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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



  1. void _0xBED386157F65942C ( Any p0, Any p1 )  //0xBED386157F65942C

  2. Any _0xDAB6A2FC56B7DE65 ( Any p0 )  //0xDAB6A2FC56B7DE65

  3. Any _0x0F4EAF69DA41AF43 ( Any p0 )  //0x0F4EAF69DA41AF43

  4. void _SET_BOUNTY_TARGET ( Player player, Player target )  //0x6ADF821FBF21920E

  5. void _CLEAR_BOUNTY_TARGET ( Player player )  //0x8F2A81C09DA9124A

  6. Vehicle GET_PLAYERS_LAST_VEHICLE ()  //0x2F96E7720B0B19EA

  7. Player GET_PLAYER_INDEX ()  //0x47E385B0D957C8D4

  8. Player INT_TO_PLAYERINDEX ( int value )  //0x748B3A65C2604C33

  9. int INT_TO_PARTICIPANTINDEX ( int value )  //0x58FF971FC8F2702C

  10. Player PLAYER_ID ()  //0x217E9DC48139933D

  11. Ped PLAYER_PED_ID ()  //0x096275889B8E0EE0

  12. int NETWORK_PLAYER_ID_TO_INT ()  //0x8A9386F0749A17FA

  13. BOOL HAS_FORCE_CLEANUP_OCCURRED ( int cleanupFlags )  //0xC11469DCA6FC3BB5

  14. void FORCE_CLEANUP ( int cleanupFlags )  //0x768C017FB878E4F4

  15. void FORCE_CLEANUP_FOR_ALL_THREADS_WITH_THIS_NAME ( const char* name, int cleanupFlags )  //0xDAACAF8B687F2353

  16. void FORCE_CLEANUP_FOR_THREAD_WITH_THIS_ID ( int id, int cleanupFlags )  //0xF4C9512A2F0A3031

  17. int GET_CAUSE_OF_MOST_RECENT_FORCE_CLEANUP ()  //0x84E8E29EBD4A46D2

  18. void _0x39BED552DB46FFA9 ( Any p0, Any p1 )  //0x39BED552DB46FFA9

  19. int _0x054473164C012699 ( Player player )  //0x054473164C012699

  20. void SET_PLAYER_MAY_ONLY_ENTER_THIS_VEHICLE ( Player player, Vehicle vehicle )  //0xDA35A134038557EC

  21. void _0xC71D07C96946E263 ( Any p0, Any p1 )  //0xC71D07C96946E263

  22. void SET_PLAYER_MAY_NOT_ENTER_ANY_VEHICLE ( Player player )  //0xBEC463B3A11C909E

  23. BOOL IS_SYSTEM_UI_BEING_DISPLAYED ()  //0x908258B6209E71F7

  24. void _0x3946FC742AC305CD ( Player player, Ped ped, const char* p2, float x, float y, float z, Entity targetEntity, const char* p7 )  //0x3946FC742AC305CD

  25. void _0xC67A4910425F11F1 ( Player player, const char* name )  //0xC67A4910425F11F1

  26. void SET_PLAYER_INVINCIBLE ( Player player, BOOL toggle )  //0xFEBEEBC9CBDF4B12

  27. BOOL GET_PLAYER_INVINCIBLE ( Player player )  //0x0CBBCB2CCFA7DC4E

  28. void SET_PLAYER_LOCKON ( Player player, BOOL toggle )  //0x462AA1973CBBA75E

  29. void _SET_LOCKON_TO_FRIENDLY_PLAYERS ( Player player, BOOL toggle )  //0x4A056257802DD3E5

  30. void SET_PLAYER_TARGETING_MODE ( int targetMode )  //0xD66A941F401E7302

  31. void _SET_PLAYER_IN_VEHICLE_TARGETING_MODE ( int targetMode )  //0x19B4F71703902238

  32. Any _0x747257807B8721CE ( Any p0, Any p1 )  //0x747257807B8721CE

  33. Any _0x8702D9150D9FBB3D ( Any p0, Any p1 )  //0x8702D9150D9FBB3D

  34. void _0xCB0B9506BC91E441 ( Any p0, Any p1 )  //0xCB0B9506BC91E441

  35. void CLEAR_PLAYER_HAS_DAMAGED_AT_LEAST_ONE_PED ( Player player )  //0x270B63A641BE32F2

  36. BOOL HAS_PLAYER_DAMAGED_AT_LEAST_ONE_PED ( Player player )  //0xDA4A4B9B96E20092

  37. void CLEAR_PLAYER_HAS_DAMAGED_AT_LEAST_ONE_NON_ANIMAL_PED ( Player player )  //0x0361096D6CE4372C

  38. BOOL HAS_PLAYER_DAMAGED_AT_LEAST_ONE_NON_ANIMAL_PED ( Player player )  //0x16C8D205DD5A2E90

  39. void _0xEACEBAAE0A33FB3F ( Any p0 )  //0xEACEBAAE0A33FB3F

  40. BOOL _0x72AD59F7B7FB6E24 ( Player player, int p1 )  //0x72AD59F7B7FB6E24

  41. BOOL _0x1A6E84F13C952094 ( Player player, int p1, Any* p2 )  //0x1A6E84F13C952094

  42. void _SET_PLAYER_DAMAGE_INFO_OVERRIDE ( Player player, const char* damageInfo )  //0x78B3D19AF6391A55

  43. void _0x1F488807BC8E0630 ( Any p0 )  //0x1F488807BC8E0630

  44. void SET_AIR_DRAG_MULTIPLIER_FOR_PLAYERS_VEHICLE ( Player player, float multiplier )  //0x5DA6500FE849DA16

  45. void SET_SWIM_MULTIPLIER_FOR_PLAYER ( Player player, float multiplier )  //0xBFCEABDE34DA5085

  46. BOOL _0x73EB2EF2E92D23BF ()  //0x73EB2EF2E92D23BF

  47. void SET_PLAYER_FORCED_AIM ( Player player, BOOL toggle, Ped ped, int p3, BOOL p4 )  //0xD5FCC166AEB2FD0F

  48. void _0x310CE349E0C0EC4B ( Player player, Ped ped, int p2 )  //0x310CE349E0C0EC4B

  49. void DISABLE_PLAYER_FIRING ( Player player, BOOL toggle )  //0x2970929FD5F9FC89

  50. void _0xEBFF94328FF7A18A ( Any p0, Any p1 )  //0xEBFF94328FF7A18A

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