Jump to content
View in the app

A better way to browse. Learn more.

RDR2Mods.com

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

RDR2 Mods Discussion

An open discussion forum for any and all talk about modding RDR2 on PC.

  1. Started by lexo1000,

    Hello, I would love to see a mod that remove shinny effect around items that can be picked up. Thanks in advance

    • 0 replies
    • 827 views
  2. Started by Happen,

    The outfits you get after finishing the mission Eastward Bound simply disapeared from my wardrobe after I did something with the save editor, so I would like to have them back.. how to spawn them using hash codes? Any help appreciated..

    • 0 replies
    • 2.3k views
  3. Hi everyone, as the mp model ( especially female one ) has it's own animations set for executions etc it would be really nice to be able to play her .But why it crashes while loading it in ped changer ? Any idea, please ?

    • 5 replies
    • 4.4k views
  4. Started by bolmin,

    I was trying to display cyrlic characters on screen either via the display_text native or by prompts but they come out as set of question marks. I also tried initalizing the char values like that: L"cyrlic characters" because from what I remember it had something to do with using the unicode simbols, but it made the characters to be random stuff like: "@#%$%^!(*". Any ideas how to do that?

  5. Started by bolmin,

    Hi, I was wondering is it possible to add a prompt to an exisiting ped like the valentine gunsmith. Do you use the set prompt group native or something else? I uploaded an image of what I mean by prompts attached to peds.

  6. I’m wondering how difficult it would be to make a mod that allows you to essentially colour grade the game using the effects filters and colours within photomode?

    • 4 replies
    • 2k views
  7. I am trying to change Player's body type (i.e. smaller shoulders) and cannot find any Natives for scaling/resizing bones. Does anyone know of a Native that changes the scale of a Player bone? Or maybe a Native for changing the Player's weight, as if they had not eaten any food for days. Any help would be much appreciated!

  8. I'm trying to make a simple bodyguard mod and I was wondering if someone could help, I've got a base code that I made. But I'm not at all sure what Natives to use or really how to use them. Because every native in the database has no description as to what it's even for. So it's kind of difficult to choose without knowing the limitations, thanks in advance for any guidance. Edit: If I can't force them to follow with a task then, how do I make them regroup with me? Note: I'm attaching my current main code file using AB's Scripthook (ASI loader). script.cpp

  9. Anyone know if it's possible to remove the filter during deadeye? I remember someone doing a mod for this on GTAV so special abilities didn't change the visuals of the game. Looked nice.

      • Like
    • 3 replies
    • 10.7k views
  10. Started by Lucian35790,

    Is there a mod or can someone make a mod where you can both of Micah's guns

    • 0 replies
    • 2.6k views
  11. Started by weesnaw,

    A mod that lets you make certain animals not vocalize as frequently (or at all) would be neat, if doable. Elk almost constantly scream when they're spawned in, dogs in towns are almost always barking, wolves are a LOT more quiet in real life than in-game (why do they viciously bark all the time like dogs??), cougars are some of the stealthiest predators in real life but yowl and scream the moment you're in range, foxes merely existing = noise radiating from them. A mod that either makes these more rare or even completely silences the "normal" vocalizations of these animals (i.e completely silencing wolves' weird constant barking) would benefit hunting and imme…

    • 0 replies
    • 951 views
  12. Started by GoulactiX,

    I didn't play this game over a year ,,,did anyone make a mod to have john Marston in Epilogue have his original skinny body\hair from the chapters ? rockstar got too fucking lazy and ported his face on Arthur morgen's big body frame . it pisses me off

  13. Started by KMM,

    I want to unlock bank doors but do not know how to get the hashes for the doors. Is there any tool available to view hashes of objects?

    • 1 reply
    • 2.6k views
  14. Started by Practona,

    Hello guys, I was replaying RDR2 but when the epilogue started i had a weird bug (my character was respawning rapidly and the screen looked funny, dont know why), so i downloaded a savegame that started a little further into the epilogue. But the thing is, i am playing as John (normal xD) BUT, had Arthurs beard, I shaved it and then it changed to John's facial hair. Thats not it, i also hear Arthurs voice when talking to peaple and my horse but sometimes also have John's voice in some cases.. ? I tried to fix this with save editor by switching model to Arthur and back to John but that did not help. Its funny, i have sort of a John/Arthur hybri…

    • 1 reply
    • 1.2k views
  15. Started by weesnaw,

    How do I get all of the MP_A_C animals to work? 😕 They're just invisible when I use them. The other animals work but the outfit change doesn't let me use their new legendary colors. I want to see all of the multiplayer legendary animals up close in single player which I assume are the MP_A_C animals because they have a new set of options in the outfit changer, but they're all invisible. What am I missing? I also can't get the gypsy cob to work at all, no combination I've tried works/makes it show up in the list.

    • 6 replies
    • 3.1k views
  16. Started by DickHertz,

    Has anyone discovered if there's a way to spawn in the ped/prop setups from certain missions or what their hashes are? This boat is empty after the mission there and it would be awesome if we could spawn everything back instead of having to recreate it. I think I found some natives that might have something to do with it but I'm sure. _SET_SCENARIO_GROUP_ENABLED_HASH _IS_SCENARIO_GROUP_ENABLED_HASH GET_NUM_RESERVED_MISSION_PEDS

    • 4 replies
    • 2.5k views
  17. I was wondering if anyone has a mod/knows of a way to port RDO horses, animals, items, models, etc. into story mode. I know very little about the the coding side of it but it would be really cool if it were possible. I've lost all hope of Rockstar updating story mode with any actual content and I figure it would be the next best thing. I would do anything to get some of the new RDO horses for Arthur to ride around on! Thanks comrades :)

    • 2 replies
    • 7.3k views
  18. Started by Practona,

    Hello peaple, Is there a mod that makes it possible to play as Arthur without TB through the whole storymode?

    • 2 replies
    • 5.5k views
  19. Started by Minzent,

    Hello, I'm an intermediate C# Developer (using Unity) and I'd like to create myself some mods that I couldn't find yet but that I'd drastically need! My question is: where is the best place to start and learn how to mod RDR2? Also, where can I find the ScriptHook.NET libary? The NativeDB shows the C++ stuff. Also: What is the .NET libary capable of? Are there as many possibilities yet as modding with C++? To simplify it: I'd like to create a mod where I can spawn 2 NPCs of choice and then press a button to make them fight each other. Thanks in advance! Best regards, Minzent

    • 2 replies
    • 1k views
  20. Started by DickHertz,

    I recently started learning to make script mods and I came across a couple natives for activating IMAPS (Things like Adler ranch & Braithwaite Manor not being destroyed). You can do this with the Rampage trainer but I wanted to make it into an asi mod so they load on startup. Does anyone know the hashes for them? Edit: Nevermind he sent me a fat list • void _REQUEST_IMAP(Hash imapHash) // 0x59767C5A7A9AE6DA b1207 • BOOL _IS_IMAP_ACTIVE(Hash imapHash) // 0xD779B9B910BD3B7C b1207

      • Thanks
      • Like
    • 4 replies
    • 7.6k views
  21. I am looking for a way to check if the player is under a roof or atleast in a building. I didn't see any native that returns if a ped is under a roof, so I am asking is there some way to achieve that.

  22. Started by Adman,

    What are the chances of getting a mod focused on controlling some aspects of how animals act in game. For example Animals moving faster (a speed scale for animals) Animals being more sensitive to smell Animals going into sprint panic mode more often and for longer Injured/dying animals travelling further Chances they will run away when called Controls over the items they give when skinned (or chances for items not to spawn) Some are probably more doable than others, but any would be great. Apologies again, this time, just in general if my posts are annoying, tell me to shush, I can take it.

    • 0 replies
    • 2.7k views
  23. I am not sure how far people have investigated this one, and I am wondering how it might be achievable if at all. Personally i do like the idea of being able to watch and identify animals, but I dislike how you are automatically shown the type and pelt quality after you identify one of an animal type. If there could be a way to just force it to always show "bird" instead of the type and pelt when aiming for example. I had thought if possible some way remove the identifying effect after skinning and picking up animals might be one roundabout way (leaving the only way to identify them to study them), another similar thought would be to somehow remove whatever fl…

    • 0 replies
    • 631 views
  24. Hi guys. I have a problem with models. When I choose a bird species, I cannot move or fly. But lands animals works. Where's the problem? Is there a solution? Thanks.

Account

Navigation

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.