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goldenplaysterraria

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  1. The horse textures are tint-based. They're not like normal textures because they don't use typical color values, they use RGB layers that get their color from a tint palette. I don't know what your texture looks like, but what you'll likely need to do is add your marking onto the red layer and then set the second tint value (Red) on the head model in the horse's YMT to a white palette like 0 or 18. And deselect all other layers, for markings you are only working with just the one.
  2. After spending literal hours trying to troubleshoot a mod over an issue that was completely arbitrary, I've taken it upon myself to begin the unofficial RDR2 modding limitation document. This not only has some useful information on how to do stuff but also can be used to troubleshoot if any of your mods aren't working the way they should. RDR2 modding can be a hellhole and while I only just started this I'm allowing you to comment your own finds on the document as well so that we as a community can finally help each other figure out any common issues we're having with our mods. If you leave a comment on the document, be sure to be as precise as possible about what the issue is and what exactly causes it and do not add things that are relevant to only one specific mod. I would prefer for it to focus on actual game-breaking or immersion-breaking bugs but I did include a few things that aren't. Google DocsUnofficial RDR2 Modding Limitations Document
  3. Images added to a gallery album owned by goldenplaysterraria in Member Albums
    Beautiful horses from MDBranth and Horse Overhaul Mod, enhanced using Equine Improvements
  4. The Black Snowflake Appaloosa should only delete stable slots if the catalog_sp.ymt file from the mod isn't working. Catalog_sp is a VERY oftenly edited file, so it's likely you have a conflict which overwrites it.
  5. Thank you, I personally like it for how realistic it is but I do wish I could make it optional; unfortunately that isn't possible: The colors and info in the stable are hardcoded by the game's scripts and those are impossible to edit; it is possible to do a simple text replacement but that affects every horse that uses the same color/breed which severely limits what you can do with it. I actually could change the discoverable names (which is just the breed text that shows up when looking at the horse) but doing that would require editing Metapeds which a lot of other mods edit and it wouldn't work for the ambient/draft/wild horses because they use outfit variations.
  6. You can't change the text "Riding" to "Race" or the coat color because this is set via a script, and we can't edit scripts. You CAN replace the text itself through a strings file, but doing so will affect every single horse that also uses that same text (i.e if you change the text "Arabian" you will be changing the text for every single Arabian). For the voice, you'll need a Metapeds.ymt file and from there you can navigate to the <AnimalAudioObject> for the Ardennes and from there you can copy that section from the Ardennes over to whatever horse you're looking to change.
  7. RGB = Rose Gray Bay. Download Rampage Trainer as the page instructs, open up the menu with F5 and click on the following: Spawner --> Ped Spawner --> Horses --> Arabian --> Rose Grey Bay In that order, and the horse should be spawned in.
  8. Just spawn in the RGB Arabian with Rampage Trainer, that's the easiest and most solid way
  9. Just found a new bug with the mod: In Pouring Forth Oil IV, if the radar is removed the game doesn't know what to do on the ride so it spawns the train early, which fails the mission. It also crashes later in the mission during the shootout with the law
  10. I'm sure there's plenty of people in the community that are curious about implementing new horses into the game, so here's a general overview as to how you would go about doing that. Note that this isn't meant to be a YMT or file editing tutorial, but rather just a general explanation of how implementing horses into the game would be done properly. Let me know if you have any questions about this! Note: If the image doesn't load for you, click here.
  11. Version.dll only breaks one particular story mission in the epilogue and a single duelist encounter, you should try using Rampage Trainer though afaik it's better than this in every way
  12. This occurs when you don't have the requirements for the mod installed correctly (Specifically because you need Online Content Unlocker OR Version.dll)
  13. Yes, it's true that Super Ultimate Horse Mod adds in a small handful of horses via catalog_sp. This is because these very specific horses were already defined in the base game scripts (which as I mentioned, can't be edited) and just went unused in the final game, all they needed were catalog entries. Sorry I'm so late replying lol I don't know why I didn't get a notification on this thread
  14. It's probably one of your ASI mods causing the problem but JMRP and Whyem's are not compatible as they edit the same files. You have to choose one or the other
  15. We can't edit the game scripts at this moment in time. If the horse isn't in the scripts, your save will be corrupted upon saving the horse as your own. It's as simple as that

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