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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions

  • Only this category?

  • Return type
  • First seen in version
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  1. void _0x6703872EC09BC158 ( Any p0, Any p1 )  //0x6703872EC09BC158

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  2. void _0x1BFBAFCC6760FF02 ( Vehicle train, BOOL p1 )  //0x1BFBAFCC6760FF02

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  3. Any _0xF5EA41C1408695FB ( Any p0, Any p1, Any p2, Any p3 )  //0xF5EA41C1408695FB

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  4. void SET_VEHICLE_FIXED ( Vehicle vehicle )  //0x79811282A9D1AE56

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  5. void SET_DISABLE_VEHICLE_PETROL_TANK_FIRES ( Vehicle vehicle, BOOL toggle )  //0xB70986AB19B04AFF

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  6. void SET_DISABLE_VEHICLE_PETROL_TANK_DAMAGE ( Vehicle vehicle, BOOL toggle )  //0x5795FBE7A2001C14

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  7. void SET_DISABLE_VEHICLE_ENGINE_FIRES ( Vehicle vehicle, BOOL p1 )  //0xD146EE5F2B06B95E

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  8. void _0x8F75941C86EEBFCA ( Vehicle vehicle, BOOL p1 )  //0x8F75941C86EEBFCA

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  9. void _0xC84E138448507567 ( Vehicle vehicle, BOOL p1 )  //0xC84E138448507567

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  10. void REMOVE_VEHICLES_FROM_GENERATORS_IN_AREA ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0xC619A44639BC0CB4

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  11. void SET_VEHICLE_STEER_BIAS ( Vehicle vehicle, float value )  //0x84DAAE11E9EE4FC3

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  12. BOOL IS_VEHICLE_EXTRA_TURNED_ON ( Vehicle vehicle, int extraId )  //0xFA9A55D9C4351625

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  13. void SET_VEHICLE_EXTRA ( Vehicle vehicle, int extraId, BOOL disable )  //0xBB6F89150BC9D16B

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  14. BOOL DOES_EXTRA_EXIST ( Vehicle vehicle, int extraId )  //0xAF5E7E9A7620FFB5

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  15. void SET_VEHICLE_DAMAGE ( Vehicle vehicle, float xOffset, float yOffset, float zOffset, float damage, float radius, BOOL p6 )  //0x1D7678F81452BB41

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  16. float GET_VEHICLE_ENGINE_HEALTH ( Vehicle vehicle )  //0x90DBFFAC43B22081

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  17. void SET_VEHICLE_ENGINE_HEALTH ( Vehicle vehicle, float health )  //0x8BDC5B998B4654EF

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  18. float GET_VEHICLE_PETROL_TANK_HEALTH ( Vehicle vehicle )  //0x1E5A9B356D5098BE

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  19. void SET_VEHICLE_PETROL_TANK_HEALTH ( Vehicle vehicle, float health )  //0x6AB2918EE3BEC94C

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  20. BOOL IS_VEHICLE_STUCK_TIMER_UP ( Vehicle vehicle, int stuckType, int ms )  //0x1ABA9753939503C5

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  21. void RESET_VEHICLE_STUCK_TIMER ( Vehicle vehicle, int nullAttributes )  //0x23298B468F7D88B6

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  22. BOOL IS_VEHICLE_DRIVEABLE ( Vehicle vehicle, BOOL p1, BOOL p2 )  //0xB86D29B10F627379

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  23. BOOL IS_VEHICLE_WRECKED ( Vehicle vehicle )  //0xDDBEA5506C848227

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  24. BOOL _IS_VEHICLE_ON_FIRE ( Vehicle vehicle )  //0x0E3BF7ED4169EC43

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  25. void SET_VEHICLE_HAS_BEEN_OWNED_BY_PLAYER ( Vehicle vehicle, BOOL owned )  //0xBB5A3FA8ED3979C5

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  26. void START_VEHICLE_HORN ( Vehicle vehicle, int duration, Hash mode, BOOL forever )  //0xB4E3BFC39CA16057

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  27. void SET_VEHICLE_HAS_STRONG_AXLES ( Vehicle vehicle, BOOL toggle )  //0x252253C8A45AA1FC

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  28. Any SET_VEHICLE_SNOW_LEVEL ( Vehicle vehicle, float snowLevel )  //0x6F73EFAB11651D7F

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  29. Any SET_VEHICLE_WETNESS ( Vehicle vehicle, float wetLevel )  //0x5AABB09F6FBD1F87

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  30. Any SET_VEHICLE_TINT ( Vehicle vehicle, int style )  //0x8268B098F6FCA4E2

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  31. void _SET_VEHICLE_LIVERY ( Vehicle vehicle, int liveryIndex )  //0xF89D82A0582E46ED

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  32. int GET_VEHICLE_TINT ( Vehicle vehicle )  //0xA44D65E6C624526F

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  33. int _GET_VEHICLE_LIVERY ( Vehicle vehicle )  //0xBB765B8FD49A796C

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  34. BOOL ARE_ANY_VEHICLE_SEATS_FREE ( Vehicle vehicle )  //0xA0A424505A1B6429

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  35. void SET_VEHICLE_EXPLODES_ON_HIGH_EXPLOSION_DAMAGE ( Vehicle vehicle, BOOL toggle )  //0xA402939C6761E1A3

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  36. void _0x8D3230A0ED7DE39F ( Vehicle vehicle, BOOL p1 )  //0x8D3230A0ED7DE39F

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  37. BOOL IS_ANY_VEHICLE_NEAR_POINT ( float x, float y, float z, float radius )  //0x5698BA4FD04D39C4

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  38. void REQUEST_VEHICLE_HIGH_DETAIL_MODEL ( Vehicle vehicle )  //0x84B81EF78BD22357

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  39. void REQUEST_VEHICLE_ASSET ( Hash vehicleHash, int vehicleAsset )  //0x81A15811460FAB3A

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  40. void _0xCF9DA72002FC16BF ( Any p0, Any p1, Any p2 )  //0xCF9DA72002FC16BF

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  41. BOOL HAS_VEHICLE_ASSET_LOADED ( int vehicleAsset )  //0xB935F3154BC913C8

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  42. void REMOVE_VEHICLE_ASSET ( int vehicleAsset )  //0x888A4E675B38F5AD

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  43. Any SET_VEHICLE_AUTOMATICALLY_ATTACHES ( Vehicle vehicle, BOOL p1, Any p2 )  //0x501354951CD942DE

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  44. void _0x104D9A7B1C0D0783 ( Vehicle vehicle, float p1 )  //0x104D9A7B1C0D0783

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  45. BOOL IS_VEHICLE_IN_BURNOUT ( Vehicle vehicle )  //0x3F5029A8FC060C48

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  46. void SET_VEHICLE_HANDBRAKE ( Vehicle vehicle, BOOL toggle )  //0x91BE51AEC4E99710

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  47. void INSTANTLY_FILL_VEHICLE_POPULATION ()  //0x1FF00DB43026B12F

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  48. BOOL HAS_INSTANT_FILL_VEHICLE_POPULATION_FINISHED ()  //0x2701D01D5E18FC31

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  49. BOOL GET_VEHICLE_TRAILER_VEHICLE ( Vehicle vehicle, Vehicle* trailer )  //0xCF867A239EC30741

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  50. float GET_VEHICLE_ESTIMATED_MAX_SPEED ( Vehicle vehicle )  //0xFE52F34491529F0B

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