388 files
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Replaces Arthur’s original holster, Gambler holster, Nuevo Paraiso holster and Upgraded holster.
To merge assets_drawable.ymt (WhyEm uses this file):
1. Delete assets_drawable.ymt file from this mod
2. Open assets_drawable.ymt file from another mod with text editor (notepad)
3. Press CTRL+F to open search window (search for the hashed names in the brackets if un-hashed names are not found)
4. Search for player_zero_holster_cup_000 (0x737D98EF) and delete COMPONENT_HOLSTERS (0xDA59F244) text that is a few lines below it
5. Search for player_zero_holster_cup_004 (0x6FC08772) and delete COMPONENT_HOLSTERS (0xDA59F244) text that is a few lines below it
6. Search for player_zero_holster_cup_009 (0x4F26CFEA) and delete COMPONENT_HOLSTERS (0xDA59F244) text that is a few lines below it
7. Search for player_zero_holster_cup_013 (0xB2CF8FAE) and delete COMPONENT_HOLSTERS (0xDA59F244) text that is a few lines below it
8. Search for player_zero_holster_front_cup_000 (0xC8ECC9A2) and delete COMPONENT_HOLSTERSLEFT (0xFF123945) text that is a few lines below it
9. Save the file
Requires lml. To install extract inside lml folder.
Version 1.1:
-removed .asi script
-added Gambler holster, Nuevo Paraiso holster and Upgraded holster
- 1,459 Downloads
- 20379 Views
- 1.88 MB File Size
- 2 Comments
Updated -
Description
Hired Guns is a standalone version of the hired guns feature seen in my Bandit Hideouts mod, crossed and i created this
mod using the Bandit Hideouts mod. We disabled a number of codes and scripts to enable this mod to work on its own.
This mod isn't meant to be used with Bandit Hideouts as its already in Bandit Hideouts, rather its a mod to be used
by those who are not using Bandit Hideouts, and want an upgraded version of the BodyGuard Spawner.
Hired Guns can also be found on the Nexus: https://www.nexusmods.com/reddeadredemption2/mods/4663
Features
Hire a gunmen that will travel and protect you from animal predators and bandits in the world.
Hire up to 9 gunmen at the following locations:
Annesberg Gunsmith Armadillo Saloon Blackwater Saloon Tumbleweed Saloon Rhodes Saloon St.Denis Saloon Strawberry Hotel Valentine Saloon - Hire a random gunmen, or customize one, make it a male or female, change their outfits, and set what guns they will carry.
- Hire and customize a character from the story.
- Your gunmen will sit at your campfire when you setup a campfire and rest and recover.
- You can use the 'Rest & Recover' option in the menu that will teleport your hired guns to you in case you got separated,
they'll be cleaned and their hats and weapons will be recovered if they lost them.
- Gunmen will automatically go into "sneak and hold fire" mode while you're crouching / sneaking outside of combat.
- Revive your gunmen if they get shot and go down.
- If the "Allow revive" option is enabled, instead of dying then can go down into an injured state and they can be revived
by crouching close to them until the 'Help' prompt fills up (10 seconds).
- Set how much it cost to hire a gunmen in the ini default is $25 per gunmen.
- Set the hired gun-men's health in the ini whether hes a tough fighter or easily wounded or killed.
- Hired guns will spawn their own horse if you decide to mount up, or they will look around for a horse to ride.
- Command your gunmen out loud using Arthur, and John's voice, or give them silent commands.
- Command your gunmen individually, tell them to follow, stay, mount, wait for your signal and more.
- Using the 'Wait for signal' command will make them stay and don't do anything until you signal to them by whistling.
- The 'Ride with me' command will prevent them from spawning in their own horse.
If there's another free horse around they'll use that, but if not they'll ride with you on your horse.
Making hired guns drive
Target them and use the "You drive" prompt. Put down a custom waypoint on the map to make them drive there.
Deleting the waypoint will make them stop.
Use the 'speed up' and 'slow down' hotkeys to change their driving speed (up arrow and down arrow by default).
Their driving skills are ok-ish, generally they'll find their way from point A to point B, but sometimes they
can take a wrong turn... Also, they can't really turn around.
If you're sitting next to them, you can take away / give back the control with the 'switch
seats' key, should be 'Z' on keyboard. Make sure you stop them (slow down key until they're fully stopped) before you take
away the control, or they might bug out.
Commands menu
You can also give commands to them through their command menu, Numpad 1-9 keys by default.
The command menu has some extra commands:
- Aim at person while the menu is up: Attack target, lasso target
- Aim at dead / hogtied person: pick up target
- Aim at horse: put carried body on horse
- Aim at downed hired gun: help up (it'll take them the same amount of time as for you)
Known Issues
- Gunmen may multiply with the same gunmen when you restart or load into a new game.
(If this happens just create a new save on an empty slot).
- The game may randomly crash if gunmen spawn their own horses, to prevent this set this setting in the ini to 1
HIRED_GUNS_DONT_SPAWN_HORSE=0
Doing so will force them to either ride with you, or locate any horses around to ride instead of spawning them.
- You can command the first 3 gunmen with the numpad keys, but currently the other 2 gunmen if you hire 5 wont
have menus to command accessed through the numpad keys, thats num 4 and 5, in general you can command them with prompts.
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Customization
All of the features in the mod can be customized by editing the Hired_Guns.ini file.
Each setting in the ini has a description on what it does and how to enable/disable or adjust it.
Open the ini file with notepad to edit it, also run it as administrator if you are being denied access.
Installation
Move the following files:
Hired_Guns.asi Hired_Guns.ini Hired_Guns_CustomPeds.txt to your RDR2 directory which can be found here:
C:\SteamLibrary\steamapps\common\Red Dead Redemption 2
Requirements
Script Hook By Alexander Blade is required to run the mod.
https://www.dev-c.com/rdr2/scripthookrdr2/
Credits
Crossed99 for his help, support, and patience in helping me create this standalone version of the Bandit Hideouts mod!
Youtube Channel
Gunter Severloh RDR2
- 3,954 Downloads
- 33451 Views
- 2.11 MB File Size
- 1 Comments
Updated -
This mod gives your horse the ability to fly
Note: This mod is mainly designed to be used with a controller and does not work well with keyboard and mouse.
Controls are mostly the same as normal horse controls.
Controls (Xbox controller)
Press LS to start/stop flying X to move up B to move down A to speed up RB to slow down/stop LS to turn left/right RS (camera) to pitch up/dow Press RS for super speed (really buggy)
Controls (PS Controller)
Press L3 to start/stop flying Square to move up Circle to move down X to speed up R1 to slow down/stop L3 to turn left/right R3 (camera) to pitch up/down Press R3 for super speed (really buggy)
Controls (Keyboard/Mouse)
O to start/stop flying Shift to speed up L CTRL to slow down/stop Space to move up Mouse (camera) to control direction
Installation
Install Scripthook RDR2 from Alexander Blade if you don't already have it
Copy flying_horse_mod.asi into your RDR 2 installation directory
Source code: https://github.com/gudmunduro/rdr2-flying-horse
- 1,316 Downloads
- 13782 Views
- 148 kB File Size
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While on a horse, to put a rifle on your back, press the holster key. To put the rifle on the horse, select Fist/Unarmed in the weapon wheel or Page Down key (Fist/Unarmed does not work in first person view). Alternatively, you can use custom keys for enabling and disabling holstering on a horse. The mod will not work correctly if weapon wheel screen effect is disabled. If you use my mod Disable Screen Effect open animpostfx and set line 9, 1114 and 1364 to false for this mod to work as intended.
Version 1.1: -mod remade as asi file
-horse holstering can now be enabled or disabled in-game
Version 1.2: - horse holstering is now automatically switched to disabled when dismounting (to prevent teleporting of weapons)
Version 1.3 : -fixed trainer teleport not working
-horse holstering is now always enabled when not on the horse
-weapons holstered on the horse are now always deselected (to prevent weapon duplication)
-added option to equip horse and back holsters made by QwardNaffle
-added another key that directly holsters rifle on the back (alternative to pressing forward key and than holster key
-added option to remove weapon wheel screen effect (if you use my mod Disable Screen Effect open animpostfx and set line 9, 1114 and 1364 to false for this mod to work as intended)
Version 1.4 : -if using custom keys, the saddle can now be put back on the horse
-if not using custom keys, you do not have to push the move forward key anymore to disable holstering on a horse
-removed holster keys
Version 1.5: -fixed mod not working correctly in first person
-weapon deselection now only occurs when dismounting
Version 1.6: -brought back keys for holstering (Page Up and Page Down)
-fixed disappearing weapons when dismounting
Version 1.7: -removed "konc" message
-custom keys are now disabled by default
Disable Rifle Left and Rifle Back Bow Left Version 1.1:
-picked up weapons will now be transferred to the back back slot after they are holstered
Holsters made by QwardNaffle:
Holster bugs: -game will crash if you load a save
-if you remove a saddle and than immediately put it back on the same horse the game will crash
Holsters can be put both on the player and the horse. Player back holster will not disappear when un-holstering a weapon like in the original mod.
To use the holsters:
-you need Online Content Unlocker or version.dll file
-download Rifle Holster mod made by QwardNaffle
-choose any holster variant
-rename w_repeater_strap01.ydr to mp005_s_cn_1800_1899_gd_lo.ydr for the player back holster
-rename w_repeater_strap01.ydr to mp005_s_cn_1700_nyt.ydr for the horse
-put both files inside stream folder or original Rifle Holster mod place Example: Red Dead Redemption 2\lml\Rifle Holster Arthur\RifleHolster
-enable holsters in the DisableHorseHolstering.ini
- 12,152 Downloads
- 79817 Views
- 2.58 MB File Size
Updated -
Updated 10/28/2024
This tutorial contains basic explanations, examples, a (mostly) translated version of physicstasks.ymt, a (mostly) translated version of weapons.ymt, templates for Euphoria messages and parameters, all messages as Notepad++ snippets and a mod template for LML!
Everything you need to know to create your own Euphoria mod for RDR2 and GTA5!
Simply download the .zip file, open it, and click on installation.pdf to get started!
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Dual Arthur’s original holster and a dual Gambler holster. Requires Remove Satchel and Remove Knife Sheath mods.
To install extract inside main RDR 2 folder.
To merge assets_drawable.ymt (WhyEm uses this file):
1. Delete assets_drawable.ymt file from this mod
2. Open assets_drawable.ymt file from another mod with text editor (notepad)
3. Press CTRL+F
4. Search for player_zero_holster_cup_000 and delete COMPONENT_HOLSTERS text that is a few lines below it
5. Search for player_zero_holster_cup_009 and delete COMPONENT_HOLSTERS text that is a few lines below it
6. Search for player_zero_holster_front_cup_000 and delete COMPONENT_HOLSTERSLEFT text that is a few lines below it
7. Save the file
Version 1.1:
-removed Delete key function
-minor change to the holstering animation
-added Gambler holster
- 6,463 Downloads
- 44850 Views
- 2.81 MB File Size
- 3 Comments
Updated -
What this mod does is that it changes the default ped's accuracy into a more realistic and cinematic way by using some specific values in the pedaccuracy.meta file & combatbehaviour, making that those bullets fx on the screen be more constantly making the shootings feel way more tense and cinematic than in the basic game as well that it changes the pedaccuracy but doing the perfect balance between realistic and enjoyable, realistic enough so they don't look like complete idiots with guns that hit nothing, but enjoyable enough that it is not so difficult and frustrating when it comes to trying to not get hit. (It is more like cinematic than realistic imo).
Now you will have to take cover while you're in a shootout.
*This mod requires Lenny's mod loader*
Changelog:
V1.5
[Dispatch]
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-Tumbleweed can now spawn a marshal wagon (just like in Rhodes or Blackwater)
-Valentine can now spawn a marshal wagon (just like in Rhodes or Blackwater)
-Saint denis can now spawn a marshal wagon when reached 1000$ bounty (just like in Rhodes or Blackwater)
-Rhodes can now spawn lawmarshals when reached 1000$ bounty
-Tumbleweed has increased its law enforcement so now they come in groups of 6 most the time
[Pedaccuracy]
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-Decreased the pedaccuracy when not showing shooter on the screen
-Reduced the global ai accuracy while player is in cover
-Increased the bullet ricochet
[CombatBehaviour]
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-Minimum Distance To Target is now disabled (any distance)
-Minimum In Cover Distance To Target is now disabled (any distance)
-Law NPCs can now rarely charge at you using only their knives (i think it's a good immersion because if you look closely for some reason the law npc's have pinkeyes like if they doped before going into the battle so...)
-Distance To Consider Dismount is now set to "any distance"
-Some law NPCs can now switch to defensive if player is in cover and at the same time they are permitted to charge beyond their defensive area
-Reduced Grays accuracy
-More NPCs have larger attack ranges (larger distances)
V1.4 Dispatch & CombatBehaviour UPDATE
-Increased the distance to consider dismount a bit more for law and ODriscoll's
-Now with the dispatchresponses folder LawMarshalls will appear in Saint Denis when you have a bounty above 1000$ (just like in BlackWater) and it also adds more chances to spawn law leaders (which are more experimented and aggressive than regular lawmen)
-Now with the dispatchresponses folder, the Valentine LawMarshalls will always spawn in groups of 7 instead of 6 or 5 (it might sounds like a subtle detail but trust me it doesn't, now valentine will be a real warzone)
-Decreased the pedaccuracy when not showing shooter on the screen
-Added Pinkertons in CombatBehaviour (deadshot) although it only works for peds that spawn naturally like confinement area of new austin and west elizabeth (not in missions)
-Fixed a bug with the ''sharpshooter'' lawmen that had 100% accuracy, now it has normal accuracy
-Added a chance to spawn a lawleader in Valentine dispatchresponse
V1.3 CombatBehaviour UPDATE
-Aggressiveness, this has been severely tweaked so law and npc's now frequently prefers to use cover and use positions with different shooting points against target, more experimented npc's will preffer to charge against target if they can't find cover. (Ex: Regular lawmen are more likely to be less aggressive than LawMarshalls)
-Law snipers now they don't stay forever on the same position since now their movement now is set on ''WillAdvance''
(now, they do will choose higher positions as these are their preferred tactical positions, the difference now is that they will start
chasing you when they notice that you are not into his sights)
-AttackRanges, npc combat ranges have been severely increased
-Banzai Attack, now this has been tweaked so the law and other npc's don't abuse the charge attack to the point that are suicidal attacks, (they DO will charge against you but less frequently)
-Now the charge attack or ''Banzai Attack'' is only used when there's too many enemies against you or there's npc's with shotguns so stay alert when theres npc's with shotguns.
-Distance To Consider Dismount, Law, Bountyhunters and guards have been tweaked so now they dismount from their horses at farther distances, law with shotguns prefers to dismount at closer distances.
-Defensive Guards, the only npc's that are Defensives now are guards but now they are permitted to charge beyond their defensive area also their Combat Ability is now fixed
-FireRate of the npc's and above all the law, have been tweaked, unskilled and amateur npc's have faster FireRate but worse accuracy while more proffesional npc's have faster FireRate and better accuracy (perfect example for this are LawMarshalls)
-Gangs Combatbehaviour are all tweaked
-The Laramie Gang tend to use cover away from target while a few others slowly approach target, usually nevers charge against target
-The Del Lobo gang tend to use cover away from target while a few others try to flank the target, prefers to use positions with different shooting points against target
-The ODriscoll's are now less aggressive and tend to use cover away from target while a few others slowly approach target
-The indigenous or ''savage'' gangs are more defensive and prefers to retreat against target
-Grays and Lemoyne raiders are more aggressive and will frequently flank the target and prefers to use positions with different shooting points against target
V1.2
-fixed the high accuracy that peds have on long ranges
-i tweaked the bullet ricocheting
-increased the peds accuracy
-increased the peds accuracy when not showing shooter on the screen
-increased the firerate for unskilled guards
V1.1
-I tweaked all gangs and npc's accuracy and overall pedaccuracy
-now peds have better accuracy and to dodge bullets you'll have to move faster
-i modified the bullet ricocheting a little bit
V1.0
-initial release
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🌟 QuickDraw Immersive V2.2 Update
Are you a Red Dead Redemption 2 fan and love mods that enhance immersion? Meet QuickDraw Immersive V2.2! Featuring insane weapon cheats, lightning-fast loot, a streamlined menu, and a new addition: the O'Driscolls gang now roaming the world of RDR2.
New:
Old:
🔧 About the mod:
This mod was created to provide a fully immersive experience, with weapon and gang cheats that bring more life to the world of RDR2. I'm constantly working on improving performance and fixing bugs.
⚙️ Main features of the mod:
QuickDraw: Press "X" for a quick draw.
Weapon cheats: Press "TAB" to perform weapon cheats.
Menu: Press "F7" to access cheats and other options, to exit the menu just go back all the way by pressing "Backspace".
New gangs: You can now find the O'Driscolls gang roaming the map.
✨ Recent improvements:
The mod no longer activates during missions!
Quickdraw has been improved from 4ms to 2ms.
Gun tricks have been improved from 9ms to 5ms.
Added a function to delete stationary peds!
Known bugs are being fixed continuously. Check the menu to see what has been updated!
All mods within "QuickDraw Immersive V2.2" will have their own separate versions in the future in case you want to have specific mechanics of the mod.
Many thanks to everyone for supporting this project.
- 4,932 Downloads
- 200831 Views
- 173 kB File Size
- 2 Comments
Updated -
If you already use weapons.ymt in some other mod search for <AttachPoint>WEAPON_ATTACH_POINT_KNIFE</AttachPoint> and put <HideWeaponsAttachedHere to true. To install put the folder inside lml.
Version 1.1: -removed Johns sheath
- 991 Downloads
- 9526 Views
- 323.26 kB File Size
Updated -
Experience the fastest draw in the Wild West, you'll never be the same cowboy again!
Press "X" to use QuickDraw!
If you want a more complete experience download QUICKDRAW IMMERSION V2.2!
- 4,154 Downloads
- 40150 Views
- 101.86 kB File Size
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This mod removes the whistle sound effect used by the police in Saint Denis when you are wanted.
This mod requires Lenny's Mod Loader. To install drag and drop the 'No Police Whistle Sound' folder inside your lml folder.
- 215 Downloads
- 194996 Views
- 2.19 kB File Size
generatedmax in MiscUpdated -
This mod removes the sound effect played whenever you lose honor, for example, after killing someone.
This mod requires Lenny's Mod Loader. To install drag and drop the 'No Honor Loss Sound' folder inside your lml folder.
- 758 Downloads
- 203819 Views
- 46.93 MB File Size
- 1 Comments
generatedmax in MiscUpdated -
Main File: Mexican Poncho, has clipping and it is unfixable
Optional File: Javier's Poncho, has clipping and broken physics and is unfixable
Changelogs:
1.1.2 Fixed Black Poncho Bugs
1.1.1 Fixed The Crash On The Loading Screen
1.0.1 Added Javier's Poncho Only Option, This version is broken and crashes the game
Unfixable "Issues" Javier's Poncho Physics, Clipping
Please Join My Discord For Bug Reports And Access To My Smaller Projects
https://discord.gg/NTbsJukAhT
This will not be updated because it has no issues to what i know of and i will maybe make update if i get new idea for a poncho
This Mod Is Only Posted On RDR2Mods.com anywhere else it's a repost, report them if you "want to"
Credits:
TheRealJohnModding: For Making Unhashed Necessities, because i used that mod's shop_items.ymt as a base for this mod
why do people even like wearing these things in red dead
- 14,218 Downloads
- 100265 Views
- 25.94 MB File Size
- 23 Comments
Updated -
Imagine a blade forged in the fires of history, a weapon that has seen the rise and fall of empires, The bayonet.
With this mod, you will no longer use a simple knife, you will use
a weapon used by military forces all over the world
Replaces: Hunting Knife
Known Issues:
Blade doesn't get bloody or dirty
Made by: Mostly Mr. Jack Swede
Visolarity
and me
Bayonet used in the mod
- 738 Downloads
- 9829 Views
- 1.99 MB File Size
Updated -
-Main map camera is zoomed out and will be always in the middle of the map when you open it
-Minimap is replaced by compass (for more hardcore experience download Disable Compass version)
-Removed all human and animal blips from the map (stationary blips like missions and buildings remain untouched)
-GPS disabled
-Fog of war disabled
-Radar only displays mission objectives when you get close to them
-Functional 3d compass (to equip press x or hold enter cover + melee, to zoom on compass hold attack)
For horse steering to work correctly when focusing on the compass, camera steering must be turned off in the settings.
You need to remove Disable Enemy Radar mod if you want to use this mod. Requires Lennys Mod Loader and Script Hook RDR2. For installation extract inside main RDR2 folder. For installation of the controller version overwrite the files in one of the other three versions.
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Version 1.1 -minor objectives are now visible on the map
-increased zoom out distance after zooming in
-missions and shops will not appear locked on the map when being wanted
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Version 1.2 -stationary objectives will now appear on compass when close to them
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Version 1.3 - removed hitching posts from radar
- zoom in now works on the controller version (map can not be opened from the pause menu, you need to use the map shortcut)
-controller version provides bigger movement range of the map if using a mouse when zoomed out
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Version 1.4 -added functional 3d compass
- 4,517 Downloads
- 86752 Views
- 4.65 MB File Size
- 11 Comments
Updated -
Basically just a system.xml file that makes RDR2 Run better while still keeping great graphics, i highly recommend to just try it out.
This mod has: a 3840x2160 file, a 2560x1440 file, and a 1920x1080 file so you can use this on whatever computer you like
Drop the XML file in: Documents, Rockstar games, Red dead redemption 2, settings. (Requires DX12)
(65-90 fps while playing)
If you want to change the graphics card used in the config file then: Rightclick on the system XML file, Then press "Edit with notepad" and search (Ctrl+f) for "NVIDIA GeForce RTX 2080 SUPER" and change it to your graphics card. Hope this description helped.