RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
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void _0x522FA3F490E2F7AC ( int ropeId, Any p1, Any p2 ) //0x522FA3F490E2F7AC
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void _0x67659A8F248E0141 ( Any p0, Any p1 ) //0x67659A8F248E0141
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void _EVENT_QUEUE_POP ( Hash hash ) //0xD87DF294B049211D
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BOOL _HAS_COLLISION_LOADED_AT_COORD ( float x, float y, float z ) //0xDA8B2EAF29E872E2
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void _TASK_PERFORM_SEQUENCE_2 ( Any p0, Any p1, Any p2, Any p3 ) //0x4FC0AF869D6E309D
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Any _0x6C50B9DCCCA70023 ( Any p0 ) //0x6C50B9DCCCA70023
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void SET_TRAIN_CRUISE_SPEED ( Vehicle train, float speed ) //0x01021EB2E96B793C
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void _SET_BATCH_TARP_HEIGHT ( Vehicle vehicle, float height, BOOL immediately ) //0x31F343383F19C987
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void _GIVE_WEAPON_COMPONENT_TO_ENTITY ( Entity entity, Hash componentHash, Hash weaponHash, BOOL p3 ) //0x74C9090FDD1BB48E
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BOOL _0xCD356B42C57BFE01 ( Ped ped, Any* p1 ) //0xCD356B42C57BFE01
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void SET_PLAYER_PED_QUICK_SWAP_WEAPON_BY_GUID ( Ped ped, Any* guidPrimary, Any* guidSecondary ) //0xEC1F85DA51D3D6C4
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void BLOCK_ANIM_SCENE_FADING_NEXT_FRAME ( BOOL p0, BOOL p1 ) //0x1B70811D3BF75DB9
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void _0x9EB779765E68C52E ( Any p0, Any p1 ) //0x9EB779765E68C52E
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void _0x5B637D6F3B67716A ( Any p0 ) //0x5B637D6F3B67716A
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void DATAFILE_WATCH_REQUEST_ID ( int id ) //0xA5834834CA8FD7FC
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void SET_ENTITY_COORDS_NO_OFFSET ( Entity entity, float xPos, float yPos, float zPos, BOOL xAxis, BOOL yAxis, BOOL zAxis ) //0x239A3351AC1DA385
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int ADD_VEG_MODIFIER_SPHERE ( float x, float y, float z, float radius, int modType, int flags, int p6 ) //0xFA50F79257745E74
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const char* _GET_TEXT_SUBSTRING_2 ( char* p0, int p1 ) //0xD8402B858F4DDD88
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int _INVENTORY_GET_CHILDREN_COUNT ( int inventoryId, Any* parentGuid ) //0xE843D21A8E2498AA
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Vector3 GET_BLIP_COORDS ( Blip blip ) //0x201C319797BDA603
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void _0x3C3C7B1B5EC08764 () //0x3C3C7B1B5EC08764
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void NETWORK_SET_SCRIPT_READY_FOR_EVENTS ( BOOL toggle ) //0x7AC752103856FB20
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void _0x13F592FC3BF0EA84 ( Volume volume, BOOL p1, float originalWeight, Any p3, Any p4 ) //0x13F592FC3BF0EA84
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void _0xDFA1237F5228263F ( Any p0, Any p1 ) //0xDFA1237F5228263F
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void _SET_AMBIENT_ANIMAL_DENSITY_MULTIPLIER_THIS_FRAME ( float multiplier ) //0xC0258742B034DFAF
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BOOL _GET_IS_PED_IN_DISPUTE_WITH_PED ( Ped ped, Ped pedInDisputeWith ) //0x331550B212014B92
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BOOL _IS_PED_ACTION_DISABLE_FLAG_ENABLED ( Ped ped, int actionDisableFlag ) //0xB346C85D49CC998E
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BOOL _HAS_METAPED_PED_REQUEST_LOADED ( int requestId ) //0xC0940AC858C1E126
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void _0x3900491C0D61ED4B ( Any p0, Any p1 ) //0x3900491C0D61ED4B
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void _SET_RECEIVED_HORSEBACK_DAMAGE_DECREASE ( Player player, float damageDecrease ) //0xB427911EA6DFFEF3
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void _STOP_RECORDING_THIS_FRAME () //0xA8C44C13419634F2
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void _0x80B3E0597366ADF1 () //0x80B3E0597366ADF1
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void CLEAR_SEQUENCE_TASK ( int* taskSequenceId ) //0x3841422E9C488D8C
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void TASK_REVIVE_TARGET ( Ped ped, Ped reviver, Hash tool ) //0x356088527D9EBAAD
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int _GET_TRAIN_CARRIAGE_TRAILER_NUMBER ( Vehicle train ) //0x60B7D1DCC312697D
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void _0x07E2E21E799080A0 ( Any p0, Any p1 ) //0x07E2E21E799080A0
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void _0x74C9080FDD1BB48E ( Any p0, Any p1 ) //0x74C9080FDD1BB48E
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void _0xA8BA2E0204D8486F () //0xA8BA2E0204D8486F
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Any _0xBC9444F2FF94A9C0 ( Any p0 ) //0xBC9444F2FF94A9C0
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void _GET_PLAYER_PED_QUICK_SWAP_WEAPON_BY_GUID ( Ped ped, Any* guidPrimary, Any* guidSecondary ) //0xB7E52A058B07C7E2
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void SET_ANIM_SCENE_ORIGIN ( AnimScene animScene, float posX, float posY, float posZ, float rotX, float rotY, float rotZ, int order ) //0x020894BF17A02EF2
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BOOL PREPARE_MUSIC_EVENT ( const char* eventName ) //0x1E5185B72EF5158A
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void _0xC252C0CC969AF79A ( Any p0 ) //0xC252C0CC969AF79A
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BOOL DATAFILE_HAS_LOADED_FILE_DATA ( Any p0 ) //0x17279C820464CEE0
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void SET_ENTITY_DYNAMIC ( Entity entity, BOOL toggle ) //0xFBFC4473F66CE344
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void REMOVE_VEG_MODIFIER_SPHERE ( int vegModifierHandle, int p1 ) //0x9CF1836C03FB67A2
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Any _0x806862E5D266CF38 ( Any p0, Any p1, Any p2 ) //0x806862E5D266CF38
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int INVENTORY_GET_CHILDREN_IN_SLOT_COUNT ( int inventoryId, Any* guid, Hash slotId ) //0x033EE4B89F3AC545
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Any _0x94E8CA3DEE952789 ( Any p0, Any p1 ) //0x94E8CA3DEE952789
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BOOL NETWORK_IS_GAME_IN_PROGRESS () //0x10FAB35428CCC9D7