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vincemeister55

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Posts posted by vincemeister55

  1. An update on the WhyEm DLC;

     

    So, I finally finished editing the texture files of the mod, and after a thorough testing of the mod with and without, here are my findings:

     

     

    *With Original WhyEm DLC enabled (meaning no edited files whatsoever)*

    -I get the despawning bug immediately after loading a save game.

     

     

     

    *With Edited WhyEm DLC enabled with EDITED textures*

    -When loading a save game with any WhyEm item/s equipped on Arthur, I don't get the despawning issue. But here is the catch; IT WILL ONLY LAST FOR A FEW MINUTES. Meaning for example, I load a save game in St. Denis with WhyEm clothing equipped, in the very first few minutes, everything is good, but after a few minutes, then you can see the problem. Here is a video for example;

     

     

     

     

     

     

    So here is my final assessment. My method of changing the texture-format of WhyEm DLC textures didn't work. I think it has something to do with the quantity of texture files from WhyEm (2000+). The game just couldn't handle those so many addtional files. But for better or for worse, it'll give an idea that there is a fix out there, not just for WhyEm, but for all other big texture mods. It hasnt been discovered, yet. Anyway, I'll share my edited texture files if anybody is interested in trying it in their game. Remember, it may vary from user to user. It might work for you if you only have a few texture mods. Just try. https://www.mediafire.com/file/cz2i46tcrj17u4i/WhyEm+DLC+textures+edited+by+vincemeister55.rar/file

     

     

     

    HOWEVER - - --  If you only want the Hairdos of the mods, you can use it without the despawning issue. Just delete the Item_Textures folder in WhyEm DLC. Here is a video for example. It's the same save file as the above video, you can see the Eyepatch is gone, as well as the Gunbelt. Because I deleted the texture folder. But I still got the hairdo, The Kurt hairdo as well as the coat. I think it is vanilla even though I brought it at the trapper under WhyEm CLothing. You can still access the WhyEm clothing at the trapper. You will just get a transparent look for some of the clothes that are without textures, of course. And most importantly,  there are no despawning issues after a few minutes. Just watch the video...

     

     

     

     

    That's it fellers. I did my best, but my best wasn't good enough.

     

     

     

     

     

     

  2. 42 minutes ago, HarrietOrtega said:

    Looks like we're both doing this, I'm on the fence about whether to continue though. I started going through and converting the upscaled animals aio from upscaled textures mod but I'm constatntly asking myself why I'm putting in the effort. That loud voice keeps yelling at me because there aren't any batch methods to do this...as you said, it's beyond tedious. I can batch out the format conversion with photoshop and nvidia texture toolkit but saving them back to .ytd with rdr texture toolkit has me pulling my hair out...coding a AAA game in assembly would be an easier process.

     

    As an aside, does anyone have a working link or fiile for the Codex toolkit for RDR? It's been removed on Nexus and all the links go to mediafire, when I try to download it, it keeps failing.

    Yeah, feeling the same thing. Im doing the WhyEm DLC and for  all I care, all I want from that mod are the hairdos. But why am I editing the textures? lol.

     

    Do you know how to import dds sRGB format? The toolkit wont accept sRGB. I was trying to edit Terrain Texture Overhaul, but not importing sRGB format makes the texture with too much brightness.

  3. ·

    Edited by vincemeister55

    41 minutes ago, Dhayv said:

     

    First let me say thanks so much for the hard work you and others are doing to figure this out!

     

    I'm not sure if this helps or is already known, but the AI Upscaled Gore optional mod from Improvements in Blood causes trains to spawn empty for me (aside from conductor). I noticed you mentioned using an upscaled gore mod - is it a different one from the one I mentioned?

     

    Anyways, I'm eagerly awaiting the results of your WhyEm's DLC texture edit!

    Yes I use that mod. But I use the replacement method in installing that. A feller in the comments section on that mod page gave a tip on how to do it.

     

     

    EDIT: Now that I think about it, I might just well downscale those textures too.

  4. ·

    Edited by vincemeister55

    1. OpenIV (to open and export the textures)

    2. RDR 2 Toolkit (to create ytd files)

    3. Redm (for the toolkit to work)

    4. Paint.net or any program that can open and edit dds files (I use paint.net)

     

     

    P.S

     

    To those who like to use the WhyEm's DLC mod, I'm currently editing the texture format of the texture files in the mod. Its a very tedious process as the mod contains 2000+ texture files, and you need to edit each file.

     

    The mod has 4 texture folders, each with 500 texture files. I just finished 1 folder. I then test different variations if it fixes the spawning issue when using the mod. You need to equip at least 1 item from WhyEm's DLC mod to have accurate results of the test;

     

    1. I first test it with only 1 texture folder installed, the original, unedited files = spawning issue

     

    2. I then tested it with my edited textures, still 1 folder = the train spawns with passengers, no spawning issue

     

    3. I test again with my edited texture files in 1 folder, plus the 3 unedited folders = it spawns the train, but no passengers (but the weird part is after like a minute, passengers will spawn. Its like a delay)

     

    So, after all the tests, I decided to continue this tedious process of editing the texture files. lol. Since It works with my test #2.

     

     

  5. ·

    Edited by vincemeister55

    5 hours ago, caseyjones32 said:

    The issue I'm mostly having now.. is with seemingly almost any mod..Trains spawn, though both trains and trams have no passengers. Ever. 

     

    I appreciate your list! Though I do want to double check- are you also looking for passengers when you verify the train is there? (I see in your video from Thursday, the train had passengers)

     

    Thank you!

     

     

    On a side note.. I had a hunch it could be related to Online Content Unlocker-requiring mods.. and then I realized some values in the gameconfig are different for MP vs Story.. could these mods be triggering whatever clears the peds online? \ or at least triggering the MP values, which are easily exceeded with any potentially unoptimized modded files

    I was using the version.dll for a while.  I then changed to Online Content Unlocker when I decided to add those Online Animals mods. So far so good. Also, I just tried installing the mod Firearms Cosmetics. If I install the mod, I still get the train spawn but there are no passengers inside. I really like the mod, so what I did is I tried opening the texture files on it, edited the texture-format, and then tested it on the game. Voila! Passengers are back on the train. So now I decided I might do and try this method on the WhyEm DLC mod. Hope it does since I like the hairdos on that mod.

     

    As for the gameconfig, Im not really messing with it. Im using the Experimental Gameconfig release on Nexus and used it as base. Currently, I havent done anything about the file.

  6. ·

    Edited by vincemeister55

    3 hours ago, Dagger323 said:

    Have you thoroughly checked for train spawns using the Railroad Engineer mod in different locations other than Valentine? Rhodes, Saint Denis, Annesburg, etc.? If you haven't, please do that and then come back and report your findings.

    I dont use that mod, and Im still early in chapter 2. But for the sake of testing, I installed it. And I made a video. From Valentine to St.Denis. Now I dont know what to look for in St. Denis. I mean, I saw those mini trains on the street and saw a train arrive.  Around the 11-minute mark of the video when the train arrives. So, I hope in any way the video might help.

     

     

     

     

    EDIT : added another video. I try to find the flamingo outside St.Denis

     

     

  7. 3 hours ago, xerofilontoXerofilonto said:

    Could you give the list of your asi files? please

    Sure. Also, Ive added some few more mods in LML since my last post. And still no spawning issue whatsoever.

     

    LML mods that I added since my last post;

    Artwork Arthur Morgan Project (I downscaled the textures from 4k to vanilla 1K since Im only using a 1080p monitor)
    
    Arthur Redone (I use it as it is, no downscaling of textures needed. I switch from this and Artwork Arthur from time to time)
    
    Saddle Fixes
    Companion System Relationship
    Sheriff Dailogue
    Gun Belt Fix
    Bar Brawls
    Water Physics Overhaul
    Reduced Reload Speed and Increased Lod For All Story Mode Weapons
    Increase Weapons LOD
    Higher Resolution Vegetation
    
    Vestigia (I said in my last post that Vestigia was also causing the spawning issue. True, but then I tried and deleted the gameconfig.xml and systemsetting.ymt files on it and instead use the experiment gameconfig mod and the geometry level slider mod, it works. No spawning issue.)
    
    
    *Ive added a couple of mods in the stream folder too;
    
    Visual Damage for Kids (I merge it with my metapeds.ymt)
    Javier Escuella Outfit Overhaul
    Arthur Eye Color
    The 5th Abigail Mod
    Bearded Dutch
    Dutch Improved
    Fixed Prison Scars
    Black Leather Stalker Hat
    Veill's Classic Frock Coats
    Veill's Shotgun Coats
    Strapped
    Better Looking Karen
    Better Looking Mary-Beth 1.0
    Duplicate Valentine Doctor Bug Fix
    
    Upscaled UI - HUD - rain- water and some other things (Ive use some of it but not all)

     

    Here's my .asi files installed;

     

    AllowMenu.asi
    ArmPosters.asi
    BanditHideouts.asi
    BetaMissionPassed.asi
    Boats.asi
    BountiesExpansion.asi
    BountyDialogues.asi
    BucketWash.asi
    Clock.asi
    CollectablesInRange.asi
    Colter.asi
    Companion.asi
    Contracts.asi
    CutDialogueEnhanced.asi
    DogCompanion.asi
    DragPeds_Natural.asi
    Duels.asi
    DumpThatCargo1.1.asi
    EnhancedPersistenc1.4.asi
    Graves.asi
    GunTricks.asi
    Harlots.asi
    HatBlip2.0.asi
    horseHolster.asi
    HorseHydration.asi
    horseLantern.asi
    HorseSprint-v2.asi
    HotAirBaloon.asi
    HudCrosshair.asi
    HuntingCamp.asi
    HuntingGrounds.asi
    kill_children.asi
    LawmenFix.asi
    LOS Enemy Blips.asi
    MapEditor.Asi
    Minimap.Asi
    MorePersistentWeather.asi
    Needs.asi
    NoBountyWithMask.asi
    NoGlowingPickups.asi
    NoHitmarker.asi
    NoHolstering.asi
    NonStickyHats1.0.asi
    PedDamageOverhaul.asi
    PlayablePiano.asi
    PVPPersistence.asi
    rdr2-translator.asi
    ReducedCameraShake.asi
    ReturnToAdlerRanch.asi
    SAC dead body removal.asi
    Seats.asi
    Shootouts.asi
    SmokingComplete.asi
    StashThatLantern2.8.asi
    StashedThatWagon.asi
    SurvivalMechanics.asi
    TieYourLasso.asi
    WildHorses.asi

     

    There's still a lot of small texture mods that's in my stream folder too. No spawning issue on my game.

     

    Hope this helps.

  8. Man, I never thought that I was playing the game with the spawning issue. Now that I know it's happening, I cant unsee it. I spent 2 days testing my mods. And finally I have managed to have a working game with no spawning issue, at least for me in Valentine. Im still early on Chapter 2 so I still havent gone to St.Denis, but I can confirm that the train is spawning every 6am in Valenting with 3-4 passengers in every car, with guards at the end. There's abundant of wildlife too.

     

    Here is my modlist in lml in its specific order:

    Model 1897 Trench Gun
    Contracts
    MarlboroCigarettes
    Upscaled Gore (I use the replacement method)
    Mike Myers
    Online Alligators Unlocked for SP
    Online Bears Unlocked for SP
    Online Bison Unlocked for SP
    Online Bucks Unlocked for SP
    Online Cougars Unlocked for SP
    Online Coyotes Unlocked for SP
    Online Foxes Unlocked for SP
    Online Panthers Unlocked for SP
    Online Wild Boars Unlocked for SP
    Online Wolves Unlocked for SP
    Cut Content Deer Unlocked for SP
    Cut Content Dogs Unlocked for SP
    ColorfulWeaponsIcons
    Corpse Spawn Distance
    Gun_Metal_Rework
    Herbalist
    Hunstman
    Jail_Break_Fix_Restoration
    Anatomical Women Bodies Fix
    NoRecoil
    no auto ammo pickup
    RemoveExplosionShake
    Realistic Accuracy
    Saving Spoon Fix
    Maize Sack Fix
    Remove Online Button
    ColoredLoading
    Elegant Gamepad Button Icon
    NoPostFX
    SnappyUI
    ManualPickup
    Green Turtle Restored
    Promo Image Graphics
    WhyEm's BloodCrave
    ImprovementsInBlood
    Timescale
    Standalone Landing Screen Edition
    A.R.E.P
    Extended Player Animations
    Vomit Fix
    AMFAO
    Penetration
    More Perfect Animals
    Restored Ped Dialogue
    LAW
    RWS
    AB10 (the experimental gameconfig.xml that perhaps fix the spawning issue)
    Improved Wildlife
    Online Content Unlocker
    Geometry Level of detail slider

    I got WhyEm's DLC installed in lml, but currently disabled. I noticed if I enabled WhyEm's DLC, I dont get the spawning issue, but only if I dont use any of its items. I tried to apply the WhyEm's DLC Hairdos and it suddenly triggered the spawning issue. So I leave it disabled.

     

    I got Vestigia mod too, but in my test, it triggered the spawning issue even with the WhyEm's DLC disabled. So I switch to Promo Image Graphics. I tried Visual Redemption but I got random crashes with it.

     

    I also have a stream folder in lml with lots of texture files on it, but it doesnt affect the spawning issue. It contains character retex, horse coats, player jacket retex and among others.

     

    I tried installing Upscaled Animals AIO with the replacement method and immediately triggered the spawning issue.

     

    I got a lot of .asi files installed too, but it doesnt seem to affect the spawning issue. If any one wants a list of my .asi files, just ask.

     

    Hope this helps in isolating the mods that may or may not affect the spawning issue.

     

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