RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
7154 natives found
-
void SET_PARTICLE_FX_LOOPED_COLOUR ( int ptfxHandle, float r, float g, float b, BOOL p4 ) //0x239879FC61C610CC
-
void _0x3FE4FB41EF7D2196 ( Any p0 ) //0x3FE4FB41EF7D2196
-
BOOL _ITEMDATABASE_GET_COMPONENT_ITEM ( int collectionId, int index, Hash* p2 ) //0x8750F69A720C2E41
-
void LOCK_MINIMAP_ANGLE ( int angle ) //0x0BFD145EF819FB3A
-
Any _ADD_DISPATCH_SPAWN_BLOCKING_AREA ( Volume volume ) //0xA2D5A26208421426
-
BOOL NETWORK_IS_IN_PLATFORM_PARTY () //0x2FC5650B0271CB57
-
BOOL UGC_IS_REQUEST_PENDING ( int ugcRequestId ) //0xF4AC4FA844FD559A
-
void SUPPRESS_PICKUP_REWARD_TYPE ( int rewardType, BOOL suppress ) //0xF92099527DB8E2A7
-
BOOL IS_PED_IN_ANY_BOAT ( Ped ped ) //0x2E0E1C2B4F6CB339
-
void _0x878E8104FA27CDAE ( Any p0, Any p1 ) //0x878E8104FA27CDAE
-
int CAN_PED_SEE_PED_CACHED ( Ped ped, Ped targetPed, BOOL p2 ) //0x9D9473CB82D83A30
-
void SET_PLAYER_CONTROL ( Player player, BOOL toggle, int flags, BOOL bPreventHeadingChange ) //0x4D51E59243281D80
-
void _0x3ACAC8832E77BC93 ( Player player, BOOL p1 ) //0x3ACAC8832E77BC93
-
Hash GET_HASH_OF_THIS_SCRIPT_NAME () //0xBC2C927F5C264960
-
void SET_MAPDATACULLBOX_ENABLED ( const char* name, BOOL toggle ) //0x3CACC83F6FED837C
-
void TASK_WEAPON ( Ped ped ) //0x7157B82D60E4BC46
-
void WAYPOINT_PLAYBACK_RESUME ( Ped ped, BOOL p1, int p2, int p3 ) //0x244F70C84C547D2D
-
BOOL EVENTS_UI_GET_MESSAGE ( Hash hash, Any* eventData ) //0xE24E957294241444
-
void SET_VEHICLE_DOOR_BROKEN ( Vehicle vehicle, int doorId, BOOL deleteDoor ) //0x9666CF20A1C6D780
-
Volume _CREATE_VOLUME_AGGREGATE_WITH_CUSTOM_NAME ( const char* name ) //0x5D580DE6398BB162
-
void _SET_WEAPON_SOOT ( Object weaponObject, float level, BOOL p2 ) //0xA9EF4AD10BDDDB57
-
int _0xF8DC69DC1AD19072 ( BOOL p0 ) //0xF8DC69DC1AD19072
-
Any _0xC74EB3F2EC169F6B ( Any p0 ) //0xC74EB3F2EC169F6B
-
void _DELETE_MGM_SYSTEM ( int mgmHandle ) //0x53CB3970BA02E3CC
-
BOOL _BOUNTY_REQUEST_SELF_REPORT_KILLED_BY_BOUNTY_HUNTER ( Any* outRpcGuid ) //0xB462D69D406A2602
-
Any _0xEF9A3132A0AA6B19 () //0xEF9A3132A0AA6B19
-
BOOL _PARSEDDATA_RQ_FILLOUT_INT ( int* p0, Any* p1 ) //0xEF44ACC657352A35
-
void _SET_ENTITY_DECALS_DISABLED ( Entity entity, BOOL toggle ) //0xC64E597783BE9A1D
-
void SET_PARTICLE_FX_LOOPED_ALPHA ( int ptfxHandle, float alpha ) //0x88786E76234F7054
-
void _JOURNAL_WRITE_ENTRY ( Any p0 ) //0x6DFDD665E416B093
-
BOOL _ITEMDATABASE_RELEASE_ITEM_COLLECTION ( int collectionId ) //0xCBB7B6EDFA933ADE
-
void UNLOCK_MINIMAP_ANGLE () //0x5373DE8E179BC2A0
-
void REMOVE_DISPATCH_SPAWN_BLOCKING_AREA ( Any p0 ) //0x49F751F6868DDC5B
-
Any _0x11820D1AE80DEA39 ( Any p0, Any p1 ) //0x11820D1AE80DEA39
-
BOOL UGC_HAS_REQUEST_FINISHED ( int ugcRequestId ) //0xA9EB4D606076615D
-
Any _0x20135AF9C10D2A3D ( Any p0 ) //0x20135AF9C10D2A3D
-
BOOL IS_PED_IN_ANY_HELI ( Ped ped ) //0x298B91AE825E5705
-
void SET_PED_GESTURE_GROUP ( Any p0, Any p1, Any p2 ) //0xDDF803377F94AAA8
-
Any _0x0EA9EACBA3B01601 ( Any p0, Any p1, Any p2 ) //0x0EA9EACBA3B01601
-
Any _0xF6A8C4B4A11AE89C ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0xF6A8C4B4A11AE89C
-
int GET_PLAYER_WANTED_LEVEL ( Player player ) //0xABC532F9098BFD9D
-
void _0x2B12B6FC8B8772AB ( Player player, int p1 ) //0x2B12B6FC8B8772AB
-
int GET_NUMBER_OF_EVENTS ( int eventGroup ) //0x5CE8DE5909565748
-
void _0x19ABCC581D28E6F9 ( Any p0 ) //0x19ABCC581D28E6F9
-
void TASK_DRIVE_BY ( Ped driverPed, Ped targetPed, Vehicle targetVehicle, float targetX, float targetY, float targetZ, float distanceToShoot, int pedAccuracy, BOOL p8, Hash firingPattern ) //0x2F8AF0E82773A171
-
void WAYPOINT_PLAYBACK_OVERRIDE_SPEED ( Ped ped, float speed, Any p2, Any p3, Any p4 ) //0x7D7D2B47FA788E85
-
BOOL EVENTS_UI_PEEK_MESSAGE ( Hash hash, Any* eventData ) //0x90237103F27F7937
-
void SET_VEHICLE_CAN_BREAK ( Vehicle vehicle, BOOL toggle ) //0xC5ED9D59B4646611
-
void _ADD_BOUNDS_TO_AGGREGATE_VOLUME ( Volume volume, Volume aggregate ) //0x6E0D3C3F828DA773
-
void _SET_WEAPON_LEVEL_THRESHOLD ( Object weaponObject, float threshold ) //0xD4071EFC83794B2F