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"Begone VRAM Limit" is an ASI mod for Red Dead Redemption 2, developed in C++, meant for removing the VRAM limit inside the graphics settings.
STEP 1: Download and install an ASI Loader compatible with the game
STEP 2: Download the archive from this page
STEP 3: Extract the files from inside the archive to the game's folder
To uninstall, delete BegoneVRAMLimit.asi from the game's folder.
Currently, if you run over the VRAM limit (even if it doesn't show because of the mod), the game will ask you to restart the game, even if the specified setting does not require a game restart. This is a bug I will be trying to find a fix for, eventually.
This mod has been designed with singleplayer in mind. Although this is not a cheat, I advise against using this in Red Dead Online, since it is strictly prohibited by the game's Terms of Service and could get you banned.
This mod is supposed to survive game updates, but sometimes it doesn't. If the update stopped the mod from working, please open a bug report!
minhook
OpenGameCamera
SOURCE CODE
You can take a look at it on GitHub!
This mod is licensed under the MIT License (included with the download and the source code).
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This mod/map transform into a barren abandoned town up in the snow into a slightly less abandoned town! There is a saloon, hotels, sheriff's office, graveyard and a general store! Stocked with peds. UPDATES COMING SOON!
CAMP/CAMPSITES COMING SOON
FENCES AROUND THE AREA COMING SOON
How to install:
Install Mapeditor
Go into mapeditor - Maps and drag and drop the file in there
Once in game load it up!
Enjoy!
- 1,268 Downloads
- 21169 Views
- 7.68 kB File Size
- 1 Comments
RomanBelIic in MapsUpdated -
This Mod adds a Camp on top of a hill
you will need Rampage Trainer to load the camp and you will use the spooner to do so
read the read me txt file
this was made with Rampage Trainer NUI version 1.6.4
Mod Instructions:
First Extract the zip file and drag and drop the XML file in to the spooner folder in Rampage Trainer
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Best TAA and Visual Effects is intended primarily for players who play the game with an upscale of 1.5, 1.75 or higher (in the game settings) Also works great using DSR and DLDSR technologies. Or use real 2k/4k monitors!
Big update v.1.6.0 Changes below:
✔️Reflections from water have been reworked (now objects are reflected more clearly: trees, hills, houses).
✔️Improved glare from water (especially at night).
✔️Improved SSDO screen space occlusion (SSAO).
✔️Other minor improvements.
✔️Still the same vanilla performance, without loss of FPS. 💪🏋💯
Big update v.1.5.0 Changes below:
✔️Added terrain tessellation.
✔️Improved water glare, foam and its physical behavior.
✔️Other small improvements.
Big update v.1.3.0 Changes below:
✔️Now the best volumetric reflections from clouds.
✔️Improved tessellation of water surface.
✔️Thanks to: Cazanu We now have an incredibly beautiful Milky Way constellation, which I included in this update. Now in the Wild West there are stunningly beautiful nights in 8k resolution!
✔️Improved the quality of all reflections from water and puddles.
✔️Water glare has been adjusted.
✔️Improved foam near the ocean shores.
Advantages:
✔️FPS + -absolutely the same as in the stock version of the game (But the difference is calasal)
✔️The mod is fully compatible with the mod: "Visual Redemption" https://www.razedmods.com/red-dead-redemption-ii by Razed. You should simply delete the "visualsettings.dat" file from the "Visual_Redemption" folder in your LML directory.
✔️This TAA fix is equal in quality to anti-aliasing: MSAA 2x. At the same time, it is much more productive!
✔️Higher rendering of objects at all distances in the game
✔️Trees now have more volume
✔️Higher terrain detail
✔️Very flexible TAA sharpening scale (If you want a less sharp image, you should decrease TAA sharpness)
✔️Better detail for pedestrians and animals
✔️People and horses now spawn at long distances
✔️Grass quality at all distances in the game has a clearer outline
Now you no longer need texture packs with high-poly objects that will cause frame rate drops when using a not-so- expensive graphics card, or have texture loading before your eyes! I also recommend you use my free ReShade Preset:
Through extensive testing and tweaking, I was able to increase the draw distance of objects, especially trees. Also the distance of the appearance of pedestrians, horses and other objects at a greater distance. If you're playing on PC, remember that people and animals used to be downloaded over long distances, with the latest Rockstar updates, this thing is broken. This add-on will help solve the problem.
Attention! This assembly is an early version and may have some bugs, treat it with understanding!
WARNING: 👇The screenshots use my own preset for ReShade: "Red Dead Vision", details on my server 👇
Subscribe to my Discord server: https://discord.gg/BbavTG7 to follow and stay updated!
Flaws:
❌Some people may find these settings too sharp (However, people who like a clear picture and know how to play with scaling will be delighted with the detail)
INSTALLATION METHOD:
unpack the entire contents of the archive into the"lml"folder.
WARNING: At the start of the game, you should have an option on the tab: "TAA Antialiasing"set to"High".
If you already have a file: "visualsettings.dat" in the LML package, then the mod may not work! Therefore, before installation, you need to delete the file with the same name.
Buddy, if you like these settings, leave your approval and your vote!
You can leave your wishes in the comments 🙂
- 24,945 Downloads
- 128039 Views
- 108.85 kB File Size
- 13 Comments
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- 1,609 Downloads
- 27291 Views
- 1.07 MB File Size
- 1 Comments
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- 524 Downloads
- 13334 Views
- 12.06 kB File Size
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In this mod you can prep and rob a Bank Stage, this simple heist comes with 3 preps and a finale. I've already learned a lot with making this mod so it is one step closer to making Life Of Crime the best it can be. 🙂 This mod should also be compatible with Life of Crime so you can play it with that.
Install:
drag & drop all of the files (besides the readme.txt) into the game directory(where the RDR2.exe is stored).
Requirements:
ScriptHookRDR2 - http://dev-c.com/rdr2/scripthookrdr2/
AsiLoader - https://www.rdr2mods.com/downloads/rdr2/tools/9-rdr-2-asi-loader/
Prep 1 - Wagon Route -
In this prep, you'll go to a camp where a couple of wagon drivers for the bank are hanging out, the main guy has the wagon route which you will intimidate him into giving it up, or kill him outright and take it lol your choice.
Prep 2 - Fake Driver's & Wagon -
In this prep, you will help 2 drivers who had their wagon stolen into getting it back from a gang hideout. Bust into their place and take back the wagon that doesn't belong to them, and then in return they'll assist your totally legitimate business venture that is not in anyway shape or form illegal.
Prep 3 - Explosives -
In this prep, the Rhodes fence had gotten a shipment of dynamite that you could generously borrow from him. What a nice guy 🙂
Finale - The Bank Wagon Heist -
In the finale, have the fake drivers complete the route for the "Real" bank wagon (he's totally not the real one) while you setup the explosive to give them a nice surprise and make out with the goodies.
If there are any problems let me know in the posts section as i want to know what I'm doing wrong and what I'm doing right. Feedback would be extremely helpful for me.
If there's any videos you make on the mod then request to post them on the mod page so me and others can see it 🙂
And you can contact me on my discord server for help on the mod here - https://discord.gg/vFzfHPYzWz
I know that this is not Life of Crime and that mod is very potential, and trust me I have good ideas for it but I need to work on my skill so I may make it happen, so patience and understanding would be very appreciated. I'm tryin to get through this and I know I can make that mod amazing and it will happen. But one step at a time.
- 2,320 Downloads
- 29344 Views
- 221.34 kB File Size
- 1 Comments
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Makes the character fall when drunk.
Fall times can be adjusted in the ini. Requires Script Hook RDR2. For installation put the asi and ini files inside main RDR2 folder.
Version 1.1: -mod is disabled during missions
Version 1.2: -player can now roll when in ragdoll
-disabled pass out if drinking too much
-enabled falling when behind bar
-extended drunk time when fully drunk (does not work in camp)
-drunk screen effect can be disabled
-added vomiting
Version 1.3: -extended drunk time for all drunk levels
-added drunk sounds to player (laughing, burping, moaning...)
-added singing (t key by default)
Version 1.4: -disabled falling and puking for lost drunk peds in Valentine and Van Horn
-player will now ragdoll when falling or jumping from higher places (also works when not drunk)
-disabled roll forces when not in ragdoll (move keys)
Version 1.5: -horse will now ragdoll when falling or jumping from higher places
-adjusted falling from the horse
-adjusted ragdoll forces when on the ground
-targeting peds will now stop singing and drunk sounds
Version 1.6: -fixed ai peds staying in place after standing up
-disabled entering air ragdoll when falling from higher places during missions
- 3,071 Downloads
- 44186 Views
- 1.24 MB File Size
- 2 Comments
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Arthur Morgan Character Was Way too much degraded
He Is 6'1 In Real Life So Now You can also play as 6'1 Real Arthur A.k.a Roger Clark
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Firts : im sorry about my English
I created a new plugins for a callout , this would focus about shooting with many situations, but now i'm just have done with 2 situations there are Gang Shooting and Terrorism Attack .
That just a first release and i'm still a newbie for modding , so if you encounter any bugs or something else, please give me feedback about it or if you have any ideas just spoke to me . !!!!
So how theyre gonna work? If you accept Gang Shooting , theyre will split into 2 groups and open fire on their enemies ( I made them hate each other also with you and AI COP ) , their equipped simple weapon like : Pistol ,.....So what about Terrorism Attack? Theyre not divided into 2 groups , now theyre in the same group , attack anyone including police, bounty hunter ,... in their visuals , ofc theyre bigger and stronger with heavy weapon.
How to install :
Create a plugins folder in a rdrfr folder from your folder games , then copy all the file from NoobCallout folder after you extra that file to the plugins folder you just create and we done )
So i hope you gonna enjoy and give me some feedback!!!!
Sorry again about my English !
- 2,558 Downloads
- 33415 Views
- 10.13 kB File Size
- 6 Comments
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WhyEm's DLC MERGE available via Eastern's Discord or Click MERGE
Installation if have the merge: Drag and Drop into "steam\steamapps\common\Red Dead Redemption 2\" Installation if missing the merge
dinput8.dll and Scripthook V2 to game root LML11 Contents to game root Online Content Unlocker Copy to LML folder and Move to bottom of Mod Manager Load Order WhyEm's DLC Merge Copy to LML folder and Move Above Online Content Unlocker in the Load Order [this mod] Copy LML folder to ROOT and Replace shop_items.ymt from the Merge
its been uploaded here because it got taken down on nexus for whatever reason
- 5,423 Downloads
- 58205 Views
- 1.43 MB File Size
- 6 Comments
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OVERVIEW
Do you love split point ammo? Do you hate watching that boring animation over and over again? Now you don't have to! This mod lets you craft split point ammo in bulk. No more putting a weight on the 'Enter' key and walking away for 5 minutes.
IN-GAME
To craft split point ammo, simply crouch and press the 'K' key. 'K' for... krafting. Each press will craft 25 of your regular ammo into split point ammo. Works for Revolvers, Pistols, Repeaters, and Rifles.
If needed, you can change both the key binding and the amount of ammo crafted per press in FastSplitPointCrafting.ini.
Version 1 - ASI
REQUIREMENTS
Requires Script Hook RDR2 by Alexander Blade (http://www.dev-c.com/rdr2/scripthookrdr2/).
Extract this into the main game directory. (The same folder where the .exe is located)
INSTALLATION
Extract all mod files into the main game directory. (The same folder where the .exe is located)
Version 2 - DLL
REQUIREMENTS
Requires Script Hook RDR2 by Alexander Blade (http://www.dev-c.com/rdr2/scripthookrdr2/).
Requires Community Script Hook RDR2 .NET V2 (https://github.com/Halen84/ScriptHookRDR2DotNet-V2/releases).
- Scroll down to 'Assets.' Works with Version 2.2.0 as of March 18th.
Both of these should be extracted into the main game directory. (The same folder where the .exe is located)
INSTALLATION
Extract all mod files into a 'Scripts' directory. Should look something like (C:\Program Files (x86)\Steam\steamapps\common\Red Dead Redemption 2\Scripts)
GIT REPOS
Version 1: https://github.com/tbrowne03/FastSplitPointCrafting
Version 2: https://github.com/tbrowne03/FastSplitPointCrafting_CS
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Travel back in time to play through some of John's core memories from his teenage years. This mod includes 10 short missions, which tell the story of how John came to be part of the Van der Linde gang. The story unfolds over the course of a 2 year period, from 1884-1886 (from the age of 11-13 years old).
Trailer:
https://youtu.be/lrTEbIwmk0o
Warning:
This mod will allow switch your character to a new model (teenage John) and will remove your current weapons temporarily Take a backup of your game prior to playing, so that you don't lose any custom weapons or configurations The mod will replace your weapons when you finish a mission, but you should back up just in case there is a bug or edge-case that is not caught by the main list of known weapons How to backup your game: https://youtu.be/y-G3tlc1UsQ
Requirements:
RDR2 ScriptHook installed Playing as John Marston (must have completed the main game, playing the epilogue)
Known issues:
Occasional crashes after failing a mission due while in combat Re-trying certain missions failing to restart characters correctly in specific contexts
Credits:
Special thanks to the RDR2 modding community, specifically:
Tuffy SgtJoe Ked Notbakou -
This is my first time making a reshade preset and i wanted to share it.
If You Dont Like It Do Not Download It.
this reshade preset builds on something that is already great. starting off i did'nt know what i want to improve since so much already was with https://www.razedmods.com Visual Redemption Graphical Mod. So i went with color, i wanted to kinda build off of it so i went with black since i play with my brightness to the max i felt that the blackness is the game was a little to light and not dark enough to i wanted to change that. hope anyone who read/downloads this likes it. thank you.
i recommend playing 1440p
and turning you brightness up
also using a few https://www.nexusmods.com/reddeadredemption2/users/5534143?tab=us wickedhorseman's upscaled mods.
My Specs
GPU: RTX 3070
CPU: I7 10700F
RAM: 32GB
MONITOR: 32 INCH CURVED 240Hz (Also using G-Sync/FreeSync)
install
just drag and drop in you root folder
- 7,640 Downloads
- 83361 Views
- 5.4 kB File Size
ZinqBypass in ToolsUpdated -
Hello everyone!
Prolog
This Mod is bringing back some cineastic and diversified euphoria ragdoll shot reactions which R* did not consider necessary to implement since they think that the euphoria engine is a feature that "costs more time and money and players dont notice it"...
A really sad attitude and absolutely wrong in every way!!!!
The fact that youtubers these days making successfully videos about
ragdoll showcases from a game which was released 2010, speaks for itself...
When the most people talking about realism in Euphoria driven games, most of them actually mean "authentic" motions. And that was what Rockstar Games aimed for in GTA4, Red dead Redemption (2010) and MaxPayne 3. It wasnt realistic in a way that NPCs immediately fell lifeless to the ground after you shot them, but the motions the NPC was performing were really authentic, believable and movie-like for each genre the game was set in. Since GTA5 this feature is missed.
Cineastic Euphoria Ragdoll Rework (C.E.R.R)
This mod is inspired by the great and "evergreen" Red Dead Redemption from 2010 and other classic western movies!
Unfortunately its really hard to recreate this great shooting
experience from RDR1 by just watching videos and playing the game, thats
why I started studying the euphoria behaviours and parameters to create
something that maybe go in the "right direction" and would reach a kind
of the old R* standards of Euphoria ragdoll physics...
This mod is bringing you new and diversified gunshot reactions, for each weapon and also ammo type (revolver, pistol, shotgun, bow and so on)
NPCs behaving differently when shot depending on each weapon, ammo and hit zone!
I also implemented a range of random varieties to certain shot behaviors.
Some of the features:
- The reactions are inspired by the original Red Dead Redemption (2010) and classic western movies (Tombstone, A Fistful of Dollars, The Good, the Bad and the Ugly, and so on)
- All modded Euphoria tasks have been rebuilt from the ground up to match the motions
- All own created reactions containing those classic and "alive" looking authentic euphoria features like they were before GTA5 was released
- NPCs reacting longer to shots without collapsing
- Different hit zones with significant reactions (legs, neck, head, stomach, arms, torso)
- Almost each weapon and its ammo type has its own reactions (Normal ammo, express, splitpoint, different arrows, slug, fire ammo)
- NPCs start writhing in flames instead of simply falling down when you shoot them with a fire arrow
- NPCs stay active and more life like on the ground
- A Lowered stiffness to create more "fluid" motions to match that "satisfying" feeling, people know from GTA4, RDR1 and MP3
- And more!
Feel free to post your feedback in the comments/review section 🙂
I hope you enjoy the mod!
A special thanks goes to SyntheticOutlaw for giving me that great start into this kind of modding!
Please see Installation.txt for installation instructions!
This mod is 100% compatible to Red Dead Offline! -> Its really awesome. If you dont have it yet, I relly recommend to check it out!
This mod is also 100% compatible to PDO! (Go to the .ini and set "EuphoriaModInstalled = 1")
In case you want to make other mods compatible which are also using the weapons.ymt file, you will need to merge all changes from the other weapon.ymt (from the other mod) into the weapons.ymt file from C.E.R.R. There are a lot of euphoria related changes in the weapons.ymt file from C.E.R.R so its less work to use this file as a base. Each section which contains changes, is marked with a comment which contains "C.E.R.R REDONE". I also marked all explicit changes with a comment which contains "CERR" (without dots between the letters to make it easy to find). Ive done this only in the weapon section "Cattleman Revolver Single" but its a repeating pattern for all other weapon sections. Just keep all values marked in the "Cattleman Revolver Single" section also in all other weapon sections to keep the C.E.R.R adjustments properly.
Just download Notepad++ and download the "Compare" and the "XML Tools" plugin.
With these plugins, you can collapse all sections by pressing "ALT+0". This makes it easier to keep track of things.
All changes are done only in:
<CWeaponInfoBlob> -> <Infos> -> <Item type="CAmmoInfo"> and <Item type="CWeaponInfo">
By using the compare function, you can compare both files to see the differences and what to take over. After you did this, just copy the changes of the other mod to the weapons.ymt file from C.E.R.R.
I also warmly welcome any creator to make their mods compatible with C.E.R.R!
Have fun!
Other media:
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This mod changes Second Lieutenant John J. Weathers uniform into a khaki version. There is also an optional "Snow Goose" Native American Accessors download option for those that want it.
For installation unzip and extract the folder into the LML folder (Lennys Mod Loader is required) There is additional info on the ReadMe!.txt file.
A few sources that helped me in learning about and recreating the uniforms:
https://sosri.access.preservica.com/uncategorized/IO_a4348ea1-ef44-4a06-bf86-7bd7c86fde75/
https://www.usmilitariaforum.com/forums/uploads/post-83-1168121014.jpg
https://www.usmilitariaforum.com/forums/uploads/post-83-1168121097.jpg
https://www.germandaggers.com/Gallery/USRa.php
- 465 Downloads
- 11973 Views
- 3.82 MB File Size
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