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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



7154 natives found

  1. PED

    void _0x024EC9B649111915 ( Any p0, Any p1 )  //0x024EC9B649111915

  2. PED

    void SET_PED_MAX_TIME_UNDERWATER ( Ped ped, float value )  //0x6BA428C528D9E522

  3. PED

    void _SET_PED_GRAPPLE_ANIMATION ( Ped ped, Hash grappleAnim )  //0x56E9C26CD29D1ED6

  4. PED

    void _0xC412AA1C73111FE0 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xC412AA1C73111FE0

  5. void _0x483D4E917B0D35A9 ( Any p0, Any p1 )  //0x483D4E917B0D35A9

  6. BOOL HAS_PLAYER_BEEN_SPOTTED_IN_STOLEN_VEHICLE ( Player player )  //0xC932F57F31EA9152

  7. void REQUEST_SCRIPT ( const char* scriptName )  //0x46ED607DDD40D7FE

  8. Any _0x66BC28E50E85270E ( Any p0 )  //0x66BC28E50E85270E

  9. void _0x141BC64C8D7C5529 ( Vehicle vehicle )  //0x141BC64C8D7C5529

  10. void SET_HIGH_FALL_TASK ( Ped ped, int p1, int p2, int p3 )  //0x8C825BDC7741D37C

  11. TXD

    BOOL HAS_STREAMED_TXD_LOADED ( Hash txdHash )  //0xBE72591D1509FFE4

  12. Entity GET_TRAIN_CARRIAGE ( Vehicle train, int trailerNumber )  //0xD0FB093A4CDB932C

  13. void _0x1FBF7F5BA7E4BE3A ( int p0 )  //0x1FBF7F5BA7E4BE3A

  14. BOOL IS_ENTITY_PLAYING_ANIM_SCENE ( Entity entity, AnimScene animScene )  //0x3AB6C7B0BB0DF4B1

  15. void _0x341CDD17EFC2472E ( Any p0, Any p1 )  //0x341CDD17EFC2472E

  16. CAM

    Any _0x465F04F68AD38197 ( const char* CamDict, const char* CamName, int ID )  //0x465F04F68AD38197

  17. BOOL DATAARRAY_GET_BOOL ( Any* arrayData, int arrayIndex )  //0xAB1231D2DE52F2D3

  18. void SET_ENTITY_VELOCITY ( Entity entity, float x, float y, float z )  //0x1C99BB7B6E96D16F

  19. BOOL _0xEC3D8C228FE553D7 ( BOOL p0 )  //0xEC3D8C228FE553D7

  20. HUD

    void _0x8A59D44189AF2BC5 ( Any p0, Any p1 )  //0x8A59D44189AF2BC5

  21. void _INVENTORY_ENABLE_WEAPONS ( int inventoryId )  //0xD5D72F1624F3BA7C

  22. MAP

    void _0xD3F58E9316B7FC2A ( Any p0 )  //0xD3F58E9316B7FC2A

  23. void _COPY_MEMORY ( Any* dst, Any* src, int size )  //0xF7AC7DC0DEE7C9BE

  24. int _0x27B1AE4D8C652F08 ( int p0 )  //0x27B1AE4D8C652F08

  25. void _0x6C7E04E9DE451789 ()  //0x6C7E04E9DE451789

  26. void SET_PICKUP_DO_NOT_AUTO_PLACE_ON_GROUND ( Object pickupObject )  //0x634C19521485AB25

  27. PED

    void SET_PED_OWNS_ANIMAL ( Ped ped, Ped animal, BOOL p2 )  //0x931B241409216C1F

  28. PED

    void _0xAF041C10756C30FB ( Any p0, Any p1, Any p2, Any p3 )  //0xAF041C10756C30FB

  29. PED

    void SET_PED_FLEE_ATTRIBUTES ( Ped ped, int attributeFlags, BOOL enable )  //0x70A2D1137C8ED7C9

  30. PED

    void _CLEAR_PELT_FROM_HORSE ( Ped horse, int peltId )  //0x627F7F3A0C4C51FF

  31. void SET_DAMPING ( Entity entity, int vertex, float value )  //0xEEA3B200A6FEB65B

  32. BOOL _0xFB6EB8785F808551 ( Player player, int p1, BOOL p2 )  //0xFB6EB8785F808551

  33. void SET_SCRIPT_AS_NO_LONGER_NEEDED ( const char* scriptName )  //0x0086D3067E1CFD1C

  34. BOOL _GET_IPL_BOUNDING_SPHERE ( Hash iplHash, Vector3* position, float* radius )  //0x9C77964B0E07B633

  35. void CLEAR_PED_SECONDARY_TASK ( Ped ped )  //0x176CECF6F920D707

  36. void _0x5217B7B6DB78E1F3 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x5217B7B6DB78E1F3

  37. TXD

    void SET_STREAMED_TXD_AS_NO_LONGER_NEEDED ( Hash txdHash )  //0x8232F37DF762ACB2

  38. void DELETE_MISSION_TRAIN ( Vehicle* train )  //0x0D3630FB07E8B570

  39. void _0xDC9B361CB7776673 ( Player player )  //0xDC9B361CB7776673

  40. BOOL _IS_WEAPON_SNIPER ( Hash weaponHash )  //0x6AD66548840472E5

  41. LAW

    BOOL _CREATE_GUARD_ZONE_FOR_ENTITY ( const char* guardZoneName, Entity entity, float x, float y, float z )  //0x0D4B77E862475ED3

  42. Any _0xA7ECEBAFBAF997A5 ( Hash savegameType )  //0xA7ECEBAFBAF997A5

  43. void ATTACH_ANIM_SCENE_TO_ENTITY ( AnimScene animScene, Entity entity, int p2 )  //0xDC418495DBA327A1

  44. void _0x7E176C676F8652A9 ( Any p0 )  //0x7E176C676F8652A9

  45. CAM

    Any _0xEA113BF9B0C0C5D7 ( Any p0, Any p1, Any p2 )  //0xEA113BF9B0C0C5D7

  46. int DATAARRAY_GET_INT ( Any* arrayData, int arrayIndex )  //0x96DEA500B6EBBE53

  47. void SET_ENTITY_HAS_GRAVITY ( Entity entity, BOOL toggle )  //0x0CEDB728A1083FA7

  48. void _0xF5793BB386E1FF9C ( Any p0 )  //0xF5793BB386E1FF9C

  49. HUD

    void _0x160825DADF1B04B3 ()  //0x160825DADF1B04B3

  50. void _INVENTORY_DISABLE_WEAPONS ( int inventoryId, Any p1 )  //0xE3A46370F70F3607

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