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Lenny's Simple Trainer
Sorry it took so long to reply, I don't check this site often but I when I did, I did not receive a reply notification so I wasn't aware you'd sent one until I manually checked the thread. I'll let you know if I end up figuring a way to get the sound working, otherwise there's two public modding servers I'm aware of though I'm unsure if I'm allowed to link to them. The first is RMA, if you look up "dipsterr Nexus" and check his about me section you'll find the invite to it there. The second one's RDR2 Mod Developers but for that one I think it's invite-only so I'd need your Discord name to try and get you in. Someone in one of those servers should be a lot more knowledgeable than I am about the audio/content loading so best of luck if you're still working on this.
- 1364 comments
- 25 reviews
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Lenny's Simple Trainer
That's very strange, I honestly don't know as every time I've ever needed to load in online files those content.xml files have always done the trick and I'm not sure who would know more about it since WesternSpace left the community. I can see that the folder containing the audio is mentioned inside the content.xml, do the other .awcs in there work and if they don't, are other .awcs working including ones from other RDO files? One thing you could potentially try is streaming the .awc through LML, audio's a little weird- there's something you might have to do with the replace folder but in my experience streaming an asset through LML allows it to load in regardless of whether it's been unlocked or not.
- 1364 comments
- 25 reviews
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Lenny's Simple Trainer
I would recommend using file editing instead of hooking into the game's scripts. All you gotta do is set the disabled value=true values to "false" in the multiplayer content.xml files (like in these two mods). Note that doing this, whether using a script or not, can break stuff like sounds and animations, which is why mods typically only enable Online stuff conservatively. But you can just start out by enabling everything and slowly disable the stuff that's not needed
- 1364 comments
- 25 reviews
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Replace Van Horn Bath Lady
Just download Unhashed Pedestrian YMTs for the cs_vht_bathgirl file (drop it in LML > stream and copy over any assets you want from other YMT files) and Ultimate Ped Skeleton, then use the Pedestrian Gallery for a view of all the different models and go wild with it; once you've got everything set up right the most difficult thing is just resolving any clipping issues that come up with assets that weren't made for each other but hopefully that won't be something you have to worry about for now.
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Silly Texture Editing Question...
The horse textures are tint-based. They're not like normal textures because they don't use typical color values, they use RGB layers that get their color from a tint palette. I don't know what your texture looks like, but what you'll likely need to do is add your marking onto the red layer and then set the second tint value (Red) on the head model in the horse's YMT to a white palette like 0 or 18. And deselect all other layers, for markings you are only working with just the one.
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I am starting an Unofficial RDR2 Modding Limitation Document
After spending literal hours trying to troubleshoot a mod over an issue that was completely arbitrary, I've taken it upon myself to begin the unofficial RDR2 modding limitation document. This not only has some useful information on how to do stuff but also can be used to troubleshoot if any of your mods aren't working the way they should. RDR2 modding can be a hellhole and while I only just started this I'm allowing you to comment your own finds on the document as well so that we as a community can finally help each other figure out any common issues we're having with our mods. If you leave a comment on the document, be sure to be as precise as possible about what the issue is and what exactly causes it and do not add things that are relevant to only one specific mod. I would prefer for it to focus on actual game-breaking or immersion-breaking bugs but I did include a few things that aren't. Google DocsUnofficial RDR2 Modding Limitations Document
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goldenplaysterraria started following Custom Horses PSA and I am starting an Unofficial RDR2 Modding Limitation Document
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Beautiful Horses
Beautiful horses from MDBranth and Horse Overhaul Mod, enhanced using Equine Improvements
- Super Ultimate Horse Mod
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Horse Overhaul Mod
Thank you, I personally like it for how realistic it is but I do wish I could make it optional; unfortunately that isn't possible: The colors and info in the stable are hardcoded by the game's scripts and those are impossible to edit; it is possible to do a simple text replacement but that affects every horse that uses the same color/breed which severely limits what you can do with it. I actually could change the discoverable names (which is just the breed text that shows up when looking at the horse) but doing that would require editing Metapeds which a lot of other mods edit and it wouldn't work for the ambient/draft/wild horses because they use outfit variations.
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Swapping Horse Sounds and Type
You can't change the text "Riding" to "Race" or the coat color because this is set via a script, and we can't edit scripts. You CAN replace the text itself through a strings file, but doing so will affect every single horse that also uses that same text (i.e if you change the text "Arabian" you will be changing the text for every single Arabian). For the voice, you'll need a Metapeds.ymt file and from there you can navigate to the <AnimalAudioObject> for the Ardennes and from there you can copy that section from the Ardennes over to whatever horse you're looking to change.
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Red Dead Offline
RGB = Rose Gray Bay. Download Rampage Trainer as the page instructs, open up the menu with F5 and click on the following: Spawner --> Ped Spawner --> Horses --> Arabian --> Rose Grey Bay In that order, and the horse should be spawned in.
- 494 comments
- 15 reviews
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Red Dead Offline
- 494 comments
- 15 reviews
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Realistic Navigation
Just found a new bug with the mod: In Pouring Forth Oil IV, if the radar is removed the game doesn't know what to do on the ride so it spawns the train early, which fails the mission. It also crashes later in the mission during the shootout with the law
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Custom Horses PSA
I'm sure there's plenty of people in the community that are curious about implementing new horses into the game, so here's a general overview as to how you would go about doing that. Note that this isn't meant to be a YMT or file editing tutorial, but rather just a general explanation of how implementing horses into the game would be done properly. Let me know if you have any questions about this! Note: If the image doesn't load for you, click here.
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Lenny's Simple Trainer
Version.dll only breaks one particular story mission in the epilogue and a single duelist encounter, you should try using Rampage Trainer though afaik it's better than this in every way
- 1364 comments
- 25 reviews