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RDR2 Mods Discussion

An open discussion forum for any and all talk about modding RDR2 on PC.

  1. Started by FiberE65,

    Is there anyway I can delete a structure like the Ridgewood farm house? So I can add a house with an interior..

    • 0 replies
    • 565 views
  2. Started by mr4biddenonion,

    Hello, I've spawned my Online Protagonist into story mode via the Outfit Changer mod as an NPC. I've CONTINUOUSLY tried to edit his appearance via the 'Add component hash' option. For example, I tried typing 10051c7 to add a set of chaps onto him. But nothing happened? Is it possible to add clothing items onto NPCs? IF not then what is the point in the clothing database if the codes are useless? I even tried using this to add story mode clothing onto Arthur. But again, nothing happened. Am I doing something wrong?

      • Like
    • 3 replies
    • 6.1k views
  3. I would imagen there would be a way to change the components of the model head so we could put a character in clothes they were never supposed to be in. Ultimately, I am trying to put Mary-Beth’s head, on Sadie’s body. I want to do a play though with Mary-Beth as the hero and I think she would be more comfortable in jeans and would apricate the pistol belt.

    • 0 replies
    • 2.7k views
  4. I would like to find out if NPCs are hit in certain spots, but dont know the int values of the bones. Are they already known?

  5. Started by bolmin,

    Hi everyone, I am looking for a way to somehow make the scenario work both for the player and the object. So for example if you pick up the pitchfork on johns ranch, john plays the animation of picking up the pitchfork and the pitchfork is picked up. I know that you can play the animation of picking it up, but I am wondering how to make the pitchfork respond with being attached to john or something like that. It is really hard to explain for me, but I hope you understand what I mean.

  6. I am looking for ways to edit the xml files in the weather folder to enhance the color, size, frequencies of Lightning strikes, rain size and frequencies and cloud patterns, depth and speed. Is there a way to directly affect how these files behave? Im currently working with Freecam and use a trainer to set time of day, weather etc... But I cannot find a way to say change the color of the lightning, the arc of lightning, frequency etc...

  7. Does anyone know how to use sedatives to anesthetize animals? I want to anesthetize the spawning animal! THANKS

    • 0 replies
    • 664 views
  8. Started by GalaxyWideWanderer,

    Would it be possible, through texture editing, or modding, to make the buckskin mustang available in story mode? Maybe not even like legitimately, maybe by replacing another mustang's textures?

    • 1 reply
    • 4.4k views
  9. Started by bolmin,

    Hi everyone, it is me yet again In rdrfr I saw that there are custom made prompt groups and I want to ask the developers how they achieved that, since I don't know any native to create a prompt group. I suppose that in RPH there is a function that does that, so I'm still looking for that. In case you don't understand what I mean, I attached a screenshot where the prompt group is called "Sheriff's Desk".

      • Like
    • 5 replies
    • 3.3k views
  10. Started by r6751,

    I only play story mode, free roam, and am constantly being attacked by these animals. I just want to travel and view the scenery. I need a mod to get rid of all wolves and lions so I can pass peacefully and not get killed. I've tried fighting them, but rarely win. HELP!!

  11. Started by Marshh,

    Hi, I was trying to change player model using this code: It works for a few frames but after that it keeps switching back to its original model. How can I fix this issue?

    • 1 reply
    • 2.7k views
  12. Started by bolmin,

    Hi, I was wandering is it possible to load multiplayer textures? I attached how I load singleplayer textures, which works fine most of the time. The problem is that some singleplayer textures just do not work, this includes mostly everything outside of ui_textures.rpf so for example stuff from uI_hud.rpf doesn't work. The other thing is that ui_textures_mp.rpf doesn't work either, so I am curious is it the same thing as with the online weapons, that they can't be loaded without memory manipulation.

  13. Hi, I was wondering if there is a native that returns whether the player is covering his face with a mask or bandana.

    • 0 replies
    • 1.3k views
  14. This applies to New Austin, Guarma, and whatever else. Can there be a mod based upon just that? I can mod on Linux now, I just can't access the trainer menu from LST.

    • 3 replies
    • 11.8k views
  15. Hi, So I've been playing this game for awhile and I love the mods here! They're incredible work and thank you so much! I'm a hugeeeee horse lover which is a big part of why I went in the game so I was wondering, Is it possible to make an unlimited horses mod? Where I can just have as many horses as I want instead of just 5? I love the variety of horses and I just wished there was a mod that could help me enjoy all of them together without having to contemplate which ones I like more... It would be perfect along with your other amazing mods! If there is one already please help me find it :(( Thank you! Stavk6

  16. Started by bolmin,

    Hi, What I'm trying to do, is to make the crosshair moveable with the mouse, but without the camera tracking it. I am still tinkering with the cam namespace, but I don't have anything solid.

    • 2 replies
    • 1.5k views
  17. Started by IanVel,

    Hello I just installed the Lennys simple trainner on my PC...copied the files and started the game...heard the beeps when the game was loading, But when game is running I press F5 but nothing happens. What could be donde to solve this? Thanks!

    • 0 replies
    • 941 views
  18. Started by DenisGarajaev,

    Hi everyone! How to get HEX IDs (or hash) of peds from the list https://www.mod-rdr.com/wiki/list-of-rdr2-ped-models/ for xb36hazard tool for PS4? I want to swap to peds that not available in this tool but from list. Is it possible and if yes, how?

  19. Started by wackyw3irdo,

    I'm trying to figure out how to find a ped model ID using a hash hex. Does anyone happen to know how to do that? The hash hex is 0xDF4A4EAC. Thanks 🙂

  20. For some perspective of what the map expansion should be made to look like. And a map of Red Dead Redemption and Revolver's USA, Mexico, and Caribbean/Guarma map.

  21. You could add in the bobcat from RDR1 that is strangely missing from RDR2. Or just simply add in animals in Mexico, could add a trapper there too. Animals there mainly to hunt and examine. Reuse New Austin animals for example in Mexico. Such as Baja Californian Pronghorn, Sonoran Pronghorn, Gila Monster, Armadillo, California Condor, Western Diamondback Rattlesnake, Western Turkey Vulture, Collared Peccary, Desert Bighorn Sheep/Ram, etc. you should've gotten the point by now. Average nighttime temperature should be 30 F/-1.1 C degrees to 8.88 C/ 48 F. Average daytime temperature should be 85 F/29 C degrees to 101 F/38.33 C degrees, at least in 1899, not including Epilogu…

  22. The railway in Blackwater, Manzanita Post. Make Mason's Bridge have a railroad on it like in RDR1. Possibly recreate the Pacific Union Railroad Company which is JUST WEST of Mason's Bridge in RDR1. Put Tanner's Span in the game, which is a railroad that connected Hennigan's Stead, New Austin to Tall Trees, West Elizabeth. So you would be building a bridge across water. It crosses the west side of the Lower Montana River which is by the waterfall. Use a map editor to show the railroad on the map if possible.

  23. Nexus Mods already has Butter Bridge from RDR1 as a mod. This can simply be a horse/foot bridge to Northern Punta Orgullo, Neuvo Paraiso. Or, (like RDR1) this can be a railway bridge. You could also add in the Ramita De La Baya Bridge which is a foot bridge/animal bridge.

  24. Trapper in Gaptooth Ridge/Rio Bravo, New Austin and 1 in the Wapiti Indian Reservation in Ambarino please. For remembrance's sake, 3 trapper's in West Elizabeth, 1 in New Hanover, 1 in Lemoyne, 0 in New Austin and Ambarino right now.

  25. As mentioned in Chapters 2 and 3. The gang was originally going to camp in Dewberry Creek for Chapter 3. This future mod should make that possible. That is, if someone wants to make it. (The following will be around the the Old Greenbank Mill, to give you some better perspective, this is also around the campsite of the German family Charles and Arthur help out in the story mission, "A Strange Kindness". Which is the last story mission of Chapter 2). I suppose the scout/secondary campfire for example would be around the dry creek bed section or the dirt pathway across Dewberry Creek. Arthur's Tent would be by the dry creek bed. Pearson's Wagon would be by the dirt pathway.…

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