RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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float GET_RAYFIRE_MAP_OBJECT_ANIM_PHASE ( Object object ) //0x260EE4FDBDF4DB01
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void _ATTACH_VOLUME_TO_ENTITY ( Volume volume, Entity entity, float offsetX, float offsetY, float offsetZ, float rotX, float rotY, float rotZ, int p8, BOOL p9 ) //0x7C00CFC48A782DC0
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void _0xA7DC9266ED6A4E51 ( Any p0 ) //0xA7DC9266ED6A4E51
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float _GET_PED_REMAINING_REVIVAL_TIME ( Ped ped, BOOL normalized ) //0xEBE89623EB861271
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Any _REQUEST_METAPED_COMPONENT ( int metaPedType, Any p1, int p2, int p3, int p4 ) //0xF6D9E1F3560CBF8E
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void _0x00F611A794A3C36E ( Any p0 ) //0x00F611A794A3C36E
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void _SET_PLAYER_WEAPON_GROUP_DAMAGE_MODIFIER ( Player player, Hash weaponGroup, float modifier ) //0xFC79DCC94D0A5897
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void _0x64F765D9A1F8F02C ( Any p0, Any p1, Any p2 ) //0x64F765D9A1F8F02C
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BOOL HAS_MOVE_NETWORK_DEF_LOADED ( const char* name ) //0x2C04D89A0FB4E244
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int GET_ACTIVE_VEHICLE_MISSION_TYPE ( Vehicle vehicle ) //0x534AEBA6E5ED4CAB
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void TASK_STAY_IN_COVER ( Ped ped ) //0xE5DA8615A6180789
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void SET_RANDOM_BOATS ( BOOL toggle ) //0xF44D446D4E36DB87
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void _0x13EB275BF81636D1 ( Any p0, Any p1 ) //0x13EB275BF81636D1
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void _GIVE_WEAPON_COLLECTION_TO_PED ( Ped ped, Hash weaponCollection ) //0x899A04AFCC725D04
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Any MISSIONDATA_GET_CATAGORY ( Any p0 ) //0x57E798B65C45EE17
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void REMOVE_ANIM_SCENE_ENTITY ( AnimScene animScene, const char* entityName, Entity entity ) //0x2BF96692C67F3E53
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void _0x138ADB94F8B90616 () //0x138ADB94F8B90616
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void _0x63E5841A9264D016 ( Any p0 ) //0x63E5841A9264D016
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BOOL DATADICT_IS_ARRAY_VALID ( Any p0 ) //0xB04B69CF277D15C0
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int _GET_ENTITY_THREAT_TIER ( Entity entity ) //0xE12F56CB25D9CE23
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void _GENERATE_SWATCH_TEXTURE ( int slotId, Hash componentHash, int metapedType, BOOL p3 ) //0x160921255327C591
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Hash _0x46DB71883EE9D5AF ( Any data, const char* stats, Any* guid, Ped ped ) //0x46DB71883EE9D5AF
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void SET_RADAR_ZOOM ( int zoomLevel ) //0xCAF6489DA2C8DD9E
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const char* _CREATE_COLOR_STRING ( int rgb ) //0xBCC2CFADEA1AEA6C
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BOOL _NETWORK_SESSION_SET_PLAYER_FLAGS ( int flags ) //0x0AE241A4A9ADEEEC
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void _0x97BCE4C4B3191228 () //0x97BCE4C4B3191228
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void _DETACH_VOLUME_FROM_ENTITY ( Volume volume, Entity entity ) //0x19C975B81BE53C28
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Any _0x89816B58C3466262 ( Any p0 ) //0x89816B58C3466262
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void SET_PAUSE_PED_WRITHE_BLEEDOUT ( Ped ped, BOOL toggle ) //0x925A160133003AC6
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void _RELEASE_METAPED_ASSET_REQUEST ( int requestId ) //0x13E7320C762F0477
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void _0x10DAA76CB8A201A1 ( Any p0 ) //0x10DAA76CB8A201A1
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void _SET_PLAYER_WEAPON_GROUP_AS_INSTANT_KILL ( Player player, Hash weaponGroup, BOOL toggle ) //0x59F0AFF3E0A1B019
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void _SET_ALL_PLAYER_BITS ( Any* value ) //0x20F4CB76689ACDBC
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void REMOVE_MOVE_NETWORK_DEF ( const char* name ) //0x57A197AD83F66BBF
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void TASK_LEAVE_ANY_VEHICLE ( Ped ped, int p1, int taskFlag ) //0x504D54DF3F6F2247
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void TASK_VEHICLE_SHOOT_AT_PED ( Ped ped, Ped target, float p2 ) //0x10AB107B887214D8
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void REQUEST_VEHICLE_RECORDING ( int recording, const char* script ) //0xC474CF16EDA45DC9
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BOOL _0xCCF71FCFA0070B1A () //0xCCF71FCFA0070B1A
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BOOL _0xF252A85B8F3F8C58 ( Hash weaponCollection, Hash dualwieldVariant ) //0xF252A85B8F3F8C58
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BOOL IS_ENTITY_EXITING_ANIM_SCENE_THIS_FRAME ( AnimScene animScene, const char* entityName ) //0x005E6F28DD7ED58D
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void _0xBF4DC1784BE94DFA ( Ped ped, BOOL p1, Hash hash ) //0xBF4DC1784BE94DFA
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void _TRIGGER_MISSION_FAILED_CAM () //0x9A92C06ACBAF9731
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void DATADICT_SET_INT ( Any* objectData, const char* key, int value ) //0x26FDF5E99AA2F3E9
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void _0x2D40BCBFE9305DEA ( Any p0, Any p1 ) //0x2D40BCBFE9305DEA
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void CASCADE_SHADOWS_SET_CASCADE_BOUNDS ( Any p0, BOOL p1, float p2, float p3, float p4, float p5, BOOL p6, float p7 ) //0xD9EDB2E4512D563E
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void _SET_TEXT_COLOR ( int r, int g, int b, int a ) //0x50A41AD966910F03
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void _0x951847CEF3D829FF ( Any p0, Any* outGuid, Ped ped ) //0x951847CEF3D829FF
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void _0xDEEDE7C41742E011 ( Any p0 ) //0xDEEDE7C41742E011
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void SET_BITS_IN_RANGE ( int* var, int rangeStart, int rangeEnd, int p3 ) //0x324DC1CEF57F31E6
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BOOL _NETWORK_SESSION_REMOVE_PLAYER_FLAGS ( int flags ) //0x3215BBE34D3418C5