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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



7154 natives found

  1. void _0x522FA3F490E2F7AC ( int ropeId, Any p1, Any p2 )  //0x522FA3F490E2F7AC

  2. void _0x67659A8F248E0141 ( Any p0, Any p1 )  //0x67659A8F248E0141

  3. void _EVENT_QUEUE_POP ( Hash hash )  //0xD87DF294B049211D

  4. BOOL _HAS_COLLISION_LOADED_AT_COORD ( float x, float y, float z )  //0xDA8B2EAF29E872E2

  5. void _TASK_PERFORM_SEQUENCE_2 ( Any p0, Any p1, Any p2, Any p3 )  //0x4FC0AF869D6E309D

  6. Any _0x6C50B9DCCCA70023 ( Any p0 )  //0x6C50B9DCCCA70023

  7. void SET_TRAIN_CRUISE_SPEED ( Vehicle train, float speed )  //0x01021EB2E96B793C

  8. void _SET_BATCH_TARP_HEIGHT ( Vehicle vehicle, float height, BOOL immediately )  //0x31F343383F19C987

  9. void _GIVE_WEAPON_COMPONENT_TO_ENTITY ( Entity entity, Hash componentHash, Hash weaponHash, BOOL p3 )  //0x74C9090FDD1BB48E

  10. BOOL _0xCD356B42C57BFE01 ( Ped ped, Any* p1 )  //0xCD356B42C57BFE01

  11. void SET_PLAYER_PED_QUICK_SWAP_WEAPON_BY_GUID ( Ped ped, Any* guidPrimary, Any* guidSecondary )  //0xEC1F85DA51D3D6C4

  12. void BLOCK_ANIM_SCENE_FADING_NEXT_FRAME ( BOOL p0, BOOL p1 )  //0x1B70811D3BF75DB9

  13. void _0x9EB779765E68C52E ( Any p0, Any p1 )  //0x9EB779765E68C52E

  14. CAM

    void _0x5B637D6F3B67716A ( Any p0 )  //0x5B637D6F3B67716A

  15. void DATAFILE_WATCH_REQUEST_ID ( int id )  //0xA5834834CA8FD7FC

  16. void SET_ENTITY_COORDS_NO_OFFSET ( Entity entity, float xPos, float yPos, float zPos, BOOL xAxis, BOOL yAxis, BOOL zAxis )  //0x239A3351AC1DA385

  17. int ADD_VEG_MODIFIER_SPHERE ( float x, float y, float z, float radius, int modType, int flags, int p6 )  //0xFA50F79257745E74

  18. HUD

    const char* _GET_TEXT_SUBSTRING_2 ( char* p0, int p1 )  //0xD8402B858F4DDD88

  19. int _INVENTORY_GET_CHILDREN_COUNT ( int inventoryId, Any* parentGuid )  //0xE843D21A8E2498AA

  20. MAP

    Vector3 GET_BLIP_COORDS ( Blip blip )  //0x201C319797BDA603

  21. void _0x3C3C7B1B5EC08764 ()  //0x3C3C7B1B5EC08764

  22. void NETWORK_SET_SCRIPT_READY_FOR_EVENTS ( BOOL toggle )  //0x7AC752103856FB20

  23. void _0x13F592FC3BF0EA84 ( Volume volume, BOOL p1, float originalWeight, Any p3, Any p4 )  //0x13F592FC3BF0EA84

  24. void _0xDFA1237F5228263F ( Any p0, Any p1 )  //0xDFA1237F5228263F

  25. PED

    void _SET_AMBIENT_ANIMAL_DENSITY_MULTIPLIER_THIS_FRAME ( float multiplier )  //0xC0258742B034DFAF

  26. PED

    BOOL _GET_IS_PED_IN_DISPUTE_WITH_PED ( Ped ped, Ped pedInDisputeWith )  //0x331550B212014B92

  27. PED

    BOOL _IS_PED_ACTION_DISABLE_FLAG_ENABLED ( Ped ped, int actionDisableFlag )  //0xB346C85D49CC998E

  28. PED

    BOOL _HAS_METAPED_PED_REQUEST_LOADED ( int requestId )  //0xC0940AC858C1E126

  29. void _0x3900491C0D61ED4B ( Any p0, Any p1 )  //0x3900491C0D61ED4B

  30. void _SET_RECEIVED_HORSEBACK_DAMAGE_DECREASE ( Player player, float damageDecrease )  //0xB427911EA6DFFEF3

  31. void _STOP_RECORDING_THIS_FRAME ()  //0xA8C44C13419634F2

  32. void _0x80B3E0597366ADF1 ()  //0x80B3E0597366ADF1

  33. void CLEAR_SEQUENCE_TASK ( int* taskSequenceId )  //0x3841422E9C488D8C

  34. void TASK_REVIVE_TARGET ( Ped ped, Ped reviver, Hash tool )  //0x356088527D9EBAAD

  35. int _GET_TRAIN_CARRIAGE_TRAILER_NUMBER ( Vehicle train )  //0x60B7D1DCC312697D

  36. void _0x07E2E21E799080A0 ( Any p0, Any p1 )  //0x07E2E21E799080A0

  37. void _0x74C9080FDD1BB48E ( Any p0, Any p1 )  //0x74C9080FDD1BB48E

  38. CAM

    void _0xA8BA2E0204D8486F ()  //0xA8BA2E0204D8486F

  39. Any _0xBC9444F2FF94A9C0 ( Any p0 )  //0xBC9444F2FF94A9C0

  40. void _GET_PLAYER_PED_QUICK_SWAP_WEAPON_BY_GUID ( Ped ped, Any* guidPrimary, Any* guidSecondary )  //0xB7E52A058B07C7E2

  41. void SET_ANIM_SCENE_ORIGIN ( AnimScene animScene, float posX, float posY, float posZ, float rotX, float rotY, float rotZ, int order )  //0x020894BF17A02EF2

  42. BOOL PREPARE_MUSIC_EVENT ( const char* eventName )  //0x1E5185B72EF5158A

  43. CAM

    void _0xC252C0CC969AF79A ( Any p0 )  //0xC252C0CC969AF79A

  44. BOOL DATAFILE_HAS_LOADED_FILE_DATA ( Any p0 )  //0x17279C820464CEE0

  45. void SET_ENTITY_DYNAMIC ( Entity entity, BOOL toggle )  //0xFBFC4473F66CE344

  46. void REMOVE_VEG_MODIFIER_SPHERE ( int vegModifierHandle, int p1 )  //0x9CF1836C03FB67A2

  47. HUD

    Any _0x806862E5D266CF38 ( Any p0, Any p1, Any p2 )  //0x806862E5D266CF38

  48. int INVENTORY_GET_CHILDREN_IN_SLOT_COUNT ( int inventoryId, Any* guid, Hash slotId )  //0x033EE4B89F3AC545

  49. Any _0x94E8CA3DEE952789 ( Any p0, Any p1 )  //0x94E8CA3DEE952789

  50. BOOL NETWORK_IS_GAME_IN_PROGRESS ()  //0x10FAB35428CCC9D7

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