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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



7154 natives found

  1. BOOL _0x37D238BE69F7378A ( int trackIndex )  //0x37D238BE69F7378A

  2. Hash _GET_WEAPON_GUN_SPINNING_WEAPON_EMOTE_TRICK_TYPE_HASH ( Hash emote, int weaponEmoteTrickType )  //0xF4601C1203B1A78D

  3. Any _0xE704838F36F93B7B ( Any p0 )  //0xE704838F36F93B7B

  4. PED

    void _0x56076667E7C2DCD6 ( Any p0, Any p1 )  //0x56076667E7C2DCD6

  5. void _0x06C3DB00B69D5435 ( Any p0, Any p1 )  //0x06C3DB00B69D5435

  6. float GET_ANIM_SCENE_PHASE ( AnimScene animScene )  //0x3FBC3F51BF12DFBF

  7. void SET_PED_WALLA_DENSITY ( float p0, float p1 )  //0x149AEE66F0CB3A99

  8. CAM

    void _0x2F994CC29CAA9D22 ( Any p0 )  //0x2F994CC29CAA9D22

  9. void DATAFILE_CREATE ( int index )  //0x56B7291FB953DD51

  10. void _0x910E260AEAD855DE ()  //0x910E260AEAD855DE

  11. HUD

    BOOL IS_HUD_HIDDEN ()  //0x71B72B478F8189DC

  12. Hash _0x9D21B185ABC2DBC4 ( Any data, const char* effects, BOOL p2, BOOL p3 )  //0x9D21B185ABC2DBC4

  13. MAP

    void SET_BLIP_SCALE ( Blip blip, float scale )  //0xD38744167B2FA257

  14. const char* _GET_STRING_FROM_FLOAT ( float value, int digits )  //0x2B6846401D68E563

  15. int _0x225640E09EFFDC3F ()  //0x225640E09EFFDC3F

  16. void _0x2686BD9566B65EDA ( float x, float y, float z )  //0x2686BD9566B65EDA

  17. void SET_STATE_OF_RAYFIRE_MAP_OBJECT ( Object object, int state )  //0x5C29F698D404C5E1

  18. PED

    BOOL IS_INSTANTLY_FILL_PED_POPULATION_FINISHED ()  //0x0EE3F0D7FECCC54F

  19. PED

    void _0x41C23A8E6B344867 ( Any p0, Any p1 )  //0x41C23A8E6B344867

  20. PED

    void _0x29F3539189D3E277 ( Any p0, Any p1 )  //0x29F3539189D3E277

  21. PED

    void _RELEASE_METAPED_OUTFIT_REQUEST ( int requestId )  //0x4592B8B9B0EF5F48

  22. void STOP_ROPE_WINDING ( int ropeId )  //0xCB2D4AB84A19AA7C

  23. void SET_PLAYER_WEAPON_TYPE_DAMAGE_MODIFIER ( Player player, Hash weaponHash, float damageModifier )  //0xD04AD186CE8BB129

  24. void _CLEAR_PLAYER_BIT_AT_INDEX ( Any* value, int bitIndex )  //0xD426E2E3288469D6

  25. BOOL HAS_ANIM_DICT_LOADED ( const char* animDict )  //0x27FF6FE8009B40CA

  26. void REACT_LOOK_AT ( Ped ped, Ped targetPed, int lookIntensity, int exitAnimation, float duration, int p5, Ped targetPed2, Any p7, Any p8 )  //0xE7FA07624574B79A

  27. Any _0x643FD1556F621772 ( Any p0, Any p1, Any p2 )  //0x643FD1556F621772

  28. void _TELEMETRY_BOUNTY_TARGET ( Any* data )  //0x52FA31DB8F3AD25D

  29. BOOL IS_TRAIN_WAITING_AT_STATION ( Vehicle train )  //0xE887BD31D97793F6

  30. void _0x703D4FB366DA4452 ( Any p0, Any p1 )  //0x703D4FB366DA4452

  31. void _SET_ACTIVE_GUN_SPINNING_KIT_EMOTE_TWIRL ( Ped ped, int weaponEmoteTrickType, Hash spin )  //0x01F661BB9C71B465

  32. float _GET_ANIM_SCENE_TIME ( AnimScene animScene )  //0x61BE7D6186260002

  33. void _0xDAD6CD07CAA4F382 ()  //0xDAD6CD07CAA4F382

  34. CAM

    BOOL _IS_CAM_PHOTOFX_RUNNING ()  //0xA14D5FE82BCB1D9E

  35. void DATAFILE_DELETE ( int index )  //0x9FB90EEDEA9F2D5C

  36. void SET_ENTITY_IS_TARGET_PRIORITY ( Entity entity, BOOL p1, float p2 )  //0x0A5D170C44CB2189

  37. BOOL _CREATE_SWATCH_TEXTURE_DICT ( int slots )  //0x3D084D5568FB4028

  38. HUD

    BOOL IS_RADAR_HIDDEN ()  //0x1B82FD5FFA4D666E

  39. void _0x75CFAC49301E134F ( Hash databindingEntryId, BOOL p1, BOOL p2 )  //0x75CFAC49301E134F

  40. MAP

    void REMOVE_BLIP ( Blip* blip )  //0xF2C3C9DA47AAA54A

  41. const char* _GET_STRING_FROM_VECTOR ( float x, float y, float z )  //0x6C4DBF553885F9EB

  42. BOOL _NETWORK_SESSION_ADD_SESSION_FLAGS ( int flags )  //0xE546BDA1B3E288EE

  43. void _0xBB1EC8C2EEF33BAA ( Entity entity )  //0xBB1EC8C2EEF33BAA

  44. int GET_STATE_OF_RAYFIRE_MAP_OBJECT ( Object object )  //0x899BA936634A322E

  45. PED

    void SET_PED_NON_CREATION_AREA ( float x1, float y1, float z1, float x2, float y2, float z2 )  //0xEE01041D559983EA

  46. PED

    BOOL GET_IS_PED_RESPONDING_TO_POSITIVE_INTERACTION ( Ped ped, Player player )  //0x9337183FDA2E9035

  47. PED

    void _0xE9E06EA514A69061 ( Any p0, Any p1 )  //0xE9E06EA514A69061

  48. PED

    int _0x3FCBB5FCFD968698 ( Hash drawable, Hash albedo, Hash normal, Hash material, Any p4 )  //0x3FCBB5FCFD968698

  49. void START_ROPE_UNWINDING_FRONT ( int ropeId )  //0x538D1179EC1AA9A9

  50. float _GET_PLAYER_WEAPON_DAMAGE ( Player player, Hash weaponHash )  //0xFE0304050261442C

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