RDR2 Mods Discussion
An open discussion forum for any and all talk about modding RDR2 on PC.
1,031 topics in this forum
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One of the biggest fails i see in this game is there is no penalty for death. You respawn the same place you died just with a bit less money. It would be cool a mod that makes you go to the camp or last place you set a camp everytime you die. Or maybe respawn at the closes medic like in GTA Is it possible? PS: if not, i guess making the death much more expensive would be a good way to make us fear death
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- 1 reply
- 2.2k views
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Hey everyone, what me annoys playing SP is, that i only can carry 2 big hides / cadavers on my horses (when I always have a second one around). I know there are mods to have a waggon to carry more, but they are buggy and too complex. So my simple idea is (what is also covered historically and would therefor fit into the game): I would like to be able to send cadavers / hides at any post office to the desired destination like trapper or into my gangs hideout. First step with only doing that with the trapper would be a huge improvement. And sending to my gangs hideout is maybe unrealistic as we hide, right 😄 I tried to find…
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If There's anyone out there that is willing to make this RDR2 Live dismemberment mod happen I'd be willing to pay you to do so!? It would have to be similar to the Fallout series live dismemberment mod! Who Knows I might Slide You A Significant Amount Of Dogecoin Aswell🚀🌚 default_damage_modifiers.meta dismemberment.meta damagecleanlinessdata.meta melee_damage_modifiers.meta
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- 2 replies
- 1.2k views
- 1 follower
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Hello everyone, I've successfuly managed to spawn object in the game, although I would need to store it in C# to be able to handle them, rotate them and such. But the thing is that Rage Plugin Hook for RDR2 has no such variables that I could use to store them, and whenever I try to store them to a normal c# object, it throws an error. I call this native "CREATE_OBJECT" (0x509D5878EB39E842), like this: Game.CallNative(0x509D5878EB39E842, "P_GEN_POSTERWANTED05X".HashCode(), PlayerPed.Position.X, PlayerPed.Position.Y, PlayerPed.Position.Z, false, false, true, false, false); But just as the NativeDB states, this native returns a Type "Object". So I w…
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- 2 replies
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- 1 follower
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You know how all the trainers give you the ability to spawn peds? I was looking for something that could spawn horses, but in a wild, untamed state so the player has to tame the horse themselves, kinda like the horse breaking side quests in RDR1.
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- 0 replies
- 876 views
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Every time i run the trainer it works for a while and then cause the game to crash while loading single player mode, can someone help me with this Also, is there a mod to skip the intro and first few missions ?
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- 4 replies
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I'm on ps4, so I need the hash
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- 2 replies
- 2.9k views
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I'm on the ps4, so I need the hash
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- 1.3k views
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title says it all. i need to change it. i have another trainer that i prefer bc more options, but some other mods that i have for some reason dont work without LST, i know its not bc of the other things that the trainer requires like scripthook bc i just deleted LennysSimpleTrainer.dll and nothing else
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- 1 follower
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Please make the Navy revolver as a mod so we can get it in single player without lenny's trainer
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- 0 replies
- 849 views
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I am currently trying some new stuff and have added a bunch of code. Sometimes the scripthook crashes and only says that my asi has crashed. Is there a way to write the error into a file (with some information like the line in which it occurred or the method)? In java you can print the stack trace into a file, but I am not savvy enough in C++ to do so. I have tried a try/catch on the main method and using cout or ofstream to write the exception (exception.what()) into an existing file, but it didnt work. Any help would be much appreciated.
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- 3 replies
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There's many scripts that I removed, such as snow mod, ped damage, and rampage trainer. However when I installed lenny trainer and outfit changer, those scripts is reinstalled for some reason. They're gone when I uninstall lst and outfit changer but they always return whenever I installed them As of now, I have 4 different version of rampage trainer installed, and a permanent snow, neither can be removed How do I delete them?
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- 2 replies
- 19.9k views
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Hello there, As a sort of followup from my previous question I want to try and see if I can use a ped's model on a different ped. Does anyone know if this can be done? Like for ped "G_M_M_UniBanditos_01" use the model of "G_M_M_BountyHunters_01"
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- 3 replies
- 3.6k views
- 1 follower
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I can’t find any mods that are able to spawn pick up able aged pirate rum, I can spawn the object itself with the hash but I can’t pick it up. Any ideas?
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Hi there. I am trying to spawn in a clip of money for the player to pick up. However I can't seem to get it done. I have been trying this but to no avail: //playerPos is in this case a place holder OBJECT::CREATE_PICKUP(GAMEPLAY::GET_HASH_KEY("PICKUP_MONEY_VARIABLE"), playerPos.x + 5, playerPos.y + 5, playerPos.z + 5, 0, 200, true, GAMEPLAY::GET_HASH_KEY("s_inv_moneyclip01x"), 1, 1); Could someone help me out with this?
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- 4 replies
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- 1 follower
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If you think random encounters respawn after the story then you are being lied to because i havent seen anything interesting for in-game weeks.
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- 4k views
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Hi dear fellow modders! Has anyone found out yet, how to create a blip for an entity or on a Vector3 (RagePluginHook)? I found the hashes for the sprites in the ScriptHookRDRDotNet_API: public enum BlipSprite : uint { Dominoes = 0x9D9FE583, DominoesAllFives = 0xFD189BDE, DominosAllThrees = 0xA1C2EBE4, FiveFingerFillet = 0x75B54B90, FiveFingerFilletGuts = 0x7869CF4, FiveFingerFilletBurnout = 0x3C88E424, Poker = 0x4A2357A9, SaddleBag = 0xB0E5E617, Doctor = 0x984E7CA9, EatingUtensils = 0x37BEBE4E, DonateToCamp = 0x8B7E38C4, ObjectiveChore = 0xDDFBA6AB, Ammunition = 0x5DF6DEBD, HealthSupplies = 0xD68D851B, Provisions = 0x919BC110, …
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- 4 replies
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Hello dear Cyan, I wanted to search through the speech lines: https://www.mod-rdr.com/wiki/speechlines/?d=20 But currently I have not figured out a way to properly do so. Could you please add a search bar to this site, if thats possible 🙂 BR HJ
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- 7 replies
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Hi everyone, I need edit the game texts but I did not find any way on the net, please help me show way, I really need it tnx all💖💖
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- 532 views
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Hi, like other mods and trainers that can edit horse & player weight and other attributes, I was wondering if it's possible to make a plugin that can lock the horse's mood to "Calm" preventing it from ever becoming agitated. That way any horse becomes the ultimate war horse than never bucks you or even whine. Thank you.
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Hi I posted it somewhere else I didnt know this exists... So I love horses and the game has such a huge variety of horses Which is why I was wondering why not have the ability to own all horses instead of having to debate which ones I like? Is there a mod like that? Or could anyone make one? It would be amazing to have the option to have all horses in the game and I've seen quite a few people looking for a mod like this.... If there is one can someone send me the link? Thank you so much! Stavk6
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- 1 reply
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In PDO we are currently storing values for peds in maps like this: //create map std::map<Ped, int> valuemap; //store info valuemap[ped123] = 123; //get info int info = valuemap[ped123]; Is it more performance-friendly if we add attributes to the Ped-Class and get it directly from the class?
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I read that in GTA V player money was stored in some stat: https://gtaforums.com/topic/799146-c-cant-seem-to-set-ped-money/ How is it done in RDR2? What are the stats called for player_zero and player_three?
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- 1 reply
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Lost days trying to get the quest to trigger, eventually realized that I had already done this without getting it! The blasted thing glitched on me. I am using the PS4 save editor to manually add the piece of clothing. I assume hex codes are the same.
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- 5 replies
- 12.4k views
- 2 followers
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HI all Have anyone seen a mod that can spawn animals, specifically bears? Not necessarily exellent ones... We're talking storymode. Please ket me know Thanks in advance
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- 2 replies
- 11.5k views
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