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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



7154 natives found

  1. void _0xE4ABE20DCE7C7CFE ( Any p0, Any p1, Any p2 )  //0xE4ABE20DCE7C7CFE

  2. void REMOVE_ANIM_DICT ( const char* animDict )  //0x4763145053A33D46

  3. void REACT_LOOK_AT_END ( Ped ped, int exitAnimation, BOOL p2 )  //0x541E5B41DCA45828

  4. void TASK_PATROL ( Ped ped, const char* patrolRoute, Any p2, BOOL p3, BOOL p4 )  //0xBDA5DF49D080FE4E

  5. void _0x762FDC4C19E5A981 ( Entity trainCarriage, BOOL p1 )  //0x762FDC4C19E5A981

  6. BOOL _GET_CAN_TWIRL_WEAPON ( Hash weaponHash )  //0x6554ECCE226F2A2A

  7. PED

    void _REMOVE_SHOP_ITEM_FROM_PED ( Ped ped, Hash componentHash, int p2, BOOL p3 )  //0x0D7FFA1B2F69ED82

  8. HUD

    Any _0x066725A9D52B3641 ()  //0x066725A9D52B3641

  9. Any _0xE1D356F5A66D0FFA ( Any p0 )  //0xE1D356F5A66D0FFA

  10. float _GET_ANIM_SCENE_DURATION ( AnimScene animScene )  //0x49F1D143ADE32656

  11. void SET_PED_INTERIOR_WALLA_DENSITY ( float p0, float p1 )  //0x8BF907833BE275DE

  12. CAM

    Any _0x6DFD37E586D4F44F ()  //0x6DFD37E586D4F44F

  13. const char* DATAFILE_GET_FILE_DICT ( int index )  //0xBBD8CF823CAE557C

  14. void _0xB38A29CCD5447783 ( Any p0, Any p1, Any p2 )  //0xB38A29CCD5447783

  15. void _DESTROY_SWATCH_TEXTURE_DICT ()  //0xDAD7FB8402651654

  16. HUD

    BOOL IS_RADAR_HIDDEN_BY_SCRIPT ()  //0x66F35DD9D2B58579

  17. Hash _0x9D21B185ABC2DBC5 ( Any data, const char* stats, int p2, int p3 )  //0x9D21B185ABC2DBC5

  18. MAP

    BOOL DOES_BLIP_EXIST ( Blip blip )  //0xCD82FA174080B3B1

  19. const char* _GET_STRING_FROM_BOOL ( BOOL value )  //0xF216F74101968DB0

  20. BOOL NETWORK_SESSION_REMOVE_SESSION_FLAGS ( int flags )  //0x78335E12DB0BF961

  21. BOOL _0x67CCDF74C4DF7169 ()  //0x67CCDF74C4DF7169

  22. BOOL DOES_RAYFIRE_MAP_OBJECT_EXIST ( Object object )  //0x52AF537A0C5B8AAD

  23. PED

    void CLEAR_PED_NON_CREATION_AREA ()  //0x2E05208086BA0651

  24. PED

    BOOL GET_IS_PED_RESPONDING_TO_NEGATIVE_INTERACTION ( Ped ped, Player player )  //0xA454D234E45BB6E5

  25. PED

    void _SET_PED_WRITHING_DURATION ( Ped ped, float writhingDuration1, float writhingDuration2, int p3 )  //0x4DB9D03AC4E1FA84

  26. PED

    int _REQUEST_METAPED_ASSET_BUNDLE ( Hash asset, int p1 )  //0x91FE941F9FCFB702

  27. void STOP_ROPE_UNWINDING_FRONT ( int ropeId )  //0xFFF3A50779EFBBB3

  28. void _0x5C2E5E3CAEEB1F58 ( Any p0, Any p1, Any p2 )  //0x5C2E5E3CAEEB1F58

  29. void _0xFFDDF802279BE128 ( Any p0, Any p1, Any p2 )  //0xFFDDF802279BE128

  30. void REQUEST_MOVE_NETWORK_DEF ( const char* name )  //0x2B6529C54D29037A

  31. BOOL IS_PED_SCENARIO_REACT_LOOKING ( Ped ped, BOOL p1 )  //0x916B8E075ABC8B4E

  32. void _TASK_PATROL_2 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 )  //0x964B06C88E4C86DB

  33. Any _0x2045429505158D1A ( Any p0 )  //0x2045429505158D1A

  34. Hash _GET_DEFAULT_PED_WEAPON_COLLECTION ( Hash pedModel )  //0xD42514C182121C23

  35. BOOL _LOOT_GET_LOOT_CLAIM_DATA ( Any* rpcGuid, int dataIndex, Any* outLootData )  //0xF1E9045F5AA9E428

  36. HUD

    void _0x958278B97C4AFFD8 ( Any p0, Any p1 )  //0x958278B97C4AFFD8

  37. void _0x929DDD5538F3DF1F ( Any p0, Any p1 )  //0x929DDD5538F3DF1F

  38. void SET_ANIM_SCENE_ENTITY ( AnimScene animScene, const char* entityName, Entity entity, int flags )  //0x8B720AD451CA2AB3

  39. void FORCE_PED_PANIC_WALLA ()  //0x062D5EAD4DA2FA6A

  40. CAM

    Any _0x80D7A3E39B120BC4 ()  //0x80D7A3E39B120BC4

  41. BOOL DATADICT_IS_DICT_VALID ( Any p0 )  //0x4607D57C5F7D332A

  42. void _SET_ENTITY_THREAT_TIER ( Entity entity, int tier, BOOL p2 )  //0x4B436BAC8CBE9B07

  43. void _GENERATE_SWATCH_TEXTURE_DIRECTLY ( int slot, Any p1 )  //0x646ED1A1D28487DF

  44. HUD

    void _GET_COLOR_FROM_NAME ( Hash colorNameHash, int* red, int* green, int* blue, int* alpha )  //0xB981DD2DFAF9B1C9

  45. void _0x75CFAC49301E134E ( Any data, BOOL p1, Ped ped )  //0x75CFAC49301E134E

  46. MAP

    BOOL _DOES_ENTITY_HAVE_BLIP ( Entity entity )  //0x9FA00E2FC134A9D0

  47. const char* VAR_STRING ( int flags, const char* textTemplate, ...  )  //0xFA925AC00EB830B9

  48. int NETWORK_SESSION_GET_SESSION_FLAGS ()  //0x51F33DBC1A41CBFD

  49. void _0xC8B6D18E22484643 ()  //0xC8B6D18E22484643

  50. float GET_RAYFIRE_MAP_OBJECT_ANIM_PHASE ( Object object )  //0x260EE4FDBDF4DB01

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