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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



7154 natives found

  1. float GET_RAYFIRE_MAP_OBJECT_ANIM_PHASE ( Object object )  //0x260EE4FDBDF4DB01

  2. PED

    void _ATTACH_VOLUME_TO_ENTITY ( Volume volume, Entity entity, float offsetX, float offsetY, float offsetZ, float rotX, float rotY, float rotZ, int p8, BOOL p9 )  //0x7C00CFC48A782DC0

  3. PED

    void _0xA7DC9266ED6A4E51 ( Any p0 )  //0xA7DC9266ED6A4E51

  4. PED

    float _GET_PED_REMAINING_REVIVAL_TIME ( Ped ped, BOOL normalized )  //0xEBE89623EB861271

  5. PED

    Any _REQUEST_METAPED_COMPONENT ( int metaPedType, Any p1, int p2, int p3, int p4 )  //0xF6D9E1F3560CBF8E

  6. void _0x00F611A794A3C36E ( Any p0 )  //0x00F611A794A3C36E

  7. void _SET_PLAYER_WEAPON_GROUP_DAMAGE_MODIFIER ( Player player, Hash weaponGroup, float modifier )  //0xFC79DCC94D0A5897

  8. void _0x64F765D9A1F8F02C ( Any p0, Any p1, Any p2 )  //0x64F765D9A1F8F02C

  9. BOOL HAS_MOVE_NETWORK_DEF_LOADED ( const char* name )  //0x2C04D89A0FB4E244

  10. int GET_ACTIVE_VEHICLE_MISSION_TYPE ( Vehicle vehicle )  //0x534AEBA6E5ED4CAB

  11. void TASK_STAY_IN_COVER ( Ped ped )  //0xE5DA8615A6180789

  12. void SET_RANDOM_BOATS ( BOOL toggle )  //0xF44D446D4E36DB87

  13. void _0x13EB275BF81636D1 ( Any p0, Any p1 )  //0x13EB275BF81636D1

  14. void _GIVE_WEAPON_COLLECTION_TO_PED ( Ped ped, Hash weaponCollection )  //0x899A04AFCC725D04

  15. Any MISSIONDATA_GET_CATAGORY ( Any p0 )  //0x57E798B65C45EE17

  16. void REMOVE_ANIM_SCENE_ENTITY ( AnimScene animScene, const char* entityName, Entity entity )  //0x2BF96692C67F3E53

  17. void _0x138ADB94F8B90616 ()  //0x138ADB94F8B90616

  18. CAM

    void _0x63E5841A9264D016 ( Any p0 )  //0x63E5841A9264D016

  19. BOOL DATADICT_IS_ARRAY_VALID ( Any p0 )  //0xB04B69CF277D15C0

  20. int _GET_ENTITY_THREAT_TIER ( Entity entity )  //0xE12F56CB25D9CE23

  21. void _GENERATE_SWATCH_TEXTURE ( int slotId, Hash componentHash, int metapedType, BOOL p3 )  //0x160921255327C591

  22. Hash _0x46DB71883EE9D5AF ( Any data, const char* stats, Any* guid, Ped ped )  //0x46DB71883EE9D5AF

  23. MAP

    void SET_RADAR_ZOOM ( int zoomLevel )  //0xCAF6489DA2C8DD9E

  24. const char* _CREATE_COLOR_STRING ( int rgb )  //0xBCC2CFADEA1AEA6C

  25. BOOL _NETWORK_SESSION_SET_PLAYER_FLAGS ( int flags )  //0x0AE241A4A9ADEEEC

  26. void _0x97BCE4C4B3191228 ()  //0x97BCE4C4B3191228

  27. PED

    void _DETACH_VOLUME_FROM_ENTITY ( Volume volume, Entity entity )  //0x19C975B81BE53C28

  28. PED

    Any _0x89816B58C3466262 ( Any p0 )  //0x89816B58C3466262

  29. PED

    void SET_PAUSE_PED_WRITHE_BLEEDOUT ( Ped ped, BOOL toggle )  //0x925A160133003AC6

  30. PED

    void _RELEASE_METAPED_ASSET_REQUEST ( int requestId )  //0x13E7320C762F0477

  31. void _0x10DAA76CB8A201A1 ( Any p0 )  //0x10DAA76CB8A201A1

  32. void _SET_PLAYER_WEAPON_GROUP_AS_INSTANT_KILL ( Player player, Hash weaponGroup, BOOL toggle )  //0x59F0AFF3E0A1B019

  33. void _SET_ALL_PLAYER_BITS ( Any* value )  //0x20F4CB76689ACDBC

  34. void REMOVE_MOVE_NETWORK_DEF ( const char* name )  //0x57A197AD83F66BBF

  35. void TASK_LEAVE_ANY_VEHICLE ( Ped ped, int p1, int taskFlag )  //0x504D54DF3F6F2247

  36. void TASK_VEHICLE_SHOOT_AT_PED ( Ped ped, Ped target, float p2 )  //0x10AB107B887214D8

  37. void REQUEST_VEHICLE_RECORDING ( int recording, const char* script )  //0xC474CF16EDA45DC9

  38. BOOL _0xCCF71FCFA0070B1A ()  //0xCCF71FCFA0070B1A

  39. BOOL _0xF252A85B8F3F8C58 ( Hash weaponCollection, Hash dualwieldVariant )  //0xF252A85B8F3F8C58

  40. BOOL IS_ENTITY_EXITING_ANIM_SCENE_THIS_FRAME ( AnimScene animScene, const char* entityName )  //0x005E6F28DD7ED58D

  41. void _0xBF4DC1784BE94DFA ( Ped ped, BOOL p1, Hash hash )  //0xBF4DC1784BE94DFA

  42. CAM

    void _TRIGGER_MISSION_FAILED_CAM ()  //0x9A92C06ACBAF9731

  43. void DATADICT_SET_INT ( Any* objectData, const char* key, int value )  //0x26FDF5E99AA2F3E9

  44. void _0x2D40BCBFE9305DEA ( Any p0, Any p1 )  //0x2D40BCBFE9305DEA

  45. void CASCADE_SHADOWS_SET_CASCADE_BOUNDS ( Any p0, BOOL p1, float p2, float p3, float p4, float p5, BOOL p6, float p7 )  //0xD9EDB2E4512D563E

  46. HUD

    void _SET_TEXT_COLOR ( int r, int g, int b, int a )  //0x50A41AD966910F03

  47. void _0x951847CEF3D829FF ( Any p0, Any* outGuid, Ped ped )  //0x951847CEF3D829FF

  48. MAP

    void _0xDEEDE7C41742E011 ( Any p0 )  //0xDEEDE7C41742E011

  49. void SET_BITS_IN_RANGE ( int* var, int rangeStart, int rangeEnd, int p3 )  //0x324DC1CEF57F31E6

  50. BOOL _NETWORK_SESSION_REMOVE_PLAYER_FLAGS ( int flags )  //0x3215BBE34D3418C5

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