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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions

  • Only this category?

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  • First seen in version
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  1. void _0x6355602C02EDC6DF ( Entity entity, Any p1 )  //0x6355602C02EDC6DF

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  2. void _SET_VEHICLE_IS_IN_HURRY ( Vehicle vehicle, BOOL enabled )  //0xCE1531927AD6C9F8

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  3. Vehicle CREATE_VEHICLE ( Hash modelHash, float x, float y, float z, float heading, BOOL isNetwork, BOOL bScriptHostVeh, BOOL bDontAutoCreateDraftAnimals, BOOL p8 )  //0xAF35D0D2583051B0

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  4. Vehicle _CREATE_DRAFT_VEHICLE ( Hash modelHash, float x, float y, float z, float heading, BOOL isNetwork, BOOL bScriptHostVeh, BOOL bDontAutoCreateDraftAnimals, Hash draftAnimalPopGroup, BOOL p9 )  //0x214651FB1DFEBA89

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  5. void DELETE_VEHICLE ( Vehicle* vehicle )  //0xE20A909D8C4A70F8

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  6. void _FADE_AND_DESTROY_VEHICLE ( Vehicle* vehicle )  //0x35DC1877312FBA0F

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  7. BOOL _IS_VEHICLE_FADING_OUT ( Vehicle vehicle )  //0x5136B284B67B35C7

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  8. void _0x1240E8596A8308B9 ( Any p0, Any p1 )  //0x1240E8596A8308B9

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  9. void SET_VEHICLE_ALLOW_NO_PASSENGERS_LOCKON ( Vehicle veh, BOOL toggle )  //0xECB9E9BC887E8060

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  10. BOOL IS_VEHICLE_MODEL ( Vehicle vehicle, Hash model )  //0x0045A54EC7A22455

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  11. void _SET_ALL_VEHICLE_GENERATORS_DISABLED_FOR_VOLUME ( Volume volume, BOOL toggle )  //0x424FFCB9F0D2D4B5

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  12. void SET_ALL_VEHICLE_GENERATORS_ACTIVE_IN_AREA ( float x1, float y1, float z1, float x2, float y2, float z2, BOOL p6, BOOL p7 )  //0xBBB134FB9D50C0CC

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  13. void SET_ALL_VEHICLE_GENERATORS_ACTIVE ()  //0x3D596E6E88A02C24

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  14. BOOL SET_VEHICLE_ON_GROUND_PROPERLY ( Vehicle vehicle, BOOL p1 )  //0x7263332501E07F52

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  15. BOOL IS_VEHICLE_STOPPED ( Vehicle vehicle )  //0x78C3311A73135241

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  16. int GET_VEHICLE_NUMBER_OF_PASSENGERS ( Vehicle vehicle )  //0x59F3F16577CD79B2

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  17. int GET_VEHICLE_MAX_NUMBER_OF_PASSENGERS ( Vehicle vehicle )  //0xA9C55F1C15E62E06

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  18. int GET_VEHICLE_MODEL_NUMBER_OF_SEATS ( Hash modelHash )  //0x9A578736FF3A17C3

    • 0
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  19. BOOL IS_SEAT_WARP_ONLY ( Vehicle vehicle, int seatIndex )  //0x7892685BF6D9775E

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  20. BOOL _GET_VEHICLE_TURRET_SEAT ( Vehicle vehicle, int* seatIndex )  //0xFF5791B7639C2A46

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  21. Any _0xA9E185D498B9AC67 ( Any p0, Any p1 )  //0xA9E185D498B9AC67

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  22. void SET_VEHICLE_DENSITY_MULTIPLIER_THIS_FRAME ( float multiplier )  //0x606374EBFC27B133

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  23. void SET_RANDOM_VEHICLE_DENSITY_MULTIPLIER_THIS_FRAME ( float multiplier )  //0x1F91D44490E1EA0C

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  24. void SET_PARKED_VEHICLE_DENSITY_MULTIPLIER_THIS_FRAME ( float multiplier )  //0xFEDFA97638D61D4A

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  25. void SET_DISABLE_RANDOM_TRAINS_THIS_FRAME ( BOOL toggle )  //0xD4288603E8766FF7

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  26. void SET_VEHICLE_DOORS_LOCKED ( Vehicle vehicle, int doorLockStatus )  //0x96F78A6A075D55D9

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  27. void SET_VEHICLE_INDIVIDUAL_DOORS_LOCKED ( Vehicle vehicle, int doorId, int doorLockStatus )  //0xA9F1D75195CC40F6

    • 0
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  28. void SET_VEHICLE_DOORS_LOCKED_FOR_PLAYER ( Vehicle vehicle, Player player, BOOL toggle )  //0x359A8EA1FB8D6F0F

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  29. BOOL GET_VEHICLE_DOORS_LOCKED_FOR_PLAYER ( Vehicle vehicle, Player player )  //0xFA2CDDFEB8BC898B

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  30. void SET_VEHICLE_DOORS_LOCKED_FOR_ALL_PLAYERS ( Vehicle vehicle, BOOL toggle )  //0x2381977DA948F8DC

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  31. void SET_VEHICLE_DOORS_LOCKED_FOR_TEAM ( Vehicle vehicle, int team, BOOL toggle )  //0xE712BC978770F105

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  32. BOOL _GET_VEHICLE_DOORS_LOCKED_FOR_TEAM ( Vehicle vehicle, int team )  //0xDD1E1393D966D39A

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  33. void EXPLODE_VEHICLE ( Vehicle vehicle, BOOL isAudible, BOOL isInvisible, Any p3, Any p4 )  //0x75DCED9EEC5769D7

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  34. void _0x750D42C013F64AE7 ( Any p0, Any p1 )  //0x750D42C013F64AE7

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  35. void _0xE78993FF9022C064 ( Any p0 )  //0xE78993FF9022C064

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  36. void _0x9868C0D0134855F7 ( Any p0 )  //0x9868C0D0134855F7

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  37. void _HIDE_HORSE_REINS ( Vehicle vehicle )  //0x201B8ED4FF7FE9F5

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  38. void _SHOW_HORSE_REINS ( Vehicle vehicle )  //0x41CDA90EE3450921

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  39. void _0xD21A3D421E7F09F7 ( Any p0, Any p1 )  //0xD21A3D421E7F09F7

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  40. void _0xA13028E22564A1BD ( Any p0, Any p1 )  //0xA13028E22564A1BD

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  41. void _0x485B05EF05B9AEE9 ( Any p0, Any p1 )  //0x485B05EF05B9AEE9

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  42. void SET_BOAT_ANCHOR ( Vehicle vehicle, BOOL toggle )  //0xAEAB044F05B92659

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  43. void _0x6B53F4B811E583D2 ( Vehicle vehicle, BOOL toggle )  //0x6B53F4B811E583D2

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  44. BOOL CAN_ANCHOR_BOAT_HERE ( Vehicle vehicle )  //0xC075176CFB8B4128

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  45. void _SET_BOAT_FROZEN_WHEN_ANCHORED ( Vehicle vehicle, BOOL p1, BOOL p2 )  //0x286771F3059A37A7

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  46. void _0x75B49ACD73617437 ( Vehicle vehicle, BOOL p1 )  //0x75B49ACD73617437

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  47. void _SET_BOAT_MOVEMENT_RESISTANCE ( Vehicle vehicle, float value )  //0xE3261532550D6A9F

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  48. void SET_BOAT_SINKS_WHEN_WRECKED ( Vehicle vehicle, BOOL toggle )  //0x62A6D317A011EA1D

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  49. void _SET_FORCE_HIGH_LOD_VEHICLE ( Vehicle vehicle, BOOL p1 )  //0x1098CDA477890165

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  50. void _0x98A7598C579EE871 ( Any p0, Any p1, Any p2 )  //0x98A7598C579EE871

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