RDR2 Mods Discussion
An open discussion forum for any and all talk about modding RDR2 on PC.
1,031 topics in this forum
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please help
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Hey. Is it possible to make a mod that will make bruises and scars last way longer like it would in real life?
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This is a missable event that is only available between Chapters 2-4. The difficulty is, it's very rare and difficult to trigger, so you either need to get lucky or grind for days, weeks, maybe even months, riding about the Heartlands waiting for it to happen. This is really, really annoying if you're doing a completionist run (like myself). It would be amazing if someone can make a mod that makes it much, much more common - to the point of it being all but guarenteed. I've looked through the RDR2 files in OpenIV but I am very new to modding and couldn't find much, so it would be great if someone else could give it a go. Thank you for reading.
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At 122 hours it appears that sadly, unlike RDR1, once you've completed each random event they will never happen again (i.e you'll never get jumped on the same bridge twice). I have the ambient gang mod installed and the optional attack-on-sight addon but it would be cool if there was some way to integrate it with the pre-existing system bounty hunters coming for you use where they can spawn anywhere at any time in a posse and hold you up/attack you. Instead of being taken in you get robbed unless they just straight up kill you. It would also be cool if they would rob random NPC's too and you could intervene. RDR1 felt more alive because things like this existed.
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Is there a way to prevent TAA from resetting to high upon every launch of the game? Like a hex edit of the main executable or something? This seemed like it would be something easy to fix, but apparently it's not.
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I am curious on how to decompile native functions. I tried finding the native functions in Ghidra (A binary decompiler), but was unsuccessful. Does anyone know of a tutorial to do this or are able to give me instructions to do so? I tried looking in Google search but was unsucessful.
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I'm using No Hitmarkers, a mod that removes the X marker when hitting or killing an NPC for better immersion. However, the game always shows the dead eye gain (small notification at the right side of the screen like +1, +3...) so I know when I kill somebody even without the X marker. I tried to set unlimited dead eye with Rampage trainer or disable some ingame settings (works but also disable keys notifications) but the game still shows dead eye gain. I came to the fact that it isn't possible without modding. So I'm ready to start my first mod ever but I'm completely new here. I guess it's quite simple because I want to do the same thing as No Hitmarkers mod : changing a …
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Can someone explain how I might learn to mod map features in RDR2? I'm interested in making hills, rivers, mountains etc. in the out of bounds areas of the game and I would like a place to start. I understand there's no terrain editor built into Lampbda's map editor tool. I use plenty of RDR2 mods but I'm a complete beginner when it comes to creating them. Thank you in advance!
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So im trying to edit the special miracle tonic to change level 2 stats to level 3 stats. The effectids are in hash so im just wondering if i can find the text versions. Edit: Im editing the catalog_sp.ymt
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Does anyone know if there's a mod to get this gunbelt? I was scrolling through the model changer and found FAMOUS_GUNSLINGER_04, didn't think much of it (I thought it was Calloway) but then I discovered this guy with some badass holsters. Is there any mod for these holsters or is anyone currently making a mod for this? Please let me know if you are.
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- 2 followers
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i want to get mickey holsters on arthur this can be done somehow with the help of the rampage trainer
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hey friends 🙂 recently I've noticed that when I add LML to my game, it runs horribly, like, we're talking 10 fps drops and stutters all the time, my rig can run it because well, I have 24 gigs of ram, an rtx 2060 SC and a ryzen 5 5600g, and when I remove LML completely from my game, it goes back to normal, thing is, I want to play this game with the amazing content this community has made for this game, so any help is appreciated, thank you in advance from the bottom of my heart! the mods that I use are, WhyEms DLC, gun tricks, duels, and no invisible snipers, that's it, aside from the obvious stuff like ASI loader and stuff alike like Rampage.
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Is anyone aware of how to save a game via the natives? I've looked into SAVE::SAVEGAME_SAVE_SP(hash savetype) Here are the hashes https://alloc8or.re/rdr3/doc/enums/eSavegameType.txt SAVE::SAVEGAME_SAVE_MP(has savetype) I figure this is for MP, but you never know I also tried calling these native's by their hash - still nothing.
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what are the names for the hair texture files on arthur and john?
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I'm currently tweaking all my weapon reload speeds in weapons.ymt. I've done pretty much every weapon as far as I know and I'm using a 100% save file found on the 'net in order to use and test them all out. All other weapons so far seem to be working with my my slower reload speed tweaks with the exception of the highroller doubleaction revolver, entry name apparently being WEAPON_REVOLVER_DOUBLEACTION_GAMBLER, according to LML's weapon model list found on this site. This particular weapon in 100% John's arsenal reloads at vanilla speed because it hasn't been edited on account of me not finding it anywhere within weapons.ymt. My question is, am I able to edit the ani…
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NOTE: Not made by me. Credits to sub1to on Unknown Cheats for creating the list. Posted here as the original list is on a website that people modding RDR2 singleplayer may not find. Input enums can be found at offset 0X044DA60 on file version 1.0.1436.28 of RDR2 executable in a hex editor. This list of enums also include their joaat hashes. enum eInputGroup { INPUT_GROUP_UNK1 = 0, INPUT_GROUP_UNK2, INPUT_GROUP_CONTROLLER, }; enum eNativeInputs : unsigned { INPUT_NEXT_CAMERA = 0x7f8d09b8, INPUT_LOOK_LR = 0xa987235f, INPUT_LOOK_UD = 0xd2047988, INPUT_LOOK_UP_ONLY = 0xc0651d40, INPUT_LOOK_DOWN_ONLY = 0x8ed92e16, INPUT_LOOK_LEFT_ONLY = 0x08f8bc…
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_TASK_START_SCENARIO_IN_PLACE works fine at making peds start scenarios. However, some scenarios generate props (brooms, buckets etc) which get left behind when the ped finishes the scenario, eventually leading to prop clutter. Question is, how to script the props / peds / scenarios whatever to clean up the props when the scenario ends? TY
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Hello everyone, I just bought RDR2 yesterday on Steam and I have the following mods installed: - Lenny's Simple Trainer - Lenny's Mod Loader - RDR2 Outfit Changer - Red Dead Offline - Rampage Basically the game works with all of them installed except sometimes when I launch the game I get this error before I hit the main menu: err_gfx_d3d_deferred_mem | this will happen sometimes but not all the time. The real problem is when I am playing in Story Mode sometimes my game will randomly crash to desktop with one of two of these logs in event viewer: Faulting application name: RDR2.exe, version: 1.0.1436.25, …
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Hello, I am stuck in a mission that bugs and does not allow me to finish it. I would like to know if there is a mod or a tool to validate a mission? Thx for you help
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These are ideas I have thought of for mods but can't create because of lack of experience and also rdr2 being janky with my PC, for now I'm gonna post them here, enjoy the read.
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Hi, Can anyone please teach me, or point me to some relevant reading materials, how to script a controller with a prompt? Thx
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Hello gentlemen, First of all, thank you for the work you put in for the mods in this game, RDR 2 is not that mod friendly game as others. I want to apologise if I put this topic in the wrong section, if so, please let me know and you can move it to the correct section. I have finished RDR 2 twice, I have over 650 hours played on it. Lately, I have started the game for the 3rd time to play it all over again, but this time with mods. The mods I have installed are : Basic Needs ( needs.asi, needs.ini, needs.dat ) LML, scriphook, nativetrainer,asi , a mod that lets you sit down on almost any chair/bench and thats about it . Nothing abo…
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I am wondering if anyone knows of a method to make gang horses your permanent horse, with Lenny's Simple Trainer you can spawn any of them but you can't bond with them and they will not react to your calls. I would like to use The Count (Dutch's horse) as my main but couldn't find any way to do so rn. If someone knows any work-around for this please lmk!
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I have been trying to make a help message in rdr2 appear for days now but no matter what I do it just keeps crashing. Here is my code in c# by the way. argasd1.p0 = duration; argasd1.p1 = 0; argasd1.p2 = 0; argasd1.p3 = 0; argasd2.p0 = 0; argasd2.p1 = Function.Call<string>(Hash._CREATE_VAR_STRING, 10, "LITERAL_STRING", message); Function.Call<string>(Hash._0x049D5C615BD38BAD, argasd1.p0, argasd2.p1, 1); Does anyone know what I am doing wrong?
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I was trying to replace Black Belle's character model (cs_famousgunslinger_05) with Sadie Adler but her character model is invisible, I then tried to replace her with Abigail and it worked fine, it doesn't seem to work with any other characters I've tried since including Karen and Hosea, so I'm guessing there are parameters in Black Belle's character model that Abigail shares that the others don't? Does anyone have more info on replacing characters in the game, like what parameters need to be met for it to work
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