388 files
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Description
This mod brings you Max Payne 3-inspired, yet authentically tuned for a western-style, "exaggerated" shot and burning reactions. The shot reactions are written from scratch and shouldn't break the immersion of RDR2. It's actually a WIP update for C.E.R.R that I initially abandoned to revert to an earlier stage after the physicstasks hotreload tool was released. I've added some of the new C.E.R.R features that I'm working on for the upcoming update. Now it's a solid euphoria mod, created without experimentation, following the same pattern as seen in older Rockstar Games titles. No weapon customization via the weapons.ymt file and no updates planned.
A.R.E.P Main Preview:
A.R.E.P now caters to a broader range of ragdoll-related preferences by offering various versions to choose from, each focusing on specific aspects. Despite the different adjustments, each version retains the core elements that make for a satisfying ragdoll physics experience—exactly what I aim for with A.R.E.P and what we were accustomed to in older Rockstar Games titles.
- A.R.E.P 1.1:
This is the main version of A.R.E.P (1.1). Inspired by Max Payne 3 ragdolls, this version offers a ragdoll result adapted to the western genre. If you're looking for a balanced and immersive experience between balancing/collapsing, appropriately exaggerated shot reactions, and satisfying Euphoria physics, this is the version to choose. Headshots can result in a drop or sometimes in a "the brain isn't working so well anymore" reaction. Fire reactions are much more dramatic—NPCs either throw themselves to the ground or run away while burning.
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Alternative Versions:
These are alternative versions of A.R.E.P that were requested by the community.
### It is important to mention that, unfortunately, it is not possible to modify A.R.E.P 1.1 without altering the overall result in the game (even aspects, which shouldn't be affected)... Even adding a simple empty line in the physicstasks.ymt file or changing a comment somehow causes Euphoria-related aspects like stumbling/balancing and bullet force effects to slightly change. I have absolutely no idea why this happens, nor do I know how to fix it. Nevertheless, I have done my best to create a satisfying experience for all versions. ###
- Version A "A.R.E.P v.A (Less balance, faster drops)":
In this version, the Euphoria balance time and NPC stability have been reduced, causing NPCs to fall to the ground noticeably faster. As a result, their body weight feels heavier. Additionally, NPCs immediately drop upon receiving headshots. Those who enjoyed the vanilla Euphoria tuning of RDR2 but prefer a touch of "realism" in A.R.E.P, will love this version!
- Version B "A.R.E.P v.B (Drop Headshots)":
This version is like A.R.E.P Main, but with the difference that headshots make the NPC drop to the ground instantly. Changing the parameters slightly affected the balancing. It feels a bit altered due to the aforementioned phenomenon/bug.
- Version C "A.R.E.P v.C (Spaghetti Western incl. more stumbling)":
Many wanted more stable NPCs that stay in balancing mode for longer. This version has been adjusted in various aspects to achieve a higher chance to let NPCs stumble longer, especially when you rapidfire them. But even here, it was important to me to make it immersion-friendly, so I tried my best to adjust it this way. Overall, this version feels more like a 1960s spaghetti western.
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-> Installation:
Choose a version and copy the corresponding folder into your LML folder. For example the "A.R.E.P Main" Folder. Make sure the mod is active in Lenny's Mod Loader UI.
Important for troubleshooting:
- Be aware that you can only run one Euphoria/Ragdoll mod at a time.
- Custom settings in weapons.ymt (like custom impulses or associated Euphoria tuning sets) can affect A.R.E.P's Euphoria tuning, possibly in a negative way.
- If you use PDO, make sure you set "euphoriamodinstalled" to "1" in the .ini file.
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My mod is designed to bring more immersion to Red Dead Redemption 2, giving you that authentic Wild West feel. With this mod, you can have fun creating quickdraw scenes or performing Gun Tricks. You can also change the weather, time of day, and more as updates come in. I'm currently developing this mod to raise money to study programming and learn more about modding. However, by supporting me on Patreon, you'll unlock new features of the mod and gain the ability to help decide what gets added in future releases!
Support my work: Click here!
To inspect the weapon, hold down "TAB"!
To use QuickDraw, press the "X" key.
To use Gun Tricks, press "TAB" once.
To open the menu, press "F5" and "RB".
- 3,948 Downloads
- 40380 Views
- 251.67 kB File Size
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Fixes 1907 John without editing any big files like shop_items or catalog_sp
Are you tired of mods that fix John but have a bunch of other files or try to make him more "RDR Accurate"? Tired of searching through mods trying to get the perfect 1907 John since Rockstar undoubtedly broke him? Look no further, this is the mod for you:
Features
- 1.00 face textures
- 1.00 pants and gloves
- Fixed Rachel's nose texture and color to be accurate to real life
- Shouldn't conflict with any other mods!
- NPC head model for John with a tutorial to fix the neck seam
If you would prefer to use his 1899 hair instead of 1907, use this lightweight mod and if you want his facial expressions to be better use the lightweight JMFAO
Known Issues
- Slight clipping on the 1.00 gloves and pants
- When wearing the closed collar rancher shirt or the union suit (when underweight) alongside the torso models, there is a slight clipping issue.
- The buzzed and bald haircuts do not work.
Accuracy Issues
- Sulkii has told me that the hair he's using has the wrong consistency and that the left parted models you start the epilogue with are not physically possible, they've also said John would NOT have dyed his hair with ink or stolen an entire wagon of oranges at the orange orchard. I plan to give John better hair in version 1.1 of the mod
- The head model and 1.00 face texture should be accurate to his NPC counterpart but won't be 100% accurate to RDR1, you can view this as a stylistic change on the part of the developers.
- His clothing proportions won't be perfectly accurate since I wasn't able to integrate JMRE's system for that.
- 1,714 Downloads
- 26401 Views
- 3.07 MB File Size
- 2 Comments
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Sadie Adler Project
Play as Sadie Adler with working voice lines
Features:
Play as Sadie Adler
Voice lines for interactions (greet, antagonize, defuse, rob, etc.)
Voice lines for interacting with camp members
Voice lines during combat
Voice lines for riding horses
Voice lines change based on time of day, & other factors
30+ outfits for Sadie (change via Rampage Trainer)
Additional Notes:
This is the only mod that adds fully functional voice line interactions to any character. (see video for demo)
If you would like to see more characters, (perhaps Micah or Dutch), please endorse the mod to show support.
You can still hear Arthur in certain scenarios, like during scripted encounters with camp members. This is intentional so that you can still follow the story while using this mod.
Some interactions like "steal vehicle" were not added because there were no good voice lines for that encounter.
Incompatible with any mod that modifies the metapeds.ymt file.
Installation:
Install ScriptHookV2, Lenny's Mod Loader, and an asi loader
Copy SadieAdlerProject.asi to the game's main installation folder.
Copy the "replace" and "stream" folders to your lml folder.
My Other Mods:
- 3,729 Downloads
- 51240 Views
- 411.26 kB File Size
- 2 Comments
Updated -
Retextures existing clothing items to match John's cover art outfit from the first game.
All made with vanilla assets and to be vanilla friendly as possible.
For installation, read the README.png
HUGE THANKS TO KRISTIAND3 FOR THE CLEAN VEST
The last three photos are the optional files:
- Clean Vest
- Fancy Pants
- Brown Gloves
REPLACED ITEMS:
- White Everyday Shirt
- Light Blue Dress Tie
- Red Traditional Vest
- Blue Ranch Pants
- (OPTIONAL) Arthur's Winter Gloves
- (OPTIONAL) Tan Plaid Fancy Pants
- John's Worn Roper Boots and Spurs
- 599 Downloads
- 12259 Views
- 16.71 MB File Size
Updated -
Can resize both peds and objects by aiming at them!
Controls configurable in ini. Refer to this page to figure out what value corresponds to which key.
KeySetScale (default Comma ) to set the scale to use (An input field pops up). KeyScaleOther (Period by default) to apply that scale to whichever ped or prop you're aiming at. Seems to also change the height at which to get in and out of vehicles, though their appearence doesn't change. KeyScaleSelf (defaults to Question mark) to apply it to yourself.
Future updates, if any, would focus on expanding what sort of things resizing works on.
For now, holstered guns of shrunken people are still simply invisible.
This is basically an improved version of Ped Resizer, except as an asi mod.
Both AB's Scripthook and Scripthookv2 should work, but I recommend the latter.
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Quick Draw
Quickly draw and fire your gun with one keypress
"You know what they are going to call you? The fastest gun in the South."
-Dr. King Schultz
Features:
Press X to perform a quick draw
Hold LMB to perform a quick draw
Press Z to perform a quick draw into deadeye mode
Press F3 to enable/disable the mod
Fastest possible quick draws
Configurable keybinds
Installation:
Install ScriptHookV2 and an asi loader
Copy QuickDraw.asi and QuickDraw.ini to the game's main installation folder.
- 4,058 Downloads
- 29659 Views
- 137.62 kB File Size
Updated -
This Disables Shadows Except Ped Shadows Because I Don't Know How To Disable That
Please Use The system.xml Provided For The Same Look
This Gives you 3-15 fps more or not any at all depending on your hardware
You Can Also Use This If You Want A Somewhat "old" Game Look But It's Made To Improve Performance On Low-End Computers
- 2,215 Downloads
- 32197 Views
- 125.04 kB File Size
- 1 Comments
Eemeli2343 in MiscUpdated -
Wasn't quite satisfied with the shrink/growing options in other mods, so I made this standalone to my liking.
Controls:
Comma to set the scale to use (An input field pops up). The only limit is 8 characters. Period to apply that scale to whoever you're aiming at, or who you're targeting/locked onto. (Oem) Question mark to apply it to yourself. (This one varies per keyboard. For my german Qwertz it's #, for US standard it should be ?).
Hardcoded, sorry.
I don't like how the oversized guns look when someone is shrunk. In the future I'd like to make it look like the guns shrunk with you (can't actually scale them, but SHENANIGANS should be able to produce something indistinguishable).
For now, I simply chose an arbitrary scale, 0.7, under which all weapons will be invisible while holstered.
Requires ScriptHookRDR2DotNet-V2
The mod dll goes in the scripts folder within the RDR2 root – if you don't already have that folder, make it.
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Make animals poop. Including yourself if you are a species that can (transform using a trainer).
Press F10 (Sorry, hardcoded) to make target feel the need to poop.
If a ped is in your crosshairs, or being targeted/Locked onto, it will affect them, otherwise it will affect the player.
Aside from filling up the poop-o-meter, the script also stops them from everything else they were doing, drains every motivation that isn't pooping, and commands them to stand in place for a bit. I exempted the player from that, because it's annoying to be stuck in place if you miss a horse you wanted to make poop.
Limitations:
Can't poop in the same place twice in a row. Gotta leave a certain radius or something. Dogs don't seem to wanna poop in the rain It's not instant. The pooping triggers at a certain point in idle animations it seems. Despite my efforts, peds still sometimes get other ideas before or while the pooping triggers. Saw a dog make a trail of poop as he walked back to his resting place. When transforming into a Horse, sometimes you can't poop for a while. (Possibly when you turn from dog to horse) Dying fixes this.
Additional uses:
Stunlock Calm Horses for a bit (Having to poop is so relaxing) Calm fleeing people (But not people in combat) Get people out of vehicles/off horses
Requires ScriptHookRDR2DotNet-V2
The mod dll goes in the scripts folder within the RDR2 root – if you don't already have that folder, make it.
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Graves
Pay your respects to your fallen camp members and friends.
Features:
- Press F to pay respects near a grave
- Kneel or standing animations
- Grave locations added to the map someone dies
- Speak using E during your interaction
- Grave specific interactions (different voice lines for different graves)
Installation:
- Install ScriptHookV2 and an asi loader
- Copy Graves.asi to the game's main installation folder.
- 2,304 Downloads
- 28311 Views
- 141.23 kB File Size
- 3 Comments
Updated -
Experience true spaghetti western with this euphoria physics overhaul mod that recreates RDR 1's physics from the ground up and adds a bunch of new additions.
Ever since GTA 5 was released, the euphoria physics have been a major downgrade compared to games like MP3, GTA IV and RDR 1. RDR 2's euphoria physics have improved a ton, but it still feels very repetitive and rather boring.
(If you want to download older versions of W.E.R.O, you can get them in my discord server)
FEATURES:
• No Air Restriction when flying super fast during ragdoll & RDR 1 like falling gravity
• Every weapon and ammo type will affect differently on how the NPC will react (WEAPONS.YMT REQUIRED)
• RDR 1 Falling Reactions. Falling behaviors are fluid and flexible, allowing more variety
• RDR 1 like gunshot reactions. NPCs no longer stumble to the same direction and they spin when shot in the shoulder area. They also react dynamically and gunshot reactions are fluid
• RDR 1 Rolling Reactions. No more rigid movements!
• Advanced InjuredOnGround behaviour. The NPC will reach for the exact wound where they have been shot on instead of reaching for the stomach all the time
• More improved and diversified legshot reactions. NPC's will stumble or fall depending on the bullet/weapon (WEAPONS.YMT REQUIRED)
• Improved On Fire behaviors. NPCs stumble in agonizing pain
• Every single shotgun affects differently on how the NPC will react and the NPCs now spin more violently (WEAPONS.YMT REQUIRED)
• Improved behaviors when bailing out of a wagon
• RDR 1 like knockout reactions
• Improved the NPC reactions caused by arrows and added different behaviors to other arrow types (WEAPONS.YMT REQUIRED)
• Alternative versions! Want the deaths feeling more realistic? Want realism mixed with fun? I got you! Versions such as Instant Drop On Headshot and Fall To Knees On Death (or both combined) will give you exactly that!
• Improved explosion behaviors & distance of flight when near an explosion
Compatible with: Ped Damage Overhaul, Red Dead Offline, WhyEm's DLC, 1899 Firearms and All Shots Cause Bleedouts & basically any mod at this point (excluding mods that use physicstasks.ymt). WILL REQUIRE VERSION.DLL (Lenny's Asi Loader) AND W.E.R.O - AUTOMATIC COMPATIBILITY PATCH, if you have a mod conflicting with W.E.R.O's weapons.ymt file.
A massive thanks to LMS, Bolmin & Senexis for letting me use some of their Red Dead Offline files! Without them, i wouldn't be able to implement different reactions to every weapon and ammo type into this mod
Massive thanks to the following mod authors for letting me add compatibility to their mod/agreeing on a merge:
WickedHorseMan
WhyEm
Maverick
Also huge thanks to AnymYo for a lot of the discoveries made so that I can bring you the most advanced mod to date. A lot of struggle went through making and continuing to make this mod to fit your preferences and to give you more options, so if you like my mod, definitely consider endorsing and perhaps providing feedback and letting me know what you like the most about W.E.R.O. Thanks for downloading! This mod wouldn't be possible without you guys and AnymYo for helping me crack the file and unlock it's full potential! The amount of support you show to this mod definitely means a lot to me and pushes me to continue this project! Thanks again
If you want to, you can:
Join my DISCORD server to stay up to date with latest early update previews and more
Download my wero mod for GTA 5 as well: https://bit.ly/2QZNO6V
For realism, I recommend using the latest Ped Damage Overhaul mod that has added support for euphoria mods and i also recommend using All Shots Cause Bleedouts mod (or any other blood mod like BloodLust by WhyEm or Center Mass by walrus159). Make sure that the EuphoriaModInstalled value is set to 1 in PDO so you can have the best experience possible
and much much more that gives the game a more satisfying feel when killing enemies or falling and rolling
How to install this mod into your game
Just drag and drop the WERO folder in your LML folder. IF the mod doesn't work, make sure you have the latest ScriptHook, ASI Loader by Lenny and a properly installed LML. Make sure you don't have any other mods that have the physicstasks.ymt file.
REQUIRED: LENNY'S MOD LOADER & SCRIPT HOOK
Hope you enjoy this mod!
Thanks to all my Patreon supporters for participating in making this mod better and better:
Jack Fisher
Myles Brown
Catfish
Ole Kristian Tveit
AidenNapalm
Sloot.
Julien Lecleire
UAEXAE
Prodigii
Abizhey
Joe Ray
Roy Luo
NotBatman
joel Davey
Madoks Filek
Pokker-Gamer
El Morty
martin gustafsson
Fer Bueno
Ta'Quan Anthony
Miguel Lefebvre-Sabourin
Rex._.
Tim Tran
Jason Schaefer
Tristan Darden-Lawrence
Braylan
Stephen Killam
Abizhey
Like what I do?
Consider supporting me on Patreon!
- 76,481 Downloads
- 301701 Views
- 6.02 MB File Size
- 30 Comments
VolaticWolf in MiscUpdated -
Fixed incorrect rowboat animations and disabled boat sinking. Hold jump key to row very fast and run key to row at medium speed.
Requires Script Hook. To install, extract inside the main game folder.
Version 1.1:
-when entering or exiting the boat, the boat commands cannot be triggered
-wrecked boat sinking is now optional
- 425 Downloads
- 6926 Views
- 136.77 kB File Size
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Kill Yourself
This mod allows you to commit suicide in Red Dead Redemption 2!
Choose from any 3 available animations to go out with style!
Features:
- Allows the player to perform a suicide animation on themselves
- Includes every known suicide animation in the game
- NPCs flee when seeing you attempt to kill yourself
- Configurable keybinds and enable/disable features
- NEW: Make NPCs Kill Themselves
- NEW: Controller Support
How to Use:
- Hold out any single-handed gun
- Press T to perform a quick suicide (Shady Belle encounter suicide animation)
- Long press T to perform Billy Midnight's suicide animation
- Press K to perform a manual suicide (Jamie Gillis' suicide animation).
- Press O while targeting an NPC to select the NPC you want to make kill themselves. Then perform any suicide animation.
- Controller: Press right on D-pad while holding a single-handed gun; to make NPCs kill themselves, target them, then press right on D-pad, then stop targeting to see prompt
Installation:
- Install ScriptHookV2: https://www.nexusmods.com/reddeadredemption2/mods/1472
- Have an .asi loader installed
- Copy KillYourself.asi and KillYourself.ini to the game's main installation folder.
- 5,072 Downloads
- 48475 Views
- 144.5 kB File Size
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This is a simple .ASI file that allows you to never be wanted.
Install by dragging Neverwanted.asi into your game directory
Local Disk (C:)/Program Files (x86)/Steam/steamapps/common/Red Dead Redemption Two <-- That is your directory (If you use Steam, if you don't go to - Local Disk (C:)/Program Files/Rockstar Games/Red Dead Redemption Two
- 3,476 Downloads
- 25685 Views
- 49.7 kB File Size
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This is a simple .ASI mod that allows your character to have permanent god mod.
Install by dragging the Godmode.ASI file into your game directory
Local Disk (C:)/Program Files (x86)/Steam/steamapps/common/Red Dead Redemption Two <-- That is your directory (If you use Steam, if you don't go to - Local Disk (C:)/Program Files/Rockstar Games/Red Dead Redemption Two
Enjoy!
- 2,583 Downloads
- 24669 Views
- 49.62 kB File Size
Updated