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RDR2 Mods Discussion

An open discussion forum for any and all talk about modding RDR2 on PC.

  1. Started by M8T,

    Hello, I have been having issues with GET_CLOSEST_OBJECT_OF_TYPE. It doesn't return any object for me. Here is my code: tellerdoorprop = Function.Call<Prop>(Hash.GET_CLOSEST_OBJECT_OF_TYPE, -816.51f, -1277.22f, 42.66f, 10f, "p_gate_valbankvlt", false); Any clue why is it not working? The object I am trying to get is the teller door at the blackwater bank btw.

  2. Started by Jeremyjalo,

    I've been at this for hours now. Can't get it to work. It beeps on start up, however, when I press f5, the box very briefly appears then disappears. New to PC gamer, newer to playing with mods. So I feel its verly likely user error.

  3. I tried using the mod that allows you to have your online character in singleplayer i want to use this to get better pictures because we all know taking pictures in online is terrible and very limited it says that you might need to change the model using their own trainer, i assumed they meant lennys simple trainer. so i installed that and changed to mp_male, and i got whatever is on the attached image. obviously not my online character. i then went to the outfit changer and changed some skins and stuff but it changed me to some random asian online character? how do i get my own character?

    • 7 replies
    • 6.2k views
  4. Started by DyingRose,

    I've saw some youtube videos of a player becoming an wild horse on RDR2. I';ve searched for the mod but couldn't find the right one. Does anyone know the names of the mods that a player can become an wild horse? Thanks bunches!

  5. Started by TuffyTown,

    Found some new MotionState names, so I decided to share my findings here. Some of them are still unknown. Feel free to add on to this post if you find any names. MotionState_None = 4000413475, MotionState_Idle = 2423432979, MotionState_WalkStart = 2892990199, MotionState_Walk = 3626484699, MotionState_WalkStop = 1039980451, MotionState_JogStart = 1762715185, MotionState_Jog = 2879691058, MotionState_JogStop = 1921962887, MotionState_Run = 4294436772, MotionState_RunStart = 3389713994, MotionState_RunStop = 3971165696, MotionState_SprintStart = 1619979220, MotionState_Sprint = 3179812827, MotionState_SprintStop = 3736771182, MotionState_Crouch_Idle = 1140525470, …

    • 0 replies
    • 812 views
  6. Started by Yagher,

    I really want two pamphlets from Online to be ported to Offline: The one where you can cook 3 items at once, and the Equine Assistance one, where the horse picks herbs for you. I figured if I'd find the items, i could swap them out with pamphlets I don't use much, like volatile dynamite and such, just like you do with the horses, but no luck Anyone have any advice or pointers? Many thanks 🙂

  7. So like the title says the trainer doesn't show up on the game screen like it just shows an empty rectangle for less than a second then goes away. I am sure I didn't miss anything while setting up the trainer... I downloaded script hook, scripthook dot net, everything in the Lenny's simple trainer zip and lml. So I tried many things and it didn't work so I was looking at the lennyssimpletrainer.log and I found a fatal error: [INFO] HookManager::Initialize [INFO] Waiting for game start [INFO] Scanning C:\Games\Red Dead Redemption 2\LennysSimpleTrainer [INFO] Found plugin LennysSimpleTrainer.dll [INFO] Lenny's Simple Trainer 1.4 by LMS, MulleDK19 &amp…

  8. I am trying to track down a random issue manifesting as the PC, and other NPCs around, including horses, suddenly get stuck walking in place and sometimes spinning first person camera. I have added countless traces and conditions into the code I am working on, I get no trace of any function such as "CLEAR_PED_TASKS_IMMEDIATELY" running on the player. So, I don't really know if it's my code, or some of the other mods I am using - sure there's the option of taking ASIs out until the problem stops manifesting, but it's very random and very tedious. So: - have you ever encountered a bug where the player and/or the NPCs around, including hor…

  9. Started by Toven,

    Using ambientpedmodelsets.meta to try and get new peds to spawn in the world. but I can't figure out what I'm doing wrong as none of them end up spawning. How do I do this?

  10. Started by SAC,

    I am trying to teleport a ped to a nearby location (within the local map, not remote) I am trying to use SAC_appendLineToFile("sac_rdr2_log.txt", "Noose victim at x = " + to_string(nooseSpot->getAnchorPosition().x) + " y = " + to_string(nooseSpot->getAnchorPosition().y) + " z = " + to_string(nooseSpot->getAnchorPosition().z)); // trace file logs: Noose victim at x = -315.040009 y = 732.947998 z = 122.899002, so x, y and z should be valid ENTITY::SET_ENTITY_COORDS(victim, nooseSpot->getAnchorPosition().x, nooseSpot->getAnchorPosition().y, nooseSpot->getAnchorPosition().z + 1, 1, 1, 1, false); and it doesn't do anything …

  11. Started by Redfan,

    I have problems with the replace folder. Files in the "update" folder won't load. Is this because I don't have the file update.rpf?

    • 1 reply
    • 4k views
  12. Hi there, i installed pimp my horse, when i press F3 the window pops up and I can navigate through the menu but when i for example want to select a mane, i hit enter and nothing happens. same thing when i try to select anything from lennys trainer like money or something. couldnt find a solution, can someone help me?

  13. I cant get the fleeing to work. I have tried AI::TASK_SMART_FLEE_PED(peds, playerPed, 100.0f, 100, false, false, 0); AI::TASK_SMART_FLEE_PED(peds, playerPed, 100.0f, 100, true, false, 0); AI::TASK_SMART_FLEE_PED(peds, playerPed, 100.0f, 100, false, true, 0); AI::TASK_SMART_FLEE_PED(peds, playerPed, 100.0f, 100, true, true, 0); But the NPCs only turn their back on me but keep standing still. When using the cowering task, it looks like NPCs are doing squats (they cower, get up, cower, get up,..): AI::TASK_COWER(peds, 50, 0, 0); AI::TASK_COWER(peds, 50, 1, 0); I have also tried this method, but it makes NPCs run…

  14. Hello Fellow RDR2 PC players, I was wondering if you guys would want a horse editor mod for RDR2 story mode, where you can change your horse's appearance to your own liking. It would be awesome if this mod would give you options like: - The option to choose a breed and it's gender. - The option to choose it's main coat. - The option to choose its mane and tail type and color (also ones that are unique for a specific horse like the shires and mustangs etc.). - The option to choose it's eye color (normal or blue). - The option to choose what color the fur on the legs of the horse are (white or black). - The option to change the co…

      • Like
    • 9 replies
    • 18.3k views
  15. I’m experiencing fps drops when I add the asi loader (dinput8.dll) into my game directory. The drops are normally around 5 to 15 frames. I’ve tried capping the frames from everything from 30 fps to 144 fps, same issue. It seems to be most prevalent while on horseback and riding fast. The drops are the same no matter the graphic settings, and without the asi loader I get a solid 80 to 100 fps at 2K everything ultra. I’ve tried everything and I’m compleatly out of ideas. Any help would be amazing.

  16. Hello! I have good experience with Tes and Fallout mods but with RDR 2 modding I'm a newbie. Yesterday I download last versions of ScriptHookRDR2 (ScriptHookRDR2_1.0.1436.25) and LML (lml_rdr_beta_9). I installed a few mods that use ScriptHookRDR2 (No dead eye effect, Ped damage overhaul, Duels and no bullet trails) and game works fine! Then I installed LML (using instructions) and game won't launch. If I delete LML and keep ScriptHookRDR2, the game starts. If I delete ScriptHookRDR2 and keep LML, the game starts. But if I use both games not start. For test LML I used "no hitmarker mod" and without ScriptHookRDR2 game starts and this mod works …

  17. So SAC and I were discussing performance and pretty code via DM and the question came up wheter a lot of maps or a single map filled with structs with lots of attributes would be more performant. Since we didnt know, I wanted to search some knowledge here. Will a script be more performant if I use e.g. 100 std::maps to store and retrieve information for 1000 keys or one single map filled with 1000 keys, each value being a struct with 100 attributes?

      • Like
    • 1 reply
    • 2.5k views
  18. Started by hasnay765,

    I tried using the methods in this post but the "COLOR_STRING" in the second DRAW_TEXT statement makes the text invisible, and not appear on my screen. Changing it to "LITERAL_STRING" fixes the issue, but the font doesn't change. Also, in the post I linked above, the recommended solution passes four arguments into _CREATE_VAR_STRING, but it says that's too many arguments when I copy paste it directly. How would I go about changing the font?

  19. Whenever i use a holster from Red Dead Offline and WhyEm DLC my off heand pistol and knife are bugged in my body for some reason, is there a way to fix this?

  20. Started by SAC,

    Any idea what is the cloth under all female dresses named? The white thing beneath the dress Even better, any idea how to disable it or make it invisible? It is separate from the dress, because it has a different LOD

  21. Started by olalazt,

    Am I the only person who feel like my horse stand out at camp? I surely dont hope so. The other gang horses are grazing (eating grass), so why arent mine? I am not a modder myself and I dont want to be one either. I just want to kick my feet up, and ask someone who knows, to make a mod for this. It shouldnt be too hard, right? I dont know much myself, but a mod for grazing doesnt seem to big. Its a small detail that makes me a bit mad. However, if there is a way for me to get my horse grazing without modding, please tell me how. I've tried to hitch, lead, ride and nothing happens. Please get me some info. Or a mod, if thats the thing im looki…

    • 0 replies
    • 2.9k views
  22. Started by SAC,

    Hi Any idea how to make Arthur stop screaming "out of the way" whenever there's another ped in close proximity? It's jarring and repetitive Thx

  23. Started by SAC,

    Is it possible to make a nested / "foreign reference" NPC model ymt? Something like: sac_model.ymt <blah> <outfits> [a_f_m_btchillbilly] (existing model ymt) [a_f_m_sdchinatown] (existing model ymt) [... etc] </outfits> </blah>

  24. Started by SAC,

    Hi I am programmatically spawning various NPCs into the world. If I just spawn them, they stand still / do nothing. This statement works fine TASK::_TASK_USE_NEAREST_SCENARIO_TO_COORD(myPed, vpedloc.x, vpedloc.y, vpedloc.z, 100, -1, true, true, true, true); But I am wondering if there are smarter / more diverse ways of making them sandbox, this feels a little mechanical and repetitive Also, it feels that there are scenarios placed on the map which are either gender or model-specific (?) For example, female spawns will never start carrying timber in the SD Harbor - is that reserved to the a_m_m_sddockworkers_02 model?…

  25. Started by Nick23,

    Hey , i have just started playing rdr2 on my pc and saw it has a First response mod. I have been playing LSPDFR for years now and wanted to try it on RDR2. But for some reason it just doesnt work. The game loads up perfectly but when i press F5 to load the plugins it doesnt work. I was watching a tutorial to how to install it and on the persons in game map the sheriffs logo pops up but on mine it doesnt. I'm not too sure if i have to be at a certain point in the game. if you could help that would be much a appriciated. many thanks, Nick

    • 0 replies
    • 1.7k views

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