RDR2 Mods Discussion
An open discussion forum for any and all talk about modding RDR2 on PC.
1,031 topics in this forum
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I’m wondering how difficult it would be to make a mod that allows you to essentially colour grade the game using the effects filters and colours within photomode?
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- 4 replies
- 1.9k views
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I am trying to change Player's body type (i.e. smaller shoulders) and cannot find any Natives for scaling/resizing bones. Does anyone know of a Native that changes the scale of a Player bone? Or maybe a Native for changing the Player's weight, as if they had not eaten any food for days. Any help would be much appreciated!
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- 0 replies
- 1.7k views
- 1 follower
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I'm trying to make a simple bodyguard mod and I was wondering if someone could help, I've got a base code that I made. But I'm not at all sure what Natives to use or really how to use them. Because every native in the database has no description as to what it's even for. So it's kind of difficult to choose without knowing the limitations, thanks in advance for any guidance. Edit: If I can't force them to follow with a task then, how do I make them regroup with me? Note: I'm attaching my current main code file using AB's Scripthook (ASI loader). script.cpp
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Anyone know if it's possible to remove the filter during deadeye? I remember someone doing a mod for this on GTAV so special abilities didn't change the visuals of the game. Looked nice.
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- 3 replies
- 10.6k views
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Is there a mod or can someone make a mod where you can both of Micah's guns
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- 2.5k views
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A mod that lets you make certain animals not vocalize as frequently (or at all) would be neat, if doable. Elk almost constantly scream when they're spawned in, dogs in towns are almost always barking, wolves are a LOT more quiet in real life than in-game (why do they viciously bark all the time like dogs??), cougars are some of the stealthiest predators in real life but yowl and scream the moment you're in range, foxes merely existing = noise radiating from them. A mod that either makes these more rare or even completely silences the "normal" vocalizations of these animals (i.e completely silencing wolves' weird constant barking) would benefit hunting and imme…
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- 0 replies
- 918 views
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I didn't play this game over a year ,,,did anyone make a mod to have john Marston in Epilogue have his original skinny body\hair from the chapters ? rockstar got too fucking lazy and ported his face on Arthur morgen's big body frame . it pisses me off
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- 1 reply
- 3.2k views
- 1 follower
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I want to unlock bank doors but do not know how to get the hashes for the doors. Is there any tool available to view hashes of objects?
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- 1 reply
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Hello guys, I was replaying RDR2 but when the epilogue started i had a weird bug (my character was respawning rapidly and the screen looked funny, dont know why), so i downloaded a savegame that started a little further into the epilogue. But the thing is, i am playing as John (normal xD) BUT, had Arthurs beard, I shaved it and then it changed to John's facial hair. Thats not it, i also hear Arthurs voice when talking to peaple and my horse but sometimes also have John's voice in some cases.. ? I tried to fix this with save editor by switching model to Arthur and back to John but that did not help. Its funny, i have sort of a John/Arthur hybri…
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- 1 reply
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How do I get all of the MP_A_C animals to work? 😕 They're just invisible when I use them. The other animals work but the outfit change doesn't let me use their new legendary colors. I want to see all of the multiplayer legendary animals up close in single player which I assume are the MP_A_C animals because they have a new set of options in the outfit changer, but they're all invisible. What am I missing? I also can't get the gypsy cob to work at all, no combination I've tried works/makes it show up in the list.
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- 6 replies
- 3k views
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Has anyone discovered if there's a way to spawn in the ped/prop setups from certain missions or what their hashes are? This boat is empty after the mission there and it would be awesome if we could spawn everything back instead of having to recreate it. I think I found some natives that might have something to do with it but I'm sure. _SET_SCENARIO_GROUP_ENABLED_HASH _IS_SCENARIO_GROUP_ENABLED_HASH GET_NUM_RESERVED_MISSION_PEDS
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- 4 replies
- 2.4k views
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I was wondering if anyone has a mod/knows of a way to port RDO horses, animals, items, models, etc. into story mode. I know very little about the the coding side of it but it would be really cool if it were possible. I've lost all hope of Rockstar updating story mode with any actual content and I figure it would be the next best thing. I would do anything to get some of the new RDO horses for Arthur to ride around on! Thanks comrades :)
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- 2 replies
- 7k views
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Hello peaple, Is there a mod that makes it possible to play as Arthur without TB through the whole storymode?
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- 2 replies
- 5.4k views
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thoughts?
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- 0 replies
- 603 views
- 1 follower
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Hello, I'm an intermediate C# Developer (using Unity) and I'd like to create myself some mods that I couldn't find yet but that I'd drastically need! My question is: where is the best place to start and learn how to mod RDR2? Also, where can I find the ScriptHook.NET libary? The NativeDB shows the C++ stuff. Also: What is the .NET libary capable of? Are there as many possibilities yet as modding with C++? To simplify it: I'd like to create a mod where I can spawn 2 NPCs of choice and then press a button to make them fight each other. Thanks in advance! Best regards, Minzent
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- 2 replies
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I recently started learning to make script mods and I came across a couple natives for activating IMAPS (Things like Adler ranch & Braithwaite Manor not being destroyed). You can do this with the Rampage trainer but I wanted to make it into an asi mod so they load on startup. Does anyone know the hashes for them? Edit: Nevermind he sent me a fat list • void _REQUEST_IMAP(Hash imapHash) // 0x59767C5A7A9AE6DA b1207 • BOOL _IS_IMAP_ACTIVE(Hash imapHash) // 0xD779B9B910BD3B7C b1207
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- 4 replies
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I am looking for a way to check if the player is under a roof or atleast in a building. I didn't see any native that returns if a ped is under a roof, so I am asking is there some way to achieve that.
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- 3 replies
- 755 views
- 1 follower
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What are the chances of getting a mod focused on controlling some aspects of how animals act in game. For example Animals moving faster (a speed scale for animals) Animals being more sensitive to smell Animals going into sprint panic mode more often and for longer Injured/dying animals travelling further Chances they will run away when called Controls over the items they give when skinned (or chances for items not to spawn) Some are probably more doable than others, but any would be great. Apologies again, this time, just in general if my posts are annoying, tell me to shush, I can take it.
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- 2.6k views
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I am not sure how far people have investigated this one, and I am wondering how it might be achievable if at all. Personally i do like the idea of being able to watch and identify animals, but I dislike how you are automatically shown the type and pelt quality after you identify one of an animal type. If there could be a way to just force it to always show "bird" instead of the type and pelt when aiming for example. I had thought if possible some way remove the identifying effect after skinning and picking up animals might be one roundabout way (leaving the only way to identify them to study them), another similar thought would be to somehow remove whatever fl…
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- 0 replies
- 615 views
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Hi guys. I have a problem with models. When I choose a bird species, I cannot move or fly. But lands animals works. Where's the problem? Is there a solution? Thanks.
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Out of curiosity, because I want to see some of the animals up closer without them being dead LOL Does the outfit changer have the different new skins for the new legendaries/rare animals added in the Naturalist update? Like the crossfox, the piebald boar, the jaguar etc? I'm pretty sure they're reskins of the existing peds and not entirely new peds themselves.
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- 1 reply
- 914 views
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The latest updated scripthook has no script folder in it, will it load script folder mods if they are placed in anyway? And if not what is the other program specifically for them? Also I noticed when playing without mods after the patch, that the function of the noautoreload mod seems to be in singleplayer now, an I imagining things or did that mod get made redundant?
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- 6 replies
- 12.3k views
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I would love to see a mod that slowed down some of the revolver and repeater animations to make them more realistic and immersive.
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As anyone has noticed ScriptHook and RAGE Plugin Hook have been broken by the latest update. Is there anyway to revert to the previous version of RDR2? I know this has been done with previous Rockstar Games such as GTA IV.
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- 7 replies
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- 1 follower
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Hi, after the new update today i cant play singleplayer with mods, it crashes saying the Scripthook version doesnt support it. Damn. Does anyone have this problem?
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- 6 replies
- 5.6k views
- 1 follower
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