Ever since GTA 5 was released, the euphoria physics have been a major downgrade compared to games like MP3, GTA IV and RDR 1. RDR 2's euphoria physics have improved a ton, but it still feels very repetitive and rather boring.
This mod aims to bring the feeling of the euphoria back from RDR 1 and become more advanced compared to the previous games
(This mod is an evolving project so the description may be outdated sometimes. Stay tuned for more updates)
FEATURES:
• No Air Restriction when flying super fast during ragdoll
• Every weapon and ammo type will affect differently on how the NPC will react
• RDR 1 Falling Reactions
• RDR 1 like gunshot reactions
• RDR 1 Rolling Reactions
• Advanced InjuredOnGround behaviour. The NPC will reach for the exact wound where they have been shot on instead of reaching for the stomach all the time
• More improved legshot reactions. NPC's will stumble or fall depending on the bullet/weapon
• Improved On Fire behaviors
• Every single shotgun affects differently on how the NPC will react
• Improved behaviors when bailing out of a wagon
• RDR 1 like knockout reactions
• Improved the NPC reactions on arrows and added different behaviors to other arrow types
• Over 20+ alternative versions from you to choose from
• Improved explosion behaviors
Compatible with: Ped Damage Overhaul, Red Dead Offline, WhyEm's DLC, 1899 Firearms and All Shots Cause Bleedouts & basically any mod at this point (excluding mods that use physicstasks.ymt)
A massive thanks to LMS, Bolmin & Senexis for letting me use some of their Red Dead Offline files! Without them, i wouldn't be able to implement different reactions to every weapon and ammo type into this mod
Massive thanks to the following mod authors for letting me add compatibility to their mod/agreeing on a merge:
WickedHorseMan
WhyEm
Maverick
Also huge thanks to AnymYo for a lot of the discoveries made so that I can bring you the most advanced mod to date. A lot of struggle went through making and continuing to make this mod to fit your preferences and to give you more options, so if you like my mod, definitely consider endorsing and perhaps providing feedback and letting me know what you like the most about W.E.R.O. Thanks for downloading! This mod wouldn't be possible without you guys and AnymYo for helping me crack the file and unlock it's full potential! The amount of support you show to this mod definitely means a lot to me and pushes me to continue this project! Thanks again
TO MOD CREATORS: Any mod creator who made a mod using weapons.ymt can make this mod compatible with theirs. There is an instruction text file in the misc files that gives you detailed instructions on how to merge your mod with W.E.R.O's weapons.ymt. Good luck!
If you want to, you can:
Join my DISCORD server to stay up to date with latest early update previews and more
OR
Join my Guilded server where I showcase all of my latest and upcoming mods and updates
Download my wero mod for GTA 5 as well: https://bit.ly/2QZNO6V
This video shows the reaction variety between all ammo types. All weapons will affect differently on how the NPC's body will react, whether you are shooting them in the head or any other limb (outdated, planning on updating this soon)
Headshots with the Navy Revolver in comparison to the Double Action Revolver. Both are using High Velocity Ammo
https://imgur.com/a/WRMwZzF
For realism, I recommend using the latest Ped Damage Overhaul mod that has added support for euphoria mods and i also recommend using All Shots Cause Bleedouts mod (or any other blood mod like BloodLust by WhyEm or Center Mass by walrus159). Make sure that the EuphoriaModInstalled value is set to 1 in PDO so you can have the best experience possible
and much much more that gives the game a more satisfying feel when killing enemies or falling and rolling
How to install this mod into your game
Just drag and drop the WERO folder in your LML folder. IF the mod doesn't work, make sure you have the latest ScriptHook, ASI Loader by Lenny and a properly installed LML. Make sure you don't have any other mods that have the physicstasks.ymt file.
REQUIRED: LENNY'S MOD LOADER & SCRIPT HOOK
Hope you enjoy this mod!
Edited by SyntheticOutlaw
What's New in Version V3.3 See changelog
Released
V3.3 Changelog:
Advanced Animation System:
• The limit of movement has been drastically increased, which results in more dynamic reactions.
• The joints/limbs are now more flexible and fluid. Behaviors are less rigid
A Complete Rework Of Falling And Rolling Reactions:
• Falling has been totally redone to be more similar to Red Dead Redemption 1's falling
• The falling feels a lot heavier and more impactful, thanks to the latest implementation of realistic gravity
• When jumping on any steep cliff/hill/slope, you now stumble like you do in RDR 1
• Rolling feels a lot more dangerous now so the chances of dying are higher
A Big Overhaul Of The Gunshot Reactions:
• NPCs now behave more dynamically to a gunshot
• Gunshot reactions are more fluid and responsive now. Also it's more fixed
• Forces now have a much bigger impact on NPCs that can cause them to fall down or spin around (like in RDR 1)
• Instead of NPCs being injured for a long time on the ground, they now writhe on the ground and sometimes roll to the opposite side for a couple of seconds, whether it may be the chest, back, or hips.
• Death reactions are also more dynamic and the behavior is fixed, meaning the NPCs arms don't behave like spaghetti noodles. The NPCs now react more, depending on the gun you shot them with
Extra Improvements:
• On Fire Reactions and Pushing Reactions have been completely redone as well. Now NPCs don't dance around when being burned
• Ragdoll improvements. Now they are less stiff
Other fixes:
• The ammo bug has (and I hope) been finally fixed. Most if not all weapons (including the special weapons) don't have exceeded ammo capacity
• Most glitches and bugs has been fixed. Now you should be able to experience this mod entirely bug-free
and much more! Enjoy the new V3.3 update
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