Skip to content
View in the app

A better way to browse. Learn more.

RDR2Mods.com

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



7154 natives found

  1. HUD

    void DISABLE_FRONTEND_THIS_FRAME ()  //0x56CE42A528156A67

  2. Any _ITEMDATABASE_FILLOUT_UI_DATA ( Any p0, Any p1 )  //0xB86F7CC2DC67AC60

  3. MAP

    void SET_MINIMAP_HIDE_FOW ( BOOL toggle )  //0x4B8F743A4A6D2FF8

  4. void _0xF569E33FB72ED28E ()  //0xF569E33FB72ED28E

  5. int _0xCA58D4FD20D70F24 ( Any p0 )  //0xCA58D4FD20D70F24

  6. BOOL CLOUD_HAS_REQUEST_COMPLETED ( int id )  //0x4C61B39930D045DA

  7. void SET_TEAM_PICKUP_OBJECT ( Object object, Any p1, BOOL p2 )  //0x53E0DF1A2A3CF0CA

  8. PED

    int GET_PED_MONEY ( Ped ped )  //0x3F69145BBA87BAE7

  9. PED

    Any _0x550CB89DD7F4FA3D ( Any p0, Any p1 )  //0x550CB89DD7F4FA3D

  10. PED

    void _0x75BA1CB3B7D40CAF ( Ped ped, BOOL p1 )  //0x75BA1CB3B7D40CAF

  11. PED

    float _GET_PED_MAX_STAMINA ( Ped ped )  //0xCB42AFE2B613EE55

  12. void SET_PLAYER_TEAM ( Player player, int team, BOOL bRestrictToThisScript )  //0xE8DD8536F01DE600

  13. BOOL _IS_BACKGROUND_SCRIPT ( int threadId )  //0x20B7F69B40C6B755

  14. BOOL HAS_NAMED_PTFX_ASSET_LOADED ( Hash fxNameHash )  //0x65BB72F29138F5D6

  15. void _TASK_VEHICLE_FLEE_ON_CLEANUP ( Vehicle vehicle, float p1, float p2, float p3, float speed, Hash type )  //0x55CD5FDDD4335C1E

  16. int GET_PED_WAYPOINT_PROGRESS ( Ped ped )  //0x2720AAA75001E094

  17. void _CLOSE_ALL_UIAPPS ()  //0xAD7B70F7230C5A12

  18. void SET_VEHICLE_DIRT_LEVEL ( Vehicle vehicle, float dirtLevel )  //0x758C3460EE915D0A

  19. Volume _CREATE_VOLUME_BY_HASH_WITH_CUSTOM_NAME ( Hash volumeType, float x, const char* name, float y, float z, float rotX, float rotY, float rotZ, float scaleX, float scaleY )  //0x1F85E4AC774A201E

  20. Any _0x495A04CAEC263AF8 ( Any p0, Any p1 )  //0x495A04CAEC263AF8

  21. HUD

    BOOL IS_SUBTITLE_PREFERENCE_SWITCHED_ON ()  //0x7C4AC9573587F2DF

  22. BOOL _0x1407F5115FB9583E ( AnimScene animScene, const char* p1 )  //0x1407F5115FB9583E

  23. void _0xD733528B6C35647A ( Any p0, Any p1 )  //0xD733528B6C35647A

  24. CAM

    void _0xFEB8646818294C75 ( Any p0, Any p1 )  //0xFEB8646818294C75

  25. Any _DATAFILE_REGISTER_QUERY ( Any p0, Any p1, Any p2 )  //0xAE156A747C39A741

  26. void CREATE_MODEL_HIDE_EXCLUDING_SCRIPT_OBJECTS ( float x, float y, float z, float radius, Hash model, BOOL p5 )  //0xD136090A9AAAB17D

  27. int START_PARTICLE_FX_LOOPED_ON_ENTITY ( const char* effectName, Entity entity, BOOL yAxis, BOOL zAxis, float xOffset, float yOffset, float zOffset, float xRot, float yRot, float zRot )  //0xBD41E1440CE39800

  28. HUD

    void _0x5651516D947ABC53 ()  //0x5651516D947ABC53

  29. Any _0x74C3B1093728D263 ( Any p0, Any p1 )  //0x74C3B1093728D263

  30. MAP

    void _SET_FOW_UPDATE_PLAYER_OVERRIDE ( BOOL toggle, Hash p1 )  //0x63E7279D04160477

  31. void RESET_DISPATCH_IDEAL_SPAWN_DISTANCE ()  //0xC7817264BC4B6377

  32. BOOL _0xC028B3F52C707C49 ( Any p0 )  //0xC028B3F52C707C49

  33. BOOL CLOUD_DID_REQUEST_SUCCEED ( int id )  //0x3A3D5568AF297CD5

  34. Any _0x9F52AD67D1A91BAD ( Any p0, Any p1 )  //0x9F52AD67D1A91BAD

  35. PED

    void _0x9911F4A24485F653 ( BOOL p0 )  //0x9911F4A24485F653

  36. PED

    int GET_TRACKED_PED_PIXELCOUNT ( Ped ped )  //0x511F1A683387C7E2

  37. PED

    void _0x36513AFFC703C60D ( Any p0 )  //0x36513AFFC703C60D

  38. const char* GET_PLAYER_NAME ( Player player )  //0x7124FD9AC0E01BA0

  39. Any _0xE92261BD28C0878F ( Any p0 )  //0xE92261BD28C0878F

  40. int GET_ID_OF_THIS_THREAD ()  //0x55525C346BEF6960

  41. void REMOVE_NAMED_PTFX_ASSET ( Hash fxNameHash )  //0xF20866829E1C81A2

  42. void TASK_VEHICLE_DRIVE_STRAIGHT_TO_POINT ( Ped driver, Vehicle vehicle, float x, float y, float z, float p5, float p6, int flag )  //0x089FF2FB965F0A29

  43. float GET_PED_WAYPOINT_DISTANCE ( Ped ped )  //0xE6A877C64CAF1BC5

  44. void _CLOSE_ALL_UIAPPS_IMMEDIATE ()  //0x12769EEB8DBD7A7B

  45. BOOL IS_VEHICLE_DOOR_FULLY_OPEN ( Vehicle vehicle, int doorId )  //0x7AE191143C7A9107

  46. Volume _CREATE_ANTI_GRIEF_VOLUME ( Hash volumeType, float x, float y, float z, float rotX, float rotY, float rotZ, float scaleX, float scaleY, float scaleZ )  //0x0EB78C2B156635B1

  47. Any _0x95CA12E2C68043E5 ( Any p0, Any p1 )  //0x95CA12E2C68043E5

  48. BOOL _IS_ANIM_SCENE_PLAYBACK_LIST_PHASE_LOADED ( AnimScene animScene, const char* phaseName )  //0x23E33CB9F4A3F547

  49. void _0x5BC885EBD75FAA7D ( Any p0, Any p1 )  //0x5BC885EBD75FAA7D

  50. CAM

    void _0x29E6655DF3590B0D ( Any p0 )  //0x29E6655DF3590B0D

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.