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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



7154 natives found

  1. void SET_PARTICLE_FX_LOOPED_COLOUR ( int ptfxHandle, float r, float g, float b, BOOL p4 )  //0x239879FC61C610CC

  2. HUD

    void _0x3FE4FB41EF7D2196 ( Any p0 )  //0x3FE4FB41EF7D2196

  3. BOOL _ITEMDATABASE_GET_COMPONENT_ITEM ( int collectionId, int index, Hash* p2 )  //0x8750F69A720C2E41

  4. MAP

    void LOCK_MINIMAP_ANGLE ( int angle )  //0x0BFD145EF819FB3A

  5. Any _ADD_DISPATCH_SPAWN_BLOCKING_AREA ( Volume volume )  //0xA2D5A26208421426

  6. BOOL NETWORK_IS_IN_PLATFORM_PARTY ()  //0x2FC5650B0271CB57

  7. BOOL UGC_IS_REQUEST_PENDING ( int ugcRequestId )  //0xF4AC4FA844FD559A

  8. void SUPPRESS_PICKUP_REWARD_TYPE ( int rewardType, BOOL suppress )  //0xF92099527DB8E2A7

  9. PED

    BOOL IS_PED_IN_ANY_BOAT ( Ped ped )  //0x2E0E1C2B4F6CB339

  10. PED

    void _0x878E8104FA27CDAE ( Any p0, Any p1 )  //0x878E8104FA27CDAE

  11. PED

    int CAN_PED_SEE_PED_CACHED ( Ped ped, Ped targetPed, BOOL p2 )  //0x9D9473CB82D83A30

  12. void SET_PLAYER_CONTROL ( Player player, BOOL toggle, int flags, BOOL bPreventHeadingChange )  //0x4D51E59243281D80

  13. void _0x3ACAC8832E77BC93 ( Player player, BOOL p1 )  //0x3ACAC8832E77BC93

  14. Hash GET_HASH_OF_THIS_SCRIPT_NAME ()  //0xBC2C927F5C264960

  15. void SET_MAPDATACULLBOX_ENABLED ( const char* name, BOOL toggle )  //0x3CACC83F6FED837C

  16. void TASK_WEAPON ( Ped ped )  //0x7157B82D60E4BC46

  17. void WAYPOINT_PLAYBACK_RESUME ( Ped ped, BOOL p1, int p2, int p3 )  //0x244F70C84C547D2D

  18. BOOL EVENTS_UI_GET_MESSAGE ( Hash hash, Any* eventData )  //0xE24E957294241444

  19. void SET_VEHICLE_DOOR_BROKEN ( Vehicle vehicle, int doorId, BOOL deleteDoor )  //0x9666CF20A1C6D780

  20. Volume _CREATE_VOLUME_AGGREGATE_WITH_CUSTOM_NAME ( const char* name )  //0x5D580DE6398BB162

  21. void _SET_WEAPON_SOOT ( Object weaponObject, float level, BOOL p2 )  //0xA9EF4AD10BDDDB57

  22. int _0xF8DC69DC1AD19072 ( BOOL p0 )  //0xF8DC69DC1AD19072

  23. Any _0xC74EB3F2EC169F6B ( Any p0 )  //0xC74EB3F2EC169F6B

  24. void _DELETE_MGM_SYSTEM ( int mgmHandle )  //0x53CB3970BA02E3CC

  25. BOOL _BOUNTY_REQUEST_SELF_REPORT_KILLED_BY_BOUNTY_HUNTER ( Any* outRpcGuid )  //0xB462D69D406A2602

  26. CAM

    Any _0xEF9A3132A0AA6B19 ()  //0xEF9A3132A0AA6B19

  27. BOOL _PARSEDDATA_RQ_FILLOUT_INT ( int* p0, Any* p1 )  //0xEF44ACC657352A35

  28. void _SET_ENTITY_DECALS_DISABLED ( Entity entity, BOOL toggle )  //0xC64E597783BE9A1D

  29. void SET_PARTICLE_FX_LOOPED_ALPHA ( int ptfxHandle, float alpha )  //0x88786E76234F7054

  30. HUD

    void _JOURNAL_WRITE_ENTRY ( Any p0 )  //0x6DFDD665E416B093

  31. BOOL _ITEMDATABASE_RELEASE_ITEM_COLLECTION ( int collectionId )  //0xCBB7B6EDFA933ADE

  32. MAP

    void UNLOCK_MINIMAP_ANGLE ()  //0x5373DE8E179BC2A0

  33. void REMOVE_DISPATCH_SPAWN_BLOCKING_AREA ( Any p0 )  //0x49F751F6868DDC5B

  34. Any _0x11820D1AE80DEA39 ( Any p0, Any p1 )  //0x11820D1AE80DEA39

  35. BOOL UGC_HAS_REQUEST_FINISHED ( int ugcRequestId )  //0xA9EB4D606076615D

  36. Any _0x20135AF9C10D2A3D ( Any p0 )  //0x20135AF9C10D2A3D

  37. PED

    BOOL IS_PED_IN_ANY_HELI ( Ped ped )  //0x298B91AE825E5705

  38. PED

    void SET_PED_GESTURE_GROUP ( Any p0, Any p1, Any p2 )  //0xDDF803377F94AAA8

  39. PED

    Any _0x0EA9EACBA3B01601 ( Any p0, Any p1, Any p2 )  //0x0EA9EACBA3B01601

  40. PED

    Any _0xF6A8C4B4A11AE89C ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0xF6A8C4B4A11AE89C

  41. int GET_PLAYER_WANTED_LEVEL ( Player player )  //0xABC532F9098BFD9D

  42. void _0x2B12B6FC8B8772AB ( Player player, int p1 )  //0x2B12B6FC8B8772AB

  43. int GET_NUMBER_OF_EVENTS ( int eventGroup )  //0x5CE8DE5909565748

  44. void _0x19ABCC581D28E6F9 ( Any p0 )  //0x19ABCC581D28E6F9

  45. void TASK_DRIVE_BY ( Ped driverPed, Ped targetPed, Vehicle targetVehicle, float targetX, float targetY, float targetZ, float distanceToShoot, int pedAccuracy, BOOL p8, Hash firingPattern )  //0x2F8AF0E82773A171

  46. void WAYPOINT_PLAYBACK_OVERRIDE_SPEED ( Ped ped, float speed, Any p2, Any p3, Any p4 )  //0x7D7D2B47FA788E85

  47. BOOL EVENTS_UI_PEEK_MESSAGE ( Hash hash, Any* eventData )  //0x90237103F27F7937

  48. void SET_VEHICLE_CAN_BREAK ( Vehicle vehicle, BOOL toggle )  //0xC5ED9D59B4646611

  49. void _ADD_BOUNDS_TO_AGGREGATE_VOLUME ( Volume volume, Volume aggregate )  //0x6E0D3C3F828DA773

  50. void _SET_WEAPON_LEVEL_THRESHOLD ( Object weaponObject, float threshold )  //0xD4071EFC83794B2F

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