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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



7154 natives found

  1. const char* DATADICT_GET_STRING ( Any* objectData, const char* key )  //0xE37B38C0B4E95DFA

  2. BOOL HAS_COLLISION_LOADED_AROUND_POSITION ( float xPos, float yPos, float zPos )  //0x6BFBDC46139C45AB

  3. void _0x503941F65DBA24EC ( Any p0 )  //0x503941F65DBA24EC

  4. HUD

    BOOL REGISTER_NAMED_RENDERTARGET ( const char* name, BOOL p1 )  //0x98AF2BB6F62BD588

  5. void INVENTORY_COPY_MP_INVENTORY_TO_MISSION_INVENTORY ( BOOL p0, BOOL p1, BOOL bCopySatchelItems, BOOL bCopyEmotes, BOOL bCopyHorse, BOOL p5 )  //0x644CCB76A76CFBD6

  6. MAP

    void SET_GPS_FLAGS ( int p0, float p1 )  //0x5DE61C90DDECFA2D

  7. void SET_THIS_SCRIPT_CAN_REMOVE_BLIPS_CREATED_BY_ANY_SCRIPT ( BOOL toggle )  //0x8ABD939C2E5D00ED

  8. BOOL _0x981146E5C9CE9250 ( int p0 )  //0x981146E5C9CE9250

  9. void _0x691E4DE5309EAEFC ( Any p0, Any* p1 )  //0x691E4DE5309EAEFC

  10. void DETACH_PORTABLE_PICKUP_FROM_PED ( Object pickupObject )  //0xCF463D1E9A0AECB1

  11. PED

    BOOL IS_PED_ON_MOUNT ( Ped ped )  //0x460BC76A0E10655E

  12. PED

    void _0x12F2D161BF4031FC ( Any p0, Any p1 )  //0x12F2D161BF4031FC

  13. PED

    int GET_PED_GRAPPLE_STATE ( Ped ped )  //0x2311F15D971AA680

  14. PED

    BOOL _IS_METAPED_OUTFIT_REQUEST_VALID ( int requestId )  //0xB25E57FC8E37114D

  15. Any _0x3D69537039F8D824 ( Any p0 )  //0x3D69537039F8D824

  16. void _SET_PLAYER_REMOTE_ACCURACY_FLOOR_MODIFIER ( Player player, float accuracy )  //0xDEE80FEDFDD43C9B

  17. void SET_BLOCK_OF_PLAYER_BITS ( Any* value, int p1, int p2 )  //0xC6DFB8C04C86D5A5

  18. void _0x03DDBF2D73799F9E ( Any p0 )  //0x03DDBF2D73799F9E

  19. void TASK_AIM_GUN_AT_COORD ( Ped ped, float x, float y, float z, int time, BOOL p5, BOOL p6 )  //0x6671F3EEC681BDA1

  20. void TASK_VEHICLE_GOTO_NAVMESH ( Ped ped, Vehicle vehicle, float x, float y, float z, float speed, int behaviorFlag, float stoppingRange )  //0x195AEEB13CEFE2EE

  21. float GET_TIME_POSITION_IN_RECORDING ( Vehicle vehicle )  //0x233B51C7913FA031

  22. BOOL _0x49623BCFC3A3D829 ( Player player, BOOL muted )  //0x49623BCFC3A3D829

  23. void _0xC5899C4CD2E2495D ( Any p0 )  //0xC5899C4CD2E2495D

  24. Object _GET_ANIM_SCENE_OBJECT ( AnimScene animScene, const char* name, BOOL isNetwork )  //0xFB5674687A1B2814

  25. void SET_PORTAL_SETTINGS_OVERRIDE ( const char* p0, const char* p1 )  //0x044DBAD7A7FA2BE5

  26. CAM

    void _0xDF7F5BE9150E47E4 ( Any p0 )  //0xDF7F5BE9150E47E4

  27. Vector3 DATADICT_GET_VECTOR ( Any* objectData, const char* key )  //0xE459C941431E0FFA

  28. void SET_ENTITY_ONLY_DAMAGED_BY_PLAYER ( Entity entity, BOOL toggle )  //0x473598683095D430

  29. void _0x815653A42C5ABE76 ()  //0x815653A42C5ABE76

  30. HUD

    BOOL IS_NAMED_RENDERTARGET_REGISTERED ( const char* name )  //0x3EE32F7964C40FE6

  31. void _INVENTORY_COPY_ITEM_TO_MISSION_INVENTORY ( Any* guid, BOOL p1 )  //0x3112ADB9D5F3426B

  32. MAP

    void CLEAR_GPS_FLAGS ()  //0x4D3771237C79FF41

  33. void SET_CHEAT_ACTIVE ( int cheatId )  //0xD4958E8CF0DE0DD0

  34. int _0xBF8276E51761F9DA ()  //0xBF8276E51761F9DA

  35. void NETWORK_START_SOLO_TUTORIAL_SESSION ()  //0x17E0198B3882C2CB

  36. void _HIDE_PICKUP_OBJECT ( Object pickupObject, BOOL toggle )  //0x2777150CC7D9365E

  37. PED

    BOOL IS_PED_FULLY_ON_MOUNT ( Ped ped, BOOL p1 )  //0x95CBC65780DE7EB1

  38. PED

    void _0x0ADA3EC589E1736E ()  //0x0ADA3EC589E1736E

  39. PED

    Hash _GET_PED_GRAPPLE_STYLE ( Ped ped )  //0x753B15AD0FD6F3E3

  40. PED

    Ped _CREATE_METAPED_OUTFIT_PED ( int requestId, float x, float y, float z, float heading, BOOL p5, BOOL p6, BOOL p7, BOOL p8 )  //0xEAF682A14F8E5F53

  41. void _0x751DF00EEFF122E3 ( Any p0 )  //0x751DF00EEFF122E3

  42. void _0x3AD212429E095EFB ( Any p0, Any p1 )  //0x3AD212429E095EFB

  43. int COUNT_PLAYER_BITS ( Any* value )  //0x462C687BEA254BD9

  44. Any _0x85B8F04555AB49B8 ( Any p0 )  //0x85B8F04555AB49B8

  45. void TASK_AIM_AT_COORD ( Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 )  //0x4AF1D73861212F52

  46. void TASK_GO_TO_COORD_WHILE_AIMING_AT_COORD ( Ped ped, Any p1, Any p10, Any p11, Any p12, Any p13, Any p14, Any p15, Any p2, Any p3 )  //0x11315AB3385B8AC0

  47. void START_PLAYBACK_RECORDED_VEHICLE ( Vehicle vehicle, int recording, const char* script, BOOL p3 )  //0x4932B84E3276508E

  48. BOOL _0x919AF2D93E9AA89D ( Player player )  //0x919AF2D93E9AA89D

  49. BOOL GET_ALLOW_DUAL_WIELD ( Ped ped )  //0x918990BD9CE08582

  50. CAM

    void CINEMATIC_LOCATION_OVERRIDE_TARGET_ENTITY_THIS_UPDATE ( const char* name, Entity entity )  //0x0B0F914459731F60

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