Monday at 08:13 AM2 days Hi everyone, im trying to apply the ped overlay in C++ i have read and tried these:Ped Modification and MetaData Overview - Outfits, Assets, Expressions, Shop Items, Overlays, etc - RedM Resource Development / Modding Tutorials - Cfx.re Communityrdr3_discoveries/clothes/change_overlays_script.lua at master · femga/rdr3_discoveries · GitHubHeres my code:int componentNum = PED::_GET_NUM_COMPONENTS_IN_PED(playerPed); Hash targetCategory = MISC::GET_HASH_KEY("heads"); int componentIndex = -1; for (int i = 0; i < componentNum; i++) { Any componentCategory = PED::_0x9B90842304C938A7(playerPed, i, 0); //UIUtil::PrintSubtitle("componentCategory " + std::to_string(componentCategory)); //WAIT(300); if (componentCategory == targetCategory) { componentIndex = i; } } // 1. Declare the variables to hold the results Hash drawable, albedo, normal, material; //// 2. Pass the addresses of those variables using & BOOL success = PED::GET_META_PED_ASSET_GUIDS(playerPed, componentIndex, &drawable, &albedo, &normal, &material); //// 3. Use the values if (success) { // Example: Print or compare the hashes UIUtil::PrintSubtitle("drawable " + std::to_string(drawable) + " albedo " + std::to_string(albedo) + " normal " + std::to_string(normal) + " material " + std::to_string(material) ); } //mp_u_faov_lipstick_000_ab",normal="mp_u_faov_lipstick_000_nm",ma="mp_u_faov_lipstick_000_ma",}, //Hash textureHashID = 0x887E11E0; ////change to id not albedo ? //Hash normalName = MISC::GET_HASH_KEY("mp_u_faov_lipstick_000_nm"); //Hash materialName = MISC::GET_HASH_KEY("mp_u_faov_lipstick_000_ma"); Hash textureHashID = 0x887E11E0; Hash normalName = 0; Hash materialName = 0; int textureID = PED::_REQUEST_TEXTURE(albedo, normal, material); int overlayID = PED::_ADD_TEXTURE_LAYER(textureID, //albedoName, textureHashID, normalName, materialName, /* MISC::GET_HASH_KEY("mp_u_faov_lipstick_000_nm"), MISC::GET_HASH_KEY("mp_u_faov_lipstick_000_ma"),*/ 0, 1.0, 0); PED::_SET_TEXTURE_LAYER_PALLETE(textureID, overlayID, 0x3F6E70FF); PED::_SET_TEXTURE_LAYER_TINT(textureID, overlayID, 100, 110,120 ); PED::_SET_TEXTURE_LAYER_SHEET_GRID_INDEX(textureID, overlayID, 2); PED::_SET_TEXTURE_LAYER_ALPHA(textureID, overlayID, 1.0f); while(!PED::_IS_TEXTURE_VALID(textureID)) { WAIT(0); } PED::_APPLY_TEXTURE_ON_PED(playerPed, MISC::GET_HASH_KEY("heads"), textureID); PED::_UPDATE_PED_TEXTURE(textureID); PED::_0xAAB86462966168CE(playerPed,0); PED::_UPDATE_PED_VARIATION(playerPed, 0, 1, 1, 1, false); im trying to apply lipstick to my character (only that for now), and i got textureId which is always 65536, overlayID is 1i have no idea what its wrong or missing here. Nothing shows up.If u have any ideas, solutions, i would love to hear themThank youthis is scripthookI have Online Content Unlocker + LMLRedM works but not Singleplayer Edited Monday at 08:27 AM2 days by leavefor
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