGET_CHARACTER_NAME_SCRIPT_OVERRIDE_RAW_STRING ( Ped ped )  //0x755E08680F21EF30

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  9. Hash GET_TARGET_CHARACTER_NAME_FOR_LOCAL_PLAYER ( Ped ped )  //0x36E3D8B5A6552FE8

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  10. Any _0xDA9D7BE231FE865F ( Any p0, Any p1, Any p2 )  //0xDA9D7BE231FE865F

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  11. _0x946D46CD6DFB9742 ( Player p0, int p1, Hash* p2 )  //0x946D46CD6DFB9742

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  12. Any _0x0772F87D7B07719A ( Any p0, Any p1, Any p2 )  //0x0772F87D7B07719A

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  13. void _0xCDDD4B74660E2335 ( Any p0, Any p1, Any p2 )  //0xCDDD4B74660E2335

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  14. void _0x77E83C315A3B31CA ( Any p0 )  //0x77E83C315A3B31CA

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  15. void _SET_PLAYER_HAS_DISCOVERED_CHARACTER_NAME_MP ( Hash discoveryHash )  //0x7C32191D9FB2BDEA

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  16. BOOL GET_HAS_PLAYER_DISCOVERED_CHARACTER_NAME_MP ( Hash discoveryHash )  //0x354F689C4FFAAB37

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  17. void _MODIFY_PLAYER_DISCOVERED_CHARACTER_NAME_MP_SET_UNDISCOVERED ( Hash discoveryHash )  //0xFB0E622B401884D3

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  18. void _0xDC68829BB3F37023 ( Player player, BOOL showingInfoCard )  //0xDC68829BB3F37023

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  19. void _0x4DBC4873707E8FD6 ( Any p0, Any p1, Any p2, Any p3 )  //0x4DBC4873707E8FD6

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  20. void _0xCEDC16930526F728 ( Any p0 )  //0xCEDC16930526F728

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  21. void _0x14E57F88BA0A07FC ( Hash location )  //0x14E57F88BA0A07FC

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  22. Any _0x2E1ABE627C95ED9B ()  //0x2E1ABE627C95ED9B

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  23. void _0x497A18F8F88AA9D8 ()  //0x497A18F8F88AA9D8

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  24. void _0x4F0D2256AAE94EDA ( int p0 )  //0x4F0D2256AAE94EDA

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    • 1207
  25. void _SET_LOCKON_FOCUS_FIRE_VFX ( Player player, const char* p1 )  //0x5F8E0303C229C84B

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  26. Any _0x0B7803F6F7BB43E0 ()  //0x0B7803F6F7BB43E0

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  27. void _0x3B296934DB026873 ( Any p0, Any p1 )  //0x3B296934DB026873

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  28. void SET_MIN_TIME_BEFORE_HORSE_BUCKING ( Ped mount, int iMinBuckTime )  //0x506CE71FB6E8CF5E

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  29. Any _0xF4CB347D7B5EB0FD ()  //0xF4CB347D7B5EB0FD

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  30. void _0xD48227263E3D06AE ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9 )  //0xD48227263E3D06AE

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  31. void _0xA28056CD1B04B250 ( Any p0, Any p1, Any p10, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 )  //0xA28056CD1B04B250

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  32. void _0x988C9045531B9FCE ( Any p0, Any p1 )  //0x988C9045531B9FCE

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  33. void _0x06C3DB00B69D5435 ( Any p0, Any p1 )  //0x06C3DB00B69D5435

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  34. Any _0xE1D356F5A66D0FFA ( Any p0 )  //0xE1D356F5A66D0FFA

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  35. void _0x929DDD5538F3DF1F ( Any p0, Any p1 )  //0x929DDD5538F3DF1F

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  36. Any _0xC74EB3F2EC169F6B ( Any p0 )  //0xC74EB3F2EC169F6B

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  37. void _0xCD7CA3013FD12749 ( Any p0, Any p1 )  //0xCD7CA3013FD12749

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  38. void _FORCE_REST_SCENARIO ( BOOL toggle )  //0xE5A3DD2FF84E1A4B

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  39. BOOL _0x57028FD99886F6F9 ()  //0x57028FD99886F6F9

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  40. void _SET_PLAYER_CAN_MERCY_KILL ( Player player, BOOL toggle )  //0x39363DFD04E91496

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  41. void _0xD288E02E364972D2 ( Any p0, Any p1, Any p2 )  //0xD288E02E364972D2

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  42. void _EAGLE_EYE_SET_TRACKING_UPGRADE_2 ( Player player, float p1 )  //0x6FA957D1B55941C1

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  43. void _0x35A33783EC3C3448 ( Any p0 )  //0x35A33783EC3C3448

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  44. void _0x39D8D7082BC34B72 ( Any p0 )  //0x39D8D7082BC34B72

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  45. void _0x1AD8AD999C27F44A ( Any p0 )  //0x1AD8AD999C27F44A

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