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RDR2 Mods Discussion

An open discussion forum for any and all talk about modding RDR2 on PC.

  1. Always give up trying to have a clean shaven Arthur due to the shore of having to go to the barber or go all the way back to the main camp just to shave your beard.

    • 0 replies
    • 2.3k views
  2. It says it can't find the LML folder I am SO confused. It says "one or more LML files could not be found in the game directory. Error: missing LML folder in Steam/Steamapps/common/reddeadredemption2/lml" but I have the LML folder already inside my game root thingy?? Help me please 😭🙏😭

  3. Started by joebeefhash,

    Would a jump and shoot mod be possible? Seems like it could be really cool in slow motion or with dead eye. I'm thinking impossible because no one has did it and it's probably another thing to be blamed on Rockstar. But surely people have thought of something as simple as jumping and shooting, or am I the only one?

    • 4 replies
    • 4.8k views
  4. Started by bazante,

    Hello guys, i'm trying to create a sheperd mod. Basically it will spawn some sheeps and the player need to travel from a place to another. Yours know some native to make Sheeps follow the player ou if already exists a sheperd mode, open source?

  5. Started by Galen5c,

    Can you number the menu? Just like this: Is it possible to change the Appearance of mp_male or mp_female? A Cheeks? Makeup? BTW thank you for your extraordinary work!

      • Like
    • 2 replies
    • 2.1k views
  6. As the title says. I can't figure out where to find the codes for these? The same way you can find hats/shirts/etc. All I want are long bangs for my horse but all of the included components are things you can get from the stables. 😞

  7. In GTA5 RagePluginHook we could use World.GetRandomPositionOnStreet(), and I was wondering if anyone new of a way to do this in RDR2. I thought about using native methods, such as the "GET_CLOSEST_ROAD" native, to cobble-together a solution, but I was met with a rage crash and the log file telling me that it attempts to read or write protected memory, and therefore throws an access violation. I'm trying to create a basic script to spawn someone in a carriage some distance away, and have them drive to the player. Currently I have them, the carriage, and the horses spawning correctly, they all hitch up and get in the driver's seat, but they continuou…

  8. Mavericks Weapons works for a few minutes and never worked again. LML found the game running, everything looks fine. But the mod won't activate. I'm using version.dll and dinput8.dll (tried running both independently) and LML 10.1 This is my vfs log. 2023-01-26 13:01:27 INFO D:\GTA V\vfs\vfs\vfs\LoaderMain.cpp:116: Log initialized 2023-01-26 13:01:27 INFO D:\GTA V\vfs\vfs\vfs\LoaderMain.cpp:117: Lenny's Mod Loader Beta Test Version 0.5.8262.28299 - Compiled on Jul 27 2022 14:42:20 2023-01-26 13:01:27 INFO D:\GTA V\vfs\vfs\vfs\LoaderMain.cpp:122: Running RDR2 2023-01-26 13:01:27 INFO D:\GTA V\vfs\vfs\vfs\LoaderMain.cpp:97: Game File Version: 1.0.14…

    • 0 replies
    • 5.6k views
  9. It used to be that you could use Game.WasKeyJustPressed() and insert a System.Windows.Forms.Keys key as a parameter, however in the latest version of RagePluginHook2's sdk.dll this method seems to have been removed, does anyone know of another way to detect key presses?

  10. hey yall, so I'm trying to edit the catalog_sp file to allow the player to change their weapon strap color at the Gunsmith, but I'm having trouble creating the correct information for the catalog file. There's item keys for the strap colors themselves and all the database items required, but there's no the entries that actually add it to the Gunsmith catalog. Since they're nearly identical to weapon wrap colors, I wanted to derive the source of all the keys of that entry, and the Gunsmith database item looks like this: <item type="ItemDatabaseMenuLayout"> <key>0x7638148C</key> …

  11. I've come across this native, that allows you to deform a ped's body and face features: PED::_SET_PED_FACE_FEATURE(ped, index, value) It's the same one used in the Expression Editor mod by SergeantJoe and I've tested it using a few indexes I found, but I can't seem to find a more complete list with most if not all of the editable features. Does anyone here know where I can find a good list or maybe even how I could get them myself, by running a script in the game?

  12. Started by idonthaveaname,

    The fact that LML is buggy and requires constant file adjustments is exhausting. Do I need this version or that version? Does this mod conflict with this other mod? Just create a universal .ini or .asi file for your LML mods and be done with it.

  13. Started by DatHades,

    So some of my other devs for an RP server we run created a courthouse ymap. They added some cell doors to be used as holding and for criminal defendants. However, I am looking to be able to lock these doors with my current door lock system. I have the doormodel hash and doormodel already as well as the coords. Just looking to generate the new doorhash for the door itself which I know is unique to the door alone. The door is: -798350419, "p_door_val_jail_cell01x The formatting it uses is: [doorhash] = {doorhash,doormodel hash,doormodel, x, y, z}

  14. Hey all, i'm currently in the process of making an accurate weapon rebalance, and I wanted to know how to make an NPC spawn with a sniper rifle that doesn't have a scope. I tried adding COMPONENT_SCOPE_NONE to the Rolling Block weapon components in loadouts.ymt, to no avail. I tried replace SCOPE02 with SCOPE_NONE in weapons.ymt, and made the Rolling Blocks spawn with SCOPE02, still didn't work. Am I missing something?

  15. Started by Cxrrvpt,

    Hi! My game keeps crashing and I don t know if it's because of a mod, the game was doing just fine then a mod gave me an error, I deleted that mod,renter again,saved the game,then it gave me another crash and since then my game keeps crashing when I load singleplayer,I just don t know what to do anymore. I m trying to fix this for like maybe 4 hours and no solution,I tried deleting dinput8.dll but no solution,even a couple of mods and nothing really fixes it .What can I do or how can I find some logs where I can see if a mod is causing this?

    • 0 replies
    • 1.6k views
  16. Started by YSM2000,

    Hi, I've been trying to mod RD2, I've downloaded the RD2 Scripthook and transferred them to the gamefiles. However, my issue comes when I try to download LML, I can copy the files from the 'Modloader' folder to game files but I cannot open the 'Modmanager.UI.exe' file (the actual LML application) has anyone else experienced this or can anyone help with this? I either get the following error or the next one. I've tried to extract and then open but still get the same issue

  17. Started by noab guy,

    Hopefully this is more of a simple one. I think it would be cool to have easier access to things like the lantern, pocketwatch, binoculars, camera, etc. Maybe have an ini file where you can assign hotkeys to different items on the weapon/item wheels yourself based on preference. Just a quality of life thing.

    • 1 reply
    • 1.2k views
  18. Started by LSTAlt,

    Hi. Newbie here. I have a few issues with LST: -Putting the updated Version DLL in the root folder causes the game to refuse to load, when I click on the game it just does a beep and do nothing else. (It terminates itself when I launched it while viewing task manager) -Putting the older 1.4.1 version doesn't crash the game and makes me able to open up the menu, but I can't navigate through the menu using Up and Down thx

  19. Basically, I want to learn how to take clothing assets from NPCs and put them on Arthur. I know there are already mods that cover this need (like WhyEmDLC), but I want to learn how to do it so that I can use that knowledge to create outfit mods by myself. I have general, rudimentary knowledge about coding so I think I can at least figure out how things work given some time. Currently, what little knowledge about modding tools and skills that I know are: - LML, OpenIV, Rampage, Rage PlugIn Hook (downloaded but haven't tried to use) - I've downloaded several shop_items.ymt files and I guess it's used to replace (or even add?) the clothing…

  20. Started by Hernt,

    Fire dies out after a minute or so of spreading, and it just happens randomly. It sort of breaks immersion, and I'd like a mod where fire spread lasts much longer (5-10x as long as normal fire). It would be great if it could spread farther too. If anyone has the mod knowledge, I'd love to see this get created. Thanks!

  21. Started by charmcity,

    Nevermind!

    • 0 replies
    • 952 views
  22. Hello guys, I am super new to modding scene and I am trying to create a mod where I need to get the required pelts for an item. I am able to get the item from the catalog_sp.ymt and shop_items.ymt files and create a model from it using the native DB but I couldnt find the information for the ingredients required for crafting. How do I get the information about the required ingredients to craft the pelt or anything crafting related?

  23. Hello, please excuse the title but the mod request is for horse behavior. There is a mod called Brave Horses seen here https://www.nexusmods.com/reddeadredemption2/mods/843 which i have used and somewhat worked and i dont think it works anymore becuase the function to calm the horse down is to press g which by default in the game is to pat the horse and tell him hes a good boy/girl. Heres the problem with horses and im sure most if not all players whom ride a horse can agree. Horses get scared of predators: snakes, cougars, bears, wolves, alligators maybe others. The problem with the horse being scared is they freez…

  24. Would love for shotguns to be more realistic in pellet spread, and not disappear after 10 feet, it would very much enhance the realistic combat of PDO and give them a bit more practical use than they have currently

    • 0 replies
    • 1.1k views
  25. Started by lgoins,

    OpenIV exports the .ymt files into txt or xml just fine. But when I export as a ymt, it's all null characters. And when I edit the txt or xml file in notepad++ then save as a ymt, OpenIV can't read it. I've modded ymt files before without a problem. I'm not sure what I'm doing wrong? I re-installed the game, OpenIV and notepad++ to be sure but no dice. Edit: I downloaded a new horse ymt. Without ever having to try and open it in anything else, OpenIV says it's corrupt however I can read it in notepad++ just fine.

      • Like
    • 2 replies
    • 5.1k views

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