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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions

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  1. BOOL _DETACH_DRAFT_VEHICLE_HARNESS_PED ( Vehicle draft, Ped ped )  //0xB36D3EC70963BE60

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  2. void _0x0F7F603BDE08C4D3 ( Any p0 )  //0x0F7F603BDE08C4D3

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  3. int _GET_NUM_DRAFT_VEHICLE_HARNESS_PED ( Hash modelHash )  //0x5B1A26BB18E7D451

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  4. Vector3 _GET_CHECKPOINT_TRAIN_SPAWN_LOCATION ( int trackIndex, float x, float y, float z, float distance, BOOL direction )  //0x35D302397E524939

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  5. void _0xC399CC89FBA05DA0 ( Vehicle vehicle, BOOL p1 )  //0xC399CC89FBA05DA0

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  6. void _GET_ROWING_OARS ( Vehicle vehicle, Entity* left, Entity* right )  //0xA6E210FB4283B767

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  7. Ped GET_CURRENT_VEHICLE_DRIVER ( Vehicle vehicle )  //0x2963B5C1637E8A27

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  8. void _SET_FORCE_COACH_ROBBERY_LOOT ( Vehicle vehicle, Hash coachrobberyLoot )  //0xF489F94BFEE12BB0

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  9. Any _0x0BA4250D20007C2E ( Any p0 )  //0x0BA4250D20007C2E

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  10. void _0x2200AB13CBD10F4E ( Vehicle vehicle, float x, float y, float z, BOOL p4, float p5 )  //0x2200AB13CBD10F4E

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  11. void _0xB42C87521D1BDD2F ( Vehicle vehicle, float x, float y, float z )  //0xB42C87521D1BDD2F

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  12. void _0xC351394B932A6A50 ( Any p0 )  //0xC351394B932A6A50

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  13. void _0x172E9DD35858DCD7 ( Any p0 )  //0x172E9DD35858DCD7

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  14. int _GET_BREAKABLE_VEHICLE_LOCKS_STATE ( Vehicle vehicle )  //0xE015CF1F2C0959D8

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  15. Any _0x877EA24EB1614495 ( Any p0, Any p1, Any p2 )  //0x877EA24EB1614495

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  16. Object _GET_BREAKABLE_VEHICLE_LOCK_OBJECT ( Vehicle vehicle, int index )  //0x58F2244C1286D09A

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  17. int _GET_NUM_BREAKABLE_VEHICLE_LOCK_OBJECTS ( Vehicle vehicle )  //0x2FA86833E3617E2D

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  18. void SET_BREAKABLE_VEHICLE_LOCKS_UNBREAKABLE ( Vehicle vehicle, BOOL toggle )  //0xBC4735F48CD983EF

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  19. void _0x9D12796EF4BF9EA9 ( Any p0 )  //0x9D12796EF4BF9EA9

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  20. void _0x850CE59DEC2028F3 ( Vehicle vehicle, Any p1 )  //0x850CE59DEC2028F3

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  21. void _0x0355FE37240E2C77 ( Any p0, Any p1 )  //0x0355FE37240E2C77

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  22. void _0x3D86997A86FEEF0D ( Any p0, Any p1 )  //0x3D86997A86FEEF0D

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  23. void _0xD826690B5CF3BEFF ( Vehicle vehicle, Any p1 )  //0xD826690B5CF3BEFF

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  24. void _BREAK_OFF_DRAFT_WHEEL ( Vehicle vehicle, int wheelIndex, float destroyingForce )  //0xC372B6A88F6E4AD8

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  25. BOOL GET_DRAFT_ANIMAL_COUNT ( Vehicle vehicle, int* expected, int* actual )  //0xA19447D83294E29F

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  26. void _0x165BE2001E5E4B75 ( Any p0 )  //0x165BE2001E5E4B75

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  27. void _SET_DRAFT_VEHICLE_ANIMALS_CAN_DETACH ( Vehicle draft, BOOL canDetach )  //0x6090A031C69F384E

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  28. void _SET_DRAFT_VEHICLE_YOKE_CAN_BREAK ( Vehicle draft, BOOL canBreak )  //0x226C6A4E3346D288

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  29. void _ADD_TRAIN_TEMPORARY_STOP ( Vehicle train, int trackIndex, float x, float y, float z )  //0x41503629D1139ABC

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  30. void _0x0794199B25E499E1 ( Vehicle wagon, BOOL p1 )  //0x0794199B25E499E1

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  31. void _0x73118A3EE9C9B6DB ( Vehicle wagon, int p1, BOOL p2 )  //0x73118A3EE9C9B6DB

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  32. BOOL _0xE1C0F8781BF130C2 ( Vehicle wagon, int p1 )  //0xE1C0F8781BF130C2

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  33. BOOL _IS_VEHICLE_WHEEL_DESTROYED ( Vehicle vehicle, int wheel )  //0xCB2CA620C48BC875

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  34. BOOL _0x18714953CCED17D3 ( Vehicle vehicle )  //0x18714953CCED17D3

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  35. void _0x41F0B254DDF71473 ( Vehicle wagon )  //0x41F0B254DDF71473

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  36. void _SET_VEHICLE_DETERIORATION ( Vehicle vehicle, float amount, int p2, BOOL p3 )  //0x8E5DA070BAD3279E

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  37. BOOL _IS_VEHICLE_DOOR_BROKEN ( Vehicle vehicle, int doorId )  //0xE979BB5602AD3402

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  38. Entity _BREAK_OFF_VEHICLE_WHEEL ( Vehicle vehicle, int wheelIndex )  //0xD4F5EFB55769D272

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  39. BOOL _DELETE_VEHICLE_LANTERNS ( Vehicle vehicle )  //0xE1A83D4A3B5D7938

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  40. void _0x6DE072AC8A95FFC1 ( Vehicle vehicle, BOOL p1 )  //0x6DE072AC8A95FFC1

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  41. void _SET_DRAFT_VEHICLE_DESIRED_SPEED ( Vehicle vehicle, float speed )  //0x0C3F0F7F92CA847C

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  42. float _GET_DRAFT_VEHICLE_DESIRED_SPEED ( Vehicle vehicle )  //0xC6D7DDC843176701

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  43. void _0xC4A2C11FC0D41916 ( Vehicle vehicle, BOOL p1 )  //0xC4A2C11FC0D41916

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  44. void _0xFC4F15A7DDDC47B1 ( Vehicle vehicle, BOOL p1 )  //0xFC4F15A7DDDC47B1

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  45. void _0x4C60C333F9CCA2B6 ( Vehicle vehicle, BOOL p1 )  //0x4C60C333F9CCA2B6

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  46. void _0xCF342503CA4C8DF1 ( Vehicle vehicle, float p1 )  //0xCF342503CA4C8DF1

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  47. void _0x06A09A6E0C6D2A84 ( Vehicle train, BOOL p1 )  //0x06A09A6E0C6D2A84

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  48. void _0xAE7E66A61E7C17A5 ( Vehicle train, BOOL p1 )  //0xAE7E66A61E7C17A5

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  49. void _0xEF28A614B4B264B8 ( Vehicle train, BOOL p1 )  //0xEF28A614B4B264B8

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  50. void _0x04F0579DBDD32F34 ( Vehicle vehicle )  //0x04F0579DBDD32F34

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