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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



7154 natives found

  1. PED

    void _0xBF567DF2BEF211A6 ( Any p0, Any p1 )  //0xBF567DF2BEF211A6

  2. BOOL IS_PLAYER_PLAYING ( Player player )  //0xBFFB35986CAAE58C

  3. void _0x263D69767F76059C ( Player player, int p1 )  //0x263D69767F76059C

  4. void SET_EVENT_FLAG_FOR_DELETION ( int eventGroup, int eventIndex, BOOL p2 )  //0x4768D5252EAEB76F

  5. void LOAD_SCENE_STOP ()  //0x5A8B01199C3E79C3

  6. BOOL GET_IS_PED_AIMING_IN_THE_AIR ( Ped ped )  //0x8785E6E40C7A8819

  7. void WAYPOINT_PLAYBACK_START_AIMING_AT_PED ( Any p0, Any p1, Any p2, Any p3 )  //0x20E330937C399D29

  8. void _SET_VEHICLE_DOOR_CAN_BREAK ( Vehicle vehicle, int doorId, BOOL isBreakable )  //0x081FB9D6422F804C

  9. void _ADD_CYLINDER_VOLUME_TO_VOLUME_AGGREGATE ( Volume aggregate, float p1, float p2, float p3, float p4, float p5, float p6, float p7, float p8, float p9 )  //0xBCE668AAF83608BE

  10. void _LISTEN_PROJECTILE_HIT_EVENTS ( BOOL listen )  //0xDA5D3F2C6DD5B5D4

  11. void _NETWORK_SESSION_PLAYLIST_GET_UPCOMING_CONTENT ()  //0x8F9DB6CD03B42B58

  12. int _0x4835413EA6F9C9CD ( BOOL p0 )  //0x4835413EA6F9C9CD

  13. void _FORCE_REST_SCENARIO ( BOOL toggle )  //0xE5A3DD2FF84E1A4B

  14. void _0x3641FCD53E59B335 ( int mgmHandle, Ped ped, const char* secondaryVoiceString )  //0x3641FCD53E59B335

  15. BOOL _BOUNTY_REQUEST_COMPLETE_WANTED_POSTER ( Any* outRpcGuid, Any* p1 )  //0x727AB6F008BB9F29

  16. CAM

    Any _0x2AB7C81B3F70570C ()  //0x2AB7C81B3F70570C

  17. BOOL _0x52FC26D2D2FC2987 ( Any* p0, Any* p1, Hash p2 )  //0x52FC26D2D2FC2987

  18. Any _0xC2E71D7E0A7B4C89 ( Any p0 )  //0xC2E71D7E0A7B4C89

  19. void REMOVE_PARTICLE_FX_FROM_ENTITY ( Entity entity )  //0x92884B4A49D81325

  20. HUD

    Any _JOURNAL_GET_ENTRY_INFO ( Any p0, Any p1 )  //0x5514C3E60673530F

  21. Any _ITEMDATABASE_GET_BUNDLE_ITEM_COUNT ( Any p0, Any p1 )  //0x3332695B01015DF9

  22. MAP

    void _MAP_DISCOVERY_SET_ENABLED ( Hash discoveryHash )  //0xDA98246C7A3C2189

  23. int UPDATE_ONSCREEN_KEYBOARD ()  //0x37DF360F235A3893

  24. BOOL NETWORK_GET_THIS_SCRIPT_IS_NETWORK_SCRIPT ()  //0x2910669969E9535E

  25. BOOL _UGC_QUERY_BY_CONTENT_ID ( const char* contentId, BOOL latestVersion, const char* contentTypeName )  //0x69D22E183580113F

  26. void _SET_OBJECT_TEXTURE_VARIATION ( Object object, int textureVariation )  //0x971DA0055324D033

  27. PED

    void CLEAR_PED_LAST_DAMAGE_BONE ( Ped ped )  //0x8EF6B7AC68E2F01B

  28. PED

    void _0x2371C39D4F91C288 ( Ped ped )  //0x2371C39D4F91C288

  29. PED

    void _0xFC23348F0F4E245F ( Any p0, Any p1, Any p2, Any p3 )  //0xFC23348F0F4E245F

  30. PED

    Any _0x4F5EBE70081E5A20 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 )  //0x4F5EBE70081E5A20

  31. void SET_EVERYONE_IGNORE_PLAYER ( Player player, BOOL toggle )  //0x34630A768925B852

  32. void _REGISTER_EAGLE_EYE_FOR_ENTITY ( Player player, Entity entity, BOOL p2 )  //0x543DFE14BE720027

  33. void TRIGGER_SCRIPT_EVENT ( int eventGroup, Any* eventData, int eventDataSize, int scriptMetadataIndex, int* playerBits )  //0x5AE99C571D5BBE5D

  34. void _SET_PED_CLEAR_AIMING_IN_THE_AIR ( Ped ped, Any p1 )  //0x34C0010188D7C54A

  35. void WAYPOINT_PLAYBACK_START_AIMING_AT_ENTITY ( Any p0, Any p1, Any p2, Any p3 )  //0x4F158205E0C74385

  36. BOOL IS_VEHICLE_ON_ALL_WHEELS ( Vehicle vehicle )  //0x0D5D119529654EE0

  37. void _ADD_SPHERE_VOLUME_TO_VOLUME_AGGREGATE ( Volume aggregate, float p1, float p2, float p3, float p4, float p5, float p6, float p7, float p8, float p9 )  //0x5B7D7BF36D2DE18B

  38. float _GET_WEAPON_SCALE ( Object weaponObject )  //0x22084CA699219624

  39. BOOL _0x57028FD99886F6F9 ()  //0x57028FD99886F6F9

  40. void _SET_BREAKOUT_ARCHETYPE ( Ped ped, const char* archetype )  //0x99B2A2E3655DEAF1

  41. BOOL _BOUNTY_REQUEST_COMPLETE_SPLIT_WANTED_POSTER ( Any* outRpcGuid, Any* p1 )  //0xFBD137BF0EC50FC9

  42. CAM

    void _0x8505E05FC8822843 ( Any p0 )  //0x8505E05FC8822843

  43. BOOL _PARSEDDATA_GET_SECTION ( Any* p0, Any* p1, Hash section )  //0x44B3A36933AC009C

  44. void _0x6C31B06E91518269 ( Any p0, Any p1 )  //0x6C31B06E91518269

  45. void REMOVE_PARTICLE_FX_IN_RANGE ( float X, float Y, float Z, float radius )  //0x87B5905ECA623B68

  46. HUD

    Any _JOURNAL_GET_TEXTURE_WITH_LAYOUT ( Any p0, Any p1, Any p2 )  //0x62CC549B3B8EA2AA

  47. Any _ITEMDATABASE_GET_BUNDLE_ITEM_INFO ( Any p0, Any p1, Any p2, Any p3 )  //0x5D48A77E4B668B57

  48. MAP

    BOOL _MAP_IS_DISCOVERY_ACTIVE ( Hash discoveryHash )  //0x3F81EA4275D39D6F

  49. const char* GET_ONSCREEN_KEYBOARD_RESULT ()  //0xAFB4CF58A4A292B1

  50. int NETWORK_GET_MAX_NUM_PARTICIPANTS ()  //0xA6C90FBC38E395EE

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