RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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void _0x3B8E3AD9677CE12B ( Any p0, Any p1, Any p2 ) //0x3B8E3AD9677CE12B
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const char* DATADICT_GET_STRING ( Any* objectData, const char* key ) //0xE37B38C0B4E95DFA
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BOOL HAS_COLLISION_LOADED_AROUND_POSITION ( float xPos, float yPos, float zPos ) //0x6BFBDC46139C45AB
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void _0x503941F65DBA24EC ( Any p0 ) //0x503941F65DBA24EC
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BOOL REGISTER_NAMED_RENDERTARGET ( const char* name, BOOL p1 ) //0x98AF2BB6F62BD588
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void INVENTORY_COPY_MP_INVENTORY_TO_MISSION_INVENTORY ( BOOL p0, BOOL p1, BOOL bCopySatchelItems, BOOL bCopyEmotes, BOOL bCopyHorse, BOOL p5 ) //0x644CCB76A76CFBD6
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void SET_GPS_FLAGS ( int p0, float p1 ) //0x5DE61C90DDECFA2D
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void SET_THIS_SCRIPT_CAN_REMOVE_BLIPS_CREATED_BY_ANY_SCRIPT ( BOOL toggle ) //0x8ABD939C2E5D00ED
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BOOL _0x981146E5C9CE9250 ( int p0 ) //0x981146E5C9CE9250
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void _0x691E4DE5309EAEFC ( Any p0, Any* p1 ) //0x691E4DE5309EAEFC
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void DETACH_PORTABLE_PICKUP_FROM_PED ( Object pickupObject ) //0xCF463D1E9A0AECB1
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BOOL IS_PED_ON_MOUNT ( Ped ped ) //0x460BC76A0E10655E
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void _0x12F2D161BF4031FC ( Any p0, Any p1 ) //0x12F2D161BF4031FC
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int GET_PED_GRAPPLE_STATE ( Ped ped ) //0x2311F15D971AA680
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BOOL _IS_METAPED_OUTFIT_REQUEST_VALID ( int requestId ) //0xB25E57FC8E37114D
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Any _0x3D69537039F8D824 ( Any p0 ) //0x3D69537039F8D824
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void _SET_PLAYER_REMOTE_ACCURACY_FLOOR_MODIFIER ( Player player, float accuracy ) //0xDEE80FEDFDD43C9B
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void SET_BLOCK_OF_PLAYER_BITS ( Any* value, int p1, int p2 ) //0xC6DFB8C04C86D5A5
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void _0x03DDBF2D73799F9E ( Any p0 ) //0x03DDBF2D73799F9E
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void TASK_AIM_GUN_AT_COORD ( Ped ped, float x, float y, float z, int time, BOOL p5, BOOL p6 ) //0x6671F3EEC681BDA1
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void TASK_VEHICLE_GOTO_NAVMESH ( Ped ped, Vehicle vehicle, float x, float y, float z, float speed, int behaviorFlag, float stoppingRange ) //0x195AEEB13CEFE2EE
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float GET_TIME_POSITION_IN_RECORDING ( Vehicle vehicle ) //0x233B51C7913FA031
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BOOL _0x49623BCFC3A3D829 ( Player player, BOOL muted ) //0x49623BCFC3A3D829
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void _0xC5899C4CD2E2495D ( Any p0 ) //0xC5899C4CD2E2495D
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Object _GET_ANIM_SCENE_OBJECT ( AnimScene animScene, const char* name, BOOL isNetwork ) //0xFB5674687A1B2814
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void SET_PORTAL_SETTINGS_OVERRIDE ( const char* p0, const char* p1 ) //0x044DBAD7A7FA2BE5
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void _0xDF7F5BE9150E47E4 ( Any p0 ) //0xDF7F5BE9150E47E4
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Vector3 DATADICT_GET_VECTOR ( Any* objectData, const char* key ) //0xE459C941431E0FFA
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void SET_ENTITY_ONLY_DAMAGED_BY_PLAYER ( Entity entity, BOOL toggle ) //0x473598683095D430
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void _0x815653A42C5ABE76 () //0x815653A42C5ABE76
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BOOL IS_NAMED_RENDERTARGET_REGISTERED ( const char* name ) //0x3EE32F7964C40FE6
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void _INVENTORY_COPY_ITEM_TO_MISSION_INVENTORY ( Any* guid, BOOL p1 ) //0x3112ADB9D5F3426B
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void CLEAR_GPS_FLAGS () //0x4D3771237C79FF41
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void SET_CHEAT_ACTIVE ( int cheatId ) //0xD4958E8CF0DE0DD0
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int _0xBF8276E51761F9DA () //0xBF8276E51761F9DA
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void NETWORK_START_SOLO_TUTORIAL_SESSION () //0x17E0198B3882C2CB
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void _HIDE_PICKUP_OBJECT ( Object pickupObject, BOOL toggle ) //0x2777150CC7D9365E
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BOOL IS_PED_FULLY_ON_MOUNT ( Ped ped, BOOL p1 ) //0x95CBC65780DE7EB1
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void _0x0ADA3EC589E1736E () //0x0ADA3EC589E1736E
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Hash _GET_PED_GRAPPLE_STYLE ( Ped ped ) //0x753B15AD0FD6F3E3
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Ped _CREATE_METAPED_OUTFIT_PED ( int requestId, float x, float y, float z, float heading, BOOL p5, BOOL p6, BOOL p7, BOOL p8 ) //0xEAF682A14F8E5F53
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void _0x751DF00EEFF122E3 ( Any p0 ) //0x751DF00EEFF122E3
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void _0x3AD212429E095EFB ( Any p0, Any p1 ) //0x3AD212429E095EFB
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int COUNT_PLAYER_BITS ( Any* value ) //0x462C687BEA254BD9
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Any _0x85B8F04555AB49B8 ( Any p0 ) //0x85B8F04555AB49B8
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void TASK_AIM_AT_COORD ( Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 ) //0x4AF1D73861212F52
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void TASK_GO_TO_COORD_WHILE_AIMING_AT_COORD ( Ped ped, Any p1, Any p10, Any p11, Any p12, Any p13, Any p14, Any p15, Any p2, Any p3 ) //0x11315AB3385B8AC0
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void START_PLAYBACK_RECORDED_VEHICLE ( Vehicle vehicle, int recording, const char* script, BOOL p3 ) //0x4932B84E3276508E
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BOOL _0x919AF2D93E9AA89D ( Player player ) //0x919AF2D93E9AA89D
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BOOL GET_ALLOW_DUAL_WIELD ( Ped ped ) //0x918990BD9CE08582