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RDR2 Mods Discussion

An open discussion forum for any and all talk about modding RDR2 on PC.

  1. Started by conspiracydawg,

    It doesn't seem like there's been any luck in increasing the stable limit since I last looked into it, but I was wondering if anyone knows a way to increase how many unowned horses can follow you. When I started playing the game, I could have my main saddled horse, run into a new horse in the wild, catch and ride it, run into another new horse, and put a lasso on that one and bring it with me, too. If I tried picking up horses past that, the game wouldn't let me; one of the horses, usually the newest, would get stuck in a state of permanent distress and flee until I just had my three horses again. At some point in my new playthrough, that changed (no idea wha…

  2. UPDATE: The topic is marked as solved in terms of that I wanted to find out how to hogtie the player in singleplayer. The issue relating to how to use TASK::TASK_HOGTIE_TARGET_PED remains unsolved. If you want to hogtie the player then use the following line of code below: TASK::TASK_KNOCKED_OUT_AND_HOGTIED(PLAYER::PLAYER_PED_ID(), 1, 0); // The last parameter is actually a bool but the native database has it as a int parameter. It may seem odd to some, but does anyone know how to use TASK::TASK_HOGTIE_TARGET_PED correctly? (Please provide example code as it would be much easier that way.). I tried using it after spawning a ped, but it did not work. Here is …

  3. Started by crossed99,

    EDIT: Nevermind, it was another mod interfering. Anyone has experience with changing a non-player ped's health? If I use this code and log it: ENTITY::SET_ENTITY_MAX_HEALTH(myPed, 1000); ENTITY::SET_ENTITY_HEALTH(myPed, 500, 0); LOGD << " " << ENTITY::GET_ENTITY_HEALTH(myPed) << " " << ENTITY::GET_ENTITY_MAX_HEALTH(myPed, 0); WAIT(0); LOGD << " " << ENTITY::GET_ENTITY_HEALTH(myPed) << " " << ENTITY::GET_ENTITY_MAX_HEALTH(myPed, 0); It logs this: 2021-09-24 20:28:28. 500 1000 2021-09-24 20:28:28. 105 105 So it changes it's health but it changes back right after. Same if I change i…

  4. Started by enterthemeng,

    Does anyone know if it is yet possible to mod the grayscale slow motion screen that plays when you die or get arrested? It would be nice to be able to play around with it to either extend it, remove the slow mo effect, or remove the grayscale coloring.

      • Like
    • 15 replies
    • 12.8k views
  5. Started by Joel108,

    Does any mod maker there could make a mod where the aim reticle, in third person, doesn't show up when you draw and hold your weapons, the aim reticle should only show up when you are shooting or aiming. (I've noticed that when holding a gun and we start sprinting the reticle goes away, but when you stand still or run slower the reticle comes back), thanks for the attention.

    • 0 replies
    • 899 views
  6. Started by jack.sharif,

    hi all i need open and edit red dead2 mod file (dll) this file: rdr2.dll

  7. Started by Shindegeist,

    I cannot Stream anything with "+hidr.ytd" format. Ex: I tried to stream my custom texture to murderrock ingame but it doesn't work What did i do? => bring ytd files out to desktop and register it by redM server to get an ytd file can be used, load it by Lenny's Mod Loader, it was extracted to downloader file inside lml folder. Header name of Catalogue was moved up Here is the issue: => I put font_lib_efigs.gfx (edited to my country language), it works, everything okay but only header name of catalogue was moved up like this: Please help me! Thank a lot.

  8. Started by desdorado,

    I can not figure out the correct path for the files that are inside update_4.rpf/x64/data/ui/widgets.rpf. For example <GamePath>update:/x64/data/ui/widgets/hud/reticle.ymt</GamePath> is not working. Anyone has an idea what would be the correct path?

  9. Started by ruve,

    Hey, I'm trying to localize the game into my native language, but I couldn't find a way to edit/mod the font files. (data_0.rpf>scaleform_frontend.rpf>font_lib_editor I guess.) I extracted the .gfx file using OpenIV, but OpenIV doesn't support editing any files inside .rpf archives. I'm hereby asking if this case can be solved using Scripthook method, if you guys be successful, in case you share the method & the files you used to solve this, I'll donate you & buy you a coffee! If you want to contact me about this, My Discord username is: ruve#1173 Thanks in advance.

  10. Started by DXC,

    Hello, I am hoping someone might already know, or be able to instruct me on how to find out the door hashes for the following: +-------------------------+---------+----------+-------+ | Model | X | Y | Z | +-------------------------+---------+----------+-------+ | p_doorlocked48a | 1279.41 | -1311.44 | 76.03 | +-------------------------+---------+----------+-------+ | p_sis_frontgateb_r | 3327.57 | -707.52 | 43.38 | +-------------------------+---------+----------+-------+ | p_sis_frontgateb_l | 3325.8 | -705.55 | 43.38 | +-------------------------+---------+----------+-------+ …

  11. Started by Two Sides,

    Does lml allow for addon stuff via streaming? I know ymaps work but I tried a prop with a ytyp and all but it did not work. Any Idea on how to do addon with lml?

    • 1 reply
    • 1.1k views
  12. Started by Sebor,

    Is it possible? Snakes are really just a minor nuisance now that scare your horse a bit. When they bite you it is really not an issue as you just drink a tonic and your fine. Snake bites are already so rare I would think that if you do get bit that it should be more serious. Could it be modded that Snake bites can only be cured by going to the doctor? This would make doctors more useful as well since I never really need to go there. Could it be modded so that snake bites will kill you over time if you don't go to the doctor? Not sure what the timer for this should be, maybe 10 minutes or so.

  13. Started by Stupter1,

    I dont know if it has anything to do with new rdr2 update i have version dll and all installed i neeed help And lml doesnt even work nothing changes

  14. Started by SkinnyMcGee,

    Nvm

  15. Is this possible? I believe they originally were added to the game with no attack animation but then this was changed for RDR2 Online. Would it be possible to mod Coyotes so that they attack the player and perhaps also NPCS? Could they modded to not sometimes attack but in other cases still also run away? Thanks!

    • 0 replies
    • 756 views
  16. Hey guys, I have been using Visual Studio Code for Python and AL programming recently and have become very fond of it (since it also supports Linux). Last weekend I have tried setting it up for mod development, but I cant seem to get it done. Does anyone have any knowledge on how I can use Visual Studio Code for building asi files (and which extensions and other programs I need)? Any help would be greatly appreciated!

    • 4 replies
    • 1.8k views
  17. Hi All I love that you can collect jewelry, gold bars + nuggets, watches (Valuables) in the world. But I can't stash it anywhere :-( got to carry the whole 'treasury' in a satchel the size of a fanny pack. Can anyone Please please please create storage chest mod next to Arthur's wagon / bed at camp to stash all his collected stuff

    • 0 replies
    • 1.8k views
  18. I downloaded the newest version of this mod and tested it out. In the open and free roaming, its perfect. No dips in FPS (maybe 1-5fps here and there). I went into St.Denis and its stuttering and lagging and reducing fps to almost 25-30fps for me. Is this normal? I followed instructions and downloaded scripthook from AB on his site (january release one) and installed both that and the mod into the rdr2.exe file location. So everybody is getting the huge fps dips whenever in st denis? or any town?

      • Like
    • 28 replies
    • 22.2k views
  19. Started by r6751,

    How do you put new horses to pull a wagon? My horses got killed in an ambush. My wagon is left in the middle of the desert. Lesson learned, have a saddle horse follow along. I had to walk to the nearest railroad and use the Train Engineer mod to get a ride to town. I now want to return with more horses and get my wagon. Any ideas?

  20. Started by lumbo7332,

    I cannot for the life of me get the script hook to work. I have the `ScriptHookRDR2.dll` file, and I tried both the `version.dll` and `dinput8.dll` but neither of those work. I was testing with the native trainer and with PDO.

  21. Lets say for example If I wanted to add Spawn locations for Cougars in the Hearthlands. Would this be possible? And would they happen whenever I get to that location or would it only work like once? I am basically looking at making the game more dangerous by adding more predators in certain areas. Thanks.

  22. Kinda like Clint Eastwood's movies, i just wanna be able to mark my targets and kill them in fast succession, would be awesome to replicate some good old fashion western movies :)

    • 1 reply
    • 1.6k views
  23. Started by r6751,

    I don't know what a "blip" is in the game. I'm getting blip errors ! [Note] Starting to load map:MapEditor/Maps/cattle.xml [Error] [LoadMap][Object] - blip Attribute error! [Error] [LoadMap][Object] - blip Attribute error! [Error] [LoadMap][Object] - blip Attribute error! [Error] [LoadMap][Object] - blip Attribute error! [Error] [LoadMap][Object] - blip Attribute error! [Error] [LoadMap] - Failed to create the ped! Help?

  24. Started by AFTER,

    I would like a version of "no hitmarkers" but deleting only the white X(unlethal) hitmarkers and keep the red X (lethal) ones. Thanks for who'll read this.

    • 0 replies
    • 698 views
  25. I would really appreciate a mod that would make Coyotes and Black bears attack the players. There are quite a few areas like the heathlands where there are no dangerous predators. This would fix some of this. I would give a nice donation for anyone who can make a mod for this. While It doesnt matter exactly how much they attack (100% attack rate being better then 0%) Something like this would be amazing (though probably not feasible): Changes I would like to see made: - Give Coyotes about a 5% chance to attack you in general but increase this to up to 50% if: · Your gun is holstered: an extra 5% chance to be attacked …

    • 0 replies
    • 769 views

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