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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions

  • Only this category?

  • Return type
  • First seen in version
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  • With comments?

  1. void _0xF993373285053D77 ( Any p0, Any p1, Any p2 )  //0xF993373285053D77

    • 0
    • 264
    • 1207
  2. Any _0xE956C2340A76272E ( Any p0 )  //0xE956C2340A76272E

    • 0
    • 286
    • 1207
  3. void _ENABLE_CUSTOM_DEADEYE_ABILITY ( Player player, BOOL enable )  //0x95EE1DEE1DCD9070

    • 0
    • 407
    • 1207
  4. Any _0xDE6C85975F9D4894 ( Any p0 )  //0xDE6C85975F9D4894

    • 0
    • 232
    • 1207
  5. int _ACTIVATE_DEAD_EYE ( Player player_id )  //0xBBA140062B15A8AC

    • 0
    • 709
    • 1207
  6. void _SPECIAL_ABILITY_SET_DISABLED ( Player player, BOOL disabled )  //0xAE637BB8EF017875

    • 0
    • 258
    • 1207
  7. BOOL _IS_SPECIAL_ABILITY_ACTIVE ( Player player )  //0xB16223CB7DA965F0

    • 0
    • 256
    • 1207
  8. void _MODIFY_INFINITE_TRAIL_VISION ( Ped ped, BOOL toggle )  //0x28A13BF6B05C3D83

    • 0
    • 271
    • 1207
  9. void _SPECIAL_ABILITY_SET_EAGLE_EYE_DISABLED ( Ped ped )  //0xC0B21F235C02139C

    • 0
    • 293
    • 1207
  10. void _SPECIAL_ABILITY_RESTORE_BY_AMOUNT ( Player player, float amount, int p2, int p3, int p4 )  //0x51345AE20F22C261

    • 0
    • 280
    • 1207
  11. void _0xFA437FA0738C370C ( Player player, float p1, int p2, int p3, int p4 )  //0xFA437FA0738C370C

    • 0
    • 375
    • 1207
  12. void _0x2498035289B5688F ( Any p0, Any p1 )  //0x2498035289B5688F

    • 0
    • 254
    • 1207
  13. float _GET_PLAYER_REQUIRED_DEAD_EYE_AMOUNT ( Player player )  //0x811A748B1BE231BA

    • 0
    • 256
    • 1207
  14. float _SPECIAL_ABILITY_GET_AMOUNT_CACHED ( Player player )  //0x029884FB65821B07

    • 0
    • 263
    • 1207
  15. void _SPECIAL_ABILITY_DRAIN_BY_AMOUNT ( Player player, float amount, Any p2 )  //0x200114E99552462B

    • 0
    • 293
    • 1207
  16. void RESTORE_SPECIAL_ABILITY ( Player player, int p1, BOOL p2 )  //0x1D77B47AFA584E90

    • 0
    • 687
    • 1207
  17. void _SET_SPECIAL_ABILITY_MULTIPLIER ( Player player, float multiplier )  //0x5A498FCA232F71E1

    • 0
    • 243
    • 1207
  18. float _GET_PLAYER_SPECIAL_ABILITY_MULTIPLIER ( Player player )  //0xAB3773E7AA1E9DCC

    • 0
    • 252
    • 1207
  19. void _0x00BA333DA05ADC23 ( Any p0, Any p1 )  //0x00BA333DA05ADC23

    • 0
    • 330
    • 1207
  20. void _0x22B3CABEDDB538B2 ( Player player, float p1 )  //0x22B3CABEDDB538B2

    • 0
    • 256
    • 1207
  21. void _SET_SPECIAL_ABILITY_DURATION_COST ( Player player, float durationCost )  //0xB783F75940B23014

    • 0
    • 376
    • 1207
  22. void _0xC0B1C05B313693D1 ( Player player, float p1 )  //0xC0B1C05B313693D1

    • 0
    • 265
    • 1207
  23. Any _0x57D9991DC1334151 ( Any p0 )  //0x57D9991DC1334151

    • 0
    • 266
    • 1207
  24. Any _0x21091B4BEB6376EE ( Any p0 )  //0x21091B4BEB6376EE

    • 0
    • 255
    • 1207
  25. void _SET_SPECIAL_ABILITY_ACTIVATION_COST ( Player player, float activationCost, int p2 )  //0xAE4BCC79C587EBBF

    • 0
    • 294
    • 1207
  26. void _0x4D1699543B1C023C ( Player player, float p1 )  //0x4D1699543B1C023C

    • 0
    • 254
    • 1207
  27. float _GET_PLAYER_DEAD_EYE_METER_LEVEL ( Player player, BOOL p1 )  //0x3A6AE4EEE30370FE

    • 0
    • 256
    • 1207
  28. float _GET_PLAYER_DEAD_EYE ( Player player )  //0xA81D24AE0AF99A5E

    • 0
    • 260
    • 1207
  29. float _GET_PLAYER_CACHED_DEAD_EYE_AMOUNT ( Player player )  //0xDF66A37936D5F3D9

    • 0
    • 266
    • 1207
  30. float _GET_PLAYER_MAX_DEAD_EYE ( Player player, Any p1 )  //0x592F58BC4D2A2CF3

    • 0
    • 272
    • 1207
  31. float _GET_PLAYER_HEALTH ( Player player )  //0x0317C947D062854E

    • 0
    • 370
    • 1207
  32. float _GET_PLAYER_STAMINA ( Player player )  //0x0FF421E467373FCF

    • 0
    • 366
    • 1207
  33. void _SET_PLAYER_STAT_FLAG_HASH ( Player player, Hash p1 )  //0x768E81AE285A4B67

    • 0
    • 264
    • 1207
  34. void _0x0E1DB1F8F5B561DC ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0x0E1DB1F8F5B561DC

    • 0
    • 284
    • 1207
  35. void _0x08E22898A6AF4905 ( Any p0, Any p1 )  //0x08E22898A6AF4905

    • 0
    • 263
    • 1207
  36. Any _0xBEFED69CE8317F91 ( Any p0 )  //0xBEFED69CE8317F91

    • 0
    • 278
    • 1207
  37. void _ENABLE_EAGLEEYE ( Player player, BOOL enable )  //0xA63FCAD3A6FEC6D2

    • 0
    • 465
    • 1207
  38. Any _0xE022CC1B545F1D9F ( Any p0 )  //0xE022CC1B545F1D9F

    • 0
    • 285
    • 1207
  39. void _SECONDARY_SPECIAL_ABILITY_SET_ACTIVE ( Player player )  //0x1710BC33CFB83634

    • 0
    • 262
    • 1207
  40. void _SECONDARY_SPECIAL_ABILITY_SET_DISABLED ( Player player, BOOL disabled )  //0x64FF4BF9AF59E139

    • 0
    • 282
    • 1207
  41. BOOL _IS_SECONDARY_SPECIAL_ABILITY_ACTIVE ( Player player )  //0x45AB66D02B601FA7

    • 0
    • 310
    • 1207
  42. void _0x107F2A66E1C4C83A ( Any p0 )  //0x107F2A66E1C4C83A

    • 0
    • 266
    • 1207
  43. void START_PLAYER_TELEPORT ( Player player, float x, float y, float z, float heading, BOOL p5, BOOL p6, BOOL p7, BOOL p8 )  //0xDF8822C55EDDA65B

    • 0
    • 786
    • 1207
  44. void _0x2C2D287748E8E9B7 ( BOOL p0 )  //0x2C2D287748E8E9B7

    • 0
    • 266
    • 1207
  45. BOOL UPDATE_PLAYER_TELEPORT ( Player player )  //0xC39DCE4672CBFBC1

    • 0
    • 295
    • 1207
  46. void STOP_PLAYER_TELEPORT ()  //0x0858B86146601BE8

    • 0
    • 294
    • 1207
  47. BOOL IS_PLAYER_TELEPORT_ACTIVE ()  //0x085EEAEB8783FEB5

    • 0
    • 324
    • 1207
  48. float GET_PLAYER_CURRENT_STEALTH_NOISE ( Player player )  //0xD7ECC25E176ECBA5

    • 0
    • 271
    • 1207
  49. void SET_PLAYER_HEALTH_RECHARGE_MULTIPLIER ( Player player, float regenRate )  //0x8899C244EBCF70DE

    • 0
    • 563
    • 1207
  50. float _GET_PLAYER_HEALTH_RECHARGE_MULTIPLIER ( Player player )  //0x22CD23BB0C45E0CD

    • 1
    • 699
    • 1207

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