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RDR 2 W.E.R.O (Euphoria Ragdoll Overhaul) V3.3

This mod aims to fully recreate RDR 1's iconic euphoria physics and be more advanced
   (3 reviews)

4 Screenshots

Ever since GTA 5 was released, the euphoria physics have been a major downgrade compared to games like MP3, GTA IV and RDR 1. RDR 2's euphoria physics have improved a ton, but it still feels very repetitive and rather boring.

This mod aims to bring the feeling of the euphoria back from RDR 1 and become more advanced compared to the previous games

(This mod is an evolving project so the description may be outdated sometimes. Stay tuned for more updates)

FEATURES:
 
•  No Air Restriction when flying super fast during ragdoll
 

• Every weapon and ammo type will affect differently on how the NPC will react
 

• RDR 1 Falling Reactions
 

• RDR 1 like gunshot reactions
 

• RDR 1 Rolling Reactions


• Advanced InjuredOnGround behaviour. The NPC will reach for the exact wound where they have been shot on instead of reaching for the stomach all the time

 
• More improved legshot reactions. NPC's will stumble or fall depending on the bullet/weapon


• Improved On Fire behaviors

 
• Every single shotgun affects differently on how the NPC will react
  

• Improved behaviors when bailing out of a wagon
 

• RDR 1 like knockout reactions


• Improved the NPC reactions on arrows and added different behaviors to other arrow types


• Over 20+ alternative versions from you to choose from


• Improved explosion behaviors
 

Compatible with: Ped Damage Overhaul, Red Dead Offline, WhyEm's DLC, 1899 Firearms and All Shots Cause Bleedouts & basically any mod at this point (excluding mods that use physicstasks.ymt)


A massive thanks to LMS, Bolmin & Senexis for letting me use some of their Red Dead Offline files! Without them, i wouldn't be able to implement different reactions to every weapon and ammo type into this mod


Massive thanks to the following mod authors for letting me add compatibility to their mod/agreeing on a merge:
WickedHorseMan
WhyEm
Maverick

Also huge thanks to AnymYo for a lot of the discoveries made so that I can bring you the most advanced mod to date. A lot of struggle went through making and continuing to make this mod to fit your preferences and to give you more options, so if you like my mod, definitely consider endorsing and perhaps providing feedback and letting me know what you like the most about W.E.R.O. Thanks for downloading! This mod wouldn't be possible without you guys and AnymYo for helping me crack the file and unlock it's full potential! The amount of support you show to this mod definitely means a lot to me and pushes me to continue this project! Thanks again



TO MOD CREATORS: Any mod creator who made a mod using weapons.ymt can make this mod compatible with theirs. There is an instruction text file in the misc files that gives you detailed instructions on how to merge your mod with W.E.R.O's weapons.ymt. Good luck!



If you want to, you can:

Join my DISCORD server to stay up to date with latest early update previews and more

OR

Join my Guilded server where I showcase all of my latest and upcoming mods and updates

Download my wero mod for GTA 5 as well: https://bit.ly/2QZNO6V

 

This video shows the reaction variety between all ammo types. All weapons will affect differently on how the NPC's body will react, whether you are shooting them in the head or any other limb (outdated, planning on updating this soon)   
                                                                    

 
Headshots with the Navy Revolver in comparison to the Double Action Revolver. Both are using High Velocity Ammo

https://imgur.com/a/WRMwZzF

 

For realism, I recommend using the latest Ped Damage Overhaul mod that has added support for euphoria mods and i also recommend using All Shots Cause Bleedouts mod (or any other blood mod like BloodLust by WhyEm or Center Mass by walrus159). Make sure that the EuphoriaModInstalled value is set to 1 in PDO so you can have the best experience possible

and much much more that gives the game a more satisfying feel when killing enemies or falling and rolling

How to install this mod into your game

Just drag and drop the WERO folder in your LML folder. IF the mod doesn't work, make sure you have the latest ScriptHook, ASI Loader by Lenny and a properly installed LML. Make sure you don't have any other mods that have the physicstasks.ymt file.



REQUIRED: LENNY'S MOD LOADER & SCRIPT HOOK

Hope you enjoy this mod!

 

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Edited by SyntheticOutlaw

What's New in Version V3.3   See changelog

Released

V3.3 Changelog:


Advanced Animation System:

• The limit of movement has been drastically increased, which results in more dynamic reactions.

• The joints/limbs are now more flexible and fluid. Behaviors are less rigid


A Complete Rework Of Falling And Rolling Reactions:

• Falling has been totally redone to be more similar to Red Dead Redemption 1's falling

• The falling feels a lot heavier and more impactful, thanks to the latest implementation of realistic gravity

• When jumping on any steep cliff/hill/slope, you now stumble like you do in RDR 1

• Rolling feels a lot more dangerous now so the chances of dying are higher
 

A Big Overhaul Of The Gunshot Reactions:

• NPCs now behave more dynamically to a gunshot

• Gunshot reactions are more fluid and responsive now. Also it's more fixed

• Forces now have a much bigger impact on NPCs that can cause them to fall down or spin around (like in RDR 1)

• Instead of NPCs being injured for a long time on the ground, they now writhe on the ground and sometimes roll to the opposite side for a couple of seconds, whether it may be the chest, back, or hips.

• Death reactions are also more dynamic and the behavior is fixed, meaning the NPCs arms don't behave like spaghetti noodles. The NPCs now react more, depending on the gun you shot them with


Extra Improvements:

• On Fire Reactions and Pushing Reactions have been completely redone as well. Now NPCs don't dance around when being burned

• Ragdoll improvements. Now they are less stiff


Other fixes:

• The ammo bug has (and I hope) been finally fixed. Most if not all weapons (including the special weapons) don't have exceeded ammo capacity

• Most glitches and bugs has been fixed. Now you should be able to experience this mod entirely bug-free

and much more! Enjoy the new V3.3 update

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  • User Feedback

    Recommended Comments



    You really matched the RDR1 style ragdoll! Never thought this would be possible! Keep up the great work! 👍

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    im in love with this mod, the fuckin double barrel launches people like 5 feet now and it feels amazing lol. mods like this are what keep me playing and i thank you for that!

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    Hey, should we install ALL of the available optional files (such as fred, fred-large, fred-skinny, wilma, etc.) or just one?

    Iirc, in your GTA V mod, we could install ALL of them. 

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    1 minute ago, schlopp96 said:

    Hey, should we install ALL of the available optional files (such as fred, fred-large, fred-skinny, wilma, etc.) or just one?

    Iirc, in your GTA V mod, we could install ALL of them. 

    Hey! If you want to install all the pedestrian/body types then you have to install all of em but if you want only one of the pedestrian/body types (let's say for example wilma which is female) then you only install wilma.xml to common_0/data/naturalmotion. Thanks for asking and have a wonderful evening/day 🙂

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    On 7/31/2021 at 3:27 PM, SyntheticOutlaw said:

    Hey! If you want to install all the pedestrian/body types then you have to install all of em but if you want only one of the pedestrian/body types (let's say for example wilma which is female) then you only install wilma.xml to common_0/data/naturalmotion. Thanks for asking and have a wonderful evening/day 🙂

    Thanks so much!! It's very appreciated! You as well!

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    great work thank you, I do have one question, is this compatible with Ped Damage Overhaul ? anyway i can overwrite that mods physics changes with this ones, but keep the damage settings ?

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    10 hours ago, hrissker said:

    great work thank you, I do have one question, is this compatible with Ped Damage Overhaul ? anyway i can overwrite that mods physics changes with this ones, but keep the damage settings ?

    Yes, it is compatible. If you want to install another ragdoll mod on top of my ragdoll mod (like let's say bass dragon's), then it will overwrite because the same file is being used. Thanks for asking and have a good day 🙂

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    Just one question for the community:

    is this mod or the Cineastic Euphoria Ragdoll Rework (C.E.R.R) mod better? (no offense to either mod creator). Are they compatible?

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    So i've compared this mod and the C.E.R.R mod and have found that this mod has better general ragdoll and the other has better reactions to weapons and such, for anyone choosing between the mods. 👍

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    I've thought about this and I'm undecided again, can someone just tell me the reason they think this mod is better than the Cineastic Euphoria Ragdoll Rework (C.E.R.R) 1.0.3  mod?

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    Heyas @SyntheticOutlaw,

     

    Just wanted to let you know of an error in your install which I am shocked no one has noticed up to now.

     

    I was going over my ModManager log for fun and I noticed the following:

     

    2021-12-01 12:02:51.0657|INFO|????????????????????????????????????????|Parsing installation file E:\Steam\steamapps\common\Red Dead Redemption 2\lml\WERO\install.xml 
    2021-12-01 12:02:51.0657|TRACE|?????????????????????????????????????????|Failed to find replacement file fred_very_small 

     

    So I went to the install.xml and surely enough the entry for fred_very_small is the only entry that is entered incorrectly.  It is entered as (<FilePath>fred_very_small</FilePath>) when it should be entered as (<FilePath>fred_very_small.xml</FilePath>).  It is missing the (.xml) so it's not installing that file. 

     

    Anyway, nothing huge but just thought I would put that here in case anyone wants to go into it and add the (.xml) to the end to fix it.

     

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    13 hours ago, Entreped said:

    Heyas @SyntheticOutlaw,

     

    Just wanted to let you know of an error in your install which I am shocked no one has noticed up to now.

     

    I was going over my ModManager log for fun and I noticed the following:

     

    2021-12-01 12:02:51.0657|INFO|????????????????????????????????????????|Parsing installation file E:\Steam\steamapps\common\Red Dead Redemption 2\lml\WERO\install.xml 
    2021-12-01 12:02:51.0657|TRACE|?????????????????????????????????????????|Failed to find replacement file fred_very_small 

     

    So I went to the install.xml and surely enough the entry for fred_very_small is the only entry that is entered incorrectly.  It is entered as (<FilePath>fred_very_small</FilePath>) when it should be entered as (<FilePath>fred_very_small.xml</FilePath>).  It is missing the (.xml) so it's not installing that file. 

     

    Anyway, nothing huge but just thought I would put that here in case anyone wants to go into it and add the (.xml) to the end to fix it.

     

    Thanks for letting me know about this! I will fix this once the next update is released which should be in a couple of days. Have a nice day 🙂

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    On 11/10/2021 at 12:44 PM, Taco Bell Manager said:

    I've thought about this and I'm undecided again, can someone just tell me the reason they think this mod is better than the Cineastic Euphoria Ragdoll Rework (C.E.R.R) 1.0.3  mod?

    It's more about personal taste 

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    On 9/1/2022 at 11:02 PM, JoegishBro said:

    Hey @SyntheticOutlaw, why should I install All Shots Cause Bleed mod? Does it make it better?

    If you don't want NPC's to bleed every shot, then it doesn't make it better. Whatever you prefer, you don't really need to download it if it doesn't suit you

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    Hey @SyntheticOutlaw , I want to try this All Shots Cause Bleedout Mod and I wanna ask some questions. Does the mod have any problems and is the mod safe to install? I just want to make sure and ask an expert like that actually responds.

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    17 hours ago, JoegishBro said:

    Hey @SyntheticOutlaw , I want to try this All Shots Cause Bleedout Mod and I wanna ask some questions. Does the mod have any problems and is the mod safe to install? I just want to make sure and ask an expert like that actually responds.

    I downloaded the mod myself and yes, it is safe to install and has no bugs as far as I can remember. The mod is available to download on nexusmods.

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    Can I use the heavier bodies from AEM with this mod? I find WERO to sometimes have a bit wierd light bodies. Like the horse that kicks an npc tends to send him to outer space. Or if you accidently run over a dead body they also tend to go flying.

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    Some weapons like Schofield and Bolt-Action Rifle have more ammo than usual, how do I change it back?

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