RDR2 Mods Discussion
An open discussion forum for any and all talk about modding RDR2 on PC.
1,031 topics in this forum
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Hi Any idea how to make Arthur stop screaming "out of the way" whenever there's another ped in close proximity? It's jarring and repetitive Thx
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- 2 followers
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Is it possible to make a nested / "foreign reference" NPC model ymt? Something like: sac_model.ymt <blah> <outfits> [a_f_m_btchillbilly] (existing model ymt) [a_f_m_sdchinatown] (existing model ymt) [... etc] </outfits> </blah>
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Hi I am programmatically spawning various NPCs into the world. If I just spawn them, they stand still / do nothing. This statement works fine TASK::_TASK_USE_NEAREST_SCENARIO_TO_COORD(myPed, vpedloc.x, vpedloc.y, vpedloc.z, 100, -1, true, true, true, true); But I am wondering if there are smarter / more diverse ways of making them sandbox, this feels a little mechanical and repetitive Also, it feels that there are scenarios placed on the map which are either gender or model-specific (?) For example, female spawns will never start carrying timber in the SD Harbor - is that reserved to the a_m_m_sddockworkers_02 model?…
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Hey , i have just started playing rdr2 on my pc and saw it has a First response mod. I have been playing LSPDFR for years now and wanted to try it on RDR2. But for some reason it just doesnt work. The game loads up perfectly but when i press F5 to load the plugins it doesnt work. I was watching a tutorial to how to install it and on the persons in game map the sheriffs logo pops up but on mine it doesnt. I'm not too sure if i have to be at a certain point in the game. if you could help that would be much a appriciated. many thanks, Nick
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I am making a mod and I need help spawning a ped. I tried finding the function that spawns peds in Visual Studio 2019 by using Find but was not successful. Can someone tell me what function spawns peds and show me how it is used?
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Hi! Does anyone know of a mod or way to expand the number of saved outfit slots in the wardrobe and on your horse?
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After installing shcripthook the markers in my game have stopped showing up after completing missions, does anyone know a fix?
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- 654 views
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Hi, I am looking at a way to disable the fading of decals, more specifically dirt decals (from dead bodies... it bugs me when I make a mess out of a ped and they become squeaky clean in a minute) Someone suggested a "gamedata" file, I am unable to find it (with openiv). I understand there is a gamedata.xml file in GTA5, but I am not finding one in RDR2. Any other pointers / suggestions? Thanks
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How use weapons in camps? In what file it will be edited?
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So: I'm quite new to RDR2 modding, and I've been trying to download Alexander Blade's scripthook since that's what seems to be required by most mods. Problem is, using the page for it ( https://www.dev-c.com/rdr2/scripthookrdr2/ ) just doesn't work. Clicking on download, no matter what browser I try simply sends me over to the main page of ( http://dev-c.com/ ) and that's literally all that happens. If anyone has a workaround for that, or can just send the actual files, it would be greatly apprecaited.
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Okay, so I've installed quite a few mods. RDO, WhyEm's DLC, some clothing replacers, bla bla. I've noticed that something I've done has forced my gunslinger vest model to stay "open" on the bottom two buttons, which causes clipping on the shoulders and my torso (where the buttons are open) to be invisible. Could someone please tell me all of the files that would be in my LML stream folder associated with the gunslinger vest, so I can delete the ones causing my misery, please? And maybe slap me for being such an idiot while you're at it?
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So I was editing a ytyp for addon props and I noticed the prop didn't load ingame. Not sure if it's an issue that it's not compressed like usual in game stuff or what but I tried porting normal props from gta first like this. the bottom entry on ytyp is the actual addon one and the hashes are dehashed on it except one. Don't know what I did wrong or if it's lml. I also attached my log platforms.ytyp prop_ecola_can.ytd prop_ecola_can.ydr vfs.log
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Problem solved! Thank you for all your help. This thread can be archived.
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- 1 reply
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I've searched quite a bit for any mods that do this, and I haven't been able to find anything. I'm having a lot of fun shooting waves of lawmen, but at certain times it seems I can't 100% tell where I'm being shot from, and since I have a difficulty mod installed it gets annoying as hell for me. Not only that but I just think it looks better over the simple black vignette on the screen. Is there any way to pull that kind of thing off?
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How can you load a texture from a external ytd file?
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Currently working on a mod. I'm a little lost and hope someone can point me in the right direction.. (C++) Is there a native function that checks whenever the player is eating/drinking? I've checked the scenarios (for drinking) to see if it'll return for me, but no luck. I've thought about checking the animation, but before I dig deep into that figured i'd ask first. Any help is much appreciated. ------------------------------------------------------------------------------------------------------------------------------------------ Here is the solution - Alright i've figured this out - Here is the code i'm using to check if som…
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Hi everyone! Been a while since I had time to write any script... missed it. I think there is lack of knowledge about ped task ids. Which ones do you know? I'm talking about the task index parameter for this native function: I know only that 399 = is ped hogtied. (Thanks to LMS) Which ones do you know? To be more specific, I'm looking (for a lot of time actually) for a way to find out whether the player holds up a ped with his lasso, and which ped it is. I am not aware of any built-in way to do it, so I've implemented a workaround in one of my mods (TieYourLasso). But it is a bit flakey and could work much better. …
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hello, I was just wondering if there is any way to save while cheats are active, I use the save file editor but the cheat options results dont show up in my game, I would love to be able to get all the outs in one fell swoop.
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I downloaded red dead offline, and deleted it a little later, but since then I have lost many crafting recipes that should always be open. The recipes come back when I install the mod back, but I don't want to play with it. How can I fix the game?
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When I press F2 to open the menu, my game crashes, help pls
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Anyone know if there's a native that returns the player's current honor, or something like that? edit: int honor = *getGlobalPtr(40 + 11095 + 35);
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Hi. I'd like to know what's to edit to remove the warmth of a cloth (the western vest from Whyem's DLC). Thx.
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So I am wondering how to play a video ingame like how rampage does but I don't want to be limited to the videos that it only can play, so like play the video that usually plays when you start the game. I tried the code below but it seems that it does nothing. Can anyone give me the solution or give me some hints on how to do this. SET_TV_CHANNEL(50); SET_TV_VOLUME(1); DRAW_TV_CHANNEL(0, 0, 1, 1, 0, 255, 255, 255, 255);
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Hello there! I'm new to this site here and I don't even know if this is the right place to ask this. I've recently installed save wizard and save editor for ps4.. and while I was able to play as other gang members as well as swap between the gang's models, I was wondering if there's any way to change their outfits?
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Will installing more than one mod with version.dll replace each other?
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