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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions

  • Only this category?

  • Return type
  • First seen in version
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  • With comments?

  1. void _SET_MOUNT_PROMPT_DISABLED ( BOOL disabled )  //0x5B9813ECF7633FE8

    • 0
    • 243
    • 1207
  2. BOOL IS_PLAYER_RIDING_TRAIN ( Player player )  //0x2FB0ACADA6A238DD

    • 0
    • 262
    • 1207
  3. void _0x9AFCF9FE1884BF62 ( Any p0, Any p1 )  //0x9AFCF9FE1884BF62

    • 0
    • 285
    • 1207
  4. Any _0x1E8099F449ABB0BA ( Any p0 )  //0x1E8099F449ABB0BA

    • 0
    • 229
    • 1207
  5. int _GET_DEADEYE_ABILITY_LEVEL ( Player player )  //0xCCE7C695C164C35F

    • 0
    • 404
    • 1207
  6. void _SET_DEADEYE_ABILITY_LEVEL ( Player player, int level )  //0xF0FE8E790BFEB5BB

    • 0
    • 441
    • 1207
  7. BOOL _IS_DEADEYE_ABILITY_LOCKED ( Player player, int abilityType )  //0x8A0643B0B4CA276B

    • 0
    • 351
    • 1207
  8. void _SET_DEADEYE_ABILITY_LOCKED ( Player player, int abilityType, BOOL toggle )  //0x2797B8D66DD0EBB8

    • 0
    • 403
    • 1207
  9. void _SET_DEADEYE_TAGGING_ENABLED ( Player player, BOOL toggle )  //0x6B5DDFB967E5073D

    • 0
    • 265
    • 1207
  10. BOOL _GET_IS_DEADEYE_TAGGING_ENABLED ( Player player )  //0x32348719DCED2969

    • 0
    • 256
    • 1207
  11. void _0x3C4AE8506638C7E2 ( Any p0, Any p1 )  //0x3C4AE8506638C7E2

    • 0
    • 262
    • 1207
  12. Any _0x51139D8C17B16FBC ( Any p0 )  //0x51139D8C17B16FBC

    • 0
    • 261
    • 1207
  13. void _0x8F44EBB3BA8F6D44 ( Any p0, Any p1 )  //0x8F44EBB3BA8F6D44

    • 0
    • 284
    • 1207
  14. void _SET_DEADEYE_TAGGING_CONFIG ( Player player, int filter )  //0x83FCD6921FC8FD05

    • 1
    • 570
    • 1207
  15. Any _0xE92261BD28C0878F ( Any p0 )  //0xE92261BD28C0878F

    • 0
    • 251
    • 1207
  16. void _0x870634493CB4372C ( Any p0, Any p1 )  //0x870634493CB4372C

    • 0
    • 215
    • 1207
  17. Any _0xA54000D4BFD90BDE ( Any p0 )  //0xA54000D4BFD90BDE

    • 0
    • 253
    • 1207
  18. void _0x6EDB5D08CB03E763 ( Any p0, Any p1 )  //0x6EDB5D08CB03E763

    • 0
    • 270
    • 1207
  19. Any _0x27AD7162D3FED01E ( Any p0, Any p1 )  //0x27AD7162D3FED01E

    • 0
    • 272
    • 1207
  20. int _GET_NUM_MARKED_DEADEYE_TARGETS ( Player player )  //0xCCD9B77F70D31C9D

    • 0
    • 250
    • 1207
  21. Any _0xC93A9A45430D484E ( Any p0 )  //0xC93A9A45430D484E

    • 0
    • 258
    • 1207
  22. void _0x570A13A4CA2799BB ( Player player, BOOL p1 )  //0x570A13A4CA2799BB

    • 0
    • 321
    • 1207
  23. void _0x3ACAC8832E77BC93 ( Player player, BOOL p1 )  //0x3ACAC8832E77BC93

    • 0
    • 264
    • 1207
  24. void _0x2B12B6FC8B8772AB ( Player player, int p1 )  //0x2B12B6FC8B8772AB

    • 0
    • 260
    • 1207
  25. void _0xE910932F4B30BE23 ( Player player )  //0xE910932F4B30BE23

    • 0
    • 267
    • 1207
  26. void _0x131E294EF60160DF ( Player player, float p1, float p2, float p3, float p4, Any p5 )  //0x131E294EF60160DF

    • 0
    • 273
    • 1207
  27. void _0x0E9057A9DA78D0F8 ( Player player, int bitflag )  //0x0E9057A9DA78D0F8

    • 0
    • 259
    • 1207
  28. void _0x263D69767F76059C ( Player player, int p1 )  //0x263D69767F76059C

    • 0
    • 249
    • 1207
  29. void _REGISTER_EAGLE_EYE_FOR_ENTITY ( Player player, Entity entity, BOOL p2 )  //0x543DFE14BE720027

    • 0
    • 332
    • 1207
  30. void _REGISTER_EAGLE_EYE_TRAILS_FOR_ENTITY ( Player player, Entity entity, Any p2 )  //0xAC67098A1E54ABB0

    • 0
    • 273
    • 1207
  31. void _UNREGISTER_EAGLE_EYE_FOR_ENTITY ( Player player, Entity entity )  //0x9DAE1380CC5C6451

    • 0
    • 215
    • 1207
  32. void _UNREGISTER_EAGLE_EYE_TRAILS_FOR_ENTITY ( Player player, Entity entity, Any p2 )  //0x9A957912CE2EABD1

    • 0
    • 257
    • 1207
  33. void _0xE5D3EB37ABC1EB03 ( Any p0 )  //0xE5D3EB37ABC1EB03

    • 0
    • 256
    • 1207
  34. BOOL _IS_EAGLE_EYE_REGISTERED_FOR_ENTITY ( Player player, Entity entity )  //0x0E6846476906C9DD

    • 0
    • 266
    • 1207
  35. Any _0x6852288340B43239 ( Any p0, Any p1 )  //0x6852288340B43239

    • 0
    • 241
    • 1207
  36. Any _0xE50A67C33514A390 ( Any p0, Any p1 )  //0xE50A67C33514A390

    • 0
    • 289
    • 1207
  37. void _EAGLE_EYE_DISABLE_TRACKING_TRAIL ( Entity entity, const char* trail, Any p2, Any p3 )  //0x40AB73092C95B5F5

    • 0
    • 249
    • 1207
  38. void _0x6ECFC621A168424C ( Entity entity1, Entity entity2, Any p2, float p3 )  //0x6ECFC621A168424C

    • 0
    • 248
    • 1207
  39. void _0xDC5E09D012D759C4 ( Entity entity1, Entity entity2, Any p2 )  //0xDC5E09D012D759C4

    • 0
    • 239
    • 1207
  40. void _0x00B156AFEBCC5AE0 ( Any p0 )  //0x00B156AFEBCC5AE0

    • 0
    • 248
    • 1207
  41. void _0xC58CE6824E604DEC ( Any p0 )  //0xC58CE6824E604DEC

    • 0
    • 240
    • 1207
  42. void _0x330CA55A3647FA1C ( Any p0, Any p1 )  //0x330CA55A3647FA1C

    • 0
    • 267
    • 1207
  43. Any _0xA62BBAAE67A05BB0 ( Any p0 )  //0xA62BBAAE67A05BB0

    • 0
    • 255
    • 1207
  44. void _EAGLE_EYE_SET_COLOR ( Player player, BOOL p1, Any* p2 )  //0x2C41D93F550D5E37

    • 0
    • 269
    • 1207
  45. void _0x22C8B10802301381 ( Any p0, Any p1 )  //0x22C8B10802301381

    • 0
    • 249
    • 1207
  46. void _EAGLE_EYE_SET_DRAIN_RATE_MODIFIER ( Player player, float modifier )  //0xE0D6C2A146A5C993

    • 0
    • 257
    • 1207
  47. void _0x06E1FB78B1E59CA5 ( Ped ped, BOOL p1 )  //0x06E1FB78B1E59CA5

    • 0
    • 262
    • 1207
  48. void _EAGLE_EYE_SET_PLUS_FLAG_DISABLED ( Ped ped, BOOL disabled )  //0xCE285A4413B00B7F

    • 0
    • 283
    • 1207
  49. Any _0x3813E11A378958A5 ( Any p0 )  //0x3813E11A378958A5

    • 0
    • 296
    • 1207
  50. void _EAGLE_EYE_SET_FOCUS_ON_ASSOCIATED_CLUE_TRAIL ( Player player, Entity linkedWaypointPed )  //0x2AF423D6ECB2C485

    • 0
    • 270
    • 1207

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