RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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float _GET_PLAYER_WEAPON_DAMAGE ( Player player, Hash weaponHash ) //0xFE0304050261442C
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void _0xE4ABE20DCE7C7CFE ( Any p0, Any p1, Any p2 ) //0xE4ABE20DCE7C7CFE
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void REMOVE_ANIM_DICT ( const char* animDict ) //0x4763145053A33D46
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void REACT_LOOK_AT_END ( Ped ped, int exitAnimation, BOOL p2 ) //0x541E5B41DCA45828
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void TASK_PATROL ( Ped ped, const char* patrolRoute, Any p2, BOOL p3, BOOL p4 ) //0xBDA5DF49D080FE4E
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void _0x762FDC4C19E5A981 ( Entity trainCarriage, BOOL p1 ) //0x762FDC4C19E5A981
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BOOL _GET_CAN_TWIRL_WEAPON ( Hash weaponHash ) //0x6554ECCE226F2A2A
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void _REMOVE_SHOP_ITEM_FROM_PED ( Ped ped, Hash componentHash, int p2, BOOL p3 ) //0x0D7FFA1B2F69ED82
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Any _0x066725A9D52B3641 () //0x066725A9D52B3641
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Any _0xE1D356F5A66D0FFA ( Any p0 ) //0xE1D356F5A66D0FFA
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float _GET_ANIM_SCENE_DURATION ( AnimScene animScene ) //0x49F1D143ADE32656
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void SET_PED_INTERIOR_WALLA_DENSITY ( float p0, float p1 ) //0x8BF907833BE275DE
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Any _0x6DFD37E586D4F44F () //0x6DFD37E586D4F44F
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const char* DATAFILE_GET_FILE_DICT ( int index ) //0xBBD8CF823CAE557C
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void _0xB38A29CCD5447783 ( Any p0, Any p1, Any p2 ) //0xB38A29CCD5447783
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void _DESTROY_SWATCH_TEXTURE_DICT () //0xDAD7FB8402651654
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BOOL IS_RADAR_HIDDEN_BY_SCRIPT () //0x66F35DD9D2B58579
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Hash _0x9D21B185ABC2DBC5 ( Any data, const char* stats, int p2, int p3 ) //0x9D21B185ABC2DBC5
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BOOL DOES_BLIP_EXIST ( Blip blip ) //0xCD82FA174080B3B1
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const char* _GET_STRING_FROM_BOOL ( BOOL value ) //0xF216F74101968DB0
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BOOL NETWORK_SESSION_REMOVE_SESSION_FLAGS ( int flags ) //0x78335E12DB0BF961
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BOOL _0x67CCDF74C4DF7169 () //0x67CCDF74C4DF7169
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BOOL DOES_RAYFIRE_MAP_OBJECT_EXIST ( Object object ) //0x52AF537A0C5B8AAD
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void CLEAR_PED_NON_CREATION_AREA () //0x2E05208086BA0651
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BOOL GET_IS_PED_RESPONDING_TO_NEGATIVE_INTERACTION ( Ped ped, Player player ) //0xA454D234E45BB6E5
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void _SET_PED_WRITHING_DURATION ( Ped ped, float writhingDuration1, float writhingDuration2, int p3 ) //0x4DB9D03AC4E1FA84
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int _REQUEST_METAPED_ASSET_BUNDLE ( Hash asset, int p1 ) //0x91FE941F9FCFB702
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void STOP_ROPE_UNWINDING_FRONT ( int ropeId ) //0xFFF3A50779EFBBB3
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void _0x5C2E5E3CAEEB1F58 ( Any p0, Any p1, Any p2 ) //0x5C2E5E3CAEEB1F58
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void _0xFFDDF802279BE128 ( Any p0, Any p1, Any p2 ) //0xFFDDF802279BE128
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void REQUEST_MOVE_NETWORK_DEF ( const char* name ) //0x2B6529C54D29037A
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BOOL IS_PED_SCENARIO_REACT_LOOKING ( Ped ped, BOOL p1 ) //0x916B8E075ABC8B4E
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void _TASK_PATROL_2 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 ) //0x964B06C88E4C86DB
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Any _0x2045429505158D1A ( Any p0 ) //0x2045429505158D1A
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Hash _GET_DEFAULT_PED_WEAPON_COLLECTION ( Hash pedModel ) //0xD42514C182121C23
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BOOL _LOOT_GET_LOOT_CLAIM_DATA ( Any* rpcGuid, int dataIndex, Any* outLootData ) //0xF1E9045F5AA9E428
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void _0x958278B97C4AFFD8 ( Any p0, Any p1 ) //0x958278B97C4AFFD8
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void _0x929DDD5538F3DF1F ( Any p0, Any p1 ) //0x929DDD5538F3DF1F
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void SET_ANIM_SCENE_ENTITY ( AnimScene animScene, const char* entityName, Entity entity, int flags ) //0x8B720AD451CA2AB3
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void FORCE_PED_PANIC_WALLA () //0x062D5EAD4DA2FA6A
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Any _0x80D7A3E39B120BC4 () //0x80D7A3E39B120BC4
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BOOL DATADICT_IS_DICT_VALID ( Any p0 ) //0x4607D57C5F7D332A
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void _SET_ENTITY_THREAT_TIER ( Entity entity, int tier, BOOL p2 ) //0x4B436BAC8CBE9B07
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void _GENERATE_SWATCH_TEXTURE_DIRECTLY ( int slot, Any p1 ) //0x646ED1A1D28487DF
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void _GET_COLOR_FROM_NAME ( Hash colorNameHash, int* red, int* green, int* blue, int* alpha ) //0xB981DD2DFAF9B1C9
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void _0x75CFAC49301E134E ( Any data, BOOL p1, Ped ped ) //0x75CFAC49301E134E
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BOOL _DOES_ENTITY_HAVE_BLIP ( Entity entity ) //0x9FA00E2FC134A9D0
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const char* VAR_STRING ( int flags, const char* textTemplate, ... ) //0xFA925AC00EB830B9
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int NETWORK_SESSION_GET_SESSION_FLAGS () //0x51F33DBC1A41CBFD
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void _0xC8B6D18E22484643 () //0xC8B6D18E22484643