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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



7154 natives found

  1. float _GET_LIGHT_INTENSITY_FROM_OBJECT ( Object object )  //0xFA3B61EC249B4674

  2. PED

    void _SET_AMBIENT_HUMAN_DENSITY_MULTIPLIER_THIS_FRAME ( float multiplier )  //0xBA0980B5C0A11924

  3. PED

    Any _0x94132D7C8D3575C4 ( Any p0 )  //0x94132D7C8D3575C4

  4. PED

    void _SET_PED_TARGET_ACTION_DISABLE_FLAG ( Ped ped, int actionDisableFlag )  //0xC163DAC52AC975D3

  5. PED

    BOOL _IS_METAPED_PED_REQUEST_VALID ( int requestId )  //0x43E4DA469541A9C9

  6. void _0xC89E7410A93AC19A ( int ropeId, float p1 )  //0xC89E7410A93AC19A

  7. void _SET_AI_PLAYER_DEFENSE_MODIFIER_AGAINST_AI ( Player player, float modifier )  //0x914071FF93AF2692

  8. BOOL _IS_INTERIOR_RENDERING_DISABLED ()  //0x0F838D47DE58EDB2

  9. void REQUEST_COLLISION_AT_COORD ( float x, float y, float z )  //0x0A3720F162A033C9

  10. void SET_SEQUENCE_TO_REPEAT ( int taskSequenceId, BOOL repeat )  //0x58C70CF3A41E4AE7

  11. void OPEN_PATROL_ROUTE ( const char* patrolRoute )  //0xA36BFB5EE89F3D82

  12. Hash _GET_TRAIN_MODEL_FROM_TRAIN_CONFIG_BY_CAR_INDEX ( Hash trainConfig, int trainCarIndex )  //0x8DF5F6A19F99F0D5

  13. void _0xC2E62678D602853C ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 )  //0xC2E62678D602853C

  14. void _0x74C9080FDD1BB48F ( Any p0, Any p1 )  //0x74C9080FDD1BB48F

  15. CAM

    void _0xC3742F1FDF0A6824 ()  //0xC3742F1FDF0A6824

  16. PED

    float _GET_PED_LOD_MULTIPLIER ( Ped ped )  //0x1B710E6F4AB69341

  17. BOOL _0x0DE0944ECCB3DF5D ( Any p0 )  //0x0DE0944ECCB3DF5D

  18. void GET_ANIM_SCENE_ORIGIN ( AnimScene animScene, Vector3* position, Vector3* rotation, int order )  //0xADF1D53F3B1FE0A7

  19. BOOL CANCEL_MUSIC_EVENT ( const char* eventName )  //0x5B17A90291133DA5

  20. CAM

    void _0xE2BB2D6A9FE2ECDE ( Any p0 )  //0xE2BB2D6A9FE2ECDE

  21. BOOL DATAFILE_HAS_VALID_FILE_DATA ( Any p0 )  //0xE60100389E50EADE

  22. void SET_ENTITY_HEADING ( Entity entity, float heading )  //0xCF2B9C0645C4651B

  23. void _ENABLE_STATIC_VEG_MODIFIER ( Hash p0 )  //0xDFEA23EC90113657

  24. HUD

    int GET_LENGTH_OF_LITERAL_STRING ( const char* string )  //0x481FBF588B0B76DB

  25. int _INVENTORY_GET_INVENTORY_ITEM_EQUIPPED_IN_SLOT ( int inventoryId, Any* guid, Hash slotId, int p3, Any* p4 )  //0xBE012571B25F5ACA

  26. MAP

    Any _0x01B928CA2E198B01 ( Any p0 )  //0x01B928CA2E198B01

  27. Any _0x5B4A8121A47D844D ( Any p0 )  //0x5B4A8121A47D844D

  28. BOOL NETWORK_IS_SESSION_ACTIVE ()  //0xD83C2B94E7508980

  29. void _0xE5634491A58C2703 ( float p0 )  //0xE5634491A58C2703

  30. void _SET_LIGHT_INTENSITY_FOR_OBJECT ( Object object, float lightIntensity )  //0xF49574E2332A8F06

  31. PED

    void _SET_SCENARIO_ANIMAL_DENSITY_MULTIPLIER_THIS_FRAME ( float multiplier )  //0xDB48E99F8E064E56

  32. PED

    void _0x8AF46E5159A5B620 ( Any p0, Any p1 )  //0x8AF46E5159A5B620

  33. PED

    void _CLEAR_PED_TARGET_ACTION_DISABLE_FLAG ( Ped ped, int actionDisableFlag )  //0xBBF6D1D07C02D00A

  34. PED

    Ped _CREATE_METAPED_PED ( int requestId, float x, float y, float z, float heading, BOOL p5, BOOL p6, BOOL p7, BOOL p8, BOOL p9 )  //0x0BCD4091C8EABA42

  35. void _0x1D97DA8ACB5D2582 ( int ropeId, int p1 )  //0x1D97DA8ACB5D2582

  36. float _GET_AI_PLAYER_DEFENSE_MODIFIER_AGAINST_AI ( Player player )  //0x2E78D822208E740A

  37. void _0x57C6525034E76EB0 ()  //0x57C6525034E76EB0

  38. void _REQUEST_METADATA_AT_COORD ( float x, float y, float z )  //0xA8432A14D4DC2101

  39. int GET_SEQUENCE_PROGRESS ( Ped ped )  //0x00A9010CFE1E3533

  40. void CLOSE_PATROL_ROUTE ()  //0xB043ECA801B8CBC1

  41. int _GET_NUM_CARS_FROM_TRAIN_CONFIG ( Hash trainConfig )  //0x635423D55CA84FC8

  42. void _0x873AAF600CC36DAC ( Any p0 )  //0x873AAF600CC36DAC

  43. void _0x74C2365FDD1BB48F ( Any p0, Any p1 )  //0x74C2365FDD1BB48F

  44. void _SET_PLAYER_CAN_MERCY_KILL ( Player player, BOOL toggle )  //0x39363DFD04E91496

  45. Any _0x46D42883E873C1D7 ( Ped ped )  //0x46D42883E873C1D7

  46. void SET_ANIM_SCENE_PAUSED ( AnimScene animScene, BOOL toggle )  //0xD6824B7D24DC0CE0

  47. BOOL TRIGGER_MUSIC_EVENT ( const char* eventName )  //0x706D57B0F50DA710

  48. CAM

    void _SET_START_CINEMATIC_DEATH_CAM ( BOOL p0 )  //0x6E969927CF632608

  49. BOOL DATAFILE_SELECT_ACTIVE_FILE ( Any p0, Any p1 )  //0x46102A0989AD80B5

  50. void _SET_ENTITY_COORDS_AND_HEADING ( Entity entity, float xPos, float yPos, float zPos, float heading, BOOL xAxis, BOOL yAxis, BOOL zAxis )  //0x203BEFFDBE12E96A

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