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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions

  • Only this category?

  • Return type
  • First seen in version
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  • With comments?

  1. void _0x16B86A49E072AA85 ()  //0x16B86A49E072AA85

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  2. void _0x2A7413168F6CD5A8 ()  //0x2A7413168F6CD5A8

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  3. void _0xFFFE15B433300B8C ( Any p0, Any p1, Any p2 )  //0xFFFE15B433300B8C

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  4. void _0x6EA1273D525427F4 ( Any p0, Any p1, Any p2 )  //0x6EA1273D525427F4

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  5. Any _0x7BE0746539DEF0C8 ( Any p0, Any p1 )  //0x7BE0746539DEF0C8

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  6. int _0x6C87F49BFA181DB5 ( float x, float y, float z )  //0x6C87F49BFA181DB5

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  7. int _GET_TRACK_INDEX_FROM_COORDS ( float x, float y, float z )  //0x85D39F5E3B6D7EB0

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  8. Vector3 _GET_NEAREST_TRAIN_TRACK_POSITION ( float x, float y, float z )  //0x6DE03BCC15E81710

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  9. void DELETE_ALL_TRAINS ()  //0xA3120A1385F17FF7

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  10. Any _0x0E558D3A49D759D6 ( Any p0, Any p1 )  //0x0E558D3A49D759D6

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  11. void _0xD4907EF4334C7602 ( Any p0, Any p1 )  //0xD4907EF4334C7602

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  12. void _0x68830738A6BFB370 ( Any p0, Any p1 )  //0x68830738A6BFB370

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  13. void SET_TRAIN_SPEED ( Vehicle train, float speed )  //0xDFBA6BBFF7CCAFBB

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  14. void _SET_TRAIN_MAX_SPEED ( Vehicle train, float speed )  //0x9F29999DFDF2AEB8

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  15. void SET_TRAIN_CRUISE_SPEED ( Vehicle train, float speed )  //0x01021EB2E96B793C

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  16. int _GET_TRAIN_CARRIAGE_TRAILER_NUMBER ( Vehicle train )  //0x60B7D1DCC312697D

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  17. Hash _GET_TRAIN_MODEL_FROM_TRAIN_CONFIG_BY_CAR_INDEX ( Hash trainConfig, int trainCarIndex )  //0x8DF5F6A19F99F0D5

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  18. int _GET_NUM_CARS_FROM_TRAIN_CONFIG ( Hash trainConfig )  //0x635423D55CA84FC8

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  19. Entity _GET_TRAIN_CAR ( Vehicle train )  //0x671A07C9A1CD50A5

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  20. void _SET_TRAIN_STOPS_FOR_STATIONS ( Vehicle train, BOOL toggle )  //0x4182C037AA1F0091

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  21. void _0xDD100CE1EBBF37E3 ( Any p0, Any p1 )  //0xDD100CE1EBBF37E3

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  22. void _0x160C1B5AB48AB87C ( Vehicle train, float p1 )  //0x160C1B5AB48AB87C

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  23. BOOL IS_TRAIN_WAITING_AT_STATION ( Vehicle train )  //0xE887BD31D97793F6

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  24. Any SET_TRAIN ( Vehicle train )  //0x3660BCAB3A6BB734

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  25. Any SET_TRAIN_ ( Vehicle train )  //0x787E43477746876F

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  26. void SET_RANDOM_BOATS ( BOOL toggle )  //0xF44D446D4E36DB87

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  27. void REQUEST_VEHICLE_RECORDING ( int recording, const char* script )  //0xC474CF16EDA45DC9

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  28. BOOL HAS_VEHICLE_RECORDING_BEEN_LOADED ( int recording, const char* script )  //0xBA9325BE372AB6EA

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  29. void REMOVE_VEHICLE_RECORDING ( Any p0, Any* p1 )  //0x139E35755418F6AA

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  30. Vector3 GET_POSITION_OF_VEHICLE_RECORDING_AT_TIME ( int recording, float time, const char* script )  //0x1A00961A1BE94E5E

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  31. Vector3 GET_ROTATION_OF_VEHICLE_RECORDING_AT_TIME ( int recording, float time, const char* script )  //0x61787DD28B8CC0D5

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  32. float GET_TIME_POSITION_IN_RECORDING ( Vehicle vehicle )  //0x233B51C7913FA031

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  33. void START_PLAYBACK_RECORDED_VEHICLE ( Vehicle vehicle, int recording, const char* script, BOOL p3 )  //0x4932B84E3276508E

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  34. void FORCE_PLAYBACK_RECORDED_VEHICLE_UPDATE ( Vehicle vehicle, BOOL p1 )  //0x59ECA796021B0539

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  35. void STOP_PLAYBACK_RECORDED_VEHICLE ( Vehicle vehicle )  //0xBF9B4D6267E8C26D

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  36. BOOL IS_PLAYBACK_GOING_ON_FOR_VEHICLE ( Vehicle vehicle )  //0x02774B3A9034278F

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  37. BOOL IS_PLAYBACK_USING_AI_GOING_ON_FOR_VEHICLE ( Vehicle vehicle )  //0x5A7472606EC5B7C1

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  38. void SET_PLAYBACK_SPEED ( Vehicle vehicle, float speed )  //0xD78084EED4CD94C6

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  39. void SKIP_TIME_IN_PLAYBACK_RECORDED_VEHICLE ( Vehicle vehicle, float time )  //0x5F5E6379C59EFC56

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  40. Vehicle GET_CLOSEST_VEHICLE ( float x, float y, float z, float radius, Hash modelHash, int flags )  //0x52F45D033645181B

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  41. Entity GET_TRAIN_CARRIAGE ( Vehicle train, int trailerNumber )  //0xD0FB093A4CDB932C

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  42. void DELETE_MISSION_TRAIN ( Vehicle* train )  //0x0D3630FB07E8B570

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  43. void SET_MISSION_TRAIN_AS_NO_LONGER_NEEDED ( Vehicle* train, BOOL p1 )  //0xBBE7648349B49BE8

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  44. void SET_MISSION_TRAIN_COORDS ( Vehicle train, float x, float y, float z )  //0x7632755962AB9922

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  45. void _SET_MISSION_TRAIN_WARP_TO_COORDS ( Vehicle train, float x, float y, float z, BOOL direction )  //0xC9EA26893C9E4024

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  46. void _0xA72B1BF3857B94D7 ( Vehicle train, BOOL p1 )  //0xA72B1BF3857B94D7

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  47. BOOL _IS_THIS_MODEL_A_DRAFT_VEHICLE ( Hash model )  //0xB9D5BDDA88E1BB66

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  48. BOOL IS_THIS_MODEL_A_BOAT ( Hash model )  //0x799CFC7C5B743B15

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  49. BOOL IS_THIS_MODEL_A_TRAIN ( Hash model )  //0xFC08C8F8C1EDF174

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  50. void SET_VEHICLE_CAN_BE_TARGETTED ( Vehicle vehicle, BOOL state )  //0x05254BA0B44ADC16

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