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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



7154 natives found

  1. Any _0xF57DB8E83DCD8349 ( Any p0 )  //0xF57DB8E83DCD8349

  2. Any _0xAFFD0CCF31F469B8 ( Any p0 )  //0xAFFD0CCF31F469B8

  3. BOOL _0x880A7202301E282B ( Any* p0, Any* p1, float x, float y, float z, float p5, Any p6 )  //0x880A7202301E282B

  4. void _TELEMETRY_CHAR_CREATOR ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 )  //0x7207AD471BC9278C

  5. BOOL HAS_ANIM_SCENE_EXITED ( AnimScene animScene, BOOL p1 )  //0xF94692EB9DC15D74

  6. Any _0x131EC9247E7A2903 ( Any p0 )  //0x131EC9247E7A2903

  7. CAM

    BOOL IS_CINEMATIC_CAM_RENDERING ()  //0xBF7C780731AADBF8

  8. Any _0xE6AAB897120492D6 ( Any p0, const char* p1 )  //0xE6AAB897120492D6

  9. void _0x0939E773925C4719 ()  //0x0939E773925C4719

  10. void _0x1A9F09AB458D49C6 ( BOOL p0 )  //0x1A9F09AB458D49C6

  11. HUD

    const char* _GET_TEXT_SUBSTRING ( const char* text, int position, int length )  //0x9D7E12EC6A1EE4E5

  12. BOOL _INVENTORY_DOES_ITEM_OWN_EQUIPMENT ( int inventoryId, Any* guid, Hash item )  //0x88B58B83A43A8CAB

  13. MAP

    BOOL _BLIP_ADD_STYLE ( Blip blip, Hash styleHash )  //0xBD62D98799A3DAF0

  14. Any _0x970339EFA4FDE518 ( Any p0, Any p1, Any p2 )  //0x970339EFA4FDE518

  15. BOOL _0x0E54D4DA6018FF8E ()  //0x0E54D4DA6018FF8E

  16. void _0x0BF90CBB6B72977B ()  //0x0BF90CBB6B72977B

  17. void _0xF9C1681347C8BD15 ( Object object )  //0xF9C1681347C8BD15

  18. PED

    void _RESERVE_AMBIENT_PEDS ( int numPeds )  //0xED9582B3DA8F02B4

  19. PED

    void _FORCE_PED_DEATH ( Ped ped, Ped pedKiller, Hash weapon )  //0x1CE875505D45338A

  20. PED

    void _0x9D8DFE2DE9CB4DFC ( Ped ped )  //0x9D8DFE2DE9CB4DFC

  21. PED

    void _RESET_PED_COMPONENTS ( Ped ped )  //0x0BFA1BD465CDFEFD

  22. void _0x32F4DBFDFCCCC735 ( Any p0, Any p1, Any p2 )  //0x32F4DBFDFCCCC735

  23. void _0x694FFA4308060CD1 ( Any p0, Any p1 )  //0x694FFA4308060CD1

  24. PropSet _GET_VEHICLE_LIGHT_PROP_SET ( Vehicle vehicle )  //0xA079300AF757FB1A

  25. void _0x4E463A3CDEFFFE96 ()  //0x4E463A3CDEFFFE96

  26. Any _0x678D3226CF70B9C8 ( Any p0, Any p1 )  //0x678D3226CF70B9C8

  27. void TASK_RELOAD_WEAPON ( Ped ped, BOOL unused )  //0x62D2916F56B9CD2D

  28. int _0x6C87F49BFA181DB5 ( float x, float y, float z )  //0x6C87F49BFA181DB5

  29. void _0x7C9E45A4CED2E8DA ( Any p0, Any p1 )  //0x7C9E45A4CED2E8DA

  30. Hash _GET_WEAPON_STAT_ID ( Hash weaponHash )  //0x8EC44AE8DECFF841

  31. BOOL _0x73616E64696C132E ( AnimScene animScene, BOOL p1 )  //0x73616E64696C132E

  32. void REMOVE_ENTITY_FROM_AUDIO_MIX_GROUP ( Entity entity, float p1 )  //0x18EB48CFC41F2EA0

  33. CAM

    void _DISABLE_VEHICLE_FIRST_PERSON_CAM_THIS_FRAME ()  //0xA5929C2E57AC90D1

  34. void _0xE6AAB897120492D7 ( Any p0, const char* p1, Any p2 )  //0xE6AAB897120492D7

  35. void SET_ENTITY_CAN_BE_DAMAGED ( Entity entity, BOOL toggle )  //0x0D06D522B90E861F

  36. int CREATE_TRACKED_POINT ()  //0xFB405CB357C69CB9

  37. HUD

    const char* _GET_LABEL_TEXT ( const char* labelName )  //0xCFEDCCAD3C5BA90D

  38. BOOL _0xD08685BA892DBFAB ( int inventoryId, Any* guid, int* p2, int* p3 )  //0xD08685BA892DBFAB

  39. BOOL IS_ORBIS_VERSION ()  //0x88CFAE250D3E0C71

  40. BOOL NETWORK_IS_FINDING_GAMERS ()  //0xDDDF64C91BFCF0AA

  41. void _0x7B3FF2D193628126 ( Player player )  //0x7B3FF2D193628126

  42. Any _0x58DE624FA7FB0E7F ( Any p0 )  //0x58DE624FA7FB0E7F

  43. PED

    void _RESERVE_AMBIENT_PEDS_TOTAL ( int numPeds )  //0xF008E0BA1FE1D644

  44. PED

    void APPLY_DAMAGE_TO_PED ( Ped ped, int damageAmount, int p2, int boneId, Ped pedKiller )  //0x697157CED63F18D4

  45. PED

    Any _0xC48AF420371C7407 ( Any p0, Any p1 )  //0xC48AF420371C7407

  46. PED

    void _0x370A973252741AC4 ( Ped ped, BOOL p1 )  //0x370A973252741AC4

  47. void _0xF8CA39D5C0D1D9A1 ( Any p0, Any p1 )  //0xF8CA39D5C0D1D9A1

  48. void BOOST_PLAYER_HORSE_SPEED_FOR_TIME ( Player player, float speedBoost, int duration )  //0x09C28F828EE674FA

  49. void REQUEST_MODEL ( Hash model, BOOL p1 )  //0xFA28FE3A6246FC30

  50. void TASK_EVASIVE_ANIM ( Ped ped, Any p1, Any p2 )  //0x5F22926E1BCE9B08

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