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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



  1. void _0x0F9CF06986300875 ( Any p0 )  //0x0F9CF06986300875

  2. void _EAGLE_EYE_SET_TRACKING_UPGRADE ( Player player, float p1 )  //0xDFC85C5199045026

  3. Any _0x1DA5C5B0923E1B85 ( Any p0 )  //0x1DA5C5B0923E1B85

  4. Any _0xAAED694CE814817F ( Any p0 )  //0xAAED694CE814817F

  5. void EAGLE_EYE_SET_CUSTOM_ENTITY_TINT ( Entity entity, int red, int green, int blue )  //0x62ED71E133B6C9F1

  6. void _0xBC02B3D151D3859F ( Entity entity, Any p1 )  //0xBC02B3D151D3859F

  7. void _EAGLE_EYE_SET_CUSTOM_DISTANCE ( Entity entity, float distance )  //0x907B16B3834C69E2

  8. void _0xF21C7A3F3FFBA629 ( Any p0 )  //0xF21C7A3F3FFBA629

  9. void _SET_PLAYER_MANAGE_BUFF_SUPER_JUMP ( Player player, float p1 )  //0x292F0B6EDC82E3A4

  10. void _SET_LOCAL_PLAYER_PERSONA_ABILITY_FLAG ( int flagId, BOOL toggle )  //0x7146CF430965927C

  11. void _SET_PLAYER_MAX_AMMO_OVERRIDE_FOR_AMMO_TYPE ( Player player, Hash ammoType, int amount )  //0xE133C1EC5300F740

  12. void _0xC900A465364A85D6 ( Player player )  //0xC900A465364A85D6

  13. void _0xCFB2EED4FCB7BD77 ( Any p0, Any p1, Any p2 )  //0xCFB2EED4FCB7BD77

  14. void _0x2BB8D58E88777499 ( Any p0 )  //0x2BB8D58E88777499

  15. void _0x00EB5A760638DB55 ( Any p0, Any p1, Any p2 )  //0x00EB5A760638DB55

  16. void _0x65887EAC535A0B0C ( Any p0 )  //0x65887EAC535A0B0C

  17. void _SET_WEAPON_DEGRADATION_MODIFIER ( Player player, float modifier )  //0x11A7FF918EF6BC66

  18. void _SET_BOW_DRAW_REDUCTION_TIME_IN_DEADEYE ( Player player, float drawReductionTime )  //0xBE0C524970892D41

  19. void _SET_BOW_STAMINA_DRAIN_SPEED ( Player player, float staminaDrain )  //0xFE7C9CF376D23342

  20. void _SET_DAMAGE_CLOSE_DISTANCE_BONUS ( Player player, float closeRangeLowerBound, float closeRangeUpperBound )  //0x7761A30432C91297

  21. void _SET_DAMAGE_CLOSE_DISTANCE_BONUS_TOTAL ( Player player, float closeDamageBonus )  //0x5006C36652D6EC56

  22. void _SET_DAMAGE_FAR_DISTANCE_BONUS ( Player player, float farRangeLowerBound, float farRangeUpperBound )  //0xED591CB17C8BA216

  23. void _SET_DAMAGE_FAR_DISTANCE_BONUS_TOTAL ( Player player, float farDamageBonus )  //0x1F0E3A4434565F8F

  24. Any _0x6C54E69516CC56BD ( Any p0 )  //0x6C54E69516CC56BD

  25. void _0x3A8611BD7BDE84F7 ( Any p0, Any p1 )  //0x3A8611BD7BDE84F7

  26. void _0xC177C827CEFC0AA4 ( Any p0, Any p1 )  //0xC177C827CEFC0AA4

  27. void _0xBD96185264DDAAEA ( Any p0, Any p1 )  //0xBD96185264DDAAEA

  28. void _0x628E742FE1F79C4A ( Any p0, Any p1 )  //0x628E742FE1F79C4A

  29. void _0xC6366A585659D15C ( Any p0, Any p1 )  //0xC6366A585659D15C

  30. void _0x98CD760DE43B612E ( Any p0, Any p1 )  //0x98CD760DE43B612E

  31. void _0x216BC0D3D2E413D2 ( Player player, Any p1 )  //0x216BC0D3D2E413D2

  32. void _0x45EF176B532CA851 ( Any p0, Any p1 )  //0x45EF176B532CA851

  33. void _0xA342495F93B7B838 ( Any p0, Any p1 )  //0xA342495F93B7B838

  34. void _0x3BB84F812E052C90 ( Any p0 )  //0x3BB84F812E052C90

  35. void _0x9FC5A003FB76EDBD ( Any p0, Any p1 )  //0x9FC5A003FB76EDBD

  36. void _0x0FAF95D71ED67ADE ( Any p0, Any p1 )  //0x0FAF95D71ED67ADE

  37. void _0xBB6EA5D59E926095 ( Any p0, Any p1 )  //0xBB6EA5D59E926095

  38. void _0xFA7DAAE3959E6C7B ( Any p0, Any p1 )  //0xFA7DAAE3959E6C7B

  39. void _0x9461A8FAB0378E5B ( Any p0, Any p1 )  //0x9461A8FAB0378E5B

  40. void _0xCB61A63AA53D7D22 ( Any p0, Any p1 )  //0xCB61A63AA53D7D22

  41. void _0xCFFC3ECCD7A5CCEB ( Player player, Hash weapon, BOOL p2 )  //0xCFFC3ECCD7A5CCEB

  42. void _0x76F7E1BCD623A429 ( Any p0 )  //0x76F7E1BCD623A429

  43. void _0x585CE159DB46FADB ( Any p0, Any p1 )  //0x585CE159DB46FADB

  44. void _SET_PLAYER_RESET_FLAG ( Player player, int playerResetFlag, BOOL p2 )  //0x9F9A829C6751F3C7

  45. Any _0xFE691E89C08937B6 ( Any p0, Any p1 )  //0xFE691E89C08937B6

  46. Ped GET_MOUNT_OWNED_BY_PLAYER ( Player player )  //0xF49F14462F0AE27C

  47. Player _GET_PLAYER_OWNER_OF_MOUNT ( Ped mount )  //0xAD03B03737CE6810

  48. void _SET_PLAYER_OWNS_MOUNT ( Player player, Ped mount )  //0xE6D4E435B56D5BD0

  49. Vehicle _GET_VEHICLE_OWNED_BY_PLAYER ( Player player )  //0xB9050A97594C8832

  50. Player _GET_PLAYER_OWNER_OF_VEHICLE ( Vehicle vehicle )  //0x7C803BDC8343228D

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