RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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void _0x160C1B5AB48AB87C ( Vehicle train, float p1 ) //0x160C1B5AB48AB87C
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BOOL _0x37D238BE69F7378A ( int trackIndex ) //0x37D238BE69F7378A
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Hash _GET_WEAPON_GUN_SPINNING_WEAPON_EMOTE_TRICK_TYPE_HASH ( Hash emote, int weaponEmoteTrickType ) //0xF4601C1203B1A78D
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Any _0xE704838F36F93B7B ( Any p0 ) //0xE704838F36F93B7B
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void _0x56076667E7C2DCD6 ( Any p0, Any p1 ) //0x56076667E7C2DCD6
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void _0x06C3DB00B69D5435 ( Any p0, Any p1 ) //0x06C3DB00B69D5435
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float GET_ANIM_SCENE_PHASE ( AnimScene animScene ) //0x3FBC3F51BF12DFBF
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void SET_PED_WALLA_DENSITY ( float p0, float p1 ) //0x149AEE66F0CB3A99
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void _0x2F994CC29CAA9D22 ( Any p0 ) //0x2F994CC29CAA9D22
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void DATAFILE_CREATE ( int index ) //0x56B7291FB953DD51
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void _0x910E260AEAD855DE () //0x910E260AEAD855DE
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BOOL IS_HUD_HIDDEN () //0x71B72B478F8189DC
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Hash _0x9D21B185ABC2DBC4 ( Any data, const char* effects, BOOL p2, BOOL p3 ) //0x9D21B185ABC2DBC4
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void SET_BLIP_SCALE ( Blip blip, float scale ) //0xD38744167B2FA257
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const char* _GET_STRING_FROM_FLOAT ( float value, int digits ) //0x2B6846401D68E563
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int _0x225640E09EFFDC3F () //0x225640E09EFFDC3F
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void _0x2686BD9566B65EDA ( float x, float y, float z ) //0x2686BD9566B65EDA
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void SET_STATE_OF_RAYFIRE_MAP_OBJECT ( Object object, int state ) //0x5C29F698D404C5E1
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BOOL IS_INSTANTLY_FILL_PED_POPULATION_FINISHED () //0x0EE3F0D7FECCC54F
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void _0x41C23A8E6B344867 ( Any p0, Any p1 ) //0x41C23A8E6B344867
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void _0x29F3539189D3E277 ( Any p0, Any p1 ) //0x29F3539189D3E277
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void _RELEASE_METAPED_OUTFIT_REQUEST ( int requestId ) //0x4592B8B9B0EF5F48
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void STOP_ROPE_WINDING ( int ropeId ) //0xCB2D4AB84A19AA7C
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void SET_PLAYER_WEAPON_TYPE_DAMAGE_MODIFIER ( Player player, Hash weaponHash, float damageModifier ) //0xD04AD186CE8BB129
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void _CLEAR_PLAYER_BIT_AT_INDEX ( Any* value, int bitIndex ) //0xD426E2E3288469D6
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BOOL HAS_ANIM_DICT_LOADED ( const char* animDict ) //0x27FF6FE8009B40CA
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void REACT_LOOK_AT ( Ped ped, Ped targetPed, int lookIntensity, int exitAnimation, float duration, int p5, Ped targetPed2, Any p7, Any p8 ) //0xE7FA07624574B79A
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Any _0x643FD1556F621772 ( Any p0, Any p1, Any p2 ) //0x643FD1556F621772
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void _TELEMETRY_BOUNTY_TARGET ( Any* data ) //0x52FA31DB8F3AD25D
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BOOL IS_TRAIN_WAITING_AT_STATION ( Vehicle train ) //0xE887BD31D97793F6
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void _0x703D4FB366DA4452 ( Any p0, Any p1 ) //0x703D4FB366DA4452
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void _SET_ACTIVE_GUN_SPINNING_KIT_EMOTE_TWIRL ( Ped ped, int weaponEmoteTrickType, Hash spin ) //0x01F661BB9C71B465
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float _GET_ANIM_SCENE_TIME ( AnimScene animScene ) //0x61BE7D6186260002
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void _0xDAD6CD07CAA4F382 () //0xDAD6CD07CAA4F382
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BOOL _IS_CAM_PHOTOFX_RUNNING () //0xA14D5FE82BCB1D9E
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void DATAFILE_DELETE ( int index ) //0x9FB90EEDEA9F2D5C
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void SET_ENTITY_IS_TARGET_PRIORITY ( Entity entity, BOOL p1, float p2 ) //0x0A5D170C44CB2189
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BOOL _CREATE_SWATCH_TEXTURE_DICT ( int slots ) //0x3D084D5568FB4028
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BOOL IS_RADAR_HIDDEN () //0x1B82FD5FFA4D666E
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void _0x75CFAC49301E134F ( Hash databindingEntryId, BOOL p1, BOOL p2 ) //0x75CFAC49301E134F
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void REMOVE_BLIP ( Blip* blip ) //0xF2C3C9DA47AAA54A
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const char* _GET_STRING_FROM_VECTOR ( float x, float y, float z ) //0x6C4DBF553885F9EB
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BOOL _NETWORK_SESSION_ADD_SESSION_FLAGS ( int flags ) //0xE546BDA1B3E288EE
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void _0xBB1EC8C2EEF33BAA ( Entity entity ) //0xBB1EC8C2EEF33BAA
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int GET_STATE_OF_RAYFIRE_MAP_OBJECT ( Object object ) //0x899BA936634A322E
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void SET_PED_NON_CREATION_AREA ( float x1, float y1, float z1, float x2, float y2, float z2 ) //0xEE01041D559983EA
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BOOL GET_IS_PED_RESPONDING_TO_POSITIVE_INTERACTION ( Ped ped, Player player ) //0x9337183FDA2E9035
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void _0xE9E06EA514A69061 ( Any p0, Any p1 ) //0xE9E06EA514A69061
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int _0x3FCBB5FCFD968698 ( Hash drawable, Hash albedo, Hash normal, Hash material, Any p4 ) //0x3FCBB5FCFD968698
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void START_ROPE_UNWINDING_FRONT ( int ropeId ) //0x538D1179EC1AA9A9