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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions

  • Only this category?

  • Return type
  • First seen in version
  • With description?
  • With comments?

  1. void _0x12F6C6ED3EFF42DE ( Vehicle vehicle, float x, float y, float z )  //0x12F6C6ED3EFF42DE

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  2. void _0x87B974E54C71BA7B ( Vehicle vehicle, BOOL p1 )  //0x87B974E54C71BA7B

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  3. BOOL _HAS_TRAIN_LOADED ( Vehicle train )  //0xBD3C4A2ED509205E

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  4. Vehicle _CREATE_MISSION_TRAIN ( Hash configHash, float x, float y, float z, BOOL direction, BOOL passengers, BOOL p6, BOOL conductor )  //0xC239DBD9A57D2A71

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  5. void _0xD1EFA8D68BF5D63D ( Any p0, Any p1, Any p2, Any p3 )  //0xD1EFA8D68BF5D63D

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  6. Any _0x1121B07088ED3013 ( Any p0 )  //0x1121B07088ED3013

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  7. Any _0x42404D57D621601A ( Any p0 )  //0x42404D57D621601A

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  8. Any _0x288CBB414C3C2FBB ( Any p0 )  //0x288CBB414C3C2FBB

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  9. void _0x6FD7BDF10304363A ( Any p0, Any p1 )  //0x6FD7BDF10304363A

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  10. void _0xCEB1F1EED484A5B4 ( Any p0, Any p1 )  //0xCEB1F1EED484A5B4

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  11. Any _0xF57DB8E83DCD8349 ( Any p0 )  //0xF57DB8E83DCD8349

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  12. void _0x7C9E45A4CED2E8DA ( Any p0, Any p1 )  //0x7C9E45A4CED2E8DA

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  13. void _SET_DRAFT_VEHICLE_ALLOW_DRAFT_ANIMAL_AUTO_CREATION ( Vehicle vehicle, BOOL allow )  //0x87344305778E5415

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  14. void _0x6835AFEA10E186F4 ( Any p0, Any p1 )  //0x6835AFEA10E186F4

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  15. void _SET_DRAFT_ANIMAL_RANDOM_SEED ( Vehicle vehicle, int seed )  //0x8C6D9A399126C194

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  16. Any _0x14DA8C4BC2CCD90A ( Any p0 )  //0x14DA8C4BC2CCD90A

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  17. Any _0xCACAB2B123BBDBD6 ( Any p0, Any p1, Any p2 )  //0xCACAB2B123BBDBD6

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  18. void _0xFF2B1F59FB892F14 ( Any p0 )  //0xFF2B1F59FB892F14

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  19. void _0x5AADC7BBBB1BCEEB ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x5AADC7BBBB1BCEEB

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  20. BOOL _GET_VEHICLE_IS_PROP_SET_APPLIED ( Vehicle vehicle )  //0xD798DF5DB67B1659

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  21. void _SET_BATCH_TARP_HEIGHT ( Vehicle vehicle, float height, BOOL immediately )  //0x31F343383F19C987

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  22. void _0x07E2E21E799080A0 ( Any p0, Any p1 )  //0x07E2E21E799080A0

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  23. void _0xC2E62678D602853C ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 )  //0xC2E62678D602853C

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  24. void _0x873AAF600CC36DAC ( Any p0 )  //0x873AAF600CC36DAC

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  25. Any _0x51C7694E140FAE43 ( Any p0 )  //0x51C7694E140FAE43

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  26. void _0x8DECD262602548B9 ( Any p0, Any p1 )  //0x8DECD262602548B9

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  27. void _0xCBC7B6F9A56B79F6 ( Any p0, Any p1 )  //0xCBC7B6F9A56B79F6

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  28. BOOL _0x37D238BE69F7378A ( int trackIndex )  //0x37D238BE69F7378A

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  29. void _0x703D4FB366DA4452 ( Any p0, Any p1 )  //0x703D4FB366DA4452

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  30. void _0x762FDC4C19E5A981 ( Entity trainCarriage, BOOL p1 )  //0x762FDC4C19E5A981

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  31. Any _0x2045429505158D1A ( Any p0 )  //0x2045429505158D1A

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  32. void _0x13EB275BF81636D1 ( Any p0, Any p1 )  //0x13EB275BF81636D1

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  33. void SET_VEHICLE_DOORS_TO_OPEN_AT_ANY_DISTANCE ( Vehicle vehicle, BOOL toggle )  //0x362CEDD2A41E0747

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  34. void _SET_DISABLE_SUPERDUMMY_MODE ( Vehicle vehicle, BOOL p1 )  //0x1716D787D9B94202

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  35. void _0x3137EDC899E6DAE4 ( Any p0, Any p1 )  //0x3137EDC899E6DAE4

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  36. BOOL IS_VEHICLE_WINDOW_INTACT ( Vehicle vehicle, int windowIndex )  //0x0E7910A63E05B12C

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  37. void _0x15CC8C33D7FFCC4A ( Vehicle vehicle, int p1 )  //0x15CC8C33D7FFCC4A

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